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Editing Rift

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If the [[Starlight Bottle]] is used on the Guiding Light's ''Rift'', the [[Curious Light]]'s ''Rift'' will be created. It acts exactly the same as the Guiding Light's ''Rift'' with the difference being that the Curious ''Rift'' disappears once an item is taken out of it, this also applies for swapping an Item. (It's best to use the Curious Light Rift as a Trophy Holder, keeping rare items such as the [[Starlight Jug]])
If the [[Starlight Bottle]] is used on the Guiding Light's ''Rift'', the [[Curious Light]]'s ''Rift'' will be created. It acts exactly the same as the Guiding Light's ''Rift'' with the difference being that the Curious ''Rift'' disappears once an item is taken out of it, this also applies for swapping an Item. (It's best to use the Curious Light Rift as a Trophy Holder, keeping rare items such as the [[Starlight Jug]])


Additionally, placing certain items inside Guiding Light's Rift will transform and upgrade them, unlocking the "Lost in Translation" [[Achievements|achievement]]. Currently, only two items can undergo this transformation: the [[Candle]] becomes the [[Moonlight Candle]], and the [[Smoothie]] turns into the [[Moonlight Float]].
Additionally, if a [[Candle]] is placed inside Guiding Light’s ''Rift'', it will be upgraded into the [[Moonlight Candle]], granting the ''Lost in Translation'' achievement in the process. Similarly, putting a [[Smoothie]] in the rift will upgrade it into the [[Moonlight Float]], also granting the ''Lost in Translation'' achievement. However, it doesn't work with Curious Light's Rift.


All active ''Rifts'' also appear in [[The Adit]] and [[The Woods]], using the same functionality as the ''Rifts'' in The Reception and The Electrical Room, respectively. They will also appear on all main future [[floors]] as well.<ref name=":0" /><ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000118617#4400000000000491151 Q:"Is the rift returning in floor 2 and onwards?" A:" im not entirely sure myself but id imagine it being accessible in future floors in some way"] - Ghostly_Wowzers, Doors wiki</ref>
All active ''Rifts'' also appear in [[The Adit]] and [[The Woods]], using the same functionality as the ''Rifts'' in The Reception and The Electrical Room, respectively. They will also appear on all main future [[floors]] as well.<ref name=":0" /><ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000118617#4400000000000491151 Q:"Is the rift returning in floor 2 and onwards?" A:" im not entirely sure myself but id imagine it being accessible in future floors in some way"] - Ghostly_Wowzers, Doors wiki</ref>
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* The player can only store one non-stackable item inside the ''Rifts''. If they want to add something new, the player must grab the stored item that spawns at the start of the run inside The Reception and make it to Door 100 again. However, the player can store multiple of one stackable item, such as [[Lockpick|lockpicks]] or [[vitamins]].
* The player can only store one non-stackable item inside the ''Rifts''. If they want to add something new, the player must grab the stored item that spawns at the start of the run inside The Reception and make it to Door 100 again. However, the player can store multiple of one stackable item, such as [[Lockpick|lockpicks]] or [[vitamins]].
** However, retrieving an item from the Curious Light's Rift in any location will cause it to disappear.
** However, retrieving an item from the Curious Light's Rift in any location will cause it to disappear.
** Attempting to store two of the same non-stackable item will destroy the 2nd ''Rift''.
** Attempting to store two of the same non-stackable item will destroy the 2nd R''ift''.
* Once a player starts the [[Figure]] final chase at The Electrical Room, they will no longer be able to access the ''Rifts'' in the run, as the top of the staircase leading to it will be blocked off by a metal shelf and an invisible wall.
* Once a player starts the [[Figure]] final chase at The Electrical Room, they will no longer be able to access the ''Rifts'' in the run, as the top of the staircase leading to it will be blocked off by a metal shelf and an invisible wall.
* Putting an item inside a ''Rift'' will keep it preserved inside until the player decides to take it out, so it's suggested to put useful or rare items inside such as a [[Crucifix]], a [[Skeleton Key]], a [[Shakelight]], a [[Starlight Vial]], a second [[Starlight Bottle]], or a [[Starlight Jug]] (the first Starlight Bottle will create the Curious Light's Rift).
* Putting an item inside a ''Rift'' will keep it preserved inside until the player decides to take it out, so it's suggested to put useful or rare items inside such as a [[Crucifix]], a [[Skeleton Key]], a [[Shakelight]], a [[Starlight Vial]], a [[Starlight Bottle]], or a [[Starlight Jug]] (a Starlight Bottle will create the Curious Light's Rift).
* Items with charges of any kind will keep their remaining charge when placed inside the ''Rift''.
* Items with charges of any kind will keep their remaining charge when placed inside the ''Rift''.
* It is recommended that players put useful, renewable items in the rift such as a [[Flashlight]], [[Shakelight]], [[Spotlight]], or [[Bandage Pack]] as they cannot be lost from durability so they won't have to replace them (unless they die mid-run and fail to put it in the ''Rift'' at the end).
* It is recommended that players put useful, renewable items in the rift such as a [[Flashlight]], [[Shakelight]], [[Spotlight]], or [[Bandage Pack]] as they cannot be lost from durability so they won't have to replace them (unless they die mid-run and fail to put it in the ''Rift'' at the end).
* The ''Rift'' was not available in the [[2023 April Fools Event]]. This is most likely the case to prevent players from bringing items that are exclusive to the event into the normal gameplay.
* The ''Rift'' was not available in the [[2023 April Fools Event]]. This is most likely the case to prevent players from bringing items that are exclusive to the event into the normal gameplay.
** This also applies to certain modifiers.
** This also applies to certain modifiers.
* The ''Rift'' in The Mines is connected to the ''Rift'' in The Hotel, so the player cannot store an item in The Hotel and then have a different one in The Mines.
* The ''Rift'' in the Mines is connected to the ''Rift'' in the Hotel, so the player cannot store an item in the Hotel and then have a different one in the Mines.
** This means players can bring items exclusive to The Mines into The Hotel by placing them in the ''Rift'' in The Mines.
** This means players can bring items exclusive to the Mines into the Hotel by placing them in the ''Rift'' in the Mines.
* It's required to beat Seek in [[The Dam]] before being able to use the ''Rift'' whereas in the Hotel the ''Rift'' can be used at any time (except in the final chase scene).
* It's required to beat Seek in [[The Dam]] before being able to use the ''Rift'' whereas in the Hotel the ''Rift'' can be used at any time (except in the final chase scene.


== {{Icons|Achievement}} Related Achievements ==
== {{Icons|Achievement}} Related Achievements ==
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== {{Icons|Trivia}} Trivia ==
== {{Icons|Trivia}} Trivia ==
* Players aren't able to "steal" items that are preserved inside anoth<nowiki/>''<nowiki/>''er player's ''Rift(s)'', as they cannot see other player's ''Rifts.''
* Sometimes [[Circuit Breaker Switches]] are able to spawn downstairs in t<nowiki/>''<nowiki/>''he ''Rift's'' room.
* Players aren't able to "steal" items that are preserved inside another player's ''Rift(s)'', as they cannot see other player's ''Rifts.''
* Using a ''Rift'' to transport a new item while having a duplicate of the item in the current ''Rift'' in the player's inventory will drop the ''Rift'' item on the floor.
* Using a ''Rift'' to transport a new item while having a duplicate of the item in the current ''Rift'' in the player's inventory will drop the ''Rift'' item on the floor.
* The blue light behind the [[crucifix]] on the banner of the Hotel+ Update appears to be the ''Rift''.
* The blue light behind the [[crucifix]] on the banner of the Hotel+ Update appears to be the ''Rift''.
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* Items placed in the ''Rift'' were originally going to be obtainable in the [[Shops#Pre-Run Shop|Pre-Run Shop]].
* Items placed in the ''Rift'' were originally going to be obtainable in the [[Shops#Pre-Run Shop|Pre-Run Shop]].
* The ''Rift's'' textures IDs are: [https://create.roblox.com/marketplace/asset/12769758193/DOORS-Rift-RainbowShards 12769758193], [https://create.roblox.com/marketplace/asset/12769768264/DOORS-Rift-Triangles 12769768264], [https://create.roblox.com/marketplace/asset/12769803829/DOORS-Rift-Riftlines 12769803829], [https://create.roblox.com/marketplace/asset/12769792997/DOORS-Rift-Explosion 12769792997] and [https://create.roblox.com/marketplace/asset/12769747276/DOORS-Rift-Core 12769747276]. It may also play the sound of the failing crucifix sound at the reception.
* The ''Rift's'' textures IDs are: [https://create.roblox.com/marketplace/asset/12769758193/DOORS-Rift-RainbowShards 12769758193], [https://create.roblox.com/marketplace/asset/12769768264/DOORS-Rift-Triangles 12769768264], [https://create.roblox.com/marketplace/asset/12769803829/DOORS-Rift-Riftlines 12769803829], [https://create.roblox.com/marketplace/asset/12769792997/DOORS-Rift-Explosion 12769792997] and [https://create.roblox.com/marketplace/asset/12769747276/DOORS-Rift-Core 12769747276]. It may also play the sound of the failing crucifix sound at the reception.
* There may be a future [[Achievements|achievement]] for using [[Curious Light]]'s ''Rift''.
* There may be a future [[Achievements|achievement]] for using [[Curious Light|Curious Light's]] ''Rift''.
* There may be a third rift for Red Light due to the other two [[The Three Architects|Architects]], Guiding Light and Curious Light, having their own rifts.
* There may be a third rift for Red Light due to both Guiding Light and Curious Light has a rift.
* [[Curious Light]]'s ''Rift'' plays Curious Light's theme while active.
* [[Curious Light]]'s ''Rift'' plays Curious Light's theme while active.
* [[Curious Light]]'s ''Rift'' was added because it is necessary to do "certain things" in the future.{{Cite Twitter|RediblesQW|we needed to introduce it because having a second rift slot will be a necessity to do certain things in the future|https://twitter.com/RediblesQW/status/1769790445570101570}}
* [[Curious Light]]'s ''Rift'' was added because it is necessary to do "certain things" in the future.{{Cite Twitter|RediblesQW|we needed to introduce it because having a second rift slot will be a necessity to do certain things in the future|https://twitter.com/RediblesQW/status/1769790445570101570}}
* The filenames of certain things ("StarRiftPrompt" and "StarCenter") in [[Curious Light]]'s ''Rift'' imply that its name is the ''Star Rift''.
* The filenames of certain things ("StarRiftPrompt" and "StarCenter") in [[Curious Light]]'s ''Rift'' imply that its name is the ''Star Rift''.
* Prior to [[The Mines Update]], the ''Rift'' had collisions.
* Prior to The Mines update, the ''Rift'' had collisions.
* The description for ''Lost in Translation'' implies that more items will be able to be transformed later on.
* The description for ''Lost in Translation'' implies that more items will be able to be transformed later on.
* By putting a [[Starlight Bottle]] in the ''Rift'' while Curious Light's Rift already exists, it will not waste the [[Starlight Bottle]] and instead place it in the ''Rift.''
* By putting a [[Bottle of Starlight]] in the ''Rift'' while Curious Light's Rift already exists, it will not waste the [[Bottle of Starlight]] and instead place it in the ''Rift.''
* The [[Tip Jar]] is currently an item that can't be put in the ''Rift'', due to [[Modifiers]] disabling it, but it had some strange properties when it could be done.
** Tip Jars in ''Rifts'' would transform into [[Lighter|Lighters]] the next time they were encountered.
*** Before [[The Mines Update]], it would transform into the [[Secrets#Evil Dollar|Evil Dollar]] instead. In the mentioned update, all Evil Dollars became Lighters.
** Tip Jars can only be saved in Curious Light's ''Rift'', and not in Guiding Light's, which is very likely just a bug.
*** Before [[The Mines Update]], this wasn't the case; both R''ifts'' could be used to save the Tip Jar.
* [[Shears]] in ''Rifts'' in [[The Hunt Update]] transformed into [[Secrets#Evil Dollar|Evil Dollars]], which were transformed into [[Lighter|Lighters]] in [[The Mines Update]].
== {{Icons|Bugs}} Bugs ==
== {{Icons|Bugs}} Bugs ==
* Sometimes, when exiting [[The Backdoor]], the ''Rift'' is not shown in ''The Reception.''
* Sometimes, when exiting [[The Backdoor]], the ''Rift'' is not shown in ''The Reception.''
* [[Revives|Reviving]] while any ''Rift'' is active will cause the ''Rift'' to regenerate itself causing there to be more than one ''Rift'' visually.
* [[Revives|Reviving]] while any rift is active will cause the rift to regenerate itself causing there to be more than one rift visually.
* When storing a [[Shakelight]] in the ''Rift'', its png background is not fully transparent, making a square behind it visible. This problem originates from the Shakelight's inventory icon itself.
* When storing a [[Shakelight]] in the rift, its png background is not fully transparent, making a square behind it visible.


== {{Icons|Gallery}} Gallery ==
== {{Icons|Gallery}} Gallery ==
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