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Editing Inventory

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{{Stub|images of the inventory and the player's interactions with it}}
[[de:Spielmechaniken]]
{{Stub|more images of the inventory and the player's interactions with it.}}
{{Mechanics
{{Mechanics
|title=Inventory
|title=Inventory
|image=
|image=Itemthing.svg
<gallery>
BetterInventorySVG.svg|Slot
InventoryBar.png|Bar
</gallery>
|type=Storage
|type=Storage
}}
|caption=
|usage=
*Stores up to 6 items. (5, in Ranked Mode, Maximum: 10, if with temporary items or bypassed with Throwable Props.)
*Stores 3 items with "Small Hands" Modifier and 1 single item with "Baby Hands" Modifier.}}


The '''Inventory''', also known as the '''Hotbar''' is a mechanic in ''[[DOORS]]'' that allows the [[player]] to store and use any [[items]] they find.
The '''Inventory''' or '''Hotbar''' is a mechanic in ''[[DOORS]]'' that allows the player to store and use any [[items]] they find.


== {{Icons|Overview}} Overview ==
== {{Icons|Overview}} Overview ==
When the [[player]] picks up an [[Items|item]], it will be placed in their ''inventory'', a UI feature from which you can see that item's icon, what number on their keyboard to press to equip the item, the number of stacks if multiple of the same item can be carried at once and, if applicable, a meter showing the remaining uses/usage time of the item.
When the player picks up an item, it will be placed in their ''inventory'', where they can see that item's icon, what number on their keyboard to press to equip the item, the number of stacks if multiple of the same item can be carried at once and, if applicable, a meter showing the remaining uses/usage time of the item.


The player's ''inventory'' has limited space, only allowing them to carry up to 6 unique items at once. However, items that are required to progress, such as [[Room Key|keys]] and [[fuses]], will bypass this limit. These items will have smaller icons and striped lines under them in the ''inventory''.
The player's ''inventory'' has limited space, only allowing them to carry up to 6 unique items at once. However, items that are required to progress, such as [[Room Key|keys]] and [[fuses]], will bypass this limit. These items will have smaller icons and striped lines under them in the ''inventory''.


There is also a limit to how many of a stackable item the player can carry at once, which varies depending on the item. With the Small Hands modifier, the player can only hold 3 non-progressive items. With Baby Hands, the player can only hold 1 non-progressive item.
There is also a limit to how many of a stackable item the player can carry at once, which varies depending on the item.


To select an item, players can do one of the following things:
To select an item, players can do the following things:
*On mobile, tapping the item you wish to equip.
* On mobile, tapping the item you wish to equip.
*On computer, clicking the corresponding number, or by scrolling with the scroll wheel.
* On computer, clicking the corresponding number, or by scrolling with the scroll wheel.
**Additionally, it is possible to click on any item if the player has the settings menu open.
** Additionally, it is possible to click on any item if the player has the settings menu open.
<!-- Add console method(s) -->
<!-- Add console method(s) -->
===Notes===
===Notes===


*The player can drop an item by equipping it then pressing {{Key|X}} or {{Key|Backspace}} on their keyboard.
* The player can drop an item by equipping it then pressing {{Key|X}} on their keyboard.
**For mobile, you can hold the ''inventory'' button to drop an item.
** For mobile, you can hold the ''inventory'' button to drop an item.
***This is also possible on computer, however you will need to bring up the settings menu to be able to click on the items.
*** This is also possible on computer, however you will need to bring up the settings menu to be able to click on the items.
<!--** Add console method(s) -->
<!--** Add console method(s) -->

*If the player is holding an item and tries to pick up another item while their ''inventory'' is full, the items will be swapped.
*If the player is holding an item and tries to pick up another item while their ''inventory'' is full, the items will be swapped.

*Essential and non-essential items get smaller as more essential items are in the players’ inventory.
===Stackable Items===
===Stackable Items===
These are items that the player can carry multiple of at once in the same stack.
These are items that the player can carry multiple of at once. Does not include items with a stack limit of 1 (eg. [[Crucifix]]).
{|class="fandom-table"
{| class="fandom-table"
!{{Icons|Usage}} Items
!Items
!{{Icons|History}} Stack Limit
!Stack Limit
|-
|-
|[[Lockpick|Lockpicks]]<br>[[Vitamins]]<br>[[Fuses]]<br>[[Holy Hand Grenade|Holy Hand Grenades]]
|[[Lockpick]]<br>[[Vitamins]]<br>[[Fuses]]
|<center>3</center>
|<center>3</center>
|-
|-
|[[Batteries]] ([[Battery Pack]])
|[[Battery Pack]]
|<center>4</center>
|<center>4</center>
|-
|-
|[[Starlight Vial|Starlight Vials]]
|[[Vial of Starlight]]
|<center>5</center>
|<center>5</center>
|-
|-
|[[Glowstick|Glowsticks]]<br>[[Bandages]] ([[Bandage Pack]])
|[[Glowstick]]<br>[[Bandage Pack]]
|<center>10</center>
|<center>10</center>
|}
|}

=={{Icons|Trivia}} Trivia==
*It is possible to have 8 or more items at once. This is because the [[Solution Paper]] and the [[Library Book|Library Books]] can both be inside a temporary slot at once.
*The limit inventory was added in [[The Mines Update]] which only allowed 6 non-essential [[items]] by default. Prior to the update, essential and non-essential items looked and worked the same way in the inventory.
**Prior to [[The Mines Update]], players could get items indefinitely, but getting new ones while already having 10 of them would move them to the Roblox Inventory, not visible in the hotbar and at the menu, making it impossible to use them if the player unequips them once, as the Roblox Inventory is not directly accessible in DOORS.
***This is the main reason of the change in the inventory system. The old inventory system could cause softlocks if the player got a [[Room Key]] while already having 10 other items and unequipped it.
****More items are constantly added to the game, making this change more and more necessary, as this was previously only possible in [[2023 April Fools Event|Super Hard Mode]], and in very rare situations anyways.
*Since [[The Mines Update]], switching items can be done through the scroll wheel if using a mouse.
*In [[2025 April Fools Event|RANKED Mode]], the maximum slots are 5 items only.

== {{Icons|Bugs|size=24px}} Bugs ==

* In RANKED Mode, Props can bypass the inventory limit. Picking up other item while holding a prop will replace that slot with the item, being able to have more items than the intended limit. This can be repeated multiple times.
* When using "More Stuff", "Less Stuff", or "Out Of Stuff" modifier, it cannot be used with "Small Hands" or "Baby Hands" even though it only affects items and not inventory modifiers.
** Another possible quirk is that when using "Wear And Tear" modifier, it cannot be used with "Small Hands" or "Baby Hands" too.

=={{Icons|Gallery}} Gallery==
<gallery>
7itemsexample.png|An example of 7 items in a players' inventory. The [[Fuse]] is a temporary item and is not counted towards the 6 item limit.
ItemButItsGone.png|An Inventory Slot without a Durabilty Bar. Its item is also glitched.
Straplight inv.png|An inventory slot with a [[Straplight]] in it.
Shears-inventory-icon.png|Ditto, but with Shears.
Ded inventory.jpg|Three Can-die candies in someone's inventory.
InventoryMeds.png|A Item in a Sneak Peek Of the Tales of Tanorio x DOORS Collab
InventoryBar.png|An inventory bar, ported from the game files
</gallery>

=={{Icons|Modifiers}} Modifiers==
{{Modifier
|bgcolor=#5F2E34
|textcolor=#FD9395
|text=Small Hands
|textcolor2=#851D34
|text2=You can only hold up to three non-essential items.
|increase=5
|bordercolor=#FD9395}}
{{Modifier
|bordercolor=#FD9395
|bgcolor=#5F2E34
|textcolor=#FD9395
|text=Baby Hands
|textcolor2=#A7475C
|text2=You can only hold one non-essential item.
|increase=10}}

== {{Icons|History}} History ==
{{Log
|1=August 10, 2022
|2=Introduced.
}}

{{Log
|1=March 15, 2024
|2=Made inventory more spaced in.
}}

{{Log
|1=August 30, 2024
|2=Overhauled.
}}

{{Navigation}}
{{Navigation}}

[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
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