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== {{Icons|Overview}} Overview == |
== {{Icons|Overview}} Overview == |
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''Modifiers'' are changes to a run, ranging from minor changes to major changes, chosen by [[Player|players]] when setting up an [[elevator]]. These can either decrease or increase the game's difficulty. There are currently 86 modifiers. ''Modifiers'' can only be selected by players who have completed [[The Hotel]] and earned the Rock Bottom [[Achievements|achievement]], whether before or after the [[Update Logs#January|Hotel+ Update]]. More ''modifiers'' become available if a player has certain other achievements. Players without the Rock Bottom achievement can still join lobbies with ''modifiers'' set by others, except for when ''modifiers'' that reduce the game's difficulty are applied. The number of [[Knobs]] awarded varies based on the selected difficulty; fewer knobs are given for small difficulty increases, and more for significant difficulty increases. Conflicting ''modifiers'', or those affecting the same gameplay element, such as entities, & amount of loot spawned, cannot be activated together. For example, "Electrical Work" and "Bad Electrical Work" cannot be active simultaneously, as they both alter the frequency of dark areas. |
''Modifiers'' are changes to a run, ranging from minor changes to major changes, chosen by [[Player|players]] when setting up an [[elevator]]. These can either decrease or increase the game's difficulty. There are currently 86 modifiers. ''Modifiers'' can only be selected by players who have completed [[Hotel|The Hotel]] and earned the Rock Bottom [[Achievements|achievement]], whether before or after the [[Update Logs#January|Hotel+ Update]]. More ''modifiers'' become available if a player has certain other achievements. Players without the Rock Bottom achievement can still join lobbies with ''modifiers'' set by others, except for when ''modifiers'' that reduce the game's difficulty are applied. The number of [[Knobs]] awarded varies based on the selected difficulty; fewer knobs are given for small difficulty increases, and more for significant difficulty increases. Conflicting ''modifiers'', or those affecting the same gameplay element, such as entities, & amount of loot spawned, cannot be activated together. For example, "Electrical Work" and "Bad Electrical Work" cannot be active simultaneously, as they both alter the frequency of dark areas. |
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''Modifiers'' are generally color-coded according to difficulty; green ''modifiers'' make the game easier; orange ''modifiers'' make it more difficult, and red ''modifiers'' massively increase difficulty. ''Modifiers'' that alter a certain [[List of Entities|entity]] are color-coded according to the entity they alter. |
''Modifiers'' are generally color-coded according to difficulty; green ''modifiers'' make the game easier; orange ''modifiers'' make it more difficult, and red ''modifiers'' massively increase difficulty. ''Modifiers'' that alter a certain [[List of Entities|entity]] are color-coded according to the entity they alter. |