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Editing Dread

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== {{Icons|Trivia}} Trivia ==
== {{Icons|Trivia}} Trivia ==
*''Dread'' was originally a scrapped entity for [[The Hotel+ Update]] but was officially added after [[The Hunt Update]], altough only as a secret. It received a major revamp in [[The Mines Update]], where it became an actual entity, and not only an easter egg.
*''Dread'' was originally a scrapped entity for the Hotel+ update but was officially added after The Hunt update.
*''Dread'' was originally teased in a sneak-peek for the [[Update Logs|Hotel+ Update]].<ref>[https://vxtwitter.com/DoorsRoblox/status/1599267251223412738 https://twitter.com/DoorsRoblox/status/1599267251223412738]</ref>
**When ''Dread'' was only a secret entity, it could only spawn in Door 13, time didn't reset to 11:00 when opening doors, being AFK didn't freeze the time, and the time moved at a normal speed always, taking 1 real hour for it to spawn.
*''Dread'' was originally teased in a sneak-peek for [[The Hotel+ Update]].<ref>[https://vxtwitter.com/DoorsRoblox/status/1599267251223412738 https://twitter.com/DoorsRoblox/status/1599267251223412738]</ref>
*''Dread'' is one of the first scrapped entities to make a comeback.
*''Dread'' is one of the first scrapped entities to make a comeback.
*''Dread'' was added in the game in [[The Backdoor|The Hunt]] Update, but only as a secret. It received a major revamp in [[The Mines Update]], where it became an actual entity, and not only an easter egg.
**During this period, ''Dread'' could only spawn in Door 13, time didn't reset to 11:00 when opening doors, being AFK didn't freeze the time, and the time moved at a normal speed always, taking 1 real hour for it to spawn.
*Cruci<nowiki/>fying ''Dread'' gives the "It's Not My Time" [[achievements|achievement]] rather than the "Dead of Night" achievement.
*Cruci<nowiki/>fying ''Dread'' gives the "It's Not My Time" [[achievements|achievement]] rather than the "Dead of Night" achievement.
*Playe<nowiki/>rs can be indefinitely be chased by ''Dread''.
*Playe<nowiki/>rs can be indefinitely be chased by ''Dread''.
**Its s<nowiki/>oundtrack will end after roughly 2 minutes; it doesn't loop, <ref>https://www.youtube.com/watch?v=_uUsxy0db0Y&t=94s</ref> similar to [[Halt]] and its theme.
**Its s<nowiki/>oundtrack will end after roughly 2 minutes; it doesn't loop.<ref>https://www.youtube.com/watch?v=_uUsxy0db0Y&t=94s</ref>
*''Dread''<nowiki/>''<nowiki/>'s'' scream is also used in the jumpscare of Duocara from Piggy, the name of the sound being "[https://create.roblox.com/store/asset/9125713501/Nightmare-Yelling-Bursts-Of-Distorted-Scream-SFX?externalSource=www Nightmare Yelling, Bursts of Distorted Scream]."
*''Dread''<nowiki/>''<nowiki/>'s'' scream is also used in the jumpscare of Duocara from Piggy, the name of the sound being "[https://create.roblox.com/store/asset/9125713501/Nightmare-Yelling-Bursts-Of-Distorted-Scream-SFX?externalSource=www Nightmare Yelling, Bursts of Distorted Scream]."
*''Dread,'' [[Eyes]]'','' [[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], [[The Backdoor|Blitz]], [[The Backdoor|Lookman]], and [[The Backdoor|Haste]] are the only [[List of Entities|entities]] who change their appearance while being [[Crucifix|crucified]].
*''Dread,'' [[Eyes]]'','' [[The Rooms|A-60]], [[The Rooms|A-90]], [[The Rooms|A-120]], [[The Backdoor|Blitz]], [[The Backdoor|Lookman]], and [[The Backdoor|Haste]] are the only [[List of Entities|entities]] who change their appearance while being [[Crucifix|crucified]].
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** Getting kicked out by [[Hide]] during ''Dread's'' arrival will instead invert the colors.
** Getting kicked out by [[Hide]] during ''Dread's'' arrival will instead invert the colors.
*** This doesn't apply if ''Dread'' isn't spawned naturally.
*** This doesn't apply if ''Dread'' isn't spawned naturally.
* There's a glitch that muffles most sounds if the player dies to ''Dread'' before opening the first door (in [[The Reception]] or in [[The Adit]]) and is auto-[[Revives|revived]].
* There's a glitch that muffles most sounds if the player dies to ''Dread'' before opening the first door (in [[the Reception]] or in [[the Adit]]) and is auto-[[Revives|revived]].
* If the player enters a hiding spot while holding any movement key (or moving the movement joystick), ''Dread'' will only reach the location where the player started the entering animation, standing in place next to the hiding spot until the player gets out of it.
* If the player enters a hiding spot while holding any movement key (or moving the movement joystick), ''Dread'' will only reach the location where the player started the entering animation, standing in place next to the hiding spot until the player gets out of it.
* When the time unfreezes after being AFK, wall and grandfather clocks will show the time it would be if the time never froze. This is only visual.
* When the time unfreezes after being AFK, wall and grandfather clocks will show the time it would be if the time never froze. This is only visual.
** The [[Alarm Clock]] doesn't have this bug, being the most reliable way to know the time if this happens.
** The [[Alarm Clock]] doesn't have this bug.
* The game doesn't change the AFK state of spectating or dead players in the game, which will cause the time to never freeze if anyone is dead and doesn't leave or disconnect (unless they died while being AFK).
* The game doesn't change the AFK state of spectating or dead players in the game, which will cause the time to never freeze if anyone is dead and doesn't leave or disconnect (unless they died while being AFK).
* Entering or exiting a hiding spot or ladder while being immobilized by ''Dread'' will allow that player to move and equip, unequip and use items freely (although will still die after the random delay unless ''Dread'' is despawned before dying).
* Entering or exiting a hiding spot or ladder while being immobilized by ''Dread'' will allow that player to move and equip, unequip and use items freely (although will still die after the random delay unless ''Dread'' is despawned before dying).
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