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*''Modifiers'' for [[List of Entities|entities]] that include "fatal" in their descriptions indicate that the entity can now kill [[Player|players]], even though they typically cannot. |
*''Modifiers'' for [[List of Entities|entities]] that include "fatal" in their descriptions indicate that the entity can now kill [[Player|players]], even though they typically cannot. |
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*"Wear and Tear" |
*"Wear and Tear" lowers the fuel time of [[items]] like the [[Lighter]], the [[Flashlight]] etc. |
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*"Nowhere to Hide" spawns less [[hiding]] spots and removes the 2 hiding spot requirement for entities to spawn. |
*"Nowhere to Hide" spawns less [[hiding]] spots and removes the 2 hiding spot requirement for entities to spawn. |
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*Before the "Content" Update, "Key Key Key Key" would disable Rush from spawning up until the Greenhouse. This could probably also work with "Locked and Loaded". This is because Rush couldn't spawn in locked rooms before. |
*Before the "Content" Update, "Key Key Key Key" would disable Rush from spawning up until the Greenhouse. This could probably also work with "Locked and Loaded". This is because Rush couldn't spawn in locked rooms before. |