All contributions must follow the Manual of Style and the Wiki Rules.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Stub|Better renders for barrel, radios and globe.}} |
|||
{{About|Interactables|[[Containers]] or [[Features]]}} |
|||
{{Mechanics |
{{Mechanics |
||
|title=Interactables |
|title=Interactables|type=Mechanic|usage=Slightly moves <small>(Bell, globes)</small><br> |
||
Makes a sound <small>(Typewriters)</small><br> |
|||
|image=INTERACTED.png |
|||
Stops the music <small>(Radio)</small><br> |
|||
|caption=The icon for the default interact button. |
|||
Displays name <small>([[Paintings]])</small><br> |
|||
|type=Mechanic |
|||
Opens [[elevator]] <small>(Elevator button)</small><br> |
|||
|usage= |
|||
Opens gates <small>(Levers, [[Electrical Room]] Lever)</small><br> |
|||
Tips [[Jeff]] <small>(Tip Jar)</small><br> |
|||
|sound1='''Sounds''' |
|||
Gives the player(s) more time <small>(Time Lever)</small><br> |
|||
*Click |
|||
Changes the direction of the [[minecart]] <small>(Rail Lever)</small><br>|image=ReceptionBell.png|caption=The Reception Bell, one of the few ''Interactables''.}} |
|||
[[File:ClickSound.mp3]] |
|||
*Hold |
|||
[[File:HoldSound.mp3]]|sound2=}} |
|||
<choose> |
<choose> |
||
<option>{{Quote| |
<option>{{Quote|Pressing and twisting change the music|The Radio in [[Jeff Shop]]}}</option> |
||
<option>{{Quote|This painting is titled "(Painting name here)".|The message when interacting with a [[Paintings|painting]]}}</option> |
<option>{{Quote|This painting is titled "(Painting name here)".|The message when interacting with a [[Paintings|painting]]}}</option> |
||
</choose> |
</choose> |
||
'''Interactables''' are |
'''Interactables''' are decorations that can be interacted with by players in-game that produce something when interacting with them, like noises, movement or messages. |
||
=={{Icons|Overview}} Overview== |
|||
When a [[player]] is in-game, they have the ability to interact with certain objects situated around rooms. These objects, once interacted with, will only make sounds, movement and/or messages. |
|||
This page does not include [[containers]], item events, automatic events, crouchable decorations, interactable [[List of Entities|entities]] or other [[items]] and [[mechanics]] players can interact with. Visit the bottom of the page to see the full [[Interactables#Note breakdown|note breakdown]]. |
|||
These objects can serve as none or an optional impact on gameplay. This means that they don't do anything, or they may do something that doesn't directly affect the gameplay and progression, or in some circumstances, doesn't need to be ''interacted'' with at all to progress. Certain ''interactables'' also serve a dual purpose, meaning that in some circumstances they can either be directly required to be interacted with to progress, or optional. |
|||
=={{Icons|Overview}} Overview== |
|||
When a player is in-game, they have the ability to interact with certain decorations situated around rooms. These decorations, once interacted with, will only make sounds, movement and/or messages. Therefore, their only use is to act as playful and/or somewhat distracting decorations that players can discover whilst playing the game. |
|||
=== |
===Controls=== |
||
The [[controls]] of using ''interactables'' on certain devices are as follows: |
The [[controls]] of using ''interactables'' on certain devices are as follows: |
||
*On PC, players will have to press {{Key|E}} to interact with an ''interactable''. |
*On PC, players will have to press {{Key|E}} to interact with an ''interactable''. |
||
Line 36: | Line 33: | ||
!Name |
!Name |
||
!Function |
!Function |
||
!Affect on Gameplay |
|||
!Location |
!Location |
||
!Message |
!Message |
||
|- |
|- |
||
|[[File:TypewriterNew.png|center|thumb |
|[[File:TypewriterNew.png|center|thumb]] |
||
|Typewriter |
|Typewriter |
||
|Produces clicking noises. |
|Produces clicking noises. |
||
|None |
|||
| On top of [[containers]] or tables in some rooms. |
| On top of [[containers]] or tables in some rooms. |
||
|N/A |
|N/A |
||
|- |
|- |
||
|[[File:ReceptionBell.png|center|thumb |
|[[File:ReceptionBell.png|center|thumb]] |
||
|Bell |
|Bell |
||
| Produces ringing noises until broken. |
| Produces ringing noises until broken. |
||
|None |
|||
|On [[The Reception]]'s desk. |
|On [[The Reception]]'s desk. |
||
|N/A |
|N/A |
||
|- |
|- |
||
|[[File:GlobeNew.png|center|thumb |
|[[File:GlobeNew.png|center|thumb]] |
||
|Globe |
|Globe |
||
|Spins if interacted with. |
|Spins if interacted with. |
||
|None |
|||
|On top of tables, usually in small rooms. One will also spawn within [[The Library]]. |
|On top of tables, usually in small rooms. One will also spawn within [[The Library]]. |
||
|N/A |
|N/A |
||
|- |
|- |
||
|[[File: |
|[[File:ElevatorButton.png|center|thumb]] |
||
|[[Elevator]] Button |
|||
|Allows players to skip the Elevator cutscene. |
|||
|[[The Reception]] Elevator. (They do not appear in the [[Lobby]]). |
|||
|N/A |
|||
|- |
|||
|[[File:PaintingBlank.png|center|thumb]] |
|||
|[[Paintings]] |
|[[Paintings]] |
||
|Allows players to access the painting's name. |
|Allows players to access the painting's name. |
||
|Almost every room, with some exceptions. |
|||
|None |
|||
|This painting is titled "(Painting name here)". |
|||
|Almost every room, with some exceptions. Also appears in [[Lobby|The Lobby]]. |
|||
|This painting is titled "(Painting name here)", or "This isn't a painting" if during Seek's crescendo. |
|||
|- |
|- |
||
|[[File: |
|[[File:LeverNew.png|thumb]] |
||
|Lever |
|||
[[File:JeffRadioDistortion.wav]][[File:JeffRadioSmack.wav]] |
|||
|Can be pulled to open a gate, including the gate blocking the door that leads to [[The Rooms]]. |
|||
|Radio |
|||
|Small Basements and [[The Basement]]. |
|||
| Can be tampered with. Plays [[Soundtrack|''Jeff's Jingle'']] or [[Soundtrack|''Jeff's Jam'']] until the room unloads or until [[Rush]] comes. |
|||
| N/A |
|||
Interacting with it will abruptly switch the music before [[Jeff]] will look at the radio angrily and hitting it with it's right tentacle, switching the music back. |
|||
|None |
|||
| The [[Jeff Shop]]. |
|||
|Pressing and twisting all the buttons and knobs seems to do nothing. (Removed) |
|||
|- |
|- |
||
|[[File: |
|[[File:ElectricalRoomLever.png|thumb]] |
||
|[[The Electrical Room|Electrical Room]] Lever |
|||
| Tip Jar |
|||
|Can be pulled to trigger the [[Figure]] chase cutscene, also opening the gate to the stairwell. |
|||
| Can be tipped up to 100 [[Gold]] before filling it up. Filling it will grant players a free custom booth in the Roblox game "Pls Donate", an [[achievements|achievement]] , and make Jeff have a happy expression for a few seconds. |
|||
|[[The Electrical Room]]. |
|||
Not to be confused with the [[Tip Jar|item]], which is a non-canon version. |
|||
| N/A |
|||
|None |
|||
| The Jeff Shop. |
|||
| N / A |N/A |
|||
|- |
|- |
||
|[[File: |
|[[File:Jeff Radio.png|thumb]] |
||
|Radio |
|||
|[[Green Herb]] |
|||
|Can be tampered with. Plays [[Soundtrack|Jeff's Jingle]] until the room unloads or until [[Rush]] comes. |
|||
Interacting with it will turn off the music but [[Jeff]] will look at the radio angrily before smacking it, switching the music back. |
|||
|The [[Jeff Shop]]. |
|||
| Pressing and twisting all the buttons and knobs seems to do nothing. (Removed) |
|||
|- |
|||
|[[File:Hackers Favorite Items.png|thumb]] |
|||
|Tip Jar |
|||
|Can be tipped up to 100 [[Gold]] before filling it up. Filling it will grant players a free custom booth in the Roblox game "Pls Donate", an [[achievements|achievement]] , and make [[Jeff]] have a happy expression for a few seconds. |
|||
|The [[Jeff Shop]]. |
|||
|N/A|N/A |
|||
|- |
|||
|[[File:Herbrender.png|thumb]] |
|||
|[[Green Herb|The Herb of Viridis]] |
|||
|When interacted with grants a passive 10 health regeneration per door. |
|When interacted with grants a passive 10 health regeneration per door. |
||
|[[The Infirmary]] |
|||
|Optional |
|||
* Grants [[health]]. |
|||
|[[The Infirmary]]. |
|||
|Your heart beats stronger than before... |
|Your heart beats stronger than before... |
||
|- |
|- |
||
|[[File:Lockdoor icon.png|thumb|center]] |
|||
|[[File:Fireplaceinetract.png|center|thumb]][[File:FireplaceSoundMain.wav]][[File:FireplaceSoundBG.wav]] |
|||
|Padlock |
|||
|Displays on a door if the door is locked. It will be removed on a door by using any unlocking items such as [[Room Key]], [[Skeleton Key]] and [[Lockpicks]]. |
|||
|Fireplace |
|||
|[[The Reception]] or any locked rooms. |
|||
|Interacting with a [[candle]] lights up the candle. |
|||
|Optional |
|||
* Lights [[Candle|candles]] and provides light. |
|||
|Some of [[The Hotel]]'s rooms. |
|||
|N/A |
|N/A |
||
| |
|} |
||
|[[File:VentGrateRenderNew.png|thumb|center]][[File:VentPush1Hotel.ogg]] |
|||
|Vent Grate |
|||
|Allows a vent or an opening to another room to be accessed. |
|||
|Optional |
|||
===The Backdoor=== |
|||
* May not need to be required to access in order to switch a [[The Basement|lever]]. |
|||
{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
|||
|Basements |
|||
!Image |
|||
|N/A |
|||
!Name |
|||
!Function |
|||
!Location |
|||
!Message |
|||
|- |
|- |
||
|[[File: |
|[[File:BackdoorLeverRender.png|thumb]][[File:Roblox_DOORS_OST_-_Lever_Pull_Sound.mp3|thumb|147x147px|center]] |
||
|Timer Lever |
|||
|Vines |
|||
|Can be pulled up to add time to the timer in [[The Backdoor]]. It will give the player(s) 0:30 or 1:00 of extra time to the floor's total time. Each time lever can only be used once. |
|||
| Can be cut with [[Shears]]. |
|||
|Spawns randomly on walls throughout [[The Backdoor]], except for Room -51. A guaranteed 1 minute lever spawns on Door -50 and -01. |
|||
|Optional |
|||
* Covers the door to the [[The Basement|Courtyard Basement]]. Can be opened with [[Shears]]. |
|||
|[[The Courtyard]] |
|||
|N/A |
|N/A |
||
|} |
|} |
||
=== |
===The Mines=== |
||
{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
{| class="article-table" cellspacing="2" cellpadding="2" width="100%" |
||
!Image |
!Image |
||
!Name |
!Name |
||
!Function |
!Function |
||
!Affect on Gameplay |
|||
!Location |
!Location |
||
!Message |
!Message |
||
|- |
|||
|[[File:Elevator thingy floor 2.png|thumb|center]] |
|||
|[[Elevator]] Button |
|||
|Allows players to skip the Elevator cutscene. |
|||
|During the elevator cutscene (they do not appear in [[The Adit]] elevator not the [[Lobby]]). |
|||
|N/A |
|||
|- |
|- |
||
|[[File:Rail Lever.png|thumb|center]][[File:MinesLeverPull.mp3|right|Ambience produced when pulled. ]] |
|[[File:Rail Lever.png|thumb|center]][[File:MinesLeverPull.mp3|right|Ambience produced when pulled. ]] |
||
|Rail Lever |
|Rail Lever |
||
| |
|Can be pulled in order to change a [[Minecart]]'s direction. |
||
|Presumably spawns randomly throughout [[The Mines]], whenever the Minecart Puzzle occurs. |
|||
|Optional |
|||
| N/A |
|||
* Can be pulled in order for a minecart to switch rails. May not need to be required. |
|||
|Spawns randomly throughout [[The Mines]], whenever a Minecart puzzle occurs. |
|||
|N/A |
|||
|- |
|- |
||
|[[File:MinecartNew.png|thumb|center |
|[[File:MinecartNew.png|thumb|center]] |
||
|[[Minecart]] |
|[[Minecart]] |
||
| |
|Can be pushed into and break wooden planks. |
||
|Spawns randomly throughout [[The Mines]] with exception to door 101 and [[The Nest]]. |
|||
|Dual Purpose |
|||
* Direct: Has to be pushed to break barriers blocking the door to the next room. Is also rideable in [[The Caverns]]. |
|||
* Optional: Can be pushed to open new areas of a room. |
|||
|Spawns randomly throughout most rooms of [[The Mines]]. |
|||
|N/A |
|N/A |
||
|- |
|- |
||
|[[File:GeneratorModel.png|thumb|center]] |
|||
|[[File:Jeffsradiothemines.png|center|thumb]][[File:Jeff's Jam.ogg]][[File:JeffRadioStatic.ogg]][[File:JeffRadioSmack.wav]] |
|||
|[[Generator]] |
|||
|Radio |
|||
|Can unlock doors when three fuses are input. |
|||
| Can be tampered with. Plays ''Jeff's Jam'' until the room unloads or until Rush comes. |
|||
|Spawns randomly throughout [[The Mines]]. |
|||
Interacting with it will turn off the music but Jeff will look at the radio angrily before smacking it, switching the music back. |
|||
|None |
|||
| The Jeff Shop. |
|||
|N/A |
|N/A |
||
|- |
|- |
||
|[[File: |
|[[File:AnchorDoorsRender2.png|thumb|center]] |
||
|[[Anchor]] |
|||
| Tip Jar |
|||
| When all three digit codes are input into all anchors a bridge will lower allowing you to escape [[The Nest]]. |
|||
| Can be tipped up to 100 [[Gold]] before filling it up. Filling it will grant players a free custom booth in the Roblox game "Pls Donate", an [[achievements|achievement]] , and make Jeff have a happy expression for a few seconds. |
|||
|[[The Nest]] |
|||
Not to be confused with the [[Tip Jar|item]], which is a non-canon version. |
|||
|N/A |
|||
|None |
|||
| The Jeff Shop. |
|||
| N / A |N/A |
|||
|- |
|- |
||
|[[File:Transmitter.png|thumb|center]] |
|||
|[[File:Lit up barrel.png|center|thumb]][[File:FireplaceSoundMain.wav]][[File:FireplaceSoundBG.wav]] |
|||
|[[Transmitter]] |
|||
|Barrel |
|||
|When interacted with it will give you a three digit code to input into the respective [[anchor]]. The satellite on top will point towards the corresponding anchor. |
|||
|Interacting with a candle lights up the candle. |
|||
|[[The Nest]] |
|||
|Optional |
|||
* Lights [[Candle|candles]] and provides light. |
|||
|Most of [[The Sewers]] rooms. |
|||
|N/A |
|N/A |
||
|- |
|- |
||
|[[File: |
|[[File:Gate_button.png|thumb|center]] |
||
|Gate Button |
|||
|Vines |
|||
| Can only be used once all missing [[Fuses]] are input into a [[Generator]]. |
|||
| Can be cut with [[Shears]]. |
|||
|Spawns randomly throughout [[The Mines]]. |
|||
|Optional |
|||
|N/A |
|||
|- |
|||
* [[Containers|Vine chests]] or doors to [[List of Room Mechanics|lush rooms]], that can be opened by [[Shears]]. Can also be used as shortcuts to other areas of [[The Nest]]. |
|||
|[[File:Jeffsradiothemines.png|center|thumb]] |
|||
|Some rooms. |
|||
|Radio |
|||
|Can be tampered with. Plays [[Soundtracks|Jeff's Jam]] until the room unloads or until [[Rush]] comes. |
|||
Interacting with it will turn off the music but [[Jeff]] will look at the radio angrily before smacking it, switching the music back. |
|||
|The [[Jeff Shop]]. |
|||
|N/A |
|N/A |
||
|} |
|} |
||
Line 189: | Line 180: | ||
*''Interactables'' were introduced during the initial game's release. |
*''Interactables'' were introduced during the initial game's release. |
||
*Although having the ability to be interacted with by players, most ''interactables'' serve the same duty as normal decorations. |
*Although having the ability to be interacted with by players, most ''interactables'' serve the same duty as normal decorations. |
||
*[[The Rooms]] |
*[[The Rooms]] does not contain any ''interactables''. |
||
===Note Breakdown=== |
===Note Breakdown=== |
||
This page does not include: |
This page does not include: |
||
*[[ |
*[[Containers]] (such as drawers, [[Rift|Rifts]] and chests). |
||
* |
*Crouchable decorations (such as fallen bookshelves, vents and baggage carriers). |
||
* |
*Puzzle events (such as the Circuit Breaker Puzzle or Painting Puzzle). |
||
*Crouchable decorations (such as fallen bookshelves and baggage carriers). |
|||
*Interactable [[List of Entities|entities]] (such as [[Bob]], [[Jeff]] (buying) and [[El Goblino]]). |
*Interactable [[List of Entities|entities]] (such as [[Bob]], [[Jeff]] (buying) and [[El Goblino]]). |
||
*Puzzle events (such as the [[Circuit Breaker]] puzzle, [[Puzzle Painting|Painting]] puzzle, [[Library Book|Library]] puzzle, [[Anchor]] puzzle and [[Valves|Valve]] puzzle). |
|||
**(The [[Minecart]] puzzle is the only exception to this). |
|||
*Progressional events (such as [[The Basement|levers]], [[Room Key|padlocks]], [[Generator|generators]] and [[Generator|gate buttons]]). |
|||
*Exit events (such as exit rooms or the exit door at A-1000 in [[The Rooms]], and the exit door at the end of [[The Backdoor]]). |
|||
*Currencies (such as [[Gold]]). |
|||
*Other events (such as [[Elevator|elevator buttons]] and [[The Backdoor|timer levers]] in [[The Backdoor]]). |
|||
=={{Icons|Trivia}} Trivia |
=={{Icons|Trivia}} Trivia== |
||
*Typewriters and [[paintings]] were going to have an [[Achievements|achievement]]. <ref> [https://twitter.com/LightningSplash/status/1686110876007346176?t=1m5BXQiizM5CedB3q6_FpA&s=19 we initially planned on adding achievements for things like inspecting all paintings and using typewriters and stuff. -LSPLASH, Twitter] </ref> |
*Typewriters and [[paintings]] were going to have an [[Achievements|achievement]]. <ref> [https://twitter.com/LightningSplash/status/1686110876007346176?t=1m5BXQiizM5CedB3q6_FpA&s=19 we initially planned on adding achievements for things like inspecting all paintings and using typewriters and stuff. -LSPLASH, Twitter] </ref> |
||
* |
*The only ''interactables'' that you allow you to spam-interact them are the bell, [[Elevator|the elevator button]], the typewriter, the paintings, and [[Jeff Shop|the tip jar]]. |
||
* |
*The Elevator Button is the first ''interactable'' to make an appearance in the game. However, it is optional to use. |
||
*Some ''Interactables'' can only be seen once in a run. |
|||
* The Tip Jar is the only ''interactable'' that is also an [[Items|item]], but its [[Tip Jar|item version]] is non-canon, so it doesn't count. |
|||
* Fireplaces and Barrels are the only ''interactables'' that serve as natural light sources, making them an optional impact on gameplay. |
|||
*Some ''interactables'' can only be seen once in a run. |
|||
*The rail lever sound when changing its direction sounds really similar from the game "Entity". |
|||
**The game would have puzzles involving levers and when a lever was pulled, it would play a similar sound effect. |
|||
== |
=={{Icons|Gallery}} Gallery== |
||
<tabber> |
|||
|-|Interactables= |
|||
This gallery is for all of the Interactables. |
|||
<gallery> |
<gallery> |
||
Typewriter.png|The Typewriter in-game. |
Typewriter.png|The Typewriter in-game. |
||
Line 224: | Line 201: | ||
Globe.png|The Globe in-game. |
Globe.png|The Globe in-game. |
||
Spain without the a.GIF|Ditto but spinning. |
Spain without the a.GIF|Ditto but spinning. |
||
Elevatorskip.png|The Elevator Button in-game. |
|||
Painting Theory.png|A [[Painting]] in-game. |
Painting Theory.png|A [[Painting]] in-game. |
||
Lever2.png|A Lever in-game. |
|||
File:ElectricalRoomLeverFull.png|The [[Electrical Room]] Lever and the gate that it opens. |
|||
Jeff Smiling.png|The Radio in-game, along with [[Jeff]] and his [[items]]. |
Jeff Smiling.png|The Radio in-game, along with [[Jeff]] and his [[items]]. |
||
The radio’s message.jpeg|”Pressing and twisting all the buttons and knobs seems to do nothing.” after clicking on the Radio (before [[The Mines]]' release). |
The radio’s message.jpeg|”Pressing and twisting all the buttons and knobs seems to do nothing.” after clicking on the Radio (before [[The Mines]]' release). |
||
ElevatorNoButtons.png|The [[Elevator]] without the Elevator Button in the [[Lobby]]. |
|||
LeverInGame.PNG|The Rail Lever, seen while a player pushes a [[Minecart]]. |
|||
File:Room -01 lever.png|The Timer Lever in the final room of [[The Backdoor]]. |
|||
</gallery> |
|||
File:LeverInGame.PNG|The Rail Lever, seen while a player pushes a [[Minecart]]. |
|||
|-|Icons= |
|||
File:Backdoors Lever.png|Another render of [[The Backdoor]] Lever. |
|||
<!-- IMPORTANT; do not import a upcaled or a remastered image.--> |
|||
This gallery is for all of the Icons of Interactables. |
|||
<gallery> |
|||
HandOriginal.png|[https://create.roblox.com/store/asset/9873368030 Hand icon] |
|||
EyeOriginal.png|[https://create.roblox.com/store/asset/9873864431 Eye icon] |
|||
BulbOriginal.png|[https://create.roblox.com/store/asset/9874204694 Bulb icon] |
|||
Icons_iconhide2.png|[https://create.roblox.com/store/asset/10058643663 Hide icon] |
|||
LootOriginal.png|[https://create.roblox.com/store/asset/10058798678 Loot icon] |
|||
SkipOriginal.png|[https://create.roblox.com/store/asset/10325961736 Skip icon] |
|||
HealOriginal.png|[https://create.roblox.com/store/asset/10374289023 Heal icon] |
|||
CoinsOriginal.png|[https://create.roblox.com/store/asset/10482297351 Coins icon] |
|||
DonateOriginal.png|[https://create.roblox.com/store/asset/11329560072 Donate icon] |
|||
EnterSecretOriginal.png|[https://create.roblox.com/store/asset/11724086482 EnterSecret icon] |
|||
DialogueOriginal.png|[https://create.roblox.com/store/asset/11837250484 Dialogue icon] |
|||
TransportOriginal.png|[https://create.roblox.com/store/asset/11869222311 Transport icon] |
|||
TransportOnceOriginal.png|[https://create.roblox.com/store/asset/16720297506 TransportOnce icon] |
|||
Icons_ladder.png|[https://create.roblox.com/store/asset/13072446498 Climb icon] |
|||
FireOriginal.png|[https://create.roblox.com/store/asset/17775538976 Fire icon] |
|||
EnterOriginal.png|[https://create.roblox.com/store/asset/87076575086104 Enter icon] |
|||
</gallery> |
</gallery> |
||
</tabber> |
|||
=={{Icons|Gallery}} References== |
=={{Icons|Gallery}} References== |
||
Line 258: | Line 218: | ||
[[Category:Lists]] |
[[Category:Lists]] |
||
[[Category:Miscellaneous]] |
[[Category:Miscellaneous]] |
||
[[Category:The Backdoor]] |
|||
[[Category:Hotel]] |
|||
[[Category:The Mines]] |
|||
[[de:Interagieren]] |
|||
[[ru:Рычаг]] |