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{{Stub|Breathing sound.}} |
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{{Hazard |
{{Hazard |
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|title= |
|title=Firedamp |
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|image=Firedamp_ss.png |
|image=Firedamp_ss.png |
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|caption= |
|caption= |
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|main_info=Causes the player to suffocate to death if they breathe it for too long. Will also ignite and explode if they use a fire item in a room with this gas. |
|main_info=Causes the player to suffocate to death if they breathe it for too long. Will also ignite and explode if they use a fire item in a room with this gas. |
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|date_added=August 30th, 2024 |
|date_added=August 30th, 2024 |
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|damage= |
|damage={{Icons|Instakill}} Instant Death |
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*{{Icons|Instakill}} Instant Death (Lighter Detonation) |
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*{{Icons|Damage}} 50 (Lighter Detonation, RANKED MODE) |
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|rooms_present= |
|rooms_present= |
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|sounds= |
|sounds= |
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|sound_1= |
|sound_1='''Losing Oxygen''' |
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Losing Oxygen |
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[[File:LosingOxygen.ogg]] |
[[File:LosingOxygen.ogg]] |
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Explode |
|sound_2='''Explode''' |
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[[File:Explode.mp3]] |
[[File:Explode.mp3]]|floors=*[[The Mines]] |
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|sound_2=|floors=Canon Floors: |
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*[[The Mines]] |
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Non-Canon Floors: |
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*[[2025 April Fools Event|RANKED MODE]]}} |
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== {{Icons|Overview}} Overview == |
== {{Icons|Overview}} Overview == |
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== {{Icons|Behavior}} Behavior == |
== {{Icons|Behavior}} Behavior == |
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'' |
''Firedamp'' is unsafe to breathe and extremely flammable. If a player stays in a room filled with this gas for too long, their vision will slowly darken and blur and their hearing will become muffled until they eventually pass out and die from suffocation. Additionally, if the player brings a fire-producing item into a ''Firedamp''-filled room, such as a [[Lighter]] with fuel, and activates it, the fire will ignite the gas and explode, instantly killing the player. The ''Firedamp'' gas will also act as a light source, although it cannot be relied on in some cases. |
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=== Notes === |
=== Notes === |
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* [[Screech]] can still spawn in rooms with ''Firedamp'' leaks, in which case it might be harder to detect it since the player's vision and hearing will become reduced. |
* [[Screech]] can still spawn in rooms with ''Firedamp'' leaks, in which case it might be harder to detect it since the player's vision and hearing will become reduced. |
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* Depending on the time you've got left for escaping the room, the camera will tilt more. Also, you will hear your heartbeat and a violent high-pitched sound if you are suffocating. |
* Depending on the time you've got left for escaping the room, the camera will tilt more. Also, you will hear your heartbeat and a violent high-pitched sound if you are suffocating. |
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* [[ |
* [[Possessed Candle|Possessed Candles]] cannot ignite the gas, most likely because Guiding Light is lighting it, and not fire. |
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* Any light source that does not produce a visible flame is safe to use in rooms with ''Firedamp'' leaks, such as a [[Straplight]]. |
* Any light source that does not produce a visible flame is safe to use in rooms with ''Firedamp'' leaks, such as a [[Straplight]]. |
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* [[Candle]] |
* [[Candle|Candles]] cannot ignite the gas, because candles can't spawn in the [[The Mines|Mines]] or a bug. |
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** If you try to light a candle in a firedamp room in [[The Hotel]], the ignition will work, but the flame will not stay lit as it vanishes when danger is nearby (and it will also use up fuel). |
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* If [[Dupe]] spawns in this room, the correct door will always have ''Firedamp'' gas in front of it. |
* If [[Dupe]] spawns in this room, the correct door will always have ''Firedamp'' gas in front of it. |
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** This also goes for rooms without Dupe. |
** This also goes for rooms without Dupe. |
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** This was fixed after. |
** This was fixed after. |
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* Firedamp rooms are not indicated on the door in [[The Sewers]], only by the gas visible below the next door. (May not be visible if low graphics are used) |
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* You can restore your vision by going back to the previous room but be careful of your camera tilt. |
* You can restore your vision by going back to the previous room but be careful of your camera tilt. |
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* Using a lighter in a ''Firedamp'' room kills only the player that used it and not any other players that might be in the room. |
* Using a lighter in a ''Firedamp'' room kills only the player that used it and not any other players that might be in the room. |
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* Entering a firedamp room with a lit candle, or lighting a candle within a firedamp room will not ignite the gas, this is likely a bug. |
* Entering a firedamp room with a lit candle, or lighting a candle within a firedamp room will not ignite the gas, this is likely a bug. |
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* Once a player is exploded by using a lighter in a firedamp room, the body parts of said player will be set on fire and have a corroded metal texture. |
* Once a player is exploded by using a lighter in a firedamp room, the body parts of said player will be set on fire and have a corroded metal texture. |
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* Although it is somewhat rare for this to happen, Giggles can still spawn in these rooms without suffocating themselves. |
* Although it is somewhat rare for this to happen, Giggles can still spawn in these rooms without suffocating themselves. |
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* |
* With modifiers, if [[Sally]] attacks the player in a firedamp room, the player will hyperventilate making the player lose oxygen and more vulnerable to the player dying. |
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== {{Icons|Achievement}} Related Achievements == |
== {{Icons|Achievement}} Related Achievements == |
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== {{Icons|Trivia}} Trivia == |
== {{Icons|Trivia}} Trivia == |
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* Despite what some think, ''Firedamp'' |
* Despite what some think, ''Firedamp'' isn’t an [[List of Entities|entity]] and is rather a [[List of Hazards|hazard]] that is dangerous for any [[Items|item]] that has ignited. |
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* Prior to the |
* Prior to the Content Update, [[Giggle|Giggles]] were not able to spawn in ''Firedamp'' rooms. |
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* A status effect titled "Infiredamp" was a concept for the game, but never got added, this effect would activate when in a fire damp room, but was removed due to it having no mechanic |
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* Firedamp is a nickname for methane gas, a highly flammable gas appearing in mines from organic materials. |
* Firedamp is a nickname for methane gas, a highly flammable gas appearing in mines from organic materials. |
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** Unlike DOORS's version of firedamp, real firedamp is odorless and colorless. This was likely adapted to give players a visual cue for the sake of gameplay. |
** Unlike DOORS's version of firedamp, real firedamp is odorless and colorless. This was likely adapted to give players a visual cue for the sake of gameplay. |
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=={{Icons|Gallery}} Gallery == |
=={{Icons|Gallery}} Gallery == |
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<gallery> |
<gallery> |
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Firedamp Door.png|A door indicating a room with a ''Firedamp'' leak. |
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Firedamp Hotel.png|Ditto, but in [[The Hotel]] due to [[Modifiers]]. |
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Locked Firedamp.png|Ditto, but locked. |
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Greenhouse Firedamp.png|Ditto. but in [[The Greenhouse]]. |
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FiredampRoom.jpg|A [[player]] in a ''Firedamp'' leak room. |
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Firedamp Symbol dusted.png|The logo on the door. |
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Firedamp.png|A ''Firedamp'' leak. |
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Firedamp undermodel.png|A ''firedamp'' hole, showing its bottom half. |
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unwarnedfiredamp.png|An otherwise unindicated ''firedamp'' room right after [[Jeff Shop|Jeff's Shop]]. |
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Firedamp1stPerson.gif|A player dying to a ''firedamp'' explosion. |
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Firedamp3rdPerson.gif|Ditto, but from another player's perspective. |
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File:InFireDamp Effect (scrapped effect.png|An effect named InFireDamp. Scrapped concept for unknown reasons |
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File:New modifier teaser from the lsplash twitter.png|[[Modifiers|Modifier]] teaser from the lsplash twitter, showing a door with [[The Backdoor]] timer and a ''firedamp'' sign. |
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</gallery> |
</gallery> |
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[[ru: |
[[ru:Утечка_газа]] |
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{{Navigation}} |
{{Navigation}} |
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[[Category:The Mines]] |
[[Category:The Mines]] |
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[[Category:Hazards]] |
[[Category:Hazards]] |
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