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{{Disclaimer|Possible Triggering Content|The content on this page may trigger those with trypophobia. Proceed at your own risk.}}{{Stub|Better GIF of Hide and Dread combo.}}
{{Disclaimer|Possible Triggering Content|The content on this page may trigger those with trypophobia. Proceed at your own risk.}}{{Stub|Better GIF of Hide and Dread combo.}}{{Entities
|title=Dread
{{About|Dread|[[Bread]]}}
|image=<gallery>
{{Entities
Dreadd.webp
|title = Dread
Dread crucify.png
|image = Dreadd.webp
</gallery>
|attack = Spawns once the in-game clock hits 12:00. Will slowly chase the player(s) until they open the next door.
|attack=*Spawns once the in-game clock hits 12:00. Will slowly chase the player(s) until they open the next door.
|damage = {{Icons|Instakill}} Instant Death
|damage=*{{Icons|Instakill}} Instant Death
|date_added = March 15, 2024
|date_added=*March 15, 2024
|creator(s) = [[Ghostly Wowzers]]
*January 28, 2023 (Intended to be added)
|floors =
|creator(s)=[[Ghostly Wowzers]]
* [[The Hotel]]
|floors=Canon Floors
* [[The Mines]]
*[[Hotel|The Hotel]]
|sound1 = *'''Ambiences'''
*[[Mines|The Mines]]
*[[Castle|Floor 3]] (Certain)
Non-Canon Floors
*[[2025 April Fools Event|RANKED MODE]]
|sound1=*'''Ambiences'''
Ambience
Ambience
[[File:Dread-Ambience-1.ogg]]
[[File:Dread-Ambience-1.ogg]]
|sound2 = *'''Whispers'''
|sound2=*'''Whispers'''
Whisper #1 (Extremely Quiet)
Whisper #1 (Extremely Quiet)
[[File:DreadPlaySound.mp3]]
[[File:DreadPlaySound.mp3]]
Whisper #2
Whisper #2
[[File:DreadFootsteps.mp3]]
[[File:DreadFootsteps.mp3]]
|sound3 = *'''Soundtracks'''
|sound3=*'''Soundtracks'''
Dread's Soundtrack (Loop)
Dread's Soundtrack (Loop)
[[File:Audio closerFullAudio 1.mp3]]
[[File:Audio closerFullAudio 1.mp3]]
Dread's Soundtrack (End)
Dread's Soundtrack (End)
[[File:Audio_closerEnd.ogg]]
[[File:Audio_closerEnd.ogg]]
|sound4 = *'''Jumpscares'''
|sound4=*'''Jumpscares'''
Jumpscare (WARNING: LOUD!)
Jumpscare (WARNING: LOUD!)
[[File:Dread Jumpscare.mp3]]
[[File:Dread Jumpscare.mp3]]
|sound5 = *'''Miscellaneous'''
|sound5=*'''Miscellaneous'''
Fakeout
Riser
[[File:FakeoutDread.mp3]]
[[File:FakeoutDread.mp3]]
Clock Ticking #1 (Removed)
Clock Ticking #1 (Removed)
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Voice Acting Modification
Voice Acting Modification
[[File:Dread_reaction.ogg]]
[[File:Dread_reaction.ogg]]
|sound6=
type=Hostile (Lethal)}}
|sound7=

|sound8=
|size=Big|type=Hostile (Fatal)}}
<choose>
<choose>
<option>{{Quote|Try not to stall. Keep moving forwards!|[[Guiding Light]]}}</option>
<option>{{Quote|Tick tock goes the clock...|'''Dead Of Night''' [[Achievement]] description}}</option>
<option>{{Quote|Tick tock goes the clock...|'''Dead Of Night''' [[Achievement]] description}}</option>
<option>{{Quote|Dread strikes at midnight. Check clocks to see the time.|[[Guiding Light]]}}</option>
<option>{{Quote|Dread strikes at midnight. Check clocks to see the time.|[[Guiding Light]]}}</option>
</choose>'''Dread''' is a minor hostile [[entity]] in ''[[DOORS]]'', appearing in [[The Hotel]] and [[The Mines]]. It was intended to be added in the [[Update Logs|Hotel+]] update but backlogged. It was added in [[The Backdoor|The Hunt]] update as a secret entity, then fully added in the Mines update.
</choose>

'''Dread''' is a minor hostile [[entity]] in ''[[DOORS]]'', appearing in [[The Hotel]] and [[The Mines]]. It was intended to be added in [[The Hotel+ Update]] but backlogged. It was added in [[The Hunt Update]] as a secret entity, then fully added in [[The Mines Update]].


== {{Icons|Overview}} Appearance ==
=={{Icons|Overview}} Appearance==
''Dread'' appears as a white and lightly deformed blue sponge-shaped face with many hollowed-out hole-spots. Its upper half has many of what looks like eyes. In the lower-middle of its face is a bigger mouth. Wispy blue-gray tentacles protrude from all sides, fading out towards the end. Sometimes, ''Dread'' appears with an inverted texture.
''Dread'' appears as a white and lightly deformed blue sponge-shaped face with many hollowed-out hole-spots. Its upper half has many of what looks like eyes. In the lower-middle of its face is a bigger mouth. Wispy blue-gray tentacles protrude from all sides, fading out at the ends. Sometimes ''Dread'' can appear with an inverted texture.


However, when ''Dread'' is being [[Crucifix|crucified]], most of its tentacles disappears and more holes are seen in its face.
However, when ''Dread'' is being [[Crucifix|crucified]], most of its tentacles are gone and there are more holes seen in its face.
== {{Icons|Behavior}} Behavior ==
=={{Icons|Behavior}} Behavior==
''Dread'' can only spawn if a [[player]] stays in a single room until in-game clock hits midnight. Before ''Dread'' spawns, the lights in the room flicker for a longer period of time than usual, followed by the now audible sound of the player's breathing, and less contrast on the player's screen. If the "Electrical Work" [[Modifiers|modifier]] is active, the player will experience a slight blur after some time. The rate of time passage is faster as players progress through the floor. It is also faster with the modifier “Run From It”, and even faster with “Destiny Still Arrives”.
''Dread'' only spawns if a [[player]] stays in a single room for a long time (until in-game clock hits midnight). It's possible to tell if ''Dread'' is about to spawn if all the lights flicker for a very extended period of time, followed by the now audible sound of the player's breathing, and less contrast. If the "Electrical Work" [[Modifiers|modifier]] is active, the player will experience a slight blur after some time. The rate of time passage is faster as players progress through the floor. It also is faster with the modifier “Run From It”, and even faster with “Destiny Still Arrives”.


When ''Dread'' spawns, all lights will turn off as players' screens start to darken and starts exhibit a grayscale tint. Afterwards, it will slowly chase players while remaining nearly invisible. When ''Dread'' reaches a player, it will immobilize them and emit a static-like texture then instantly kill the player. ''Dread'' has small whispers, and they get louder as ''Dread'' gets closer to the player.
When ''Dread'' spawns, all lights will turn off, it will darken players' screens, and it'll exhibit a grayscale tint. Afterwards, it will slowly chase players while remaining nearly invisible. If ''Dread'' reaches a player, it will immobilize them, emit a static-like texture, and instantly kill the player. ''Dread'' has small whispers, and they get louder as ''Dread'' gets closer to the player.


If ''Dread'' spawns and a player opens the door to the next room before ''Dread'' kills them, ''Dread'' will immediately despawn and grant the player the "Dead of Night" [[Achievements|achievement]].
If ''Dread'' spawns and a player opens the door to the next room before ''Dread'' kills them, ''Dread'' will immediately despawn and grant the player the "Dead of Night" [[Achievements|achievement]].


=== Notes ===
=== Notes ===
*[[Player]]s can keep track of time during their run by reading the grandfather clocks and wall clocks scattered throughout [[The Hotel]] or holding an [[Alarm Clock]]. ''Dread'' will always spawn when the hands reach midnight.
*[[Player]]s can keep track of time during their run by reading the grandfather clocks and wall clocks scattered throughout [[Hotel|The Hotel]] or holding an [[Alarm Clock]]. ''Dread'' will always spawn when the hands reach midnight.
*Every time someone opens a door, the time will reset to 11:00; keep moving through rooms to easily avoid having ''Dread'' spawn.
*Every time someone opens a door, the time will reset to 11:00; keep moving through rooms to easily avoid having ''Dread'' spawn.
*The speed of the passage of time of the current room depends on many factors and has a huge complexity.
*The speed of the passage of time of the current room depends on many factors and has a huge complexity.
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*******Time limit (T4) = <math>(T3+60)*1.15</math>, where T3 = Time limit (T3).
*******Time limit (T4) = <math>(T3+60)*1.15</math>, where T3 = Time limit (T3).
***Special Tier exists for certain specific rooms. In this tier, the time limit<ref name=":0" /> is 3600 seconds (1 actual hour). The rooms within this tier are:
***Special Tier exists for certain specific rooms. In this tier, the time limit<ref name=":0" /> is 3600 seconds (1 actual hour). The rooms within this tier are:
****[[The Reception]] (0), Pre-Library (49), [[The Library]] (50), Post-Library (51), Pre-Jeff Shop, [[Jeff Shop]], [[The Rooms]] entrance (60), [[The Infirmary]], [[The Courtyard]] (89), [[The Electrical Room]] (100), [[The Dining Hall]], [[The Adit]] (100.5), [[The Nest]] (150), Post-Nest (151), [[The Dam]] (200) and "SewerMinesTransition1"<ref>This room can appear multiple times in a run but for some reason it is part of the special tier. It is possible this room was planned to be a special transition between the Mines and the Sewers that only appeared once. This is the room with the bottom part being the Sewers and the top part being the Mines, with a ladder in the middle that connects both parts.</ref>.
****[[The Reception]] (0), Pre-Library (49), [[The Library]] (50), Post-Library (51), Pre-Jeff Shop, [[Jeff Shop]], [[The Rooms]] entrance (60), [[The Infirmary]], [[The Courtyard]] (89), [[The Electrical Room]] (100), [[The Dining Hall]], [[The Adit]] (100.5), [[The Nest]] (150), Post-Nest (151), [[The Dam]] (200) and "SewerMinesTransition1"<ref>This room can appear multiple times in a run but for some reason it is part of the special tier. It is possible this room was planned to be a special transition between the Mines and the Sewers that only appeared once.

This is the room with the bottom part being the Sewers and the top part being the Mines, with a ladder in the middle that connects both parts.</ref>.
***There is also an uncommon tier below Tier 1 that gives a little less time and is used for some specific rooms. This tier isn't too important as the time difference is barely noticeable and it only happens in a few rooms.
***There is also an uncommon tier below Tier 1 that gives a little less time and is used for some specific rooms. This tier isn't too important as the time difference is barely noticeable and it only happens in a few rooms.
*The modifiers “Run From It” and “Destiny Still Arrives” accelerate the passage of time.
*The modifiers “Run From It” and “Destiny Still Arrives” accelerate the passage of time.
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***In special tier rooms, the time limit will be 900 seconds if 1 player is alive or 600 if 2 or more players are (when the door opens).
***In special tier rooms, the time limit will be 900 seconds if 1 player is alive or 600 if 2 or more players are (when the door opens).
**"Destiny Still Arrives” does the following modifications to the time limit<ref name=":0" />:
**"Destiny Still Arrives” does the following modifications to the time limit<ref name=":0" />:
***The time limit (for tier 1 rooms) for midnight is 65 seconds at the start and 11 seconds at the end: decreases 0.55 seconds every room.
***The time limit (for tier 1 rooms) for midnight is 65 seconds at the start and 11 seconds at the end: decreases 0.55 seconds every room.
****Time limit (T1) = <math>65-(0.55*D)</math>, where D is the amount of numbered doors opened in the current floor.
****Time limit (T1) = <math>65-(0.55*D)</math>, where D is the amount of numbered doors opened in the current floor.
***In special tier rooms, the time limit will be 480 seconds if 1 player is alive or 360 if 2 or more players are (when the door opens).
***In special tier rooms, the time limit will be 480 seconds if 1 player is alive or 360 if 2 or more players are (when the door opens).
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**''Dread'' won't allow players to equip or unequip items after immobilizing them. Because of this, when crucifying ''Dread'', make sure you equip the Crucifix before being immobilized.
**''Dread'' won't allow players to equip or unequip items after immobilizing them. Because of this, when crucifying ''Dread'', make sure you equip the Crucifix before being immobilized.
***Grabbing a Crucifix from the ground while being immobilized is possible. ''Dread'' can be crucified through this way too.
***Grabbing a Crucifix from the ground while being immobilized is possible. ''Dread'' can be crucified through this way too.
*''Dread'' can only spawn in the main floors ([[The Hotel]] and [[The Mines]]), it does not spawn in sub-floors ([[The Rooms]] & [[The Backdoor]]).
*''Dread'' can only spawn in the main floors ([[Hotel|The Hotel]], [[The Mines]]), it does not spawn in sub-floors ([[The Rooms]] & [[The Backdoor]]).
**In sub-floors, when holding an [[Alarm Clock]], it will always say it's midnight, but the time won't move at all.
**In sub-floors, when holding an [[Alarm Clock]], it will always say it's midnight, but the time won't move at all.
*The time (and all clocks) will freeze if every player in the game is AFK.
*The time (and all clocks) will freeze if every player in the game is AFK.
**Dead players that are spectating don't count as AFK (unless they died while being AFK), meaning the time won't freeze if someone is spectating. This is likely not intentional.
**Dead players that are spectating usually don't count as AFK, meaning the time won't freeze if someone is spectating.
**There is currently a bug where clocks will continue to move (not visually) while everyone is AFK, but will only become visible once a player is active again. This is only a visual bug with clocks, as the actual time doesn't really move.
*Players cannot survive ''Dread'''s damage with any amount of star shield, as it is an instant kill entity. [[Status Effects#Positive|God Mode]] can allow players to survive its jumpscare, however.
*Players cannot survive ''Dread'''s damage with any amount of star shield, as it is an instant kill entity. [[Status Effects#Positive|God Mode]] can allow players to survive its jumpscare, however.
*In the [[2024 Trick Or Treat Event]], if the "Run From It" [[candy]] is eaten, the time will be set to 12:00, forcing ''Dread'' to spawn.
*In the [[2024 Trick Or Treat Event]], if the "Run From It" [[candy]] is eaten, the time will be set to 12:00, forcing ''Dread'' to spawn.


=== [[2025 April Fools Event|Ranked Mode]] ===
=== [[2025 April Fools Event|Ranked Mode]] Modifications ===


* The passage of time is extremely fast from the start (excluding special tier rooms).
* The passage of time is extremely fast from the start (excluding special tier rooms).
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* The following rooms are added to the Special Tier rooms: Room 0 (spawn), Old Room 99 and The Inverted Reception (3600 seconds).
* The following rooms are added to the Special Tier rooms: Room 0 (spawn), Old Room 99 and The Inverted Reception (3600 seconds).


== {{Icons|Trivia}} Trivia ==
=={{Icons|Behavior}} Jumpscare==
===1st Person===
*''Dread'' was originally a scrapped entity for [[The Hotel+ Update]] but was officially added after [[The Hunt Update]], altough only as a secret. It received a major revamp in [[The Mines Update]], where it became an actual entity, and not only an easter egg.
''Dread'' will flash visible around 1 second in the screen before fading out, and the jumpscare screens will be barely visible. The camera fully freezes and so does the [[player]]. After a short time, static screens with multiple holes will flash and the player immediately dies.
**When ''Dread'' was only a secret entity, it could only spawn in Door 13, time didn't reset to 11:00 when opening doors, being AFK didn't freeze the time, and the time moved at a normal speed always, taking 1 real hour for it to spawn.

*''Dread'' was originally teased in a sneak-peek for [[The Hotel+ Update]].<ref>[https://vxtwitter.com/DoorsRoblox/status/1599267251223412738 https://twitter.com/DoorsRoblox/status/1599267251223412738]</ref>
===3rd Person===
The players' animations freezes shortly before they fall face down to the ground and ragdoll.

=={{Icons|Modifiers}} Modifiers==
{{Modifier|bordercolor=#808080|bgcolor=#474747|textcolor=#808080|text=Run From It|textcolor2=#808080|text2=Dread spawns in earlier.|textcolor3=#808080|text3=Requires 'Dead of Night'|restrictedmodifiers='Destiny Still Arrives'|increase=5}}
{{Modifier|bordercolor=#808080|bgcolor=#474747|textcolor=#808080|text=Destiny Still Arrives|textcolor2=#808080|text2=Dread spawns in much earlier.|textcolor3=#808080|text3=Requires 'It's Not My Time'|restrictedmodifiers='Run From It'|increase=10}}

== {{Icons|Bugs}} Bugs ==
* The grayscale color effect will not be applied if ''Dread'' isn’t spawned naturally (i.e, isn’t spawned from the "Run From It" [[Candy]], [[Modifiers|Chat Control]], or the [[Admin Panel]].).
** Getting kicked out by [[Hide]] during ''Dread's'' arrival will instead invert the colors.
*** This doesn't apply if ''Dread'' isn't spawned naturally.
* There's a glitch that muffles most sounds if the player dies to ''Dread'' before opening the first door (in [[the Reception]] or in [[the Adit]]) and is auto-[[Revives|revived]].
* If the player enters a hiding spot while holding any movement key (or moving the movement joystick), ''Dread'' will only reach the location where the player started the entering animation, standing in place next to the hiding spot until the player gets out of it.
* When the time unfreezes after being AFK, wall and grandfather clocks will show the time it would be if the time never froze. This is only visual.
** The [[Alarm Clock]] doesn't have this bug.
* Entering or exiting a hiding spot or ladder while being immobilized by ''Dread'' will allow that player to move and equip, unequip and use items freely.
* As the music from the "Jammin'" modifier is disabled when being immobilized instead of when dying, if ''Dread'' is despawned (or crucified) after being immobilized, the music won't be heard anymore and the sounds won't be muffled, making the modifier have no effect.
* Being immobilized by ''Dread'' will make any active [[Screech]] attack the immobilized player instantly, with no jumpscare.
** Other ways of immobilization have the same bug with Screech ([[Glitch]], [[Void]]...).

=={{Icons|Trivia}} Trivia==
*''Dread'' was originally a scrapped entity for the Hotel+ update but was officially added after The Hunt update.
*''Dread'' was originally teased in a sneak-peek for the [[Update Logs|Hotel+ Update]].<ref>[https://vxtwitter.com/DoorsRoblox/status/1599267251223412738 https://twitter.com/DoorsRoblox/status/1599267251223412738]</ref>
*''Dread'' is one of the first scrapped entities to make a comeback.
*''Dread'' is one of the first scrapped entities to make a comeback.
*''Dread'' was added in the game in [[The Backdoor|The Hunt]] Update, but only as a secret. It received a major revamp in [[The Mines Update]], where it became an actual entity, and not only an easter egg.
**During this period, ''Dread'' could only spawn in Door 13, time didn't reset to 11:00 when opening doors, being AFK didn't freeze the time, and the time moved at a normal speed always, taking 1 real hour for it to spawn.
*Cruci<nowiki/>fying ''Dread'' gives the "It's Not My Time" [[achievements|achievement]] rather than the "Dead of Night" achievement.
*Cruci<nowiki/>fying ''Dread'' gives the "It's Not My Time" [[achievements|achievement]] rather than the "Dead of Night" achievement.
*Playe<nowiki/>rs can be indefinitely be chased by ''Dread''.
*Playe<nowiki/>rs can be indefinitely be chased by ''Dread''.
**Its s<nowiki/>oundtrack will end after roughly 2 minutes; it doesn't loop, <ref>https://www.youtube.com/watch?v=_uUsxy0db0Y&t=94s</ref> similar to [[Halt]] and its theme.
**Its s<nowiki/>oundtrack will end after roughly 2 minutes; it doesn't loop.<ref>https://www.youtube.com/watch?v=_uUsxy0db0Y&t=94s</ref>
*''Dread''<nowiki/>''<nowiki/>'s'' scream is also used in the jumpscare of Duocara from Piggy, the name of the sound being "[https://create.roblox.com/store/asset/9125713501/Nightmare-Yelling-Bursts-Of-Distorted-Scream-SFX?externalSource=www Nightmare Yelling, Bursts of Distorted Scream]."
*''Dread''<nowiki/>''<nowiki/>'s'' scream is also used in the jumpscare of Duocara from Piggy, the name of the sound being "[https://create.roblox.com/store/asset/9125713501/Nightmare-Yelling-Bursts-Of-Distorted-Scream-SFX?externalSource=www Nightmare Yelling, Bursts of Distorted Scream]."
*''Dread,'' [[Eyes]]'','' [[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], [[The Backdoor|Blitz]], [[The Backdoor|Lookman]], and [[The Backdoor|Haste]] are the only [[List of Entities|entities]] who change their appearance while being [[Crucifix|crucified]].
*''Dread,'' [[Eyes]]'','' [[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], [[The Backdoor|Blitz]], [[The Backdoor|Lookman]], and [[The Backdoor|Haste]] are the only [[List of Entities|entities]] who change their appearance while being [[Crucifix|crucified]].
**The asset for the image of ''Dread'' getting banished by the crucifix is called "[https://www.roblox.com/library/16529167874/Images-guys-this-might-be-scary guys this might be scary]".
**The asset for the image of ''Dread'' getting banished by the crucifix is called "[https://www.roblox.com/library/16529167874/Images-guys-this-might-be-scary guys this might be scary]".
*''Dread'' is the first entity introduced in the game that has a frowning expression, the only other entities that are frowning are [[RNIUSHCg==]] (and [[The Rooms|A-120]], but only while being [[Crucifix|crucified]]), besides the two all the other entities either are smiling, have a neutral expression, or don't have a mouth.
*''Dread'' is the first entity introduced in the game that has a frowning expression, the only other entities that are frowning are [[RNIUSHCg==]] (and [[The Rooms|A-120]], but only while being [[Crucifix|crucified]]), besides the two all the other entities either are smiling, have a neutral expression, or don't have a mouth.
*During the [[2024 April Fools Event|April Fools 2024 event]] and with "Voice Acting" modifier, ''Dread'' will say "''Dread''<nowiki/>'s Reaction" 8 times during the chase.
*During the [[2024 April Fools Event|April Fools 2024 event]] and with "Voice Acting" modifier, ''Dread'' will say "''Dread''<nowiki/>'s Reaction" repeatedly during the chase.
*''Dread'' can spawn more than once during a run.
*''Dread'' can spawn more than once during a run.
*''Dread''<nowiki/>''<nowiki/>'s'' whispers are currently the quie<nowiki/>test sound in the game.
*''Dread''<nowiki/>''<nowiki/>'s'' whispers are currently the quie<nowiki/>test sound in the game.
**''Dread''<nowiki/>''<nowiki/>'s'' whispers resemble a heavily distorted audio CAPTCHA.
**''Dread''<nowiki/>''<nowiki/>'s'' whispers resemble a heavily distorted audio CAPTCHA.
*''Dread''<nowiki/>''<nowiki/>'s'' behavior is similar to [[The Backdoor#Haste|Haste]]'s behavior, as it spawns after a specific time period, more similar to old Haste that spawned when you took too long in a single room and could also spawn in [[The Hotel]] like ''Dread''.
*''Dread''<nowiki/>''<nowiki/>'s'' behavior is similar to [[The Backdoor#Haste|Haste]]'s behavior, as it spawns after a specific time period, more similar to old Haste that spawned when you took too long in a single room and could also spawn in [[Hotel|The Hotel]] like ''Dread''.
*When <nowiki/>''<nowiki/>Dread'' is active and chasing the player, it has a set [[Movement Speed|movement speed]]. When it spawns, its speed is set to 9 studs per second. It increases 2 studs per second every 10 seconds, until it reaches 13 studs per second after 20 seconds.
*When <nowiki/>''<nowiki/>Dread'' is active and chasing the player, it has a set [[Movement Speed|movement speed]]. When it spawns, its speed is set to 9 studs per second. It increases 2 studs per second every 10 seconds, until it reaches 13 studs per second after 20 seconds.
**0 - 1<nowiki/>''<nowiki/>''0 seconds: 9 studs per second.
**0 - 1<nowiki/>''<nowiki/>''0 seconds: 9 studs per second.
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*The "Dead Of Night" badge that's awarded for surviving ''Dread'' cannot be obtained via the "Run From It" candy, even when doing the requirements for it. Despite this, you can still obtain the "It's Not My Time" badge if the player crucifies it after it spawns from this candy.
*The "Dead Of Night" badge that's awarded for surviving ''Dread'' cannot be obtained via the "Run From It" candy, even when doing the requirements for it. Despite this, you can still obtain the "It's Not My Time" badge if the player crucifies it after it spawns from this candy.
*''Dread'' is one of many entities capable of following you. The others are [[Figure]], [[Halt|Halt,]] [[Hide|A-120]], [[The Backdoor|Haste]] and [[Sally]] (and [[2023 April Fools Event|Jeff The Killer]] and [[2024 April Fools Event|Drakobloxxers]]).
*''Dread'' is one of many entities capable of following you. The others are [[Figure]], [[Halt|Halt,]] [[Hide|A-120]], [[The Backdoor|Haste]] and [[Sally]] (and [[2023 April Fools Event|Jeff The Killer]] and [[2024 April Fools Event|Drakobloxxers]]).
==Related Effects==


===Candies===
== {{Icons|Bugs}} Bugs ==
Run From It - Spawns Dread, setting time to 12:00
* The grayscale color effect will not be applied if ''Dread'' isn’t spawned naturally (i.e, isn’t spawned from the "Run From It" [[Candy]], [[Modifiers|Chat Control]], or the [[Admin Panel]].).
** Getting kicked out by [[Hide]] during ''Dread's'' arrival will instead invert the colors.
*** This doesn't apply if ''Dread'' isn't spawned naturally.
* There's a glitch that muffles most sounds if the player dies to ''Dread'' before opening the first door (in [[The Reception]] or in [[The Adit]]) and is auto-[[Revives|revived]].
* If the player enters a hiding spot while holding any movement key (or moving the movement joystick), ''Dread'' will only reach the location where the player started the entering animation, standing in place next to the hiding spot until the player gets out of it.
* When the time unfreezes after being AFK, wall and grandfather clocks will show the time it would be if the time never froze. This is only visual.
** The [[Alarm Clock]] doesn't have this bug, being the most reliable way to know the time if this happens.
* The game doesn't change the AFK state of spectating or dead players in the game, which will cause the time to never freeze if anyone is dead and doesn't leave or disconnect (unless they died while being AFK).
* Entering or exiting a hiding spot or ladder while being immobilized by ''Dread'' will allow that player to move and equip, unequip and use items freely (although will still die after the random delay unless ''Dread'' is despawned before dying).
* As the music from the "Jammin'" modifier is disabled when being immobilized instead of when dying, if ''Dread'' is despawned (or crucified) after being immobilized, the music won't be heard anymore and the sounds won't be muffled, making the modifier have no effect.
* Being immobilized by ''Dread'' will make any active [[Screech]] attack the immobilized player instantly, with no jumpscare.
** Other ways of immobilization have the same bug with Screech ([[Glitch]], [[Void]]...).


===Stream Integration===
== {{Icons|Modifiers}} Related modifiers ==
Dreadful - Spawns Dread, setting time to 12:00
{{Modifier
|bordercolor=#808080
|bgcolor=#474747
|textcolor=#808080
|text=Run From It
|textcolor2=#808080
|text2=Dread spawns in earlier.
|textcolor3=#808080
|text3=Requires 'Dead of Night'
|restrictedmodifiers='Destiny Still Arrives'
|increase=5}}
{{Modifier
|bordercolor=#808080
|bgcolor=#474747
|textcolor=#808080
|text=Destiny Still Arrives
|textcolor2=#808080
|text2=Dread spawns in much earlier.
|textcolor3=#808080
|text3=Requires 'It's Not My Time'
|restrictedmodifiers='Run From It'
|increase=10}}


== {{Icons|Achievement}} Related achievements ==
=={{Icons|Achievement}} Related achievements==
{{Achievement
{{Achievement
|title=Dead Of Night
|title=Dead Of Night
Line 217: Line 218:
|text2=Use a Crucifix against "Dread".}}
|text2=Use a Crucifix against "Dread".}}


== {{Icons|History}} History ==
=={{Icons|History}} History==
<div style="overflow-y:scroll; height:220px; width:100%;">
<div style="overflow-y:scroll; height:220px; width:100%;">
{{Log
{{Log
Line 233: Line 234:
</div>
</div>


== {{Icons|Gallery}} Gallery ==
=={{Icons|Gallery}} Gallery==
<gallery widths="190">
<gallery widths="190">
DreadPng.webp|The normal sprite of ''Dread''.
DreadPng.webp|The normal sprite of ''Dread''.
Line 261: Line 262:
Light work no reaction.gif|''Dread'''<nowiki/>s chase.
Light work no reaction.gif|''Dread'''<nowiki/>s chase.
Wtf "inverted" colors this is so cursed.gif|Color inversion due to [[Hide]] and ''Dread'''<nowiki/>s color filters.
Wtf "inverted" colors this is so cursed.gif|Color inversion due to [[Hide]] and ''Dread'''<nowiki/>s color filters.
16492673033.png|The vignette used for ''Dread''’s chase sequence. In-game, it is colored Black whenever getting attacked from it. ID Number is 1649267033.
16492673033.png|The image that appears on the screen whenever the ''Player'' is getting attacked by [[Dread]]. In-game, it is colored Black whenever getting attacked from it. ID Number is 1649267033.
</gallery>
</gallery>


== {{Icons|Gallery}} References ==
=={{Icons|Gallery}} References==
<references />
{{Reflist}}

{{Navigation}}
{{Navigation}}
[[Category:Entities]]
[[Category:Entities]]
[[Category:Hotel]]
[[Category:Instakill Entities]]
[[Category:Instakill Entities]]
[[Category:2D Entities]]
[[Category:2D Entities]]
[[Category:Lethal Entities]]
[[Category:Lethal Entities]]
[[Category:Hostile Entities]]
[[Category:Hostile Entities]]
[[Category:The Hotel]]
[[Category:The Mines]]
[[Category:The Mines]]


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