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{{Stub| |
{{Stub|Seeds and Icon for mechanic}}{{Mechanics |
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|image=Placeholder.png |
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{{Mechanics |
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|type=Optional Mechanic |
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|image=Seed.png |
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|usage=Make events and rooms generation predictable.}} |
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|type=Optional [[Game Mechanics|Mechanic]] |
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=={{Icons|Overview}} Overview== |
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|usage=Make events and [[List of Locations|Room]] generation predictable. |
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'''Seeds''' are a mechanic added in the [[Update Logs|Content Update]] that allows a [[player]] to play with the same layout of rooms and [[List of Entities|entity]] spawns consistently. A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''[[DOORS]]'' map. Players can type any string of numbers or text into a text box with the CUSTOM ''SEED'' modifier enabled. The same ''seeds'' will have about the same events and layout as they did originally. However, using the CUSTOM ''SEED'' [[Modifiers|modifier]] will prevent achievements from being obtained, stop the death counter from increasing, disable the rift, and decrease knob gain by 90%. |
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|caption=An example of a Seed in the top left corner of the game. |
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{{Modifier/2|bordercolor=#aa83ff|bgcolor=#483357|height=130px|textcolor=#aa83ff|text=CUSTOM SEED|textcolor2=#aa83ff|text2=Makes room generation & most events consistent. Updates/patches may cause changes.|textcolor3=#aa83ff|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|decrease=999}} |
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}} |
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=={{Icons|Puzzles}} Seed Events== |
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===Seed consistent events:=== |
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'''Seeds''' are a [[Game Mechanics|mechanic]] added in the [[Update Logs|Content Update]] that allows a [[DOORS Wiki|player]] to play with the same layout of [[List of Locations|Room]]s and [[List of Entities|Entity]] spawns consistently. |
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*Room generation |
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== {{Icons|Overview}} Overview == |
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A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''[[DOORS]]'' map. Players can type any string of numbers or text into a text box with the CUSTOM ''SEED'' modifier enabled. The same ''seeds'' will have about the same events and layout as they did originally. However, using the CUSTOM ''SEED'' [[Modifiers|modifier]] will prevent [[Achievements]] from being obtained, stop the death counter from increasing, disable the [[Rift]], and decrease [[Knobs|knob]] gain by 999%. |
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Using specific ''Custom Seeds'' can also spawn entities like [[Sally]], [[Jack]] (hallway variant) or [[Shadow]]. |
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{{Modifier/2 |
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|bordercolor=#ff86d9 |
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|bgcolor=#603261 |
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|height=130px |
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|textcolor=#dd86d9 |
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|text=CUSTOM SEED |
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|textcolor2=#bf64a3 |
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|text2=Makes [[List of Locations|Room]] generation & most events consistent. Updates/patches may cause changes. |
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|textcolor3=#bf64a3 |
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|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift |
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|decrease=999 |
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}} |
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== {{Icons|Puzzles}} Seed Event == |
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=== {{Icons|Door}} Seed consistent events === |
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* [[List of Locations|Room]] generation |
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*Furniture/[[Hiding|Hiding Spot]] generation |
*Furniture/[[Hiding|Hiding Spot]] generation |
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*Some [[List of Entities| |
* Some [[List of Entities|entity]] spawns |
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**[[Rush]] |
**[[Rush]] |
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**[[Ambush]] |
**[[Ambush]] |
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Line 42: | Line 23: | ||
**[[Shadow]] |
**[[Shadow]] |
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**[[Gloombats]] |
**[[Gloombats]] |
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** |
**Entities who always spawn in the same room |
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*Events like |
*Events like dark room and firedamp leaks |
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*Some |
*Some Items |
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**Wall Mounted [[Crucifix |
**Wall Mounted [[Crucifix]] |
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**[[Smoothie |
**[[Smoothie]] |
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=== |
===Random events:=== |
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*Most [[Items]] Spawning |
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* [[Items|Item]] spawning |
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**Includes [[Glitch Fragment|Glitch Fragments]] |
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**Includes [[Glitch Fragment]] |
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**Includes book spawns in [[The Library]] |
**Includes book spawns in [[The Library]] |
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**Includes |
**Includes breaker spawns in [[The Electrical Room]] (unconfirmed) |
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*[[ |
*[[Gold]] spawning |
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* Some entities |
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*[[Gold]] Spawning |
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**[[Giggle]] |
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*Some entities |
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**[[ |
**[[Screech]] |
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**Jack (Closet/Locker variant) |
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**[[Screech|Screeches]] |
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**[[Jack]] ([[Hiding|Closet]]/[[Hiding|Locker]] variant) |
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**[[Timothy]] |
**[[Timothy]] |
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**Time/Action based entities |
**Time/Action based entities |
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== |
=={{Icons|Trivia}} Trivia== |
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*Custom ''seeds'' still allows you to obtain 10% [[Knobs]], meaning you could still get more |
*Custom ''seeds'' still allows you to obtain 10% [[Knobs]], meaning you could still get more knobs with a good enough ''seed''. |
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*On the 23rd of December, 2024, |
*On the 23rd of December, 2024, room generation was changed, meaning ''seeds'' from before this time not generate the same after the update. |
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*The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED |
*The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED modifier. In this seed it is impossible to beat the second [[Seek]] chase without a crucifix because the rooms overlap which causes Seek's hitbox to touch [[Player|The Player]] and kill them. |
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*As of March 21, 2025, all new seeds will have 8 numbers on them. This happens, because seed is the sequence number of the generation. |
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== |
=={{Icons|Modifiers}} Cool/Rare Seeds== |
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If you wish to add a |
'''<small>*If you wish to add a seed please also include any modifiers used during the run.</small>''' |
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'''<small>Note these seeds may change as updates come.</small>''' |
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=== '''[[The Hotel|THE HOTEL]]''' === |
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==='''THE HOTEL'''=== |
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{| class="mw-collapsible fandom-table" style="margin: auto; text-align: center; width: 100%; border-width: 1px;" |
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{| class="mw-collapsible fandom-table" style="margin: auto; text-align: center;" |
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|+ |
|+ |
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! style="text-align: center;" |'''SEED''' |
! style="text-align: center;" |'''SEED''' |
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Line 77: | Line 58: | ||
! style="text-align: center;" |'''DOOR APPEARANCE(S)''' |
! style="text-align: center;" |'''DOOR APPEARANCE(S)''' |
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! style="text-align: center;" |'''WHAT HAPPENS''' |
! style="text-align: center;" |'''WHAT HAPPENS''' |
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! style="text-align: center;" |'''ITEM(S), ENTIT(Y/IES), |
! style="text-align: center;" |'''ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER''' |
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!'''SPECIAL INSTRUCTIONS''' |
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|- |
|- |
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|1645986598 |
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|2367898 |
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| rowspan="7" |None |
| rowspan="7" |None |
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| rowspan=" |
| rowspan="8" |1 |
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|Jack (hallway version) appears. |
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|[[Sally]] appearance. |
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| rowspan="5" |
| rowspan="5" |Entity spawning |
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| rowspan="21" |None |
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|- |
|- |
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|2367898 |
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|1645986598 |
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|Sally appearance. |
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|[[Jack]] (hallway version) appears. |
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|- |
|- |
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|6292837 |
|6292837 |
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| rowspan="2" | |
| rowspan="2" |Halt appearance. |
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|- |
|- |
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|3561318271 |
|3561318271 |
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|- |
|- |
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|2470409 |
|2470409 |
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| |
|Dupe appearance. |
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|- |
|- |
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|2713864 |
|2713864 |
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| |
|Crucifix appearance (on desk.) |
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| rowspan=" |
| rowspan="3" |Item spawning |
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|- |
|- |
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|2618489 |
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|18725601 |
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|Crucifix appearance (above door.) |
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|[[Seek]] Room has a lock on it |
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|- |
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|9990675 |
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|El Goblino Was Here, More Stuff, Wet Floor and Didn't Skip Leg Day |
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|10, 18, 23 |
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|Crucifix appearance (in drawer), Skeleton Key (on table), Ambush on door 23 |
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|Item Spawning, Entity Spawning |
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|- |
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|10687677 |
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|Trick or Treat, Voice Acting, More Stuff, Tripped And Fell, My Legs Are Killing Me, Injuries, Good Time and Bug Spray |
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|9 |
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|Candy appearance (in drawer) with effect "Terminal Velocity" |
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|Item Spawning |
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|- |
|- |
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|3568550 |
|3568550 |
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|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}} |
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|Crucifix appearance. |
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|1, 2, 17, 22, 25, 32, 38 |
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|[[Crucifix]] found on the table on the right on door 1 and on the wall on door 2 , three [[Lockpick|Lockpicks]] in the [[Containers|Locked Chest]] on the left on door 17, Sally on door 22, two lighters on Door 25<nowiki/>, [[Halt]] on Door 32, [[Crucifix]] on above the Door on Door 38 |
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|[[Items|Item]] and [[List of Entities|Entity]] Spawning |
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|- |
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|5570902 |
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|1, 28 |
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|Spawns a [[Crucifix]] |
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|Item spawining |
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|- |
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|4078530 |
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| rowspan="13" |None |
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| rowspan="2" |2 |
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|Wall-mounted [[Crucifix]] found hanging above a drawer. (Broken due to a patch) |
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|[[Items|Item]] Spawning |
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|- |
|- |
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|2910626 |
|2910626 |
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| rowspan="10" |None |
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|[[Halt]] appearance. |
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| 2 |
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| rowspan="4" |[[List of Entities|Entity]] Spawning |
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|Halt appearance. |
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| rowspan="6" |Entity spawning |
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|- |
|- |
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|4022817 |
|4022817 |
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| rowspan="3" |3 |
| rowspan="3" |3 |
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| rowspan="2" | |
| rowspan="2" |Rush appearance. |
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|- |
|- |
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|3266323 |
|3266323 |
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|- |
|- |
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|3166881 |
|3166881 |
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|Ambush appearance. |
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12152621 |
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|[[Ambush]] appearance. |
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|- |
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|8045893 |
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|4 ([[Sally]]), 5 ([[Candle]]) |
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|[[Sally]] appearance, [[Candle]] spawn. |
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|[[List of Entities|Entity]] and [[Items|item]] Spawning |
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|- |
|- |
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|3390737 |
|3390737 |
||
| |
| 15 |
||
| |
|Ambush and Sally appearance. |
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| rowspan="4" |[[List of Entities|Entity]] spawing |
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|- |
|- |
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|5868810 |
|5868810 |
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|1 ( |
|1 (Halt), 4 (Rush), 10 and 17 (Eyes), 18 (Sally) |
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| |
|Halt, Rush, Eyes, and Sally appearances at the listed door numbers. |
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|- |
|- |
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|2647904 |
|2647904 |
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|15, 21, 29 |
|15, 21, 29 |
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|Triple |
| Triple Ambush at the listed doors. |
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|Entity spawning. |
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|- |
|- |
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|3731741 |
|3731741 |
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|6 ( |
|6 (Halt), before first Seek Chase |
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(2 |
(2 Ambushes) |
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| |
|Halt at Door 6 and 2 Ambushes before the first Seek Chase. |
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|Entity spawning. |
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|- |
|- |
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|3379926 |
|3379926 |
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|2 ( |
|2 (Rare Room), 3 (Sally) |
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|Rare |
|Rare room (named Hotel_Backroom7 on the [[Admin Panel]]) on Door 2 and Sally in the room directly after. |
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|Entity spawning and room spawning. |
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|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning |
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|- |
|- |
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|4508451 |
|4508451 |
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|2, 4, 6, 8 ( |
| 2, 4, 6, 8 (First four even numbers) (Rare Room) |
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|The listed room numbers are the exact same (named Hotel_Circle1 on the Admin Panel). |
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|Room spawning. |
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|The listed [[List of Locations|Room]] numbers are the exact same (named Hotel_Circle1 on the [[Admin Panel]]). |
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|[[List of Locations|Room]] Spawning |
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|- |
|- |
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|5826482 |
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| 456 |
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|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}} |
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|4 ([[List of Locations|Rare Room]]) and [[Rush]] at Door 5. |
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|Infirmary |
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|Rare small hallway [[List of Locations|Room]] at door 4 (named Hotel_Backroom2 in the [[Admin Panel]]) |
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|Skeleton Key appearance. |
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|[[List of Locations|Room]] and [[List of Entities|Entity]] Spawning |
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|Item spawning. |
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|- |
|- |
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|2492546 |
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|11736635 |
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|None |
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|Trick Or Treat, More Stuff, Wet Floor, Didn't Skip Leg Day, Good Time and Bug Spray |
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|Last room of Seek Chase |
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|2, 4, 9, 24 |
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|Rush spawns but softlocks since the room disappears, preventing him from navigating. |
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|Spawns Brittle (on a drawer) [[Candy]] at door 2 spawns [[Crucifix]] and on spawn Brittle (on a table) [[Candy]] and [[Rush]] spawns at door 9 and [[Sally]] spawns at 24 |
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|Entity spawning. |
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|[[Items|Item]] and [[List of Entities|Entity]] Spawning |
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|- |
|- |
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|456 |
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| 2492546 |
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|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=Faster, Faster, Faster|textcolor2=#93bc7d|text2=Movement speed is significantly faster.|textcolor3=#93bc7d|text3=Requires 'Not Five Stars', [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|decrease=75}} |
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| rowspan="2" |{{Modifier/2 |
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|4 (Rare Room) |
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|bordercolor=#BBF8A4 |
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|Rare small hallway room at door 4 (Room name in admin panel needed) |
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|bgcolor=#3D652E |
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|Room spawning. |
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|textcolor=#BBF8A4 |
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|text=More Stuff |
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|textcolor2=#93BC7D |
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|text2=More items can be found. |
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|textcolor3=#93BC7D |
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|text3=[[File:NORIFT.png|23px|link=]] No Rift |
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|decrease=50}} |
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|Last [[List of Locations|Room]] of [[Seek|Seek Chase]] (Door number needed) |
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|[[Rush]] spawns but softlocks since the [[List of Locations|Room]] disappears, preventing them from navigating. This is not consistent. |
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|[[List of Entities|Entity]] Spawning |
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|- |
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|6017757 |
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|10 |
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|[[Crucifix]] at Door 10 |
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| [[Items|Item]] Spawning |
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|- |
|- |
||
- |
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|6041615 |
|6041615 |
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|None |
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|13, 28, 63, 65, 66 |
|13, 28, 63, 65, 66 |
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| |
|Eyes and Rush at Door 13. |
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Rare |
Rare room at door 28 (named Hotel_Backroom1 in the admin panel). |
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2 |
2 Ambush encounters 3 Doors apart from each other at Doors 63 and 66. |
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Same room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the admin panel). |
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|Entity spawning and Room spawning. |
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Same [[List of Locations|Room]] twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the [[Admin Panel]]). |
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|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning |
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|- |
|- |
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|6672346|6672346|MAXIMUM OVERDRIVE|2|Sally Spawns at door 2 |
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|6418068 |
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|Entity Spawning |
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|4 |
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|[[Crucifix]] at door 4 with combination of a [[Sally]] Appearance |
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|[[List of Entities|Entity]] and [[Items|Item]] Spawning |
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|- |
|- |
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|5729506 |
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|6672346 |
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|Didn't Skip Leg Day, Good Time |
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|2 |
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|1 Room before Jeff Shop |
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|[[Sally]] spawns at door 2 |
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|Skeleton Key spawns 1 room before Jeff's Shop |
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| rowspan="2" |[[List of Entities|Entity]] Spawning |
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|Item Spawning |
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|- |
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|3317550 |
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|Door right before [[The Infirmary]] |
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|[[Sally]] spawns before [[The Infirmary]] & can co-exist alongside it. |
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|- |
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|218 |
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|17, 24 |
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|Dark T-Shaped key [[List of Locations|Room]] at door 17 with [[Eyes]], dark Cross shaped key [[List of Locations|Room]] at door 24. |
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|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning |
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|- |
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|7670557 |
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|24, 25, 26 |
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|3 Near guaranteed item [[List of Locations|Room]]s in a row |
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| rowspan="7" |[[List of Locations|Room]] Spawning |
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|- |
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|199 |
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|3, 5, 7, 8, 10, 27 |
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|Long Hallway key [[List of Locations|Room]] at door 3, [[Sally]] and [[Eyes]] at door 5, Cross shaped key [[List of Locations|Room]] at door 7, [[Eyes]] at door 8 and 10, [[Crucifix]] on the table on door 27 |
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|- |
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|7221970 |
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| rowspan="3" |71 |
|||
| rowspan="3" |Guaranteed death in [[Seek|Seek Chase]] because of [[List of Locations|Rare Room]] overlap bug |
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|- |
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|0 |
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|- |
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|12870188 |
|||
|- |
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|8611770 |
|||
|61, 62, 63, 64 |
|||
|4 dark [[List of Locations|Rooms]] in a row |
|||
|- |
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|11211717 |
|||
|1 |
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|Rare [[List of Locations|Room]] at door 1 (named Hotel_Backroom8 in the [[Admin Panel]]), |
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|- |
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|8015432 |
|||
| 13 |
|||
|[[Ambush]] Encounter |
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| rowspan="6" |[[List of Entities|Entity]] Spawning |
|||
|- |
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|7915667 |
|||
|4 |
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|[[Halt]] Encounter |
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|- |
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|8079318 |
|||
| 19 |
|||
|[[Rush]] and [[Dupe]] in same room |
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|- |
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|8389253 |
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|22, 23, 25, 61 ([[Eyes]]) |
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39 ([[Seek]]) |
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|[[Eyes]] spawns almost 3 times in a row, then in [[The Basements|door 61]]. 1st [[Seek|Seek Chase]] spawns really late<ref>[[Seek#Behavior|Seek's Normal Behavior]]</ref>. |
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|- |
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|8104290 |
|||
|39, 43 |
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|2 [[Ambush]] encounters before Door 50 |
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|- |
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|8298093 |
|||
|12 |
|||
|Sally Encounter |
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|- |
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|8294297 |
|||
|2, 24 |
|||
|Rare hallway [[List of Locations|Room]] (named Hotel_Backroom3 in the [[Admin Panel]]) at Door 2 and [[Ambush]] encounter at Door 24 |
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|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning |
|||
|- |
|||
|8315297 |
|||
|3 |
|||
|[[Crucifix]] on wall |
|||
|[[Items|Item]] Spawning |
|||
|- |
|||
|8856484 |
|||
|7 |
|||
|Rare [[List of Locations|Room]] (named Hotel_Backroom5 in the [[Admin Panel]]) at Door 7. |
|||
|[[List of Locations|Room]] Spawning |
|||
|- |
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|2011261225 |
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| rowspan="2" |{{Modifier/2 |
|||
|bordercolor=#BBECFB |
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|bgcolor=#454E53 |
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|textcolor=#BBECFB |
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|text=Admin Panel |
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|textcolor2=#96B3BC |
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|text2=Spawn entities, items, and troll your friends! Cannot gain progression while enabled. |
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|textcolor3=#96B3BC |
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|text3=Requires gamepass ({{Robux}} 299) [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift, [[File:NOKNOBS.png|23px|link=]] No Knobs |
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|decrease=INFINITE}} |
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|47 |
|||
|Wall-mounted [[Crucifix]] above Door 48 |
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|[[Items|Item]] Spawning |
|||
|- |
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|13693629 |
|||
|7 |
|||
|[[Sally]] spawn at Door 7 |
|||
|[[List of Entities|Entity]] Spawning |
|||
|- |
|||
|13800203 |
|||
|Admin Panel, Trick or Treat |
|||
|47 |
|||
|[[Sally]] spawn at Door 47 |
|||
|[[List of Entities|Entity]] Spawning |
|||
|- |
|||
|9065311 |
|||
|None |
|||
|10, 14, 16, 23, 30 |
|||
|Rare room at Door 10 (Named Hotel_Backroom4 in the [[Admin Panel]]), Eyes and Rush in dark plus-shaped room on Door 14, Sally at Door 16, mini-library on Door 23, a dark rare room with an [[Eyes]] spawn at Door 30 (Named Hotel_Backroom8 in the [[Admin Panel]]) |
|||
|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning |
|||
|- |
|||
|9340772 |
|||
|{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Room For More|textcolor2=#c0a33d|text2=All entities from The Rooms have a chance to attack.|textcolor3=#c0a33d|text3=Requires 'Back on Track'|restrictedmodifiers='Stop Right There'|increase=20}} |
|||
|6 |
|||
|Eyes spawn at Door 6, octagonal room on Door 10, A-120 spawns on Door 15. |
|||
|[[List of Entities|Entity]] and [[Items|Item]] Spawning |
|||
|- |
|||
|10773374 |
|||
|Nosey, Dealt It, Stop Right There And Last Few Breaths |
|||
|1 |
|||
|Fire damp room at door 1. |
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|[[List of Locations|Room]] Spawning |
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|- |
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|11127829 |
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|{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Make Haste|textcolor2=#c0a33d|text2=The Backdoor's timer and levers will appear. Haste attacks if the timer hits 0.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=25|floors=[[The Hotel]]}} |
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|11|11 |
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|[[Sally]] Encounter |
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| rowspan="2" |[[List of Entities|Entity]] Spawning |
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|- |
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|11229140 |
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|None |
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|3, 10, 18 |
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|[[Rush]] spawns early at Door 3 and 10. [[Eyes]] and [[Rush]] in Door 18. |
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|- |
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|1234567890 |
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|None |
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|3, 28, 29, 30, 31, 35 |
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|[[Dupe]] at Door 3, 4 dark rooms in a row at Door 28-31, [[Eyes]] on Door 30 and 35 during Seek's crescendo. |
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|[[List of Entities|Entity]] and [[List of Locations|Room]] Spawning |
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|- |
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|11762252 |
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|Good Time, Didn't Skip Leg Day |
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|3, 10 |
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|[[Rush]] spawns early at Door 3. [[Ambush]] also spawns early at door 10. |
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| rowspan="9" |[[List of Entities|Entity]] Spawning |
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|- |
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|11805366 |
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|None |
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|27 |
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|[[Sally]] Encounter |
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|- |
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|11919617 |
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|None |
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|12, 28, 38, 41, 45, 90, 91, 92, 93, 95, 96, 97 |
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|[[Ambush]] on Door 12, [[Sally]] on Door 28, 3 [[Rush]] spawns within 8 doors at Door 38, 41 and 45. [[Eyes]] spawns in all [[The Greenhouse|Greenhouse]] rooms except Door 94 and 98. |
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|- |
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|11951694 |
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|None |
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|2 |
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|[[Sally]] Encounter |
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|- |
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|12765846 |
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|None |
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|6, 7, 9 |
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|[[Eyes]] on doors 6-7, [[Sally]] on door 9 |
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|- |
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|13095670 |
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|None |
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|3, 7, 11, 13 |
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|[[Sally]] on door 3, [[Dupe]] on door 7, [[Eyes]] at door 11, [[Rush]] and Basement Room at door 13. |
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|- |
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|11118040 |
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| rowspan="3" |El Goblino Was Here, More Stuff, Make Haste |
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|3 |
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|rowspan ="3"|[[Sally]] Encounter |
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|- |
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|11119394 |
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|6 |
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|- |
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|11119931 |
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|10 |
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|- |
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|14122830 |
|||
|Voice Acting (Don't Have To Enable.), Trick Or Treat (Don't Have To Enable), Didn't Skip Leg Day, More Stuff, Bug Spray And Good Time. |
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|6 |
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|[[Sally]] And [[Eyes]] Duo. |
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|[[List of Entities|Entity]] Spawning |
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|- |
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|14942786 |
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|None |
|||
|5, 7, 11 |
|||
|[[Sally]] on Door 5, [[Eyes]] on Door 7, [[Crucifix]] on Door 11. |
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|[[List of Entities|Entity]] Spawning and [[Items|Item]] Spawning |
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|- |
|||
|15500793 |
|||
|None |
|||
|5, 6, 7, 8, 9, 63, 65 |
|||
|[[Eyes]] spawned 4 times in a row on Door 5-8, [[Rush]] on Door 9, 2 [[Rush]] encounters within 3 doors on Door 63 and 65. |
|||
|[[List of Entities|Entity]] Spawning |
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|- |
|||
|9451109 |
|||
|None |
|||
|TBA |
|||
|[[Sally]] and [[Rush]] spawn in the same room. |
|||
|[[List of Entities|Entity]] Spawning |
|||
|- |
|||
|3073270 |
|||
|None |
|||
|16 |
|||
|[[Sally]] and [[Eyes]] in [[The Meeting Room]]. |
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|[[List of Entities|Entity]] and [[List of Notable Rooms|Room]] Spawning |
|||
|} |
|} |
||
=== |
==='''THE MINES'''=== |
||
{| class="mw-collapsible fandom-table" style="margin: auto; text-align: center |
{| class="mw-collapsible fandom-table" style="margin: auto; text-align: center;" |
||
|+ |
|+ |
||
! |
! style="text-align: center;" |'''SEED''' |
||
!'''MODIFIER(S)''' |
! style="text-align: center;" |'''MODIFIER(S)''' |
||
! style="text-align: center;" |'''DOOR APPEARANCE(S)''' |
|||
!'''DOOR''' |
|||
! style="text-align: center;" |'''WHAT HAPPENS''' |
|||
'''APPEARANCE(S)''' |
|||
! style="text-align: center;" |'''ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER''' |
|||
! '''WHAT HAPPENS''' |
|||
!'''SPECIAL INSTRUCTIONS''' |
|||
|- |
|- |
||
|2719941 |
|||
| -666 |
|||
| rowspan="5" |None |
|||
|{{Modifier/2 |
|||
| rowspan="3" |101 |
|||
|bordercolor=#BBECFB |
|||
| rowspan="2" |Louie Appearance |
|||
|bgcolor=#454E53 |
|||
| rowspan="3" |Entity spawning |
|||
|textcolor=#BBECFB |
|||
| rowspan="4" |None |
|||
|text=Admin Panel |
|||
|textcolor2=#96B3BC |
|||
|text2=Spawn entities, items, and troll your friends! Cannot gain progression while enabled. |
|||
|textcolor3=#96B3BC |
|||
|text3=Requires gamepass ({{Robux}} 299) [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift, [[File:NOKNOBS.png|23px|link=]] No Knobs |
|||
|decrease=INFINITE}} |
|||
|117, 128, 139 |
|||
|2 regular Lush [[List of Notable Rooms|Rooms]], (Mines_Lush1 at [[Doors|Door]] 117, Mines_BridgewalkLush1 at [[Doors|Door]] 128) rare Lush Sub-[[List of Notable Rooms|Room]] at [[Doors|Door]] 139 |
|||
|- |
|- |
||
|2782578 |
|||
|3853941 |
|||
|None |
|||
|1 |
|||
|[[Louie#In-game|Louie]] At Door 101 |
|||
|- |
|- |
||
|2376668 |
|||
|12078246 |
|||
|Shadow Appearance |
|||
|Trick Or Treat, More Stuff, MAXIMUM OVERDRIVE, Good Time and Bug Spray |
|||
|82 |
|||
|Rare room At Door 182 |
|||
|- |
|- |
||
|4942277 |
|||
|3077871 |
|||
|101 (Firedamp Leak) |
|||
|None |
|||
|Firedamp Leak at door 101 (Confirmation needed) |
|||
|154, 161, 181, 188 |
|||
| rowspan="2" |Room Spawning |
|||
|Rare Rooms At Doors 154 With Fire Damp (Named Mines_CaveWalk2 in the [[Admin Panel]]), 161 (Named Sewer_Cylinder1 in the [[Admin Panel]]), 181 (Named Sewer_Maintenance2 in the [[Admin Panel]]), 188 (Named Sewer_Gate1 in the [[Admin Panel]]). |
|||
|- |
|- |
||
|3640833 |
|||
|14907145 |
|||
|116 (Rare Room) |
|||
|Faster, Faster, Faster, Destiny Still Arrives |
|||
|Rare Room (Confirmation needed And more info (room name in admin panel etc.)) |
|||
|103, 110, 111 |
|||
|Public Server Only |
|||
|[[Grumble]] Cave [[List of Notable Rooms|Room]] at [[Doors|Door]] 103 (Named Mines_GrumbleTunnel1 in the [[Admin Panel]],) [[Ambush]] at [[Doors|Door]] 110, 3 Lush areas picked in 1 Room (Named Mines_BridgewalkLush1) |
|||
|- |
|- |
||
|2983719 |
|||
|18177921 |
|||
|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=Faster, Faster, Faster|textcolor2=#93bc7d|text2=Movement speed is significantly faster.|textcolor3=#93bc7d|text3=Requires 'Not Five Stars', [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|decrease=75}} |
|||
|El Goblino's Payday, Soundproofing, Baby Hands, Dealt It, Tripped and Fell, Really Bad Time, Rush Hour, Wrong Number, Think Fast, It Can Run Too, Afterimage, Back For Seconds, Run From It, Laughing Stock, Blitz Oh |
|||
{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}} |
|||
|Before 110 |
|||
|101, 150 |
|||
|3 [[Ambush|Ambushes]] before door 110 in A Hard Place run. |
|||
|Giggle and Louie at door 101, Louie at door 150 |
|||
|Entity spawning |
|||
| |
|||
|} |
|} |
||
== {{Icons|Gallery}} Gallery == |
|||
<gallery> |
|||
File:Giggle on sewer cylinder.png|Seed: 4195274 Sewer Cylinder Room at door 198 can spawn a [[Giggle]] using [[Modifiers|Haha Modifier]]. |
|||
File:Hotelbackroom1.png|Seed: 456. Rare backroom room type at door 4. |
|||
File:CrucifixSeed.png|Seed: 8327206. Seed with a [[Crucifix]] on the first door with 44 [[Modifiers]]. |
|||
File:Hotel Backroom7.png|Seed: 3379926. Hotel_Backroom7. |
|||
File:Hotel Backroom4.png|Seed: 9065311. Hotel_Backroom4. |
|||
File:Dark Hotel Backroom8 w Eyes.png|Seed: 9065311. Hotel_Backroom8 but as a dark room and with an [[Eyes]]. |
|||
File:Light Hotel Backroom8 w Eyes.png|Ditto, but brightened with the [[Admin Panel]]. |
|||
File:Hotel Circle1.png|Seed: 4508451. Hotel_Circle1. |
|||
File:Hotel Circle1 but blue.png|Ditto, but with a blue wallpaper. |
|||
File:Hotel Backroom1 Eyes.png|Seed: 6041615. Hotel_Backroom1 with [[Seek]]'s eyes. |
|||
File:Hotel Backroom3.png|Seed: 8294297. Hotel_Backroom3. |
|||
File:Hotel CellarGate1.png|Seed: 6041615. Hotel_CellarGate1. |
|||
File:Hotel CellarGate1 Open.png|Ditto, but with the gate open. |
|||
File:Hotel Backroom5.png|Seed: 8856484. Hotel_Backroom5. |
|||
File:Sally dies in the infirmary.png|Seed: 3317550. Sally being banished with a [[Crucifix]] in [[The Infirmary]]. |
|||
File:Lethal company room2.png|Lethal company room spawned in seed 3045375. |
|||
File:SewerMazeEnterance.png|Sewer Maze Room Spawned In Seed 5149009. |
|||
</gallery> |
|||
== {{Icons|Gallery}} References == |
|||
{{Reflist}} |
|||
{{Navigation}} |
|||
[[Category:Modifiers]] |
|||
[[ru:Сид]] |