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|fuel_time=Single use
|fuel_time=Single use
|usage=Gives random effect when consumed
|usage=Gives random effect when consumed
|maximum_stack=1 (can hold multiple stacks)
|image=PlaceholderUnofficialCandyCornItem.png
|image=PlaceholderUnofficialCandyCornItem.png
|caption=The general icon for Candies.|sound1='''Spawn''' [[File:CandySpawnNoise.mp3]]|sound2='''Eat''' [[File:CandyEat.mp3]]|sound3='''Effect''' [[File:CandyEffect.mp3]]|sound4='''Explode''' [[File:Explode.mp3]]|sound5='''Fall in cauldron''' [[File:CandyCauldronGain.mp3]]}}
|caption=The icon for a Candy.|sound1='''Spawn Sound'''
*Spawned
[[File:CandySpawnNoise.mp3]]|sound2='''Using Sounds'''
*Eating Candy
[[File:CandyEat.mp3]]
*Candy Effect Appear
[[File:CandyEffect.mp3]]|sound3='''Miscellaneous Sounds'''
*Fall In Cauldron
[[File:CandyCauldronGain.mp3]]
*Exploded
[[File:Explode.mp3]]|sound4=|sound5=}}
<choose>
<choose>
<option>{{Quote|WHOOO!!!|'''Sugar Rush''' [[Achievement]] description}}</option>
<option>{{Quote|WHOOO!!!|'''Sugar Rush''' [[Achievement]] description}}</option>
<option>{{Quote|Maybe I've had too much... What do you think?|'''Sugar Crash''' [[Achievement]] description}}</option>
<option>{{Quote|Maybe I've had too much... What do you think?|'''Sugar Crash''' [[Achievement]] description}}</option>
</choose>
</choose>
'''Candies''' are a group of [[items]] added to ''[[DOORS]]'' in the now removed [[2024 Trick Or Treat Event]] that are exclusive to the "Trick Or Treat" [[Modifiers|modifier]] (during The Haunt the same effect can be achieved via unique [[Elevator|elevators]] in the [[Lobby]]). ''Candy'' can be collected and consumed, giving [[Player|players]] random effects upon consumption.


During the 2024 Trick Or Treat Event players had a "''candy'' counter" that tracked the total amount of ''candy'' they've consumed. The counter increased when players consumed ''candy''. Some ''candy'' effects contribute more to the counter than others (Can-Die adds 5 to the counter instead of 1).
'''Candies''' are a group of [[items]] added to ''[[DOORS]]'' in the now removed [[2024 Trick Or Treat Event]] that are exclusive to the "Trick Or Treat" [[Modifiers|modifier]] (during The Haunt the same effect can be achieved via unique [[elevator]]s in the [[Lobby]]). ''Candy'' can be collected and consumed, giving [[player]]s random effects upon consumption.
=={{Icons|Usage}} Usage==
Upon eating a ''candy'', [[Player|players]] will experience one of 47 effects, which are listed below. There are 25 appearance types of ''candy''. At the start of each new [[Floors|floor]], ''candy'' effects are randomly determined and do not pertain to appearance type (this does not apply to the Guidance, Volatile Starlight, or Can-die effects, which have unchanging appearances) of a ''candy.'' On a new floor, ''candy'' will appear in the [[inventory]] with the name "???" before consumption, and once that type of ''candy'' has been consumed, the name of its effect will appear in the inventory and it will give the same effect for the rest of that floor.


===Effects===
During the 2024 Trick Or Treat Event, players had a "''candy'' counter" that tracked the total amount of ''candy'' they've consumed. The counter increased when players consumed ''candy''. Some ''candy'' effects contribute more to the counter than others (Can-Die added 5 to the counter instead of 1).
== {{Icons|Usage}} Usage ==
==={{Icons|Positive}} Positive===
*Good Aftertaste: Gives a [[health]] regeneration boost.<!-- does this candy actually exist -->
Upon eating a ''candy'', [[player]]s will experience one of 47 effects, which are listed below. There are 25 appearance types of ''candy''. At the start of each new [[Floors|floor]], ''candy'' effects are randomly determined and do not pertain to appearance type (this does not apply to the Guidance, Volatile Starlight, or Can-die effects, which have unchanging appearances) of a ''candy.'' On a new floor, ''candy'' will appear in the [[inventory]] with the name "???" before consumption, and once that type of ''candy'' has been consumed, the name of its effect will appear in the inventory and it will give the same effect for the rest of that floor.
*Great Aftertaste: Gives a large health regeneration boost, healing 50 HP in total.

*Guidance: Exclusive to Guiding Light candies. Spawns [[Guiding Light]] in the room where the candy was consumed, doing the following:
=== Effects ===
=== {{Icons|Positive}} Positive ===
*Good Aftertaste: Gives a slow [[health]] regeneration boost.
*Great Aftertaste: Gradually heals 50 HP.
*Guidance: Exclusive to [[Guiding Light]] candies. Spawns Guiding Light in the room where the candy was consumed, doing the following:
**Illuminates the exit door to the next room, but also any side room doors;
**Illuminates the exit door to the next room, but also any side room doors;
***Unlike how Guiding Light normally behaves, the ''candy''<nowiki/>'s effect will not illuminate any [[Dupe]] doors.
***Unlike how Guiding Light normally behaves, the ''candy''<nowiki/>'s effect will not illuminate any [[Dupe]] doors.
** Temporarily highlights and permanently illuminates [[Figure]] and the [[Grumble]]s, as well as any [[Room Key]]s, [[Fuses]], [[Generator]]s, levers, [[Library Book]]s, [[Anchor]]s, [[Circuit Breaker Switches]], [[Electrical Room Key]]s and gate power buttons, allowing them to be seen through walls for 1 minute and 15 seconds.
** Temporarily highlights and permanently illuminates [[Figure]] and the [[Grumble]]s, as well as any [[Room Key]]s, [[Fuses]], [[Generator]]s, levers, [[Library Book]]s, [[Anchor]]s, [[Circuit Breaker Switches]], [[Electrical Room Key]]s and gate power buttons, allowing them to be seen through walls for 1 minute and 15 seconds.
*Prize Inside: A random item gets dropped, including items that can't usually be acquired through normal means (example being [[Tip Jar|Jeff's Tip Jar]]), except for [[Barrel of Starlight|Barrels of Starlight]].
*Prize Inside: A random item gets dropped, including items that can't usually be acquired through normal means (example being [[Tip Jar|Jeff's Tip Jar]]), except for [[Barrel of Starlight|Barrels of Starlight]].
**It is also possible for a player to get some items that do not belong to the floor they're in, one example being that they get a [[Spotlight]] in the Hotel.
**It is also possible for a player to get some items that do not belong to the floor they're in, one example being that they get a [[Bulklight]] in the Hotel.
**It also won't drop consumables, such as batteries (Except the [[Battery Pack|pack]]), bandages (Except the [[Bandage Pack|pack]]), puzzle items nor other candies.
**It also won't drop consumables (batteries, bandages) [unless in a pack], puzzle items nor other candies.
* Made with Gold: Gives gold based on the current amount up to 250.{{Verify}}
* Made with Gold: Gives gold based on the current amount up to 250.{{Verify}}
*Decent Candy: Instantly heals 5 health.
*Decent Candy: Heals 5 health.
*Good Candy: Instantly heals 10 health.
*Good Candy: Heals 10 health.
*Tasty Candy: Instantly heals 20 health.
*Tasty Candy: Heals 20 health.
* Delicious Candy: Instantly heals 40 health.
* Delicious Candy: Heals 40 health.
* Duplication: Duplicates all items, and drops them on the floor. Other ''candies'' and key items cannot be duplicated. Duplicated items share their counts and charge levels.
* Duplication: Duplicates all items, and drops them on the floor. Other candies and key items cannot be duplicated. Duplicated items share their counts and charge levels.
*Money Walks: Gives 1 gold per step for 30 seconds while moving. (Regardless of movement speed)
*Money Walks: Gives 1 gold per step for 30 seconds while moving, regardless of movement speed.
**Climbing on [[Climbing|Ladders]] does not count as walking and therefore, will not grant you gold.
**Climbing on [[Climbing|Ladders]] does not count as walking and therefore, will not grant you gold.
*I Can't Stop: Gives a massive speed boost for ~2 seconds (+50 walking speed).
*I Can't Stop: Gives a massive speed boost for 2 seconds (+50 walking speed).
*Energized: Sets all items in the player's inventory to 100% charge. This also affects the [[Shears]].
*Energized: Sets all items in the player's inventory to 100% charge. This also affects the [[Shears]].
*Cinnamon: Gives a small, but permanent speed boost (+1 walking speed); can stack.
*Cinnamon: Gives a small, but permanent speed boost (+1 walking speed); can stack.
**Volatile Starlight or any starlight item used to reset said boost, but they don't do so anymore.
**Volatile Starlight or any starlight item used to reset said boost, but they don't do so anymore.
*Cough Drop: Grants 30 Star Shield that does not decay over time, it can stack until it covers the entire health bar.
*Cough Drop: Grants 30 overheal that does not decay overtime, it can stack till it covers the entire health bar .
**Volatile Starlight or any starlight item will make the Star Shield decay.
**Volatile Starlight or any starlight item will make the overheal points decay.
*Rock Candy: The consumer will become very slow for 2 seconds and receive the God Mode [[Status Effects|Stats Effect]].
*Rock Candy: The consumer will become very slow for 2 seconds, but all damage during the slow down will be negated, including damage from instakill entities.
**Damage from the candies "Brittle" and "In The Middle" will still count regardless of rock effect.
**Damage from the candies "Brittle" and "In The Middle" will still count regardless of rock effect.
** Death from running out of oxygen ([[floods]], [[firedamp]], [[Seek#Different Forms|Dam Seek goop]]) will still count regardless of rock effect.
** Death from running out of oxygen ([[floods]], [[firedamp]], [[Seek#Different Forms|Dam Seek goop]]) will still count regardless of rock effect.
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*Regurgitate: Spews out the last candy that has been eaten. If it's the first candy that has been eaten on a floor, it will spit out a random candy. Another "Regurgitate" candy cannot be regurgitated, and will regurgitate the same candy as the first one.
*Regurgitate: Spews out the last candy that has been eaten. If it's the first candy that has been eaten on a floor, it will spit out a random candy. Another "Regurgitate" candy cannot be regurgitated, and will regurgitate the same candy as the first one.


=== {{Icons|Puzzles}} Neutral ===
==={{Icons|Puzzles}} Neutral===
*In The Middle: Sets the health to 50% of the max health. It's useful if at low health, as it will heal, but not useful if beyond half health, as it will deal damage.
*In The Middle: Sets the health to 50% of the max health. It's useful if at low health, as it will heal, but not useful if beyond half health, as it will deal damage.
**This used to negate all overheal points but now it leaves them intact, only affecting the health of a player.
**This used to negate all overheal points but now it leaves them intact, only affecting the health of a player.
*Brittle: Permanently lowers player's max health by 20 (player's maximum health will not decrease below 20), but also gives a permanent, but small, [[Movement Speed|Speed]] boost (+2 walking speed); can stack.
*Brittle: Permanently lowers player's max health by 20 (player's maximum health will not decrease below 20), but also gives a permanent, but small, speed boost (+2 walking speed); can stack.
*Hard Candy: Increases maximum health by 30, but lowers base speed (-2 walking speed); can stack.
*Hard Candy: Increases maximum health by 30, but lowers base speed (-2 walking speed); can stack.
**The speed reduction can be removed by some items like Vitamins or Starlight items, while still keeping the maximum health increase.
**The speed reduction can be removed by some items like Vitamins or Starlight items, while still keeping the maximum health increase.
*You Finally Turn Green: A player's screen & their avatar's skin will get a green tint and turn green respectively. Also gives an incredibly small chance of finding the [[Shakelight]] inside containers or being sold at the [[Jeff Shop]]. The screen turning green can also be used for seeing in the dark with low graphics.
*You Finally Turn Green: A player's screen & their avatar's skin will get a green tint and turn green respectively. Also gives an incredibly small chance of finding the [[Shakelight]] inside containers or being sold at the [[Jeff Shop]]. The screen turning green can also be used for seeing in the dark with low graphics.
*Not Crazy: Starts playing more ambience noises in quick succession.
*Not Crazy: Starts playing more ambience noises in quick succession.
*Nothing?: [[Jack]] is guaranteed to spawn once for each time the candy is eaten (spawns randomly).
*Nothing?: [[Jack]] is guaranteed to spawn once for each time the candy is eaten (spawns randomly). Also increases the chance of [[Dupe]] to spawn slightly.
*Volatile Starlight: This is exclusive to Curious Light candies. Gives a speed boost and either the Starlit I or Starlit II [[Status Effects]], alongside one of three effects:
*Volatile Starlight: This is exclusive to Curious Light candies. Gives a speed boost and either the Starlit I or Starlit II [[Status Effects]], alongside one of three effects:
**Gives a varying amount of overheal (and/or health, if player's under 100% health) that decays over time.
**Gives a varying amount of overheal (and/or health, if player's under 100% health) that decays over time.
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**If a player uses this candy, it can get them stuck outside the map or in areas where they cannot get out of, thus soft-locking them.
**If a player uses this candy, it can get them stuck outside the map or in areas where they cannot get out of, thus soft-locking them.
***However, this candy can allow you to skip sections like [[The Nest]].
***However, this candy can allow you to skip sections like [[The Nest]].
*Investment: Taking it once removes all [[Gold]]s, and taking it twice will increase the amount of previously removed Gold by from 1.5x to 2x.
*Investment: Taking it once removes all [[Gold|Golds]], and taking it twice will increase the amount of previously removed Gold by from 1.5x to 2x.


=== {{Icons|Negative}} Negative ===
==={{Icons|Negative}} Negative===
*Can-Die: Exclusive to Modifier candies with the [[Modifiers]] symbol on them. Deals 100 damage and produces a loud bang, similar to the explosion caused by a [[Firedamp]] leak. Counted as 5 candies toward the candy counter.
*Can-Die: Exclusive to Modifier candies with the [[Modifiers]] symbol on them. Deals 100 damage and produces a loud bang, similar to the explosion caused by a [[Firedamp]] leak. Counted as 5 candies toward the candy counter.
**Having any overheal or over 100 HP thanks to other candies or using a Rock Candy right before eating it would sustain a player from dying.
**Having any overheal or over 100 HP thanks to other candies or using a Rock Candy right before eating it would sustain a player from dying.
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*Expired Candy: Deals 20 damage.
*Expired Candy: Deals 20 damage.
*Jinkies!: Greatly blurs the vision for 30 seconds.
*Jinkies!: Greatly blurs the vision for 30 seconds.
**Outlines of [[interactables]] and non-HUD icons will not be blurred when under the effect.
**Outlines of [[interactables]] and non-HUD icons will not be blurred.
*Silky Smooth: Spawns [[Timothy]], dealing 10 damage (or less if a player is under 10 HP).
*Silky Smooth: Spawns [[Timothy]], dealing 10 damage (or less if a player is under 10 HP).
*Room For More?: Spawns [[The Rooms#A-90|A-90]] after a random time of 1 to 30 seconds. However, A-90 can only deal 40 damage when spawned by this candy. Mixing the "Stop Right There" or "Room For More" modifiers with "Trick or Treat" will still make A-90 deal 90 damage if spawned naturally.
*Room For More?: Spawns [[The Rooms#A-90|A-90]] after a random time of 1 to 30 seconds. However, A-90 can only deal 40 damage when spawned by this candy. Mixing the "Stop Right There" or "Room For More" modifiers with "Trick or Treat" will still make A-90 deal 90 damage if spawned naturally.
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*Bad Candy: Deals 10 damage.
*Bad Candy: Deals 10 damage.


== {{Icons|Achievement}} Related achievements ==
=={{Icons|Achievement}} Related Achievements==
{{Achievement
{{Achievement
|image=Sugar Rush Badge.png
|image=Sugar Rush Badge.png
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|text=Maybe I've had too much... What do you think?
|text=Maybe I've had too much... What do you think?
|text2=Eat 500 Candy during the 2024 Trick Or Treat.}}
|text2=Eat 500 Candy during the 2024 Trick Or Treat.}}
== {{Icons|Trivia}} Trivia ==
=={{Icons|Trivia}} Trivia ==
*Candies greatly resemble [https://bindingofisaacrebirth.fandom.com/wiki/Pills Pills] from [https://bindingofisaacrebirth.fandom.com/wiki/ The Binding of Isaac], being consumable [[items]] that grant random effects assigned to particular variants of the item per run.
*Candies greatly resemble [https://bindingofisaacrebirth.fandom.com/wiki/Pills Pills] from [https://bindingofisaacrebirth.fandom.com/wiki/ The Binding of Isaac], being consumable [[items]] that grant random effects assigned to particular variants of the item per run.
**Some candy effects also resemble some pill effects, among [https://bindingofisaacrebirth.fandom.com/wiki/Cards_and_Runes other consumables], from Isaac. These include:
**Some candy effects also resemble some pill effects, among [https://bindingofisaacrebirth.fandom.com/wiki/Cards_and_Runes other consumables], from Isaac. These include:
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*If two "Regurgitate" candies are eaten in a row, they will spew out the candy that was eaten before the "Regurgitate" candies.
*If two "Regurgitate" candies are eaten in a row, they will spew out the candy that was eaten before the "Regurgitate" candies.
*If any modifiers are active during the [[Hotel]], and [[The Mines]] are unlocked, the modifiers will be converted into "Trick or Treat". modifier. This is presumably due to the "Trick or treat" modifier being the only modifier you can choose in the Mines at this moment.
*If any modifiers are active during the [[Hotel]], and [[The Mines]] are unlocked, the modifiers will be converted into "Trick or Treat". modifier. This is presumably due to the "Trick or treat" modifier being the only modifier you can choose in the Mines at this moment.
*Upon entering The Mines with candies in your inventory, their icon and model will disappear, even when dropped, making them invisible.
*Upon entering The Mines with candies in your inventory, their icon will disappear and the candies themselves will change into the same one (likely the one with an ID of 0)
**When eaten, their eating animation plays but no effects will be applied.
**They cannot be stored into [[Rift|the Rift]], but will eject the items out of the Guiding rift when attempted.
**What would happen before the end of the Halloween 2024 event would be that all candies would turn into the black licorice variant (likely the one with an ID of 0)
*Eating the "You Finally Turn Green" candy will turn the [[Straplight]] green if your currently wearing it, but if you drop it and put it back on it will be normal again.<ref>https://youtu.be/jGuhl0b7fiY</ref>
*Eating the "You Finally Turn Green" candy will turn the [[Straplight]] green if your currently wearing it, but if you drop it and put it back on it will be normal again.<ref>https://youtu.be/jGuhl0b7fiY</ref>
*It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to [[Figure]] during said Glitch).
*It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to [[Figure]] during said Glitch).
*''Candy'' effects do not get transferred in between floors.
*You are able to hear ''candy'' being spawned on desks without drawers from around 1-2 doors away. This is due to the room loading from the exact amount of doors away. This also happens with other items.
*You are able to hear ''candy'' being spawned on desks without drawers from around 1-2 doors away. This is due to the room loading from the exact amount of doors away.
*''Candies'' and Vitamins share same animations.
*The "Prize Inside" ''candy'' has a set amount or fuel each [[Items|item]] will always have when being dropped:
**2 [[Lockpick]]s
**3 [[Vitamins]]
**10 [[Glowstick]]s
**100% [[Lighter]]
**50% [[Flashlight]]
**5/10 [[Bandage Pack]]
**2/4 [[Battery Pack]]
**5/5 [[Shears]]
**100% [[Candle]]
**100% [[Moonlight Candle]]
**100% [[Shakelight]]
**100% [[Spotlight]]
**100% [[Straplight]]
**100% [[Laser Pointer]]
**1 [[Alarm Clock]]
**1 [[Crucifix]]
**1 [[Skeleton Key]]
**1 [[Vial of Starlight]]
**1 [[Bottle of Starlight]]
**1 [[Tip Jar]]
*The ''candies'' meshes and model filenames are all called:
*The ''candies'' meshes and model filenames are all called:
**Candy Apple: AppleCandy (Model) / CandyApple (Mesh)
**Candy Apple: AppleCandy (Model) / CandyApple (Mesh)
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**Pink Normal Candy: Wrapper4 (Model) / RUCandy (Mesh)
**Pink Normal Candy: Wrapper4 (Model) / RUCandy (Mesh)


== {{Icons|Bugs}} Bugs ==
==Bugs==


*If a player eats the "Terminal Velocity" candy and hides, it will bug themselves in hiding spots.
*If a player eats the "Terminal Velocity" candy and hides, it will bug themselves in hiding spots.
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*If a player eats "Out Of Battery" or "Energized" candy and equips an item really quick, before the effect appears, the charge of that item won't decrease nor increase.
*If a player eats "Out Of Battery" or "Energized" candy and equips an item really quick, before the effect appears, the charge of that item won't decrease nor increase.
*Additionally, eating an "Out of Battery" ''Candy'' will restore the [[Shears]] to full durability.
*Additionally, eating an "Out of Battery" ''Candy'' will restore the [[Shears]] to full durability.
*If a player uses a speed boost item ("Volatile Starlight" candy, Vitamins, Vial\Bottle\Barrel of Starlight...) and also eats "Rock Candy" right before the speed from the first item disappears they will get an infinite speed boost until death or next floor.
*If a player uses an speed boost item ("Volatile Starlight" candy, Vitamins, Vial\Bottle\Barrel of Starlight...) and also eats "Rock Candy" right before the speed from the first item disappears they will get an infinite speed boost until death or next floor.
*Using the "Rock Candy" can softlock the player in many situations against some instakill entities, like using it against Figure<ref>https://youtu.be/YFBqZU6buI4?si=ll0Tmq8ztxR1EO8t</ref> or at the end of a Grumble chase.<ref>https://youtu.be/HyVy9Y7vwSs?si=itkm8BAzCPf5L4mg&t=22</ref>
*Using the "Rock Candy" can softlock the player in many situations against some instakill entities, like using it against Figure<ref>https://youtu.be/YFBqZU6buI4?si=ll0Tmq8ztxR1EO8t</ref> or at the end of a Grumble chase<ref>https://youtu.be/HyVy9Y7vwSs?si=itkm8BAzCPf5L4mg&t=22</ref>.


== Strategy ==
==Strategy==
*The "Out of Battery" and "Energized" effects only affect items in the [[inventory]], meaning an "Out of Battery" candy can be safely consumed if all items with charges are dropped beforehand.
*The "Out of Battery" and "Energized" effects only affect items in the [[inventory]], meaning an "Out of Battery" candy can be safely consumed if all items with charges are dropped beforehand.
*As "Can-Die" deals 100 damage, it can be survived by eating it while one has more than 100 health. This can be achieved with over-heal such as from "Cough Drop" or "Volatile Starlight", after eating "Hard Candies" to boost max health, or during the invulnerability window granted by a "Rock Candy".
*As "Can-Die" deals 100 damage, it can be survived by eating it while one has more than 100 health. This can be achieved with over-heal such as from "Cough Drop" or "Volatile Starlight", after eating "Hard Candies" to boost max health, or during the invulnerability window granted by a "Rock Candy".
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*Caution is advised if one eats an "Earmuffs" candy in a dark room, as hearing Screech's warning will be harder.
*Caution is advised if one eats an "Earmuffs" candy in a dark room, as hearing Screech's warning will be harder.
*Unknown candies can be given to a friend if one doesn't want to find out what it does themselves.
*Unknown candies can be given to a friend if one doesn't want to find out what it does themselves.
*"Duplication" candies can be incredibly useful for gaining additional [[Crucifix]]es and other supplies to share amongst a party.
*"Duplication" candies can be incredibly useful for gaining additional [[Crucifix|Crucifixes]] and other supplies to share amongst a party.
*"Terminal Velocity" candies can be used in very long rooms to reach the next room faster.
*"Terminal Velocity" candies can be used in very long rooms to reach the next room faster.
*If the "Run From It" candy is eaten in The Electrical Room, Figure and Dread may de-spawn, this may prompt Glitch to spawn.
*If the "Run From It" candy is eaten in The Electrical Room, Figure and Dread may de-spawn, this may prompt Glitch to spawn.
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*"Terminal Velocity" candies can be used to speed up or even skip certain triggers in big rooms like basements, the Electrical Room or the Nest itself.<ref name=":0">https://youtu.be/RlkD8oJKdP4 - A player using a Terminal Velocity candy to completely skip the Nest.</ref><ref>https://youtu.be/LWKVVAkVESc - A player using 2 Terminal Velocity candies to easily get all the switches before pulling the lever without having to deal with Figure at all.</ref>
*"Terminal Velocity" candies can be used to speed up or even skip certain triggers in big rooms like basements, the Electrical Room or the Nest itself.<ref name=":0">https://youtu.be/RlkD8oJKdP4 - A player using a Terminal Velocity candy to completely skip the Nest.</ref><ref>https://youtu.be/LWKVVAkVESc - A player using 2 Terminal Velocity candies to easily get all the switches before pulling the lever without having to deal with Figure at all.</ref>
** Rush can be avoided in the Hotel by using the candy to fling oneself looking up to go over the roof while Rush passes through the room.
** Rush can be avoided in the Hotel by using the candy to fling oneself looking up to go over the roof while Rush passes through the room.
**Seek's chase triggers in can be skipped with a well placed fling.<ref>https://youtu.be/Wd_AtTaZ2TU</ref>
**Seek's chase triggers in can be skipped with a well placed fling. <ref>https://youtu.be/Wd_AtTaZ2TU</ref>
***If in The Mines, the first Seek isn't activated, when reaching the minecart section (which is impossible to avoid with the candy), Guiding Light won't appear.
***If in The Mines, the first Seek isn't activated, when reaching the minecart section (which is impossible to avoid with the candy), Guiding Light won't appear.
**Door 150 can be skipped by flinging oneself while aiming the camera higher than the bridge.<ref name=":0" />
**Door 150 can be skipped by flinging oneself while aiming the camera higher than the bridge.<ref name=":0" />
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*"Rock Candy" can be used to avoid even instant death situations (such as deaths from Rush).
*"Rock Candy" can be used to avoid even instant death situations (such as deaths from Rush).


== {{Icons|Gallery}} Gallery ==
==Gallery==
<tabber>
<tabber>
Candy=
Candy=
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Diedtocandy.png|The overview [[Death Screen]] showing that the [[Player]] died to ''Candy''.
Diedtocandy.png|The overview [[Death Screen]] showing that the [[Player]] died to ''Candy''.
Seekcandyinadrawer.png|A [[Seek]] candy found in a dresser.
Seekcandyinadrawer.png|A [[Seek]] candy found in a dresser.
RobloxScreenShot20241024_131847285.png|Ditto.
Dookman.png|[[The Backdoor#Lookman|The Lookman]] present inside [[Jeff Shop|Jeff's shop]], which is currently only possible using the "Look, Man" candy
Dookman.png|[[The Backdoor#Lookman|The Lookman]] present inside [[Jeff Shop|Jeff's shop]], which is currently only possible using the "Look, Man" candy
Lookman in door 200.png|Ditto, but instead hiding in the water of [[The Dam]] in [[The Mines]].
Lookman in door 200.png|Ditto, but instead hiding in the water of [[The Dam]] in [[The Mines]].
Line 280: Line 243:
GL Library.png|Ditto but highlighting [[Figure]] and [[Library Book|Books]] in The Library.
GL Library.png|Ditto but highlighting [[Figure]] and [[Library Book|Books]] in The Library.
GL Electrical Room.png|Ditto but highlighting Figure, [[Circuit Breaker Switches]] and the [[Electrical Room Key]] in [[The Electrical Room]]
GL Electrical Room.png|Ditto but highlighting Figure, [[Circuit Breaker Switches]] and the [[Electrical Room Key]] in [[The Electrical Room]]
GL Nest.png|Ditto but highlighting [[Grumble]]s and [[anchor]]s in [[The Nest]].
GL Nest.png|Ditto but highlighting [[Grumble|Grumbles]] and [[Anchor|anchors]] in [[The Nest]].
Rock Candy Rush.gif|A player taking a "Rock Candy" to avoid dying from [[Rush]].
Rock Candy Rush.gif|A player taking a "Rock Candy" to avoid dying from [[Rush]].
Super over heal.jpg|A player having a large overheal health bar, due to have eaten many “Cough Drop” ''Candies''.
Super over heal.jpg|A player having a large overheal health bar, due to have eaten many “Cough Drop” ''Candies''.
Ded inventory.jpg|A player having three Can-die's in their inventory.
Ded inventory.jpg|A player having three Can-die’s in their inventory.
Eyesesbutwithcandyhahahahahaha.png|Multiple "I spy" candies in effect.
Eyesesbutwithcandyhahahahahaha.png|Multiple "I spy" candies in effect.
GreenStraplight.png|A [[Straplight]] turned green from a ''You Finally Turn Green'' ''candy''.
GreenStraplight.png|A [[Straplight]] turned green from a ''You Finally Turn Green'' ''candy''.
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Firelight.gif|A Volatile Starlight ''candy'' exploding a player.
Firelight.gif|A Volatile Starlight ''candy'' exploding a player.
Lazy eyed screech.jpg|[[Screech]] but green from the "You Finally Turn Green" ''candy''.
Lazy eyed screech.jpg|[[Screech]] but green from the "You Finally Turn Green" ''candy''.
Candybuggedinthesick.png|A 'candy' stuck in the sink.
</gallery>
</gallery>
|-|
|-|
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</tabber>
</tabber>


== {{Icons|Gallery}} References ==
=={{Icons|Gallery}}References ==
{{Reflist}}
{{Reflist}}

{{Navigation}}
{{Navigation}}
[[Category:Items]]
[[Category:Items]]
[[Category:Consumables]]
[[Category:Consumables]]
[[Category:Speed Boosting Items]]
[[Category:Speed Boosting Items]]

[[Category:The Mines]]
[[Category:The Hotel]]
[[ru:Конфеты]]
[[ru:Конфеты]]
[[Category:The Mines]]
[[Category:Hotel]]
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