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== {{Icons|Overview}} Overview == |
== {{Icons|Overview}} Overview == |
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''Modifiers'' are changes to a run, ranging from minor changes to major changes, chosen by [[Player|players]] when setting up an [[elevator]]. These can either decrease or increase the game's difficulty. There are currently 86 modifiers. ''Modifiers'' can only be selected by players who have completed [[The Hotel]] and earned the Rock Bottom [[Achievements|achievement]], whether before or after the [[Update Logs#January|Hotel+ Update]]. More ''modifiers'' become available if a player has certain other achievements. Players without the Rock Bottom achievement can still join lobbies with ''modifiers'' set by others, except for when ''modifiers'' that reduce the game's difficulty are applied. The number of [[Knobs]] awarded varies based on the selected difficulty; fewer knobs are given for small difficulty increases, and more for significant difficulty increases. Conflicting ''modifiers'', or those affecting the same gameplay element, such as entities, & amount of loot spawned, cannot be activated together. For example, "Electrical Work" and "Bad Electrical Work" cannot be active simultaneously, as they both alter the frequency of dark areas. |
''Modifiers'' are changes to a run, ranging from minor changes to major changes, chosen by [[Player|players]] when setting up an [[elevator]]. These can either decrease or increase the game's difficulty. There are currently 86 modifiers. ''Modifiers'' can only be selected by players who have completed [[Hotel|The Hotel]] and earned the Rock Bottom [[Achievements|achievement]], whether before or after the [[Update Logs#January|Hotel+ Update]]. More ''modifiers'' become available if a player has certain other achievements. Players without the Rock Bottom achievement can still join lobbies with ''modifiers'' set by others, except for when ''modifiers'' that reduce the game's difficulty are applied. The number of [[Knobs]] awarded varies based on the selected difficulty; fewer knobs are given for small difficulty increases, and more for significant difficulty increases. Conflicting ''modifiers'', or those affecting the same gameplay element, such as entities, & amount of loot spawned, cannot be activated together. For example, "Electrical Work" and "Bad Electrical Work" cannot be active simultaneously, as they both alter the frequency of dark areas. |
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''Modifiers'' are generally color-coded according to difficulty; green ''modifiers'' make the game easier; orange ''modifiers'' make it more difficult, and red ''modifiers'' massively increase difficulty. ''Modifiers'' that alter a certain [[List of Entities|entity]] are color-coded according to the entity they alter. |
''Modifiers'' are generally color-coded according to difficulty; green ''modifiers'' make the game easier; orange ''modifiers'' make it more difficult, and red ''modifiers'' massively increase difficulty. ''Modifiers'' that alter a certain [[List of Entities|entity]] are color-coded according to the entity they alter. |
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{{#tag:tabber| |
{{#tag:tabber| |
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{{!}}-{{!}}Miscellaneous Modifiers= |
{{!}}-{{!}}Miscellaneous Modifiers= |
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=== |
==={{Icons|Door}}Miscellaneous Modifiers=== |
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"HOTEL-", "SUPER HARD MODE!!!" and "SURVIVE THE DRAKOBLOXXERS" are solo-mods, meaning that they can not be combined with any other modifiers. |
"HOTEL-", "SUPER HARD MODE!!!" and "SURVIVE THE DRAKOBLOXXERS" are solo-mods, meaning that they can not be combined with any other modifiers. |
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{{Modifier/Decrease|bordercolor=#ff86d9|bgcolor=#603261|height=130px|textcolor=#dd86d9|text=[[Seeds|CUSTOM SEED]]|textcolor2=#bf64a3|text2=Makes room generation & most events consistent. Updates/patches may cause changes.|textcolor3=#bf64a3|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|decrease=999}} |
{{Modifier/Decrease|bordercolor=#ff86d9|bgcolor=#603261|height=130px|textcolor=#dd86d9|text=[[Seeds|CUSTOM SEED]]|textcolor2=#bf64a3|text2=Makes room generation & most events consistent. Updates/patches may cause changes.|textcolor3=#bf64a3|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|decrease=999}} |
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{{Modifier/Decrease|bordercolor=#ffffff|bgcolor=#676767|height=130px|textcolor=#ffffff|text=HOTEL-|textcolor2=#ffffff|text2=Play DOORS right before the HOTEL+ update. Data won't transfer.|textcolor3=#ffffff|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress|restrictedmodifiers=Anything|decrease=100|floors=[[The Hotel]]}} |
{{Modifier/Decrease|bordercolor=#ffffff|bgcolor=#676767|height=130px|textcolor=#ffffff|text=HOTEL-|textcolor2=#ffffff|text2=Play DOORS right before the HOTEL+ update. Data won't transfer.|textcolor3=#ffffff|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress|restrictedmodifiers=Anything|decrease=100|floors=[[The Hotel]]}} |
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⚫ | |||
⚫ | |||
==={{Icons|Door}} Event Modifiers=== |
==={{Icons|Door}} Event Modifiers=== |
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{{Modifier/Decrease|bordercolor=#ffffff|bgcolor=#676767|textcolor=#ffffff|text=SURVIVE THE DRAKOBLOXXERS|textcolor2=#ffffff|text2=Replicates the April Fools 2024 mode.|textcolor3=#ffffff|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|restrictedmodifiers=Anything|decrease=90|floors=[[The Hotel]]}} |
{{Modifier/Decrease|bordercolor=#ffffff|bgcolor=#676767|textcolor=#ffffff|text=SURVIVE THE DRAKOBLOXXERS|textcolor2=#ffffff|text2=Replicates the April Fools 2024 mode.|textcolor3=#ffffff|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|restrictedmodifiers=Anything|decrease=90|floors=[[The Hotel]]}} |
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{{Modifier/Decrease|bordercolor=#ffffff|bgcolor=#676767|textcolor=#ffffff|text=Voice Acting|textcolor2=#ffffff|text2=Activates the April Fools 2024 voicelines.|decrease=20}} |
{{Modifier/Decrease|bordercolor=#ffffff|bgcolor=#676767|textcolor=#ffffff|text=Voice Acting|textcolor2=#ffffff|text2=Activates the April Fools 2024 voicelines.|decrease=20}} |
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{{!}}-{{!}}Random Modifiers= |
{{!}}-{{!}}Random Modifiers= |
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==={{Icons| |
==={{Icons|Modifiers}} Random Modifiers=== |
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Random ''modifiers'' will select a random unselected ''modifier'' from the list, and can include ones that players hasn't unlocked yet and ones that benefit a player (decrease the knob reward). Random ''modifiers'' will never select more than one ''modifier'' from a group, or one that disables game progress (such as MAXIMUM OVERDRIVE) |
Random ''modifiers'' will select a random unselected ''modifier'' from the list, and can include ones that players hasn't unlocked yet and ones that benefit a player (decrease the knob reward). Random ''modifiers'' will never select more than one ''modifier'' from a group, or one that disables game progress (such as MAXIMUM OVERDRIVE) |
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{{Modifier|bordercolor=#e17886|bgcolor=#4f2727|textcolor=#e17886|text=Uh Oh|textcolor2=#ac5f67|text2=Activates a random modifier.|restrictedmodifiers='How Unfortunate' and 'Chaos, Chaos'|increase=10}} |
{{Modifier|bordercolor=#e17886|bgcolor=#4f2727|textcolor=#e17886|text=Uh Oh|textcolor2=#ac5f67|text2=Activates a random modifier.|restrictedmodifiers='How Unfortunate' and 'Chaos, Chaos'|increase=10}} |
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{{Modifier|bordercolor=#f2546d|bgcolor=#501f28|textcolor=#f2546d|text=How Unfortunate|textcolor2=#c24c5c|text2=Activates 3 random modifiers.|restrictedmodifiers='Uh Oh' and 'Chaos, Chaos'|increase=30}} |
{{Modifier|bordercolor=#f2546d|bgcolor=#501f28|textcolor=#f2546d|text=How Unfortunate|textcolor2=#c24c5c|text2=Activates 3 random modifiers.|restrictedmodifiers='Uh Oh' and 'Chaos, Chaos'|increase=30}} |
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{{Modifier|bordercolor=#e35057|bgcolor=#4f1d1e|textcolor=#e35057|text=Chaos, Chaos|textcolor2=#9f454c|text2=Activates 5 random modifiers.|textcolor3=#9f454c|text3=Requires 'Not Five Stars'|restrictedmodifiers='Uh Oh' and 'How Unfortunate'|increase=50}} |
{{Modifier|bordercolor=#e35057|bgcolor=#4f1d1e|textcolor=#e35057|text=Chaos, Chaos|textcolor2=#9f454c|text2=Activates 5 random modifiers.|textcolor3=#9f454c|text3=Requires 'Not Five Stars'|restrictedmodifiers='Uh Oh' and 'How Unfortunate'|increase=50}} |
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{{!}}-{{!}}The Rooms= |
{{!}}-{{!}}The Rooms= |
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{{ |
==={{Icons|Door}} [[The Rooms]]=== |
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{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Stop Right There|textcolor2=#c0a33d|text2=A-90 from The Rooms has a chance to attack.|textcolor3=#c0a33d|text3=Requires 'Back on Track'|restrictedmodifiers='Room For More'|increase=15}} |
{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Stop Right There|textcolor2=#c0a33d|text2=A-90 from The Rooms has a chance to attack.|textcolor3=#c0a33d|text3=Requires 'Back on Track'|restrictedmodifiers='Room For More'|increase=15}} |
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{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Room For More|textcolor2=#c0a33d|text2=All entities from The Rooms have a chance to attack.|textcolor3=#c0a33d|text3=Requires 'Back on Track'|restrictedmodifiers='Stop Right There'|increase=20}} |
{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Room For More|textcolor2=#c0a33d|text2=All entities from The Rooms have a chance to attack.|textcolor3=#c0a33d|text3=Requires 'Back on Track'|restrictedmodifiers='Stop Right There'|increase=20}} |
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{{!}}-{{!}}The Backdoor= |
{{!}}-{{!}}The Backdoor= |
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{{ |
==={{Icons|Door}} [[The Backdoor]]=== |
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The Make Haste modifier is only available in [[The Hotel]]. This modifier is practically (and maybe even theoretically) impossible in [[The Mines]]. It might even be nearly impossible in The Hotel too, as Haste can attack while you’re in the final elevator.<ref>[https://youtu.be/Yl3cXEop_sI?feature=shared&t=1575 https://youtu.be/Yl3cXEop_sI?feature=shared&t=1575]</ref> |
The Make Haste modifier is only available in [[The Hotel]]. This modifier is practically (and maybe even theoretically) impossible in [[The Mines]]. It might even be nearly impossible in The Hotel too, as Haste can attack while you’re in the final elevator.<ref>[https://youtu.be/Yl3cXEop_sI?feature=shared&t=1575 https://youtu.be/Yl3cXEop_sI?feature=shared&t=1575]</ref> |
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{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Blitz, Oh|textcolor2=#c0a33d|text2=Blitz from The Backdoor has a chance to attack.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=5}} |
{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Blitz, Oh|textcolor2=#c0a33d|text2=Blitz from The Backdoor has a chance to attack.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=5}} |
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{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Make Haste|textcolor2=#c0a33d|text2=The Backdoor's timer and levers will appear. Haste attacks if the timer hits 0.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=25|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#ffdc4f|bgcolor=#564c22|textcolor=#ffdc4f|text=Make Haste|textcolor2=#c0a33d|text2=The Backdoor's timer and levers will appear. Haste attacks if the timer hits 0.|textcolor3=#c0a33d|text3=Requires 'Other Way Around'|increase=25|floors=[[The Hotel]]}} |
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}} |
}} |
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|-|Gameplay= |
|-|Gameplay= |
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{{#tag:tabber| |
{{#tag:tabber| |
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{{!}}-{{!}}Lighting= |
{{!}}-{{!}}Lighting= |
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=== |
==={{Icons|Usage}} Lighting=== |
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{{Modifier|bordercolor=#ffbb93|bgcolor=#63351b|textcolor=#ffbb93|text=Electrical Work|textcolor2=#bf8a6d|text2=Lights will never flicker or break. Includes entity warnings.|restrictedmodifiers='Bad Electrical Work', 'Power Shortage', and 'Lights Out'|increase=10}} |
{{Modifier|bordercolor=#ffbb93|bgcolor=#63351b|textcolor=#ffbb93|text=Electrical Work|textcolor2=#bf8a6d|text2=Lights will never flicker or break. Includes entity warnings.|restrictedmodifiers='Bad Electrical Work', 'Power Shortage', and 'Lights Out'|increase=10}} |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Bad Electrical Work|textcolor2=#c1786e|text2=More rooms will be dark. Lights will occasionally flicker and break.|restrictedmodifiers='Electrical Work', 'Power Shortage', and 'Lights Out'|increase=10}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Bad Electrical Work|textcolor2=#c1786e|text2=More rooms will be dark. Lights will occasionally flicker and break.|restrictedmodifiers='Electrical Work', 'Power Shortage', and 'Lights Out'|increase=10}} |
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{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Power Shortage|textcolor2=#c16e6e|text2=Most rooms will be dark, even during attacks. Lights flicker and break.|restrictedmodifiers='Electrical Work', 'Bad Electrical Work', and 'Lights Out'|increase=15}} |
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Power Shortage|textcolor2=#c16e6e|text2=Most rooms will be dark, even during attacks. Lights flicker and break.|restrictedmodifiers='Electrical Work', 'Bad Electrical Work', and 'Lights Out'|increase=15}} |
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{{Modifier|bordercolor=#ff7386|bgcolor=#521f26|textcolor=#ff7386|text=Lights Out|textcolor2=#c05865|text2=All rooms will be completely dark. Have fun!|textcolor3=#c05865|text3=Requires 'Not Five Stars'|restrictedmodifiers='Electrical Work', 'Bad Electrical Work', and 'Power Shortage'|increase=25}} |
{{Modifier|bordercolor=#ff7386|bgcolor=#521f26|textcolor=#ff7386|text=Lights Out|textcolor2=#c05865|text2=All rooms will be completely dark. Have fun!|textcolor3=#c05865|text3=Requires 'Not Five Stars'|restrictedmodifiers='Electrical Work', 'Bad Electrical Work', and 'Power Shortage'|increase=25}} |
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{{!}}-{{!}}Gold= |
{{!}}-{{!}}Gold= |
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==={{Icons|Currency}} [[Gold]]=== |
==={{Icons|Currency}} [[Gold]]=== |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=El Goblino Was Here|textcolor2=#c1786e|text2=Less gold can be found.|textcolor3=#c1786e|restrictedmodifiers='El Goblino's Payday'|increase=5}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=El Goblino Was Here|textcolor2=#c1786e|text2=Less gold can be found.|textcolor3=#c1786e|restrictedmodifiers='El Goblino's Payday'|increase=5}} |
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{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=El Goblino's Payday|textcolor2=#c16e6e|text2=No gold can be found.|textcolor3=#c16e6e|text3=Requires 'Not Five Stars'|restrictedmodifiers='El Goblino Was Here'|increase=15}} |
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=El Goblino's Payday|textcolor2=#c16e6e|text2=No gold can be found.|textcolor3=#c16e6e|text3=Requires 'Not Five Stars'|restrictedmodifiers='El Goblino Was Here'|increase=15}} |
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{{!}}-{{!}}Items= |
{{!}}-{{!}}Items= |
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==={{Icons|Crucifix}} [[Items]]=== |
==={{Icons|Crucifix}} [[Items]]=== |
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{{Modifier|bordercolor=#FD9395|bgcolor=#5F2E34|textcolor=#FD9395|text=Small Hands|textcolor2=#c1786e|text2=You can only hold up to three non-essential items.|restrictedmodifiers='More Stuff', 'Less Stuff', 'Out Of Stuff', 'Wear And Tear', and 'Baby Hands'|increase=5}} |
{{Modifier|bordercolor=#FD9395|bgcolor=#5F2E34|textcolor=#FD9395|text=Small Hands|textcolor2=#c1786e|text2=You can only hold up to three non-essential items.|restrictedmodifiers='More Stuff', 'Less Stuff', 'Out Of Stuff', 'Wear And Tear', and 'Baby Hands'|increase=5}} |
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{{Modifier|bordercolor=#FD9395|bgcolor=#5F2E34|textcolor=#FD9395|text=Baby Hands|textcolor2=#c1786e|text2=You can only hold one non-essential item.|restrictedmodifiers='More Stuff', 'Less Stuff', 'Out Of Stuff', 'Wear And Tear', and 'Small Hands'|increase=10}} |
{{Modifier|bordercolor=#FD9395|bgcolor=#5F2E34|textcolor=#FD9395|text=Baby Hands|textcolor2=#c1786e|text2=You can only hold one non-essential item.|restrictedmodifiers='More Stuff', 'Less Stuff', 'Out Of Stuff', 'Wear And Tear', and 'Small Hands'|increase=10}} |
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{{!}}-{{!}}Guiding Light= |
{{!}}-{{!}}Guiding Light= |
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{{ |
==={{Icons|Positive}} [[Guiding Light]]=== |
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{{Modifier|bordercolor=#ffbb93|bgcolor=#63351b|textcolor=#ffbb93|text=Gone Fishing|textcolor2=#bf8a6d|text2=Most glowing hints are disabled.|increase=5}} |
{{Modifier|bordercolor=#ffbb93|bgcolor=#63351b|textcolor=#ffbb93|text=Gone Fishing|textcolor2=#bf8a6d|text2=Most glowing hints are disabled.|increase=5}} |
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{{Modifier|bordercolor=#ffbb93|bgcolor=#63351b|textcolor=#ffbb93|text=Soundproofing|textcolor2=#bf8a6d|text2=[[Room Key|Keys]], [[Library Book|books]] and other similar pickups no longer emit a shimmering noise.|increase=5}} |
{{Modifier|bordercolor=#ffbb93|bgcolor=#63351b|textcolor=#ffbb93|text=Soundproofing|textcolor2=#bf8a6d|text2=[[Room Key|Keys]], [[Library Book|books]] and other similar pickups no longer emit a shimmering noise.|increase=5}} |
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{{!}}-{{!}}Floors= |
{{!}}-{{!}}Floors= |
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{{ |
==={{Icons|Door}} [[Floors]]=== |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Wet Floor|textcolor2=#c1786e|text2=The floor is slippery.|increase=10}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Wet Floor|textcolor2=#c1786e|text2=The floor is slippery.|increase=10}} |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Bad Ventilation|textcolor2=#c1786e|text2=Adds fog, significantly limiting vision.|increase=10}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Bad Ventilation|textcolor2=#c1786e|text2=Adds fog, significantly limiting vision.|increase=10}} |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Dealt It|textcolor2=#c1786e|text2=Heavily increases chance for Firedamp.|textcolor3=#c05865|text3=Requires 'See You Soon'|restrictedmodifiers='Smelt It'|increase=25}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Dealt It|textcolor2=#c1786e|text2=Heavily increases chance for Firedamp.|textcolor3=#c05865|text3=Requires 'See You Soon'|restrictedmodifiers='Smelt It'|increase=25}} |
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{{!}}-{{!}}Locked Rooms= |
{{!}}-{{!}}Locked Rooms= |
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{{ |
==={{Icons|Door}} Locked Rooms=== |
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{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Locked And Loaded|textcolor2=#c16e6e|text2=Increases chance of locked rooms. Has a chance to lock normal rooms.|increase=10|restrictedmodifiers='Key Key Key Key'|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Locked And Loaded|textcolor2=#c16e6e|text2=Increases chance of locked rooms. Has a chance to lock normal rooms.|increase=10|restrictedmodifiers='Key Key Key Key'|floors=[[The Hotel]]}} |
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{{Modifier|bordercolor=#ff7386|bgcolor=#521f26|textcolor=#ff7386|text=Key Key Key Key|textcolor2=#c05865|text2=Almost all rooms are locked.|textcolor3=#c05865|text3=Requires 'Not Five Stars'|increase=15|restrictedmodifiers='Locked And Loaded'|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#ff7386|bgcolor=#521f26|textcolor=#ff7386|text=Key Key Key Key|textcolor2=#c05865|text2=Almost all rooms are locked.|textcolor3=#c05865|text3=Requires 'Not Five Stars'|increase=15|restrictedmodifiers='Locked And Loaded'|floors=[[The Hotel]]}} |
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{{!}}-{{!}}Hiding Spots= |
{{!}}-{{!}}Hiding Spots= |
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==={{Icons|Hiding}} [[Hiding]]=== |
==={{Icons|Hiding}} [[Hiding]]=== |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Nowhere To Hide|textcolor2=#c1786e|text2=Hiding spots are no longer guaranteed for everyone.|increase=10}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Nowhere To Hide|textcolor2=#c1786e|text2=Hiding spots are no longer guaranteed for everyone.|increase=10}} |
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{{!}}-{{!}}Audio= |
{{!}}-{{!}}Audio= |
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==={{Icons|Speech}} Audio=== |
==={{Icons|Speech}} Audio=== |
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{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Jammin'|textcolor2=#c16e6e|text2=Plays some music to soothe the nerves. All other audio is muffled.|textcolor3=#c16e6e|text3=Requires 'Not Five Stars'|increase=15}} |
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Jammin'|textcolor2=#c16e6e|text2=Plays some music to soothe the nerves. All other audio is muffled.|textcolor3=#c16e6e|text3=Requires 'Not Five Stars'|increase=15}} |
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{{!}}-{{!}}Health= |
{{!}}-{{!}}Health= |
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=== |
===[[Health]]=== |
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Tripped|textcolor2=#c1786e|text2=Enter with 50% health. It can be healed back.|restrictedmodifiers='Tripped And Fell', 'Last Few Breaths', and 'Last Breath'|increase=5}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Tripped|textcolor2=#c1786e|text2=Enter with 50% health. It can be healed back.|restrictedmodifiers='Tripped And Fell', 'Last Few Breaths', and 'Last Breath'|increase=5}} |
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{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Tripped And Fell|textcolor2=#c16e6e|text2=Enter with 10% health. It can be healed back.|restrictedmodifiers='Tripped', 'Last Few Breaths', and 'Last Breath'|increase=10}} |
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Tripped And Fell|textcolor2=#c16e6e|text2=Enter with 10% health. It can be healed back.|restrictedmodifiers='Tripped', 'Last Few Breaths', and 'Last Breath'|increase=10}} |
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{{Modifier|bordercolor=#ff7386|bgcolor=#521f26|textcolor=#ff7386|text=Last Few Breaths|textcolor2=#c05865|text2=Enter with 50% MAX health.|textcolor3=#c05865|restrictedmodifiers='Tripped', 'Tripped And Fell', and 'Last Breath'|increase=10}} |
{{Modifier|bordercolor=#ff7386|bgcolor=#521f26|textcolor=#ff7386|text=Last Few Breaths|textcolor2=#c05865|text2=Enter with 50% MAX health.|textcolor3=#c05865|restrictedmodifiers='Tripped', 'Tripped And Fell', and 'Last Breath'|increase=10}} |
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{{Modifier|bordercolor=#f2546d|bgcolor=#501f28|textcolor=#f2546d|text=Last Breath|textcolor2=#c24c5c|text2=All damage (except for non-fatal) results in an immediate death.|textcolor3=#c24c5c|text3=Requires 'Not Five Stars'|restrictedmodifiers='Tripped', 'Tripped And Fell', and 'Last Few Breaths'|increase=20}} |
{{Modifier|bordercolor=#f2546d|bgcolor=#501f28|textcolor=#f2546d|text=Last Breath|textcolor2=#c24c5c|text2=All damage (except for non-fatal) results in an immediate death.|textcolor3=#c24c5c|text3=Requires 'Not Five Stars'|restrictedmodifiers='Tripped', 'Tripped And Fell', and 'Last Few Breaths'|increase=20}} |
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{{!}}-{{!}}Movement Speed= |
{{!}}-{{!}}Movement Speed= |
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{{ |
==={{Icons|Player}} [[Movement Speed]]=== |
||
{{Modifier/Decrease|bordercolor=#f9ffb8|bgcolor=#51561e|textcolor=#f9ffb8|text=Didn't Skip Leg Day|textcolor2=#bcbc88|text2=Movement speed is faster.|restrictedmodifiers='Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'|decrease=50}} |
{{Modifier/Decrease|bordercolor=#f9ffb8|bgcolor=#51561e|textcolor=#f9ffb8|text=Didn't Skip Leg Day|textcolor2=#bcbc88|text2=Movement speed is faster.|restrictedmodifiers='Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'|decrease=50}} |
||
{{Modifier/Decrease|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=Faster, Faster, Faster|textcolor2=#93bc7d|text2=Movement speed is significantly faster.|textcolor3=#93bc7d|text3=Requires 'Not Five Stars', [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|restrictedmodifiers='Didn't Skip Leg Day', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'|decrease=75}} |
{{Modifier/Decrease|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=Faster, Faster, Faster|textcolor2=#93bc7d|text2=Movement speed is significantly faster.|textcolor3=#93bc7d|text3=Requires 'Not Five Stars', [[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|restrictedmodifiers='Didn't Skip Leg Day', 'MAXIMUM OVERDRIVE', 'My Knees Are Killing Me', and 'My Legs Are Killing Me'|decrease=75}} |
||
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{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=My Legs Are Killing Me|textcolor2=#c1786e|text2=Movement speed is significantly slower.|textcolor3=#96b3bc|restrictedmodifiers='Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Knees Are Killing Me'|increase=10}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=My Legs Are Killing Me|textcolor2=#c1786e|text2=Movement speed is significantly slower.|textcolor3=#96b3bc|restrictedmodifiers='Didn't Skip Leg Day', 'Faster, Faster, Faster', 'MAXIMUM OVERDRIVE', and 'My Knees Are Killing Me'|increase=10}} |
||
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Injuries|textcolor2=#c1786e|text2=Missing health will also reduce speed.|textcolor3=#96b3bc|increase=5}} |
{{Modifier|bordercolor=#ffa093|bgcolor=#6b281e|textcolor=#ffa093|text=Injuries|textcolor2=#c1786e|text2=Missing health will also reduce speed.|textcolor3=#96b3bc|increase=5}} |
||
{{!}}-{{!}}Entity Spawning= |
{{!}}-{{!}}Entity Spawning= |
||
==={{Icons| |
==={{Icons|Instakill}} [[List of Entities|Entity Spawning]]=== |
||
{{Modifier/Decrease|bordercolor=#f9ffb8|bgcolor=#51561e|textcolor=#f9ffb8|textcolor2=#bcbc88|text=Good Time|text2=Most entities will attack less often.|restrictedmodifiers='Bad Time', 'Really Bad Time', and 'Worst Time Ever'|decrease=50}} |
{{Modifier/Decrease|bordercolor=#f9ffb8|bgcolor=#51561e|textcolor=#f9ffb8|textcolor2=#bcbc88|text=Good Time|text2=Most entities will attack less often.|restrictedmodifiers='Bad Time', 'Really Bad Time', and 'Worst Time Ever'|decrease=50}} |
||
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Bad Time|textcolor2=#c16e6e|text2=Most entities will attack more often.|restrictedmodifiers='Good Time', 'Really Bad Time', and 'Worst Time Ever'|increase=10}} |
{{Modifier|bordercolor=#ff9294|bgcolor=#521d1e|textcolor=#ff9294|text=Bad Time|textcolor2=#c16e6e|text2=Most entities will attack more often.|restrictedmodifiers='Good Time', 'Really Bad Time', and 'Worst Time Ever'|increase=10}} |
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{{#tag:tabber| |
{{#tag:tabber| |
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{{!}}-{{!}}Rush= |
{{!}}-{{!}}Rush= |
||
===[[Rush]]=== |
==={{Icons|Damage}} [[Rush]]=== |
||
The Rush Around modifier is only available in [[The Hotel]]. |
The Rush Around modifier is only available in [[The Hotel]]. |
||
{{Modifier|bordercolor=#BFBBD4|bgcolor=#434349|textcolor=#BFBBD4|text=Rush Around|textcolor2=#ABA7BC|text2=Rush can attack from the door ahead, instead of the last door.|textcolor3=#ABA7BC|text3=Requires 'See You Soon'|increase=5|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#BFBBD4|bgcolor=#434349|textcolor=#BFBBD4|text=Rush Around|textcolor2=#ABA7BC|text2=Rush can attack from the door ahead, instead of the last door.|textcolor3=#ABA7BC|text3=Requires 'See You Soon'|increase=5|floors=[[The Hotel]]}} |
||
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{{Modifier|bordercolor=#BFBBD4|bgcolor=#434349|textcolor=#BFBBD4|text=I'm Runnin' Here|textcolor2=#ABA7BC|text2=Rush will move quicker.|increase=10}} |
{{Modifier|bordercolor=#BFBBD4|bgcolor=#434349|textcolor=#BFBBD4|text=I'm Runnin' Here|textcolor2=#ABA7BC|text2=Rush will move quicker.|increase=10}} |
||
{{Modifier|bordercolor=#BFBBD4|bgcolor=#434349|textcolor=#BFBBD4|text=I'm Tip-Toein' Here|textcolor2=#ABA7BC|text2=Rush will emit no sound.|textcolor3=#ABA7BC|text3=Requires 'Stay Out Of My Way'|increase=10}} |
{{Modifier|bordercolor=#BFBBD4|bgcolor=#434349|textcolor=#BFBBD4|text=I'm Tip-Toein' Here|textcolor2=#ABA7BC|text2=Rush will emit no sound.|textcolor3=#ABA7BC|text3=Requires 'Stay Out Of My Way'|increase=10}} |
||
{{!}}-{{!}}Dupe= |
{{!}}-{{!}}Dupe= |
||
===[[Dupe]]=== |
==={{Icons|Door}} [[Dupe]]=== |
||
{{Modifier|bordercolor=#FFA0B8|bgcolor=#593841|textcolor=#FFA0B8|text=Wrong Number|textcolor2=#D18398|text2=Dupe will spawn more and increase in difficulty.|restrictedmodifiers='Battle Of Wits'|increase=5}} |
{{Modifier|bordercolor=#FFA0B8|bgcolor=#593841|textcolor=#FFA0B8|text=Wrong Number|textcolor2=#D18398|text2=Dupe will spawn more and increase in difficulty.|restrictedmodifiers='Battle Of Wits'|increase=5}} |
||
{{Modifier|bordercolor=#FFA0B8|bgcolor=#593841|textcolor=#FFA0B8|text=Battle Of Wits|textcolor2=#D18398|text2=Dupe will almost always spawn and is set to maximum difficulty.|textcolor3=#D18398|text3=Requires 'Outwitted'|restrictedmodifiers='Wrong Number'|increase=15}} |
{{Modifier|bordercolor=#FFA0B8|bgcolor=#593841|textcolor=#FFA0B8|text=Battle Of Wits|textcolor2=#D18398|text2=Dupe will almost always spawn and is set to maximum difficulty.|textcolor3=#D18398|text3=Requires 'Outwitted'|restrictedmodifiers='Wrong Number'|increase=15}} |
||
{{!}}-{{!}}Screech= |
{{!}}-{{!}}Screech= |
||
===[[Screech]]=== |
==={{Icons|Usage}} [[Screech]]=== |
||
The I'm Everywhere modifier is only available in [[The Hotel]]. |
The I'm Everywhere modifier is only available in [[The Hotel]]. |
||
{{Modifier|bordercolor=#BDC4D3|bgcolor=#45474C|textcolor=#BDC4D3|text=I'm Everywhere|textcolor2=#A7ACB7|text2=Screech can attack in any room.|increase=5|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#BDC4D3|bgcolor=#45474C|textcolor=#BDC4D3|text=I'm Everywhere|textcolor2=#A7ACB7|text2=Screech can attack in any room.|increase=5|floors=[[The Hotel]]}} |
||
{{Modifier|bordercolor=#BDC4D3|bgcolor=#45474C|textcolor=#BDC4D3|text=Think Fast|textcolor2=#A7ACB7|text2=Screech will attack more and give less time to react.|restrictedmodifiers='Think Faster'|increase=5}} |
{{Modifier|bordercolor=#BDC4D3|bgcolor=#45474C|textcolor=#BDC4D3|text=Think Fast|textcolor2=#A7ACB7|text2=Screech will attack more and give less time to react.|restrictedmodifiers='Think Faster'|increase=5}} |
||
{{Modifier|bordercolor=#BDC4D3|bgcolor=#45474C|textcolor=#BDC4D3|text=Think Faster|textcolor2=#A7ACB7|text2=Screech will attack much more and give even less time to react.|textcolor3=#A7ACB7|text3=Requires 'I Hate You'|restrictedmodifiers='Think Fast'|increase=10}} |
{{Modifier|bordercolor=#BDC4D3|bgcolor=#45474C|textcolor=#BDC4D3|text=Think Faster|textcolor2=#A7ACB7|text2=Screech will attack much more and give even less time to react.|textcolor3=#A7ACB7|text3=Requires 'I Hate You'|restrictedmodifiers='Think Fast'|increase=10}} |
||
{{!}}-{{!}}Timothy= |
{{!}}-{{!}}Timothy= |
||
===[[Timothy]]=== |
==={{Icons|History}} [[Timothy]]=== |
||
{{Modifier2|bordercolor=#9DB394|bgcolor=#383F34|textcolor=#9DB394|text=Bug Spray|textcolor2=#8C9E83|text2=Timothy is nowhere to be found :(|restrictedmodifiers='Itchy'|decrease=10}} |
{{Modifier2|bordercolor=#9DB394|bgcolor=#383F34|textcolor=#9DB394|text=Bug Spray|textcolor2=#8C9E83|text2=Timothy is nowhere to be found :(|restrictedmodifiers='Itchy'|decrease=10}} |
||
{{Modifier|bordercolor=#9DB394|bgcolor=#383F34|textcolor=#9DB394|text=Itchy|textcolor2=#8C9E83|text2=Timothy will attack more often. Its bite can be fatal.|restrictedmodifiers='Bug Spray'|increase=5}} |
{{Modifier|bordercolor=#9DB394|bgcolor=#383F34|textcolor=#9DB394|text=Itchy|textcolor2=#8C9E83|text2=Timothy will attack more often. Its bite can be fatal.|restrictedmodifiers='Bug Spray'|increase=5}} |
||
{{!}}-{{!}}Eyes= |
{{!}}-{{!}}Eyes= |
||
===[[Eyes]]=== |
==={{Icons|Overview}} [[Eyes]]=== |
||
The Every Angle modifier is only available in [[The Hotel]]. |
The Every Angle modifier is only available in [[The Hotel]]. |
||
{{Modifier|bordercolor=#C7BCFF|bgcolor=#454259|textcolor=#C7BCFF|text=Nosey|textcolor2=#9F99CC|text2=Eyes will spawn more.|restrictedmodifiers='Always Watching', 'Seeing Double', and 'Four Eyes'|increase=5}} |
{{Modifier|bordercolor=#C7BCFF|bgcolor=#454259|textcolor=#C7BCFF|text=Nosey|textcolor2=#9F99CC|text2=Eyes will spawn more.|restrictedmodifiers='Always Watching', 'Seeing Double', and 'Four Eyes'|increase=5}} |
||
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{{Modifier|bordercolor=#C7BCFF|bgcolor=#454259|textcolor=#C7BCFF|text=Seeing Double|textcolor2=#9F99CC|text2=Two sets of Eyes will always spawn.|textcolor3=#9F99CC|text3=Requires 'Not Five Stars'|restrictedmodifiers='Nosey', 'Always Watching', and 'Four Eyes'|increase=15}} |
{{Modifier|bordercolor=#C7BCFF|bgcolor=#454259|textcolor=#C7BCFF|text=Seeing Double|textcolor2=#9F99CC|text2=Two sets of Eyes will always spawn.|textcolor3=#9F99CC|text3=Requires 'Not Five Stars'|restrictedmodifiers='Nosey', 'Always Watching', and 'Four Eyes'|increase=15}} |
||
{{Modifier|bordercolor=#C7BCFF|bgcolor=#454259|textcolor=#C7BCFF|text=Four Eyes|textcolor2=#9F99CC|text2=Four sets of Eyes will always spawn.|textcolor3=#9F99CC|text3=Requires 'Hotel Hell'|restrictedmodifiers='Nosey', 'Always Watching', and 'Seeing Double'|increase=20}} |
{{Modifier|bordercolor=#C7BCFF|bgcolor=#454259|textcolor=#C7BCFF|text=Four Eyes|textcolor2=#9F99CC|text2=Four sets of Eyes will always spawn.|textcolor3=#9F99CC|text3=Requires 'Hotel Hell'|restrictedmodifiers='Nosey', 'Always Watching', and 'Seeing Double'|increase=20}} |
||
{{Modifier|bordercolor=#C7BCFF|bgcolor=#454259|textcolor=#C7BCFF|text=Every Angle|textcolor2=#9F99CC|text2=Eyes will teleport around the room.|textcolor3=#9F99CC|text3=Requires 'See You Soon'|increase=5|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#C7BCFF|bgcolor=#454259|textcolor=#C7BCFF|text=Every Angle (previously scrapped Sightseeing)|textcolor2=#9F99CC|text2=Eyes will teleport around the room.|textcolor3=#9F99CC|text3=Requires 'See You Soon'|increase=5|floors=[[The Hotel]]}} |
||
{{!}}-{{!}}Figure= |
{{!}}-{{!}}Figure= |
||
===[[Figure]]=== |
==={{Icons|Behavior}} [[Figure]]=== |
||
{{Modifier|bordercolor=#EB8472|bgcolor=#492824|textcolor=#EB8472|text=Come Back Here|textcolor2=#D67768|text2=Figure is faster.|textcolor3=#C66E61|text3=Requires 'All Figured Out'|increase=5}} |
{{Modifier|bordercolor=#EB8472|bgcolor=#492824|textcolor=#EB8472|text=Come Back Here|textcolor2=#D67768|text2=Figure is faster.|textcolor3=#C66E61|text3=Requires 'All Figured Out'|increase=5}} |
||
{{!}}-{{!}}Seek= |
{{!}}-{{!}}Seek= |
||
===[[Seek]]=== |
==={{Icons|Overview}} [[Seek]]=== |
||
{{Modifier|bordercolor=#FF6C6C|bgcolor=#512323|textcolor=#FF6C6C|text=It Can Run Too|textcolor2=#D85D5D|text2=Seek runs unfairly faster.|increase=5}} |
{{Modifier|bordercolor=#FF6C6C|bgcolor=#512323|textcolor=#FF6C6C|text=It Can Run Too|textcolor2=#D85D5D|text2=Seek runs unfairly faster.|increase=5}} |
||
{{!}}-{{!}}Ambush= |
{{!}}-{{!}}Ambush= |
||
===[[Ambush]]=== |
==={{Icons|Damage}} [[Ambush]]=== |
||
{{Modifier|bordercolor=#ABF1C2|bgcolor=#3D5645|textcolor=#ABF1C2|text=Back For Seconds|textcolor2=#8DC69E|text2=Ambush will attack more.|textcolor3=#8DC69E|text3=Requires 'Unbound'|restrictedmodifiers='Again & Again & Again'|increase=10}} |
{{Modifier|bordercolor=#ABF1C2|bgcolor=#3D5645|textcolor=#ABF1C2|text=Back For Seconds|textcolor2=#8DC69E|text2=Ambush will attack more.|textcolor3=#8DC69E|text3=Requires 'Unbound'|restrictedmodifiers='Again & Again & Again'|increase=10}} |
||
{{Modifier|bordercolor=#ABF1C2|bgcolor=#3D5645|textcolor=#ABF1C2|text=Again & Again & Again|textcolor2=#8DC69E|text2=Ambush will endlessly attack.|textcolor3=#8DC69E|text3=Requires 'Hotel Hell'|restrictedmodifiers='Back For Seconds'|increase=25}} |
{{Modifier|bordercolor=#ABF1C2|bgcolor=#3D5645|textcolor=#ABF1C2|text=Again & Again & Again|textcolor2=#8DC69E|text2=Ambush will endlessly attack.|textcolor3=#8DC69E|text3=Requires 'Hotel Hell'|restrictedmodifiers='Back For Seconds'|increase=25}} |
||
{{Modifier|bordercolor=#ABF1C2|bgcolor=#3D5645|textcolor=#ABF1C2|text=Afterimage|textcolor2=#8DC69E|text2=Ambush will attack faster.|textcolor3=#8DC69E|text3=Requires 'Unbound'|increase=10}} |
{{Modifier|bordercolor=#ABF1C2|bgcolor=#3D5645|textcolor=#ABF1C2|text=Afterimage|textcolor2=#8DC69E|text2=Ambush will attack faster.|textcolor3=#8DC69E|text3=Requires 'Unbound'|increase=10}} |
||
{{!}}-{{!}}Hide= |
{{!}}-{{!}}Hide= |
||
===[[Hide]]=== |
==={{Icons|Hiding}} [[Hide]]=== |
||
The New Roommate modifier is only available in [[The Hotel]]. |
The New Roommate modifier is only available in [[The Hotel]]. |
||
{{Modifier|bordercolor=#FFA08F|bgcolor=#593832|textcolor=#FFA08F|text=Rent's Due|textcolor2=#D8897B|text2=Hide will attack as fast as possible.|increase=15}} |
{{Modifier|bordercolor=#FFA08F|bgcolor=#593832|textcolor=#FFA08F|text=Rent's Due|textcolor2=#D8897B|text2=Hide will attack as fast as possible.|increase=15}} |
||
{{Modifier|bordercolor=#FFA08F|bgcolor=#593832|textcolor=#FFA08F|text=New Roommate|textcolor2=#D8897B|text2=Hide will reside in the last hiding spot you entered.|text3=Requires 'See You Soon'|increase=5|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#FFA08F|bgcolor=#593832|textcolor=#FFA08F|text=New Roommate|textcolor2=#D8897B|text2=Hide will reside in the last hiding spot you entered.|text3=Requires 'See You Soon'|increase=5|floors=[[The Hotel]]}} |
||
{{!}}-{{!}}Snare= |
{{!}}-{{!}}Snare= |
||
===[[Snare]]=== |
==={{Icons|Interact}} [[Snare]]=== |
||
{{Modifier|bordercolor=#A5B371|bgcolor=#3B3F29|textcolor=#A5B371|text=Watch Your Step|textcolor2=#95A066|text2=Snare occasionally spawns throughout the floor.|increase=5|restrictedmodifiers='Are Those Pancakes?!' and 'I Love Pancakes!!!'|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#A5B371|bgcolor=#3B3F29|textcolor=#A5B371|text=Watch Your Step|textcolor2=#95A066|text2=Snare occasionally spawns throughout the floor.|increase=5|restrictedmodifiers='Are Those Pancakes?!' and 'I Love Pancakes!!!'|floors=[[The Hotel]]}} |
||
{{Modifier|bordercolor=#A5B371|bgcolor=#3B3F29|textcolor=#A5B371|text=Are Those Pancakes?!|textcolor2=#95A066|text2=Snare spawns in multiples throughout the floor.|textcolor3=#95A066|text3=Requires 'Not Five Stars'|restrictedmodifiers='Watch Your Step' and 'I Love Pancakes!!!'|increase=10|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#A5B371|bgcolor=#3B3F29|textcolor=#A5B371|text=Are Those Pancakes?!|textcolor2=#95A066|text2=Snare spawns in multiples throughout the floor.|textcolor3=#95A066|text3=Requires 'Not Five Stars'|restrictedmodifiers='Watch Your Step' and 'I Love Pancakes!!!'|increase=10|floors=[[The Hotel]]}} |
||
{{Modifier|bordercolor=#A5B371|bgcolor=#3B3F29|textcolor=#A5B371|text=I Love Pancakes!!!|textcolor2=#95A066|text2=There are too many Snares. Its attack can now be fatal.|textcolor3=#95A066|text3=Requires 'Hotel Hell'|increase=15|restrictedmodifiers='Watch Your Step' and 'Are Those Pancakes?!'|floors=[[The Hotel]]}} |
{{Modifier|bordercolor=#A5B371|bgcolor=#3B3F29|textcolor=#A5B371|text=I Love Pancakes!!!|textcolor2=#95A066|text2=There are too many Snares. Its attack can now be fatal.|textcolor3=#95A066|text3=Requires 'Hotel Hell'|increase=15|restrictedmodifiers='Watch Your Step' and 'Are Those Pancakes?!'|floors=[[The Hotel]]}} |
||
{{!}}-{{!}}Dread= |
{{!}}-{{!}}Dread= |
||
===[[Dread]]=== |
==={{Icons|Damage}} [[Dread]]=== |
||
{{Modifier|bordercolor=#808080|bgcolor=#474747|textcolor=#808080|text=Run From It|textcolor2=#808080|text2=Dread spawns in earlier.|textcolor3=#808080|text3=Requires 'Dead Of Night'|restrictedmodifiers='Destiny Still Arrives'|increase=5}} |
{{Modifier|bordercolor=#808080|bgcolor=#474747|textcolor=#808080|text=Run From It|textcolor2=#808080|text2=Dread spawns in earlier.|textcolor3=#808080|text3=Requires 'Dead Of Night'|restrictedmodifiers='Destiny Still Arrives'|increase=5}} |
||
{{Modifier|bordercolor=#808080|bgcolor=#474747|textcolor=#808080|text=Destiny Still Arrives|textcolor2=#808080|text2=Dread spawns in much earlier.|textcolor3=#808080|text3=Requires 'It's Not My Time'|restrictedmodifiers='Run From It'|increase=10}} |
{{Modifier|bordercolor=#808080|bgcolor=#474747|textcolor=#808080|text=Destiny Still Arrives|textcolor2=#808080|text2=Dread spawns in much earlier.|textcolor3=#808080|text3=Requires 'It's Not My Time'|restrictedmodifiers='Run From It'|increase=10}} |
||
{{!}}-{{!}}Giggle= |
{{!}}-{{!}}Giggle= |
||
===[[Giggle]]=== |
==={{Icons|Interact}} [[Giggle]]=== |
||
{{Modifier|bordercolor=#a4a4a4|bgcolor=#606060|textcolor=#a4a4a4|text=Haha|textcolor2=#a0a0a0|text2=[[Giggle]]s can be found (more, if in [[The Mines]])|textcolor3=#a4a4a4|text3=|restrictedmodifiers='Laughing Stock' and 'No Laughing Matter'|increase=5}} |
{{Modifier|bordercolor=#a4a4a4|bgcolor=#606060|textcolor=#a4a4a4|text=Haha|textcolor2=#a0a0a0|text2=[[Giggle]]s can be found (more, if in [[The Mines]])|textcolor3=#a4a4a4|text3=|restrictedmodifiers='Laughing Stock' and 'No Laughing Matter'|increase=5}} |
||
{{Modifier|bordercolor=#a4a4a4|bgcolor=#606060|textcolor=#a4a4a4|text=Laughing Stock|textcolor2=#a0a0a0|text2=[[Giggle]]s are everywhere.|textcolor3=#a4a4a4|text3=Requires 'Helping Hand'|restrictedmodifiers='Haha' and 'No Laughing Matter'|increase=10}} |
{{Modifier|bordercolor=#a4a4a4|bgcolor=#606060|textcolor=#a4a4a4|text=Laughing Stock|textcolor2=#a0a0a0|text2=[[Giggle]]s are everywhere.|textcolor3=#a4a4a4|text3=Requires 'Helping Hand'|restrictedmodifiers='Haha' and 'No Laughing Matter'|increase=10}} |
||
{{Modifier|bordercolor=#a4a4a4|bgcolor=#606060|textcolor=#a4a4a4|text=No Laughing Matter|textcolor2=#a0a0a0|text2=[[Giggle]]s are everywhere. They don't laugh.|textcolor3=#a4a4a4|text3=Requires 'Not Funny'|restrictedmodifiers='Haha' and 'Laughing Stock'|increase=15}} |
{{Modifier|bordercolor=#a4a4a4|bgcolor=#606060|textcolor=#a4a4a4|text=No Laughing Matter|textcolor2=#a0a0a0|text2=[[Giggle]]s are everywhere. They don't laugh.|textcolor3=#a4a4a4|text3=Requires 'Not Funny'|restrictedmodifiers='Haha' and 'Laughing Stock'|increase=15}} |
||
{{Modifier|bordercolor=#a4a4a4|bgcolor=#606060|textcolor=#a4a4a4|text=Dripped Out|textcolor2=#a0a0a0|text2=[[Giggle]]s cannot be affected by light sources anymore.|textcolor3=#a4a4a4|text3=Requires 'Not Funny'|increase=5}} |
{{Modifier|bordercolor=#a4a4a4|bgcolor=#606060|textcolor=#a4a4a4|text=Dripped Out|textcolor2=#a0a0a0|text2=[[Giggle]]s cannot be affected by light sources anymore. |textcolor3=#a4a4a4|text3=Requires 'Not Funny'|increase=5}} |
||
{{!}}-{{!}}Gloombats= |
{{!}}-{{!}}Gloombats= |
||
===[[Gloombats]]=== |
==={{Icons|Usage}} [[Gloombats]]=== |
||
{{Modifier|bordercolor=#ffdaac|bgcolor=#606060|textcolor=#a4a4a4|text=Infested|textcolor2=#ffdaac|text2=[[Gloombats]] can be found (more, if in [[The Mines]]).|textcolor3=#ffdaac|text3=|restrictedmodifiers='Bug Problem'|increase=5}} |
{{Modifier|bordercolor=#ffdaac|bgcolor=#606060|textcolor=#a4a4a4|text=Infested|textcolor2=#ffdaac|text2=[[Gloombats]] can be found (more, if in [[The Mines]]).|textcolor3=#ffdaac|text3=|restrictedmodifiers='Bug Problem'|increase=5}} |
||
{{Modifier|bordercolor=#ffdaac|bgcolor=#606060|textcolor=#a4a4a4|text=Bug Problem|textcolor2=#ffdaac|text2=[[Gloombats]] spawn much more frequently.|textcolor3=#ffdaac|text3=Requires 'Bug Bomb'|restrictedmodifiers='Infested'|increase=10}} |
{{Modifier|bordercolor=#ffdaac|bgcolor=#606060|textcolor=#a4a4a4|text=Bug Problem|textcolor2=#ffdaac|text2=[[Gloombats]] spawn much more frequently.|textcolor3=#ffdaac|text3=Requires 'Bug Bomb'|restrictedmodifiers='Infested'|increase=10}} |
||
Line 222: | Line 196: | ||
==={{Icons|Usage}} Items=== |
==={{Icons|Usage}} Items=== |
||
{{Modifier/Decrease|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=One For All|textcolor2=#93bc7d|text2=All items can be picked up by everyone.|textcolor3=#000000|text3=|decrease=N/A|floors=N/A}} |
{{Modifier/Decrease|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=One For All|textcolor2=#93bc7d|text2=All items can be picked up by everyone.|textcolor3=#000000|text3=|decrease=N/A|floors=N/A}} |
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==={{Icons|Usage}} Lighting === |
==={{Icons|Usage}} Lighting === |
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** [[Figure]] doesn't say anything except when a player picks up a book in The Library. |
** [[Figure]] doesn't say anything except when a player picks up a book in The Library. |
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** [[El Goblino]] doesn't speak anymore and only give dialogues. |
** [[El Goblino]] doesn't speak anymore and only give dialogues. |
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*When using modifier "SURVIVE THE DRAKOBLOXXERS" it generates a random seed, but when trying to play retro mode with modifier "Custom seed" you cant type seed in it becuase event modifier cant be turned on with "Custom seed" modifier |
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=={{Icons|Trivia}} Trivia== |
=={{Icons|Trivia}} Trivia== |
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* LSPLASH has hinted that ''modifiers'' might have lore relevance to the game.<ref>https://twitter.com/LightningSplash/status/1775641582902923431</ref> |
* LSPLASH has hinted that ''modifiers'' might have lore relevance to the game.<ref>https://twitter.com/LightningSplash/status/1775641582902923431</ref> |
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** It seems that a [[The Three Architects#Red Light|third "light"]] is behind these ''modifiers'' as seen by the red barrier preventing players from entering The Rooms while ''modifiers'' are active. The symbol for ''modifiers'' might be the third light's symbol. Similar to the moon for [[Guiding Light]], and the star for [[Curious Light]]. |
** It seems that a [[The Three Architects#Red Light|third "light"]] is behind these ''modifiers'' as seen by the red barrier preventing players from entering The Rooms while ''modifiers'' are active. The symbol for ''modifiers'' might be the third light's symbol. Similar to the moon for [[Guiding Light]], and the star for [[Curious Light]]. |
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*** Additionally, if the "Trick Or Treat" ''modifier'' is enabled, the third light does have its own candy, donning the modifier symbol, backing up the idea that the ''modifiers'' are connected to the third light. It is also worth noting that the candies do correspond with how helpful the lights are, with Guiding Light's candy being helpful, Curious Light's candy being neutral (has a chance of giving a good or bad ability, balancing it out), and lastly the third light's candy, which is harmful as it can kill you (assuming you dont have a star shield). This might prove that the third light will be an evil light, if we ever encounter them. |
*** Additionally, if the "Trick Or Treat" ''modifier'' is enabled, the third light does have its own candy, donning the modifier symbol, backing up the idea that the ''modifiers'' are connected to the third light. It is also worth noting that the candies do correspond with how helpful the lights are, with Guiding Light's candy being helpful, Curious Light's candy being neutral (has a chance of giving a good or bad ability, balancing it out), and lastly the third light's candy, which is harmful as it can kill you (assuming you dont have a star shield), but, unlike all other event candies, it increased the candy count by 5. This might prove that the third light will be an evil light, if we ever encounter them. |
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*** It's worth noting that the Third Light Candy, unlike all other event candies, increased the counter by 5, unlike all the others. Modifiers also reward players with more Knobs if the difficulty-increasing ones are activated, while you receive fewer Knobs if players activate the ones that decrease the difficulty. |
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* Every ''modifier'' has a different name inside the game files. For example, "MAXIMUM OVERDRIVE" is "PlayerFastest", "Again & Again & Again" is "AmbushAlways", "I Love Pancakes!!!" is "SnareMost". |
* Every ''modifier'' has a different name inside the game files. For example, "MAXIMUM OVERDRIVE" is "PlayerFastest", "Again & Again & Again" is "AmbushAlways", "I Love Pancakes!!!" is "SnareMost". |
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* "Bug Spray" is the only ''modifier'' that contains an emoticon, showing a sad face. |
* "Bug Spray" is the only ''modifier'' that contains an emoticon, showing a sad face. |
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Mines-unlocked-door.png|Ditto, but unlocked. These kinds of doors can only be opened with Lockpicks, as The Mines are devoid of keys. |
Mines-unlocked-door.png|Ditto, but unlocked. These kinds of doors can only be opened with Lockpicks, as The Mines are devoid of keys. |
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Modifiers Candy.png|The Red Light candy found in the trick or treat modifier. It always gives the Can-Die effect, which deals 100 damage. |
Modifiers Candy.png|The Red Light candy found in the trick or treat modifier. It always gives the Can-Die effect, which deals 100 damage. |
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New modifier teaser from the lsplash twitter.png|A teaser for upcoming modifiers before The Content Update released, showing a ''Hotel'' door with the Backdoor timer and a [[Firedamp]] sign. |
New modifier teaser from the lsplash twitter.png|A teaser for upcoming modifiers before The Content Update released,, showing a ''Hotel'' door with the Backdoor timer and a [[Firedamp]] sign. |
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</gallery> |
</gallery> |
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