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{{!}}-{{!}}Entity Spawning= |
{{!}}-{{!}}Entity Spawning= |
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==={{Icons| |
==={{Icons|Behaviour}} [[List of Entities|Entity Spawning]]=== |
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{{Modifier/Decrease|bordercolor=#f9ffb8|bgcolor=#51561e|textcolor=#f9ffb8|textcolor2=#bcbc88|text=Good Time|text2=Most entities will attack less often.|restrictedmodifiers='Bad Time', 'Really Bad Time', and 'Worst Time Ever'|decrease=50}} |
{{Modifier/Decrease|bordercolor=#f9ffb8|bgcolor=#51561e|textcolor=#f9ffb8|textcolor2=#bcbc88|text=Good Time|text2=Most entities will attack less often.|restrictedmodifiers='Bad Time', 'Really Bad Time', and 'Worst Time Ever'|decrease=50}} |
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{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Bad Time|textcolor2=#c16e6e|text2=Most entities will attack more often.|restrictedmodifiers='Good Time', 'Really Bad Time', and 'Worst Time Ever'|increase=10}} |
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Bad Time|textcolor2=#c16e6e|text2=Most entities will attack more often.|restrictedmodifiers='Good Time', 'Really Bad Time', and 'Worst Time Ever'|increase=10}} |
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{{!}}-{{!}}Screech= |
{{!}}-{{!}}Screech= |
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===[[Screech]]=== |
==={{Icons|Usage}} [[Screech]]=== |
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The I'm Everywhere modifier is only available in [[The Hotel]]. |
The I'm Everywhere modifier is only available in [[The Hotel]]. |
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{{Modifier|bordercolor=#BDC4D3|bgcolor=#45474C|textcolor=#BDC4D3|text=I'm Everywhere|textcolor2=#A7ACB7|text2=Screech can attack in any room.|increase=5|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#BDC4D3|bgcolor=#45474C|textcolor=#BDC4D3|text=I'm Everywhere|textcolor2=#A7ACB7|text2=Screech can attack in any room.|increase=5|floors=[[The Hotel]]}} |
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==={{Icons|Usage}} Items=== |
==={{Icons|Usage}} Items=== |
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{{Modifier/Decrease|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=One For All|textcolor2=#93bc7d|text2=All items can be picked up by everyone.|textcolor3=#000000|text3=|decrease=N/A|floors=N/A}} |
{{Modifier/Decrease|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=One For All|textcolor2=#93bc7d|text2=All items can be picked up by everyone.|textcolor3=#000000|text3=|decrease=N/A|floors=N/A}} |
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|-|Removed= |
|-|Removed= |
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==={{Icons|Usage}} Lighting === |
==={{Icons|Usage}} Lighting === |
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** [[Figure]] doesn't say anything except when a player picks up a book in The Library. |
** [[Figure]] doesn't say anything except when a player picks up a book in The Library. |
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** [[El Goblino]] doesn't speak anymore and only give dialogues. |
** [[El Goblino]] doesn't speak anymore and only give dialogues. |
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*When using modifier "SURVIVE THE DRAKOBLOXXERS" it generates a random seed, but when trying to play retro mode with modifier "Custom seed" you cant type seed in it becuase event modifier cant be turned on with "Custom seed" modifier |
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=={{Icons|Trivia}} Trivia== |
=={{Icons|Trivia}} Trivia== |
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* LSPLASH has hinted that ''modifiers'' might have lore relevance to the game.<ref>https://twitter.com/LightningSplash/status/1775641582902923431</ref> |
* LSPLASH has hinted that ''modifiers'' might have lore relevance to the game.<ref>https://twitter.com/LightningSplash/status/1775641582902923431</ref> |
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** It seems that a [[The Three Architects#Red Light|third "light"]] is behind these ''modifiers'' as seen by the red barrier preventing players from entering The Rooms while ''modifiers'' are active. The symbol for ''modifiers'' might be the third light's symbol. Similar to the moon for [[Guiding Light]], and the star for [[Curious Light]]. |
** It seems that a [[The Three Architects#Red Light|third "light"]] is behind these ''modifiers'' as seen by the red barrier preventing players from entering The Rooms while ''modifiers'' are active. The symbol for ''modifiers'' might be the third light's symbol. Similar to the moon for [[Guiding Light]], and the star for [[Curious Light]]. |
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*** Additionally, if the "Trick Or Treat" ''modifier'' is enabled, the third light does have its own candy, donning the modifier symbol, backing up the idea that the ''modifiers'' are connected to the third light. It is also worth noting that the candies do correspond with how helpful the lights are, with Guiding Light's candy being helpful, Curious Light's candy being neutral (has a chance of giving a good or bad ability, balancing it out), and lastly the third light's candy, which is harmful as it can kill you (assuming you dont have a star shield). This might prove that the third light will be an evil light, if we ever encounter them. |
*** Additionally, if the "Trick Or Treat" ''modifier'' is enabled, the third light does have its own candy, donning the modifier symbol, backing up the idea that the ''modifiers'' are connected to the third light. It is also worth noting that the candies do correspond with how helpful the lights are, with Guiding Light's candy being helpful, Curious Light's candy being neutral (has a chance of giving a good or bad ability, balancing it out), and lastly the third light's candy, which is harmful as it can kill you (assuming you dont have a star shield), but, unlike all other event candies, it increased the candy count by 5. This might prove that the third light will be an evil light, if we ever encounter them. |
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*** It's worth noting that the Third Light Candy, unlike all other event candies, increased the counter by 5, unlike all the others. Modifiers also reward players with more Knobs if the difficulty-increasing ones are activated, while you receive fewer Knobs if players activate the ones that decrease the difficulty. |
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* Every ''modifier'' has a different name inside the game files. For example, "MAXIMUM OVERDRIVE" is "PlayerFastest", "Again & Again & Again" is "AmbushAlways", "I Love Pancakes!!!" is "SnareMost". |
* Every ''modifier'' has a different name inside the game files. For example, "MAXIMUM OVERDRIVE" is "PlayerFastest", "Again & Again & Again" is "AmbushAlways", "I Love Pancakes!!!" is "SnareMost". |
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* "Bug Spray" is the only ''modifier'' that contains an emoticon, showing a sad face. |
* "Bug Spray" is the only ''modifier'' that contains an emoticon, showing a sad face. |