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<!-- Before you start using the {{delete}} template, please read this first, Padlocks should be their own separate page because they act as progress to the next door, there are lots of information and unique mechanics about them such as different types of Levers. --> |
[[de:Interagieren]]<!-- Before you start using the {{delete}} template, please read this first, Padlocks should be their own separate page because they act as progress to the next door, there are lots of information and unique mechanics about them such as different types of Levers. --> |
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{{Mechanics |
{{Mechanics |
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|title=Lever |
|title=Lever |
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|usage= |
|usage= |
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*Opens metal gates |
*Opens metal gates |
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*Opens the metal gate in [[The Electrical Room]] |
*Opens the metal gate in [[The Electrical Room]]) |
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*Changes the [[Minecart]] rail direction |
*Changes the [[Minecart]] rail direction |
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*Powers [[Anchor|Anchors]] on |
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*Increases the [[Backdoor|Backdoor's]] timer |
*Increases the [[Backdoor|Backdoor's]] timer |
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|sound1= |
|sound1= |
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Pull |
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'''Sounds''' |
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[[File:LeverPull.mp3]]|caption=|sound2=Railroad Lever Pull |
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*Basement Lever Pull (Hotel) |
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⚫ | |||
[[File: |
[[File:Audio LoserEnd.ogg]]}} |
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*Minecart Railroad Pull (Mines) |
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⚫ | |||
*Time-Lever Pull Sound (Backdoor) |
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[[File:TimeLeverPullSound.mp3]] |
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*Time-Lever Pull Sound (Backdoor, Ambience) |
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[[File:Audio LoserEnd.ogg]] |
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*Anchor Lever Pulled Down (Mines - Nest) |
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[[File:AnchorLever.ogg]] |
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}} |
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'''Levers''' are [[Features]] found throughout all [[floors]] |
'''Levers''' are [[Features]] found throughout all [[floors]] except for [[The Rooms]]. |
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== |
=={{Icons|Usage}} Usage== |
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''Levers'' are used to unlock blocked metal gates to progress through the run. Depending on the ''lever'' type, they can trigger other events, such as opening [[The Electrical Room]]'s metal gate, |
''Levers'' are used to unlock blocked metal gates to progress through the run. Depending on the ''lever'' type, they can trigger other events, such as opening [[The Electrical Room]]'s metal gate, change the [[Minecart]] rail's directions and increase [[The Backdoor]]'s timer. |
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== |
=={{Icons|Overview}} List of Levers== |
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=== |
===[[The Hotel]]=== |
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{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
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!Image |
!Image |
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|Lever |
|Lever |
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* |
*Small Basements |
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⚫ | |||
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* Opens metal gates in Basements |
* Opens metal gates in Basements |
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|[[File:ElectricalRoomLever.png|center|thumb|200px]] |
|[[File:ElectricalRoomLever.png|center|thumb|200px]] |
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|Electrical Room Lever |
|Electrical Room Lever |
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⚫ | |||
| |
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⚫ | |||
|Opens the metal gate in The Electrical Room |
|Opens the metal gate in The Electrical Room |
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|} |
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=== |
===[[The Mines]]=== |
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{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
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!Image |
!Image |
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* Room 101 |
* Room 101 |
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* |
* Minecart Rooms |
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|Changes the minecart's rail direction |
|Changes the [[Minecart|minecart's]] rail direction |
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|- |
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|[[File:GeneratorLever.png|center|200px|thumb]] |
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|[[Generator]] Lever |
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* [[The Adit]] |
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* Generator Rooms |
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|Activates the [[Generator]] when flipped, which powers the Gate to the next room. |
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===[[The Backdoor]]=== |
===[[The Backdoor]]=== |
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{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
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! |
!Image |
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!Name |
!Name |
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!Location |
!Location |
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!Mechanic |
!Mechanic |
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|- |
|- |
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* Timer Lever Rooms |
* Timer Lever Rooms |
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* Door -1 |
* Door -1 |
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|Increases the floor's timer by either 30 seconds or 1 minute. |
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=={{Icons|Trivia}} Trivia |
=={{Icons|Trivia}} Trivia== |
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* The icon for THE HUNT - FIRST EDITION is possibly just the thumbnail zoomed in into the ''Timer Lever''. |
* The icon for THE HUNT - FIRST EDITION is possibly just the thumbnail zoomed in into the ''Timer Lever''. |
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* ''Levers'' were added before Hotel+ making them one of the first features in-game. |
* ''Levers'' were added before Hotel+ making them one of the first features in-game. |
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* |
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* The ''Lever'' in [[The Basement]] opens every existing metal gate at the moment it is used. |
* The ''Lever'' in [[The Basement]] opens every existing metal gate at the moment it is used. |
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** This was scripted this way so it can easily open the gate that leads to [[The Rooms]], however, the script applies to every gate, instead of only this one. |
** This was scripted this way so it can easily open the gate that leads to [[The Rooms]], however, the script applies to every gate, instead of only this one. |
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== {{Icons|Gallery}} Gallery == |
== {{Icons|Gallery}} Gallery == |
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[[Category:Features]] |
[[Category:Features]] |
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[[Category:Lists]] |
[[Category:Lists]] |
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[[Category:Puzzle Items]] |
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[[de:Interagieren]] |