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**''Dread'''s spawn point depends on the player's position. This can be used to know where the next door is. |
**''Dread'''s spawn point depends on the player's position. This can be used to know where the next door is. |
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***Horizontally (axes X and Z), in the spot aligned with the nex<nowiki/>t unopened numbered door and the player, following the imaginary line connecting them; beyond the player i<nowiki/>n that same direction.<ref>As this is hard to explain with words, here are some visual examples: https://drive.google.com/drive/folders/1QC1IveC-4apXagqbWWrV4-h8xZKd7KuT?usp=sharing |
***Horizontally (axes X and Z), in the spot aligned with the nex<nowiki/>t unopened numbered door and the player, following the imaginary line connecting them; beyond the player i<nowiki/>n that same direction.<ref>As this is hard to explain with words, here are some visual examples: https://drive.google.com/drive/folders/1QC1IveC-4apXagqbWWrV4-h8xZKd7KuT?usp=sharing |
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</ref> |
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</ref> It will always spawn exactly 64 studs away from the player. |
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***Vertically (axis Y), the same coordinate as the player's. |
***Vertically (axis Y), the same coordinate as the player's. |
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**During the chase, most of the sound frequencies are reduced significantly while ''Dread'' is active. |
**During the chase, most of the sound frequencies are reduced significantly while ''Dread'' is active. |
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**10 - <nowiki/>''<nowiki/>''20 seconds: 11 studs per second. |
**10 - <nowiki/>''<nowiki/>''20 seconds: 11 studs per second. |
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**20+ s<nowiki/>''<nowiki/>''econds: 13 studs per second. |
**20+ s<nowiki/>''<nowiki/>''econds: 13 studs per second. |
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**''Dread''<nowiki/>''<nowiki/>'' will vibrate if it is too close to the player, being still possible to outrun it while being technically a little slower than it. |
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*If you slow down ''Dread'''s<nowiki/>''<nowiki/>'' soundtrack end audio to the speed 0.55, you can hear one of [[Halt]]'s whispers. |
*If you slow down ''Dread'''s<nowiki/>''<nowiki/>'' soundtrack end audio to the speed 0.55, you can hear one of [[Halt]]'s whispers. |
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*''Dread''<nowiki/>''<nowiki/>'s'' scream for being crucified can be difficult to hear due to the sounds of the [[Crucifix]]. |
*''Dread''<nowiki/>''<nowiki/>'s'' scream for being crucified can be difficult to hear due to the sounds of the [[Crucifix]]. |