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{{Removal Reason|reason=Even with the knob downgrade, it was too easy to get knobs}}
{{Removal Reason|reason=Even with the knob downgrade, it was too easy to get knobs}}
==={{Icons|Behavior}} Entities ===
==={{Icons|Behavior}} Entities ===
{{Modifier|bordercolor=#FF6C6C|bgcolor=#512323|textcolor=#FF6C6C|text=You Really Can Run|textcolor2=#D85D5D|text2=Seek's chase will be longer and start earlier.|textcolor3=#D85D5D|text3=Requires 'Take A Breather'|increase=5|floors=[[The Hotel]]}}
{{Modifier|bordercolor=#FF6C6C|bgcolor=#512323|textcolor=#FF6C6C|text=You Really Can Run|textcolor2=#D85D5D|text2=Seek's chase will be longer and start earlier.|textcolor3=#D85D5D|text3=Requires 'Take A Breather'|increase=10|floors=[[The Hotel]]}}
{{Removal Reason|reason=Made the game easier since a longer Seek chase would mean more rooms skipped}}
{{Removal Reason|reason=Made the game easier since a longer Seek chase would mean more rooms skipped}}
{{Modifier|bordercolor=#50FFD9|bgcolor=#1C594B|textcolor=#50FFD9|text=Roundabout|textcolor2=#45D8B6|text2=Halt is guaranteed to attack, and is significantly more difficult.|textcolor3=#45D8B6|text3=Requires 'Two Steps Ahead'|increase=10|floors=[[The Hotel]]}}
{{Modifier|bordercolor=#50FFD9|bgcolor=#1C594B|textcolor=#50FFD9|text=Roundabout|textcolor2=#45D8B6|text2=Halt is guaranteed to attack, and is significantly more difficult.|textcolor3=#45D8B6|text3=Requires 'Two Steps Ahead'|increase=10|floors=[[The Hotel]]}}
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*"My Knees Are Killing Me" halves crouching speed.
*"My Knees Are Killing Me" halves crouching speed.
**Additionally, if "My Legs Are Killing Me" is active instead, normal walking speed will be reduced by roughly 25%.
**Additionally, if "My Legs Are Killing Me" is active instead, normal walking speed will be reduced by roughly 25%.
*With "Injuries" active, player's [[Movement Speed|movement speed]] is reduced by 1% for every 2% of missing [[health]]. In the absolute worst case scenario, after reaching 1% health (many attacks + a non-fatal [[Timothy]] bite or a non-fatal [[Snare]] attack), a player will have a speed reduction of 49.5%.
*With "Injuries" active, player's [[Movement Speed|movement speed]] is reduced by 1% for every 2% of missing [[health]]. In the absolute worst case scenario, after reaching 2% health (many attacks + a non-fatal [[Timothy]] bite or a non-fatal [[Snare]] attack), a player will have a speed reduction of 49%.
*With "Battle of Wits", [[Dupe]] will spawn almost every time a room with multiple possible exits is generated (excluding those in [[Seek]]'s chase sequences). At maximum difficulty, Dupe will spawn pretty much every exit available, it will not emit any sounds behind fake doors, and it will immediately scramble the number on the door (and on the key in case it is a locked room) of the current room.
*With "Battle of Wits", [[Dupe]] will spawn almost every time a room with multiple possible exits is generated (excluding those in [[Seek]]'s chase sequences). At maximum difficulty, Dupe will spawn pretty much every exit available, it will not emit any sounds behind fake doors, and it will immediately scramble the number on the door (and on the key in case it is a locked room) of the current room.
*"Again & Again & Again" makes it so [[Ambush]]'s rebound time is increased to 20-30 seconds, only de-spawning during a [[Halt]] attack and Seek's chase.
*"Again & Again & Again" makes it so [[Ambush]]'s rebound time is increased to 20-30 seconds, only de-spawning during a [[Halt]] attack and Seek's chase.
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