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|title=Glitch Fragment |
|title=Glitch Fragment |
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|image=GFRender.png |
|image=GFRender.png |
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|usage=Summons 1 of 3 Glitched Entities to attack the player |
|usage=Summons 1 of 3 Glitched Entities to attack the player. |
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|sound1=''' |
|sound1='''Noise Sound''' |
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* |
*Noise (Warning: VERY LOUD!) |
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[[File:Glitch-Jumpscare.mp3]] |
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* Noise (Warning: VERY LOUD!) |
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[[File:Fragment Glitch.mp3]] |
[[File:Fragment Glitch.mp3]] |
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|size= |
|size=Small |
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|status= |
|status=Secret/extremely rare |
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* Incredibly Rare (1 Glitch spawned) |
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* Really Rare (2 Glitches spawned) |
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* Very Rare (3 Glitches spawned) |
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* Rare (4 Glitches spawned) |
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* Guaranteed (5+ Glitches spawned) |
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|type=Interactable}} |
|type=Interactable}} |
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{{Quote|"I.. I think I'm seeing things." |
{{Quote|"I.. I think I'm seeing things."|speaker='''Trial And Error''' [[Achievement]] description}} |
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|speaker='''Trial And Error''' [[Achievement]] description}} |
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The '''Glitch Fragment''' is an [[Items|item]] that can be found on any [[Floors|Floor]] |
The '''Glitch Fragment''' is an [[Items|item]] that can be found on any [[Floors|Floor]] excluding [[2023 April Fools Event|SUPER HARD MODE!!!]], Hotel-, and [[2025 April Fools Event|RANKED MODE]]. The ''Glitch Fragment''<nowiki>'s</nowiki> spawn rate is is very low, but it is increases if the player is attacked by [[Glitch]]. |
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== {{Icons|Overview}} Appearance == |
== {{Icons|Overview}} Appearance == |
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* Recharges all of their current items to 100%. |
* Recharges all of their current items to 100%. |
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* Grants a permanent +4 [[Movement Speed|movement speed]] boost. |
* Grants a permanent +4 [[Movement Speed|movement speed]] boost. |
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* Increases the player's maximum [[health]] by 77 HP and heals them by 77 HP. |
* Increases the player's maximum [[health]] by 77 HP and heals them by 77 HP. |
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* Grants them [[Status Effects#Positive|God Mode]] for 20 seconds. |
* Grants them [[Status Effects#Positive|God Mode]] for 20 seconds. |
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* The ''Glitch Fragment'' can spawn in any drawer or container in any floor, replacing a regular item or resource. |
* The ''Glitch Fragment'' can spawn in any drawer or container in any floor, replacing a regular item or resource. |
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* Encountering the entity [[Glitch]] increases the chances of a ''Glitch Fragment'' spawning. |
* Encountering the entity [[Glitch]] increases the chances of a ''Glitch Fragment'' spawning. |
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** Encountering Glitch five times will guarantee a ''Glitch Fragment'' spawn, as encountering Glitch |
** Encountering Glitch five times will guarantee a ''Glitch Fragment'' spawn, as encountering Glitch decreases the rarity drastically. |
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** |
**The Glitch encounters must be considered "natural", so using the [[Admin Panel]] to spawn glitch does not count as a "natural" encounter, nor does the encounter forced by picking up a Glitch Fragment. |
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*** While directly summoning Glitch with the Admin Panel is artificial, the player can simply noclip into the void to force a "natural" encounter. |
*** While directly summoning Glitch with the Admin Panel is artificial, the player can simply noclip into the void to force a "natural" encounter. |
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* |
*It is recommended for players to locate nearby potential [[hiding]] spots before usage, as all entities summoned can be countered using one. |
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** |
**The player may take advantage of subfloors such as [[The Rooms]] and [[The Backdoor]], as they lack [[Hide]], allowing them to hide throughout the entire encounter. This also applies to [[2024 April Fools Event|Retro Mode]] |
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** It is recommended to use [[The Rooms]] to acquire the item, as [[Void]] is replaced by [[Glitch]], letting the player manually summon Glitch to increase their chances. |
** It is recommended to use [[The Rooms]] to acquire the item, as [[Void]] is replaced by [[Glitch]], letting the player manually summon Glitch to increase their chances. |
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** If the player wishes to encounter it in [[The Hotel]] or [[The Mines]], they may use a glitch with [[Void]] when they enter or exit a hiding spot while they're being attacked. Since the closet animation changes the player's position, Void's teleport fails and they fall out of the map, which causes [[Glitch]] to appear to teleport them. |
** If the player wishes to encounter it in [[The Hotel]] or [[The Mines]], they may use a glitch with [[Void]] when they enter or exit a hiding spot while they're being attacked. Since the closet animation changes the player's position, Void's teleport fails and they fall out of the map, which causes [[Glitch]] to appear to teleport them. |
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⚫ | |||
{{AnyIcons|ENTITIES.png|Entities|mobile=Yes|format===|caption=Entities}} |
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One of these three "glitched" [[List of Entities|entities]] will appear when using the ''Glitch Fragment'': |
One of these three "glitched" [[List of Entities|entities]] will appear when using the ''Glitch Fragment'': |
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<tabber> |
<tabber> |
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|-|RNIUSHCg= |
|-|RNIUSHCg= |
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<div class="article-table"> |
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|- |
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| |
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{{Entities |
{{Entities |
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|title=RNIUSHCg== |
|title=RNIUSHCg== |
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|image=RNIUSHCg== HD.png |
|image=RNIUSHCg== HD.png |
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|attack= |
|attack=Charges through rooms dealing 100 damage to any players in its line of sight until it reaches an unopened door, shattering all the lights in the process. It rebounds once.| |
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floors=* [[The Mines]] |
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⚫ | |||
* [[The Hotel]] |
* [[The Hotel]] |
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* [[The Rooms]] |
* [[The Rooms]] |
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* [[The |
* [[The Backdoor]] |
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⚫ | |||
Non-Canon Floors |
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⚫ | |||
⚫ | |||
⚫ | |||
|date_added=December 20, 2024 |
|date_added=December 20, 2024 |
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|caption= |
|caption= |
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|creator(s)=Lsplash |
|creator(s)=Lsplash|sound1=*'''Ambients''' |
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|sound1=* '''Ambients''' |
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Far (Warning: VERY LOUD!) |
Far (Warning: VERY LOUD!) |
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[[File:GLITCHRUSHFAR.mp3]] |
[[File:GLITCHRUSHFAR.mp3]] |
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Near (Unedited) |
Near (Unedited) |
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[[File:RNIUSHFar.ogg]] |
[[File:RNIUSHFar.ogg]] |
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|sound2=* |
|sound2=*'''Jumpscares''' |
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Kill (Warning: LOUD) |
Kill (Warning: LOUD) |
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[[File:GLITCHRUSHKILL.mp3]] |
[[File:GLITCHRUSHKILL.mp3]] |
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|sound3= |
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}} |
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|sound4=}} |
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{{Quote|I.. I think I'm seeing things.|'''Trial And Error''' [[Achievement]] description}} |
{{Quote|I.. I think I'm seeing things.|'''Trial And Error''' [[Achievement]] description}} |
||
'''RNIUSHCg==''', also known as '''' |
'''RNIUSHCg==''', also known as ''''Glitch Rush'''<nowiki/>' is a rare [[entity]] that was added in the [[Update Logs|Content Update]]. It has a chance to be summoned when a Glitch Fragment is interacted with or if "SPAWN ?????" is voted for while the [[Stream Integration|Chat Control]] [[Modifiers|modifier]] is enabled.<ref>https://www.youtube.com/live/MJMLUTIOLnQ?t=784s</ref> |
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== |
=={{Icons|Overview}} Appearance== |
||
It has been described as a multi-colored and distorted [[Rush]] with a wide gaping mouth and glitchy particles surrounding it. |
It has been described as a multi-colored and distorted [[Rush]] with a wide gaping mouth and glitchy particles surrounding it. |
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Once a player finds a Glitch Fragment, they can interact with it. There is a chance that ''RNIUSHCg=='' will spawn and rush through all generated rooms. There have also been instances where ''RNIUSHCg=='' has rebounded a few times. |
Once a player finds a Glitch Fragment, they can interact with it. There is a chance that ''RNIUSHCg=='' will spawn and rush through all generated rooms. There have also been instances where ''RNIUSHCg=='' has rebounded a few times. |
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== |
==Jumpscares== |
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The player falls over slowly and dies. |
The player falls over slowly and dies. |
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This might be because ''RNIUSHCg=='' is supposed to be a "unintentional" glitch and wouldn't have a jumpscare. |
This might be because ''RNIUSHCg=='' is supposed to be a "unintentional" glitch and wouldn't have a jumpscare. |
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== |
=={{Icons|Trivia}} Strategy== |
||
The same strategy as Rush should also work for ''RNIUSHCg==''. However, RNIUSHCg== can rebound as well, but this won't be much of a problem if hiding in [[The Rooms]]' |
The same strategy as Rush should also work for ''RNIUSHCg==''. However, RNIUSHCg== can rebound as well, but this won't be much of a problem if hiding in [[The Rooms]]' or[[The Backdoor]]'s lockers. |
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=== Notes === |
=== Notes === |
||
''RNIUSHCg=='' will indicate its spawn when the player's screen glitches, similar to all other entities spawned by the Glitch Fragment. |
''RNIUSHCg=='' will indicate its spawn when the player's screen glitches, similar to all other entities spawned by the Glitch Fragment. |
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== |
=={{Icons|Trivia}} Trivia== |
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* This is one of the three "glitched" entities |
* This is one of the three "glitched" entities spawned by the Glitch Fragment. |
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** The other two are SCJVEREECH and AR0xMBUSH. |
** The other two are [[SCJVEREECH]] and [[AR0xMBUSH]]. |
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* Each glitched entity's name is the name of their non-glitched counterparts, but with letters of a Base64 code injected into them. |
* Each glitched entity's name is the name of their non-glitched counterparts, but with letters of a Base64 code injected into them. |
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** |
**The letters from ''RNIUSHCg=='''s name are "NI" and "Cg==". |
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** |
**Assembled correctly, the code is "R0xJVENICg==", and it translates into "GLITCH". |
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* |
*Due to being a local entity, ''RNIUSHCg=='' has attributes on its model to tell the code how to handle it. |
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** |
**Said attributes have a "Speed" attribute, revealing ''RNIUSHCg=='''s exact speed value is 50. |
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* |
*''RNIUSHCg=='' can be [[Crucifix|crucified]].<ref>https://youtu.be/qYDGui1HqUk?si=FbVcKga6HzeExNTf&t=81 - A player crucifying ''RNIUSHCg=='' after it spawned.</ref> |
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* ''RNIUSHCg=='' can spawn in [[The Rooms]] and in [[The Backdoor]]. |
* ''RNIUSHCg=='' can spawn in [[The Rooms]] and in [[The Backdoor]]. |
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* Due to the glitchy particles, this may be a form of the entity [[Glitch]] taking over [[Rush]]. |
* Due to the glitchy particles, this may be a form of the entity [[Glitch]] taking over [[Rush]]. |
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* RNIUSHCg== is Rush's third counterpart. The second being [[The Backdoor|Blitz]] and the first being the [[2023 April Fools Event|Rush Clones]]. |
* RNIUSHCg== is Rush's third counterpart. The second being [[The Backdoor|Blitz]] and the first being the [[2023 April Fools Event|Rush Clones]]. |
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* |
*RNIUSHCg== was originally called Armageddon before its "official" name of glitch rush was found. NOTE: The name Armageddon is NOT official and should not be used. |
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== {{Icons|Gallery}} Gallery == |
== {{Icons|Gallery}} Gallery == |
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=={{Icons|Gallery}} References== |
=={{Icons|Gallery}} References== |
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<references /> |
<references /> |
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⚫ | |||
|} |
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|-|AR0xMBUSH= |
|-|AR0xMBUSH= |
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<div class="article-table"> |
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|- |
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| |
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{{Entities |
{{Entities |
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|title=AR0xMBUSH |
|title=AR0xMBUSH |
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|image=AR0xMBUSH_HD.png |
|image=AR0xMBUSH_HD.png |
||
|attack= |
|attack=Rushes through multiple rooms, rebounding 1-6 times, dealing 100 damage to anyone on sight.| |
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floors=* [[The Hotel]] |
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⚫ | |||
⚫ | |||
* [[The Backdoor]] |
* [[The Backdoor]] |
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* [[ |
* [[Retro Mode]] |
||
⚫ | |||
* [[The Rooms]] |
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⚫ | |||
Non-Canon Floors |
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* [[RETRO MODE]] |
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⚫ | |||
|date_added=December 20, 2024 |
|date_added=December 20, 2024 |
||
|caption= |
|caption= |
||
|creator(s)= |
|creator(s)=Unknown|sound1=*'''Ambients''' |
||
|sound1=* '''Ambients''' |
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Far |
Far |
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[[File:AroxmbushFar.MP3]] |
[[File:AroxmbushFar.MP3]] |
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Near |
Near |
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[[File:AroxmbushNear.MP3]] |
[[File:AroxmbushNear.MP3]] |
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|sound2=* |
|sound2=*'''Jumpscares''' |
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Kill (Warning: LOUD) |
Kill (Warning: LOUD) |
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[[File:GLITCHAMBUSHKILL.mp3]] |
[[File:GLITCHAMBUSHKILL.mp3]] |
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|sound3=* |
|sound3=*'''Miscellaneous''' |
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Crucified (Warning: LOUD) |
Crucified (Warning: LOUD) |
||
[[File:REPENTGLITCHAMBUSH.mp3]] |
[[File:REPENTGLITCHAMBUSH.mp3]] |
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|sound4=}} |
|||
}} |
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{{Quote|I.. I think I'm seeing things.|'''Trial And Error''' [[Achievement]] description}} |
{{Quote|I.. I think I'm seeing things.|'''Trial And Error''' [[Achievement]] description}} |
||
'''AR0xMBUSH''', also known as '''' |
'''AR0xMBUSH''', also known as ''''Glitch Ambush'''<nowiki/>' is a rare [[List of Entities|entity]] that was added in the [[Update Logs|Content Update]]. It has a chance to be summoned when a Glitch Fragment is interacted with or if "SPAWN ?????" is voted for during a run while the [[Stream Integration|Chat Control]] [[Modifiers|modifier]] is enabled.<ref>https://youtu.be/6-00rxDCqMU?t=30854</ref> |
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== |
=={{Icons|Overview}} Appearance== |
||
''AR0xMBUSH'' appears as a distorted red version of [[Ambush]]. It is a bright white face that is constantly surrounded by glitch effects and particles. ''AR0xMBUSH'' has bright red effects around its face similar to its Older versions of the original [[Ambush]], wide space-like eyes and a large gaping mouth that takes up almost it's entire face. |
''AR0xMBUSH'' appears as a distorted red version of [[Ambush]]. It is a bright white face that is constantly surrounded by glitch effects and particles. ''AR0xMBUSH'' has bright red effects around its face similar to its Older versions of the original [[Ambush]], wide space-like eyes and a large gaping mouth that takes up almost it's entire face. |
||
== |
=={{Icons|Behavior}} Behavior== |
||
Upon interacting with a Glitch Fragment, ''AR0xMBUSH'' is one of the 3 glitched entities that can spawn. Once spawned in, it will make noises similar to [[Ambush]], but at a higher pitch, and rebound several times at a high speed before despawning. As usual, surviving will give the Trial and Error [[Achievements|achievement]]. |
Upon interacting with a Glitch Fragment, ''AR0xMBUSH'' is one of the 3 glitched entities that can spawn. Once spawned in, it will make noises similar to [[Ambush]], but at a higher pitch, and rebound several times at a high speed before despawning. As usual, surviving will give the Trial and Error [[Achievements|achievement]]. |
||
== |
=={{Icons|Trivia}} Strategy== |
||
''AR0xMBUSH'' can be dealt with in the same way normal [[Ambush]] can by jumping in and out of the closet every time it passes in [[The Hotel]]. Be careful of [[Hide]] in [[The Mines]] as you need to switch lockers every time ''AR0xMBUSH'' passes, instead of jumping in and out of the same one. However, if you get ''AR0xMBUSH'' to spawn in [[The Backdoor]] or in [[The Rooms]], you will not need to worry about [[Hide]] at all, and you can just stay in the locker until the encounter ends. You could use the Afterimage [[Modifiers|modifier]] to practice as ''AR0xMBUSH'' moves around the same speed as Ambush with that modifier. |
''AR0xMBUSH'' can be dealt with in the same way normal [[Ambush]] can by jumping in and out of the closet every time it passes in [[The Hotel]]. Be careful of [[Hide]] in [[The Mines]] as you need to switch lockers every time ''AR0xMBUSH'' passes, instead of jumping in and out of the same one. However, if you get ''AR0xMBUSH'' to spawn in [[The Backdoor]] or in [[The Rooms]], you will not need to worry about [[Hide]] at all, and you can just stay in the locker until the encounter ends. You could use the Afterimage [[Modifiers|modifier]] to practice as ''AR0xMBUSH'' moves around the same speed as Ambush with that modifier. |
||
== |
=={{Icons|Trivia}} Trivia== |
||
* |
*This is one of the three "glitched" entities spawned by the Glitch Fragment. |
||
** |
**The other two are [[RNIUSHCg==]] and [[SCJVEREECH]]. |
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* |
*Each glitched entity's name is the name of their non-glitched counterparts, but with letters of a Base64 code injected into them. |
||
** |
**The letters from ''AR0xMBUSH'''s name are "R0x". |
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** |
**Assembled correctly, the code is "R0xJVENICg==", and it translates into "GLITCH". |
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* |
*Due to being a local entity, ''AR0xMBUSH'' has attributes on its model to tell the code how to handle it. |
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** |
**Said attributes have a "Speed" attribute, revealing ''AR0xMBUSH'''s exact speed value is 200. |
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* |
*''AR0xMBUSH'' is likely based on off the scrapped original design for Ambush with both of them being red. |
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* |
*Certain screenshots make ''AR0xMBUSH'' look like a 3D model. However, it is just a 2D image in which the lighting affects the visual. |
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* |
*The player is able to [[revive]] during ''AR0xMBUSH's'' attack, as with most of the glitch entities. |
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* |
*''AR0xMBUSH'' can be [[Crucifix|crucified]], however, it has no animation and just disappears after a few seconds.<ref>https://youtu.be/qYDGui1HqUk?si=BaF7gnwZ2KxAoZRV&t=48</ref><ref>https://youtu.be/PJzCILGKf7c - A player crucifying AR0xMBUSH after spawning it via the Chat Control Modifier.</ref> |
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* |
*''AR0xMBUSH'' can be survived by using the [[Starlight Jug]], [[Starlight Bottle]], and [[Starlight Vial]]. |
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* |
*''AR0xMBUSH'' was originally called Doomsday before its "official" name of Glitch ambush was found. NOTE: The name Doomsday is NOT official and this entity should not be called by that name to avoid confusion and misinformation. |
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== |
=={{Icons|Gallery}} Gallery== |
||
<gallery> |
<gallery> |
||
UH OH, ITS HIM.jpg|A player dying to ''AR0xMBUSH''. |
UH OH, ITS HIM.jpg|A player dying to ''AR0xMBUSH''. |
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AROxMBUSH Crucifix.gif|''AR0xMBUSH'' getting crucified. |
AROxMBUSH Crucifix.gif|''AR0xMBUSH'' getting crucified. |
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</gallery> |
</gallery> |
||
== |
=={{Icons|Gallery}} References== |
||
<references /> |
<references /> |
||
</div> |
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|} |
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|-|SCJVEREECH= |
|-|SCJVEREECH= |
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<div class="article-table"> |
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|- |
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| |
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{{Entities |
{{Entities |
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|title=SCJVEREECH |
|title=SCJVEREECH |
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GlitchScreechNew.png |
GlitchScreechNew.png |
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|caption= |
|caption= |
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|attack= |
|attack=Makes a "psst" sound and bites a player if they don't look at it fast enough. They scream and retreat if they are stared at in time. |
||
|floors= |
|floors= |
||
* |
*[[The Hotel]] |
||
* |
*[[The Mines]] |
||
* |
*[[The Rooms]] |
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* |
*[[The Backdoor]] |
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*[[Retro Mode]] |
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Non-Canon Floors |
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⚫ | |||
* [[RETRO MODE]] |
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⚫ | |||
|date_added=December 20, 2024 |
|date_added=December 20, 2024 |
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|sound1=* |
|sound1=*'''Spawns''' |
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PsSrrT! |
PsSrrT! |
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[[File:Glitchscreechspawn.ogg]] |
[[File:Glitchscreechspawn.ogg]] |
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|sound2=* |
|sound2=*'''Caughts''' |
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Caught |
Caught |
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[[File:Glitchscreechcaught.ogg]] |
[[File:Glitchscreechcaught.ogg]] |
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|sound3=* |
|sound3=*'''Jumpscares''' |
||
Charging (Before the Jumpscare)[[File:SCJVEREECHFullChargeSound.mp3]] |
SCJVEREECH Charging (Before the Jumpscare)[[File:SCJVEREECHFullChargeSound.mp3]] |
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Attack (Warning: LOUD) [[File:Glitchscreecheat.ogg]] |
Attack (Warning: LOUD) [[File:Glitchscreecheat.ogg]] |
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|sound4=* |
|sound4=*'''Miscellaneous''' |
||
Heartbeat [[File:Glitchheartbeat.ogg]] |
Heartbeat [[File:Glitchheartbeat.ogg]] |
||
|sound5=}} |
|||
}} |
|||
{{Quote|I.. I think I'm seeing things.|'''Trial And Error''' [[Achievement]] description}} |
{{Quote|I.. I think I'm seeing things.|'''Trial And Error''' [[Achievement]] description}} |
||
'''SCJVEREECH''', also known as '''' |
'''SCJVEREECH''', also known as '''<nowiki/>'Glitch Screech'''<nowiki/>', is a rare [[List of Entities|entity]] that was added in the [[Update Logs|Content Update]]. It has a chance to be summoned when a Glitch Fragment is interacted with or if "SPAWN ?????" is voted for during a run while the [[Stream Integration|Chat Control]] [[Modifiers|Modifier]] is enabled.<ref>https://www.youtube.com/watch?v=PTXmsi1MeNM</ref> |
||
These [[Screech]]es have a more “Corrupted” sound since they are glitched. |
|||
== |
=={{Icons|Overview}} Appearance== |
||
''SCJVEREECH'' looks like the normal [[Screech]], but with black eyes and glitchy effects all around it, and a tongue that varies from pink to gray or purple hue (sometimes blue). |
''SCJVEREECH'' looks like the normal [[Screech]], but with black eyes and glitchy effects all around it, and a tongue that varies from pink to gray or purple hue (sometimes blue). |
||
== |
=={{Icons|Behavior}} Behavior== |
||
If a player interacts with a Glitch Fragment, the ''SCJVEREECH'' will have a 1 in 3 chance to spawn. If they spawn, they will spawn in a group of around 20. Similarly to the normal [[Screech]], you will need to look at them to survive. If they are left looking at you for a few seconds, they will start glowing purple as a warning they are about to attack. If you take too long to look at one of them, you will be bitten and dealt damage. |
If a player interacts with a Glitch Fragment, the ''SCJVEREECH'' will have a 1 in 3 chance to spawn. If they spawn, they will spawn in a group of around 20. Similarly to the normal [[Screech]], you will need to look at them to survive. If they are left looking at you for a few seconds, they will start glowing purple as a warning they are about to attack. If you take too long to look at one of them, you will be bitten and dealt damage. |
||
== |
==Strategy== |
||
Unlike normal [[Screech]], hiding in a closet will not despawn the ''SCJVEREECH'', and you are required to look at all of them to get rid of them. However, if you are in a closet, although the entities won't despawn, they will not deal damage to you while in the closet either. This means you can keep entering closets to stay safe until you either look at all of the ''Glitch Screeches'' or they all bite you and go away |
Unlike normal [[Screech]], hiding in a closet will not despawn the ''SCJVEREECH'', and you are required to look at all of them to get rid of them. However, if you are in a closet, although the entities won't despawn, they will not deal damage to you while in the closet either. This means you can keep entering closets to stay safe until you either look at all of the ''Glitch Screeches'' or they all bite you and go away. |
||
== |
==Trivia == |
||
* |
*This is one of the three "glitched" entities that can be spawned by the Glitch Fragment. |
||
** |
**The other two are [[RNIUSHCg==]] and [[AR0xMBUSH]]. |
||
* |
*Each glitched entity's name is the name of their non-glitched counterparts, but with letters of a Base64 code injected into them. |
||
** |
**The letters from ''SCJVEREECH'''s name are "JVE". |
||
** |
**Assembled correctly, the code is "R0xJVENICg==", and it translates into "GLITCH". |
||
* |
*Inside of ''SCJVEREECH''<nowiki/>'s model are unused textures for their eyes. |
||
* |
*''SCJVEREECH'' might be <nowiki/>based on when exploiters/admins spawn tons of Screeches. |
||
*''SCJVEREECH'' is the on<nowiki/>ly glitch entity that can't be crucified. |
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⚫ | |||
==Gallery== |
|||
<gallery> |
<gallery> |
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Glitched Screech cropped.png|A cropped image of SCJVEREECH. |
Glitched Screech cropped.png|A cropped image of SCJVEREECH. |
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Glitchy screech.png|More than one SCJVEREECH attacking at once |
Glitchy screech.png|More than one SCJVEREECH attacking at once |
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Freaky Screech without its slime.png|SCJVEREECH without the slime loaded in. |
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UnusedEyesTexture.png|SCJVEREECH's unused eyes textures |
UnusedEyesTexture.png|SCJVEREECH's unused eyes textures |
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Screechdamage.png|SCJVEREECH Killing the player |
Screechdamage.png|SCJVEREECH Killing the player |
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=={{Icons|Gallery}} References== |
=={{Icons|Gallery}} References== |
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<references /> |
<references /> |
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</div> |
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|} |
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</tabber> |
</tabber> |
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{{AnyIcons|ProsAndConsIcon.png|Pros and Cons|caption=Pros and Cons|format===}} |
{{AnyIcons|ProsAndConsIcon.png|Pros and Cons|caption=Pros and Cons|format===}} |
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=== {{Icons|Positive}} Pros === |
=== {{Icons|Positive}} Pros === |
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* |
*Allows the player to get the "Error" and "Trial and Error" achievement, with the latter being hidden from the achievements menu if unobtained. |
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* |
*Always rewards the player with specifically 402 [[Gold]]. |
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* |
*Can give the player various powerups after surviving an encounter. |
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** |
**These include: more speed, temporary god mode, more health, and filling up/duplicating all items. |
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* |
*Can spawn in every Floor and Sub-floor (including floors like [[2024 April Fools Event|Retro Mode]], but excluding floors like [[2023 April Fools Event|SUPER HARD MODE!!!]]). |
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* |
*[[Modifiers]] do not disable the spawning of the item (except "Out Of Stuff"). |
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=== {{Icons|Negative}} Cons === |
=== {{Icons|Negative}} Cons === |
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* |
*Requires the player to encounter Glitch several times to be a common occurrence, which is a monotonous task. |
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* |
*Extremely rare to appear in normal player progression. |
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* |
*Summons entities which could hinder the player's progress. |
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* |
*It is very easy to misclick and accidentally pick it up while looting containers, leading to a premature entity spawn. |
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* |
*It may be difficult to communicate during multiplayer after picking it up, as it spawns enemies only for the person who picked it up. |
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** |
**This may cause issues such as teammates running through rooms while other players are stuck dealing with glitched entities. |
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* |
*Can leave players susceptible to Haste if activated in [[The Backdoor]]. |
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* |
*Wastes time to escape the DRAKOBLOXXERS in Retro Mode. |
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== {{Icons|Bugs}} Bugs == |
== {{Icons|Bugs}} Bugs == |
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** GlitchTrialScreen: 404: NOT FOUND |
** GlitchTrialScreen: 404: NOT FOUND |
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** Console: I AM HERE |
** Console: I AM HERE |
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* |
* Glitch entities are clientsided rather than serversided, meaning only the person who picked up the ''Glitch Fragment'' can see them. |
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** In [[The Mines]], however, earthquakes caused by RNIUSHCg== or AR0xMBUSH can be seen by everyone. |
** In [[The Mines]], however, earthquakes caused by RNIUSHCg== or AR0xMBUSH can be seen by everyone. |
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* When |
* When used, the item gives the player 402 [[Gold]]. This is a reference to a 402 Error, also known as the Payment Required error. |
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* The Gold that is given to the player by the ''Glitch Fragment'' does not count towards [[Knobs]]. |
* The Gold that is given to the player by the ''Glitch Fragment'' does not count towards [[Knobs]]. |
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* Each [[Players|player]] has |
* Each [[Players|player]] has a property and value called Glitch Level, related to [[Glitch]] and ''Glitch Fragments''. |
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** This number is set to 0 at the start for everyone. |
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⚫ | |||
** |
** Every time the player encounters Glitch naturally, the counter will go up by 1. |
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⚫ | |||
** Every time a player encounters Glitch naturally, their counter will go up by 1. |
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⚫ | |||
*** When the Glitch Level reaches 5, the spawn chance is guaranteed. |
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** As the attribute is in each player, the ''Glitch Fragment'' corresponding to each player will only spawn if the [[Containers|container]] is opened by that player (unless it spawns in a place that doesn't require interaction, like tables). |
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** Once the ''Glitch Fragment'' that corresponds to that player spawns, that player's value will reset back to 0 again. |
** Once the ''Glitch Fragment'' that corresponds to that player spawns, that player's value will reset back to 0 again. |
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* The [[Admin Panel]] can't delete glitch entities. |
* The [[Admin Panel]] can't delete glitch entities. |
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* After dying multiple times to glitched entities, [[Guiding Light|Guiding]] (and [[Curious Light|Curious]]) Light will come to the conclusion that something is causing us to see things and that seems to have induced a heart attack. |
* After dying multiple times to glitched entities, [[Guiding Light|Guiding]] (and [[Curious Light|Curious]]) Light will come to the conclusion that something is causing us to see things and that seems to have induced a heart attack. |
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* The survival green screen that gives the player gold and the positive effect actually doesn't detect when the entity despawns. It always appears 20 seconds after the entity is spawned. |
* The survival green screen that gives the player gold and the positive effect actually doesn't detect when the entity despawns. It always appears 20 seconds after the entity is spawned. |
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* Upon activation, if a RNIUSHCg== or a AR0xMBUSH spawns in, a message will be printed on the developer console that states "Hello friend...". |
* Upon activation, if a [[RNIUSHCg==]] or a [[AR0xMBUSH]] spawns in, a message will be printed on the developer console that states "Hello friend...". |
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* When hovering over a ''Glitch Fragment'', the interaction indicator has a different appearance, with the hand being cyan and the button being a pink non-rounded square. This unique alteration of the indicator resembles the one used in [[2024 April Fools Event|Retro Mode]], albeit with an outline. |
* When hovering over a ''Glitch Fragment'', the interaction indicator has a different appearance, with the hand being cyan and the button being a pink non-rounded square. This unique alteration of the indicator resembles the one used in [[2024 April Fools Event|Retro Mode]], albeit with an outline. |
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* Glitch Fragments are found in every floor (Aside from SUPER HARD MODE!!! due to it not being updated since the Modifiers update and Hotel- Modifier that it uses much older version/build of the game) |
* Glitch Fragments are found in every floor (Aside from SUPER HARD MODE!!! due to it not being updated since the Modifiers update and Hotel- Modifier that it uses much older version/build of the game) |
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* The ''Glitch Fragment'' might be inspired by the scrapped [[Bandages|Glitched Bandage]]. |
* The ''Glitch Fragment'' might be inspired by the scrapped [[Bandages|Glitched Bandage]]. |
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* Before the patch that made it easier to get the item, picking up Glitch Fragment didn't summon [[Glitch]] teleport effect itself. |
* Before the patch that made it easier to get the item, picking up Glitch Fragment didn't summon [[Glitch]] teleport effect itself. |
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* None of the Glitch Fragment entities have crucifix animations. This is most likely due to them being “unintentional”, the same reason they don’t have jumpscares. Instead, RNIUSHCg== floats into the air, AR0xMBUSH simply disappears, and SCJVEREECH completely ignores the crucifix. |
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== {{Icons|Achievement}} Related achievements == |
== {{Icons|Achievement}} Related achievements == |
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== {{Icons|Gallery|link=https://smlwiki.com/}} Gallery == |
== {{Icons|Gallery|link=https://smlwiki.com/}} Gallery == |
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<tabber> |
<tabber> |
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|-| |
|-|In-game= |
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In-game= |
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<gallery> |
<gallery> |
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GlitchFragment animated.gif|The ''Glitch Fragment'' as seen in-game. |
GlitchFragment animated.gif|The ''Glitch Fragment'' as seen in-game. |
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RNIUSHCg== picture.jpg|RNIUSHCg== as seen ingame. |
RNIUSHCg== picture.jpg|[[RNIUSHCg==]] as seen ingame. |
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AROxMBUSH.jpg|AR0xMBUSH as seen ingame. |
AROxMBUSH.jpg|[[AR0xMBUSH]] as seen ingame. |
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Glitchy screech.png|A swarm of [[SCJVEREECH|SCJVEREECHES]] as seen in-game. |
Glitchy screech.png|A swarm of [[SCJVEREECH|SCJVEREECHES]] as seen in-game. |
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Screechdamage.png|SCJVEREECHES Killing the player as shown. |
Screechdamage.png|SCJVEREECHES Killing the player as shown. |
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Many Glitch Fragments.png|A ''Glitch Fragment'' in every one of [[The Library]]'s desks' drawers. |
Many Glitch Fragments.png|A ''Glitch Fragment'' in every one of [[The Library]]'s desks' drawers. |
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Retro Mode glitch fragment.png|A ''Glitch Fragment'' in [[Retro Mode]]. |
Retro Mode glitch fragment.png|A ''Glitch Fragment'' in [[Retro Mode]]. |
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Screenshot_20241228_175827_Roblox.jpg|AR0xMBUSH's Death Message But In Retro Mode. |
Screenshot_20241228_175827_Roblox.jpg|[[AR0xMBUSH]]'s Death Message But In Retro Mode. |
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</gallery> |
</gallery> |
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|-| |
|-|Other= |
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Other= |
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<gallery> |
<gallery> |
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GlitchEntities.png|The 3 [[glitch]] entities without lights. |
GlitchEntities.png|The 3 [[glitch]] entities without lights. |
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[[Category:Items]] |
[[Category:Items]] |
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[[Category:Sub-Floors]] |
[[Category:Sub-Floors]] |
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[[Category:Lethal Entities]] |
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[[Category:Hostile Entities]] |
[[Category:Hostile Entities]] |