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{{Items |
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{{About|Candy|[[2024 Trick Or Treat Event]], an in-game event}}{{Items |
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|title= |
|title= |
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|type=Consumable |
|type=Consumable |
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|fuel_time=Single use |
|fuel_time=Single use |
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|usage=Gives random effect when consumed |
|usage=Gives random effect when consumed |
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|maximum_stack=1 (can hold multiple stacks) |
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|image=PlaceholderUnofficialCandyCornItem.png |
|image=PlaceholderUnofficialCandyCornItem.png |
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|caption=The icon for |
|caption=The icon for Candy.|sound1='''Eat''' [[File:CandyEat.mp3]]|sound2='''Effect''' [[File:CandyEffect.mp3]]|sound3='''Explode''' [[File:Explode.mp3]]}} |
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*Spawned |
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[[File:CandySpawnNoise.mp3]]|sound2='''Using Sounds''' |
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*Eating Candy |
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[[File:CandyEat.mp3]] |
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*Candy Effect Appear |
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[[File:CandyEffect.mp3]]|sound3='''Miscellaneous Sounds''' |
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*Fall In Cauldron |
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[[File:CandyCauldronGain.mp3]] |
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*Exploded |
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[[File:Explode.mp3]]|sound4=|sound5=}} |
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<choose> |
<choose> |
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<option>{{Quote|WHOOO!!!|'''Sugar Rush''' [[Achievement]] description}}</option> |
<option>{{Quote|WHOOO!!!|'''Sugar Rush''' [[Achievement]] description}}</option> |
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<option>{{Quote|Maybe I've had too much... What do you think?|'''Sugar Crash''' [[Achievement]] description}}</option> |
<option>{{Quote|Maybe I've had too much... What do you think?|'''Sugar Crash''' [[Achievement]] description}}</option> |
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</choose> |
</choose> |
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[[File:Wrapperless Chocolate?.png|thumb]] |
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'''Candies''' are a group of [[items]] added to ''[[DOORS]]'' in the [[2024 Trick Or Treat Event]] that are exclusive to the "Trick Or Treat" [[Modifiers|modifier]] (during The Haunt the same effect can be achieved via unique [[Elevator|elevators]] in the [[Lobby]]). ''Candy'' can be collected and consumed, giving [[Player|players]] random effects upon consumption. |
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During the 2024 Trick Or Treat Event players have a "''candy'' counter" that tracks the total amount of ''candy'' they've consumed. The counter increases when players consume ''candy''. Some ''candy'' effects contribute more to the counter than others. |
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'''Candies''' are a group of [[items]] added to ''[[DOORS]]'' in the now removed [[2024 Trick Or Treat Event]] that are exclusive to the "Trick Or Treat" [[Modifiers|modifier]] (during The Haunt the same effect can be achieved via unique [[elevator]]s in the [[Lobby]]). ''Candy'' can be collected and consumed, giving [[player]]s random effects upon consumption. |
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=={{Icons|Usage}} Usage== |
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Upon eating a ''candy'', [[Player|players]] will experience one of 47 effects, which are listed below. There are 25 appearance types of ''candy''. At the start of each new [[Floors|floor]], ''candy'' effects are randomly determined and do not pertain to appearance type (this does not apply to the Guidance, Volatile Starlight, or Can-die effects, which have unchanging appearances) of a ''candy.'' On a new floor, ''candy'' will appear in the [[inventory]] with the name "???" before consumption, and once that type of ''candy'' has been consumed, the name of its effect will appear in the inventory and it will give the same effect for the rest of that floor. |
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===Effects=== |
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During the 2024 Trick Or Treat Event, players had a "''candy'' counter" that tracked the total amount of ''candy'' they've consumed. The counter increased when players consumed ''candy''. Some ''candy'' effects contribute more to the counter than others (Can-Die added 5 to the counter instead of 1). |
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== {{Icons| |
=== {{Icons|Positive}} Positive=== |
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*Good Aftertaste: Gives a [[health]] regeneration boost. |
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Upon eating a ''candy'', [[player]]s will experience one of 47 effects, which are listed below. There are 25 appearance types of ''candy''. At the start of each new [[Floors|floor]], ''candy'' effects are randomly determined and do not pertain to appearance type (this does not apply to the Guidance, Volatile Starlight, or Can-die effects, which have unchanging appearances) of a ''candy.'' On a new floor, ''candy'' will appear in the [[inventory]] with the name "???" before consumption, and once that type of ''candy'' has been consumed, the name of its effect will appear in the inventory and it will give the same effect for the rest of that floor. |
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* Great Aftertaste: Gives a large health regeneration boost, healing 50 HP in total. |
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*Guidance: Exclusive to Guiding Light candies. Spawns [[Guiding Light]] in the room where the candy was consumed, doing the following: |
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=== Effects === |
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**Illuminates the exit door to the next room, but also any side room doors; |
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=== {{Icons|Positive}} Positive === |
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*Good Aftertaste: Gives a slow [[health]] regeneration boost. |
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*Great Aftertaste: Gradually heals 50 HP. |
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*Guidance: Exclusive to [[Guiding Light]] candies. Spawns Guiding Light in the room where the candy was consumed, doing the following: |
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**Illuminates the exit door to the next room, but also any side room doors; |
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***Unlike how Guiding Light normally behaves, the ''candy''<nowiki/>'s effect will not illuminate any [[Dupe]] doors. |
***Unlike how Guiding Light normally behaves, the ''candy''<nowiki/>'s effect will not illuminate any [[Dupe]] doors. |
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** |
**Temporarily highlights and permanently illuminates [[Figure]] and the [[Grumble]]s, as well as any [[Room Key]]s, [[Fuses]], [[Generator]]s, levers, [[Library Book]]s, [[Anchor]]s, [[Circuit Breaker Switches]], [[Electrical Room Key]]s and gate power buttons, allowing them to be seen through walls for 1 minute and 15 seconds. |
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*Prize Inside: A random item gets dropped, including items that can't usually be acquired through normal means (example being [[Tip Jar|Jeff's Tip Jar]]), except for [[Barrel of Starlight|Barrels of Starlight]]. |
*Prize Inside: A random item gets dropped, including items that can't usually be acquired through normal means (example being [[Tip Jar|Jeff's Tip Jar]]), except for [[Barrel of Starlight|Barrels of Starlight]]. |
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**It is also possible for a player to get some items that do not belong to the floor they're in, one example being that they get a [[ |
**It is also possible for a player to get some items that do not belong to the floor they're in, one example being that they get a [[Bulklight]] in the Hotel. |
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**It also won't drop consumables |
**It also won't drop consumables (batteries, bandages)[unless in a pack], puzzle items nor other candies. |
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* |
*Made with Gold: Gives gold based on the current amount up to 250.{{Verify}} |
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*Decent Candy: |
*Decent Candy: Heals 5 health. |
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*Good Candy: |
*Good Candy: Heals 10 health. |
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*Tasty Candy: |
*Tasty Candy: Heals 20 health. |
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* |
*Delicious Candy: Heals 40 health. |
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* |
*Duplication: Duplicates all items, and drops them on the floor. Other candies and key items cannot be duplicated. Duplicated items share their counts and charge levels. |
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*Money Walks: Gives 1 gold per step for 30 seconds while moving |
* Money Walks: Gives 1 gold per step for 30 seconds while moving, regardless of movement speed. |
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**Climbing on [[Climbing|Ladders]] does not count as walking and therefore, will not grant you gold. |
**Climbing on [[Climbing|Ladders]] does not count as walking and therefore, will not grant you gold. |
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*I Can't Stop: Gives a massive speed boost for |
*I Can't Stop: Gives a massive speed boost for 2 seconds (+50 walking speed). |
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*Energized: Sets all items in the player's inventory to 100% charge. This |
*Energized: Sets all items in the player's inventory to 100% charge. This affects the [[Shears]]. |
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*Cinnamon: Gives a small, but permanent speed boost (+1 walking speed); can stack. |
* Cinnamon: Gives a small, but permanent speed boost (+1 walking speed); can stack. |
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**Volatile Starlight or any starlight item used to reset said boost, but they don't do so anymore. |
**Volatile Starlight or any starlight item used to reset said boost, but they don't do so anymore. |
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*Cough Drop: Grants 30 |
*Cough Drop: Grants 30 overheal that does not decay overtime, can stack. |
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**Volatile Starlight or any starlight item will make the |
**Volatile Starlight or any starlight item will make the overheal points decay. |
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*Rock Candy: The consumer will become very slow for 2 seconds and receive the God Mode [[Status Effects|Stats Effect]]. |
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**Damage from the candies "Brittle" and "In The Middle" will still count regardless of rock effect. |
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** Death from running out of oxygen ([[floods]], [[firedamp]], [[Seek#Different Forms|Dam Seek goop]]) will still count regardless of rock effect. |
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*Glowing: Gives a bright, light purple/magenta glow, similar to one of a [[glowstick]], for 30 seconds. It also does not attract [[Gloombats]]. |
*Glowing: Gives a bright, light purple/magenta glow, similar to one of a [[glowstick]], for 30 seconds. It also does not attract [[Gloombats]]. |
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*Regurgitate: Spews out the last candy that has been eaten. If it's the first candy that has been eaten on a floor, it will spit out a random candy. Another "Regurgitate" candy cannot be regurgitated, and will regurgitate the same candy as the first one. |
*Regurgitate: Spews out the last candy that has been eaten. If it's the first candy that has been eaten on a floor, it will spit out a random candy. Another "Regurgitate" candy cannot be regurgitated, and will regurgitate the same candy as the first one. |
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=== |
==={{Icons|Puzzles}} Neutral=== |
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*Rock Candy: The consumer will become very slow for 2 seconds, but all damage during the slow down will be negated, including damage from insta-kill entities or hazards (In The Middle damage will still count regardless of rock effect). |
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*In The Middle: Sets the health to 50% of the max health. It's useful if at low health, as it will heal, but not useful if beyond half health, as it will deal damage. |
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*In The Middle: Sets the health to 50% of the max health. It's useful if at low health, as it will heal, but not useful if beyond half health, as it will deal damage. |
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**This used to negate all overheal points but now it leaves them intact, only affecting the health of a player. |
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** This used to negate all overheal points but now it leaves them intact, only affecting the health of a player. |
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*Brittle: Permanently lowers player's max health by 20 (player's maximum health will not decrease below 20), but also gives a permanent, but small, [[Movement Speed|Speed]] boost (+2 walking speed); can stack. |
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*Brittle: Permanently lowers player's max health by 20 (player's maximum health will not decrease below 20), but also gives a permanent, but small, speed boost (+2 walking speed); can stack. |
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*Hard Candy: Increases maximum health by 30, but lowers base speed (-2 walking speed); can stack. |
*Hard Candy: Increases maximum health by 30, but lowers base speed (-2 walking speed); can stack. |
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**The speed reduction can be removed by some items like Vitamins or Starlight items, while still keeping the maximum health increase. |
**The speed reduction can be removed by some items like Vitamins or Starlight items, while still keeping the maximum health increase. |
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*You Finally Turn Green: A player's screen & their avatar's skin will get a green tint and turn green respectively. Also gives an incredibly small chance of finding the [[Shakelight]] inside containers or being sold at the [[Jeff Shop]]. The screen turning green can also be used for seeing in the dark with low graphics. |
*You Finally Turn Green: A player's screen & their avatar's skin will get a green tint and turn green respectively. Also gives an incredibly small chance of finding the [[Shakelight]] inside containers or being sold at the [[Jeff Shop]]. The screen turning green can also be used for seeing in the dark with low graphics. It also turns the [[Straplight]] green.<ref>https://youtu.be/jGuhl0b7fiY</ref> |
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*Not Crazy: Starts playing more ambience noises in quick succession. |
*Not Crazy: Starts playing more ambience noises in quick succession. |
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*Nothing?: [[Jack]] is guaranteed to spawn once for each time the candy is eaten (spawns randomly). |
*Nothing?: [[Jack]] is guaranteed to spawn once for each time the candy is eaten (spawns randomly). Also increases the chance of [[Dupe]] to spawn slightly. |
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*Volatile Starlight: This is exclusive to Curious Light candies. Gives a speed boost and either the Starlit I or Starlit II [[Status Effects]], alongside one of three effects: |
*Volatile Starlight: This is exclusive to Curious Light candies. Gives a speed boost and either the Starlit I or Starlit II [[Status Effects]], alongside one of three effects: |
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**Gives a varying amount of overheal (and/or health, if player's under 100% health) that decays over time. |
** Gives a varying amount of overheal (and/or health, if player's under 100% health) that decays over time. |
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**Damages for a random amount. |
**Damages for a random amount. |
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**Causes the consumer to explode for (approximately) 100 damage, similar to a [[Firedamp]] leak explosion. |
**Causes the consumer to explode for (approximately) 100 damage, similar to a [[Firedamp]] leak explosion. |
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*Nausea: Gives a speed boost, but also causes the camera to rotate wildly for 30 seconds. |
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***This explosion can also happen when you are low on health, and the candy damages you to a fatal amount. |
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* Nausea: Gives a speed boost for 20 seconds, but also causes the camera to rotate wildly for 30 seconds. |
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*Terminal Velocity: Flings a player who ate the candy forward, in the direction they're facing at a fast speed, making them ragdoll for a few seconds. |
*Terminal Velocity: Flings a player who ate the candy forward, in the direction they're facing at a fast speed, making them ragdoll for a few seconds. |
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**If a player uses this candy, it can get them stuck outside the map or in areas where they cannot get out of, thus soft-locking them. |
**If a player uses this candy, it can get them stuck outside the map or in areas where they cannot get out of, thus soft-locking them. |
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*Investment: Taking it once removes all [[Gold]], and taking it twice will increase the amount of previously removed Gold by from 1.5x to 2x. |
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***However, this candy can allow you to skip sections like [[The Nest]]. |
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*Investment: Taking it once removes all [[Gold]]s, and taking it twice will increase the amount of previously removed Gold by from 1.5x to 2x. |
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=== |
==={{Icons|Negative}} Negative=== |
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*Can- |
*Can-die: Exclusive to Modifier candies with the [[Modifiers]] symbol on them. Deals 90 - 100 damage and produces a loud bang, similar to the explosion caused by a [[Firedamp]] leak. Counts as 5 candies towards the candy counter. |
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**Having any overheal or over 100 HP thanks to other candies or using a Rock Candy right before eating it would sustain a player from dying. |
**Having any overheal or over 100 HP thanks to other candies or using a Rock Candy right before eating it would sustain a player from dying. |
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** |
**Also consuming it before opening Door 1 won't kill a player, as HP will never go under 1 if the first door was never opened (except to instakill entities, like [[Dread]]). |
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*Bad Aftertaste: Deals 5 damage per second, causing 25 damage in total. |
*Bad Aftertaste: Deals 5 damage per second, causing 25 damage in total. |
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*Horrible Aftertaste: A stronger, but slower version of Bad Aftertaste. Deals 5 damage every 3 seconds, amounting to 40 damage in total. |
* Horrible Aftertaste: A stronger, but slower version of Bad Aftertaste. Deals 5 damage every 3 seconds, amounting to 40 damage in total. |
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*I Spy: Spawns 2 sets of [[Eyes]] that can teleport. |
*I Spy: Spawns 2 sets of [[Eyes]] that can teleport. |
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*Earmuffs: Muffles most sounds for 30 seconds. |
*Earmuffs: Muffles most sounds for 30 seconds. |
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**Things like collecting coins, eating other candies, |
** Things like collecting coins, eating other candies, being attacked by [[Screech]], taking damage, etc. will not be muffled. |
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*Psst...: 4 Screeches will spawn for the next 15 seconds, which also makes it possible for more than 1 Screech to be active at the same time. |
*Psst...: 4 Screeches will spawn for the next 15 seconds, which also makes it possible for more than 1 Screech to be active at the same time. |
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** |
**Sometimes, if one of said Screeches plays its damage animation, it will not deal any damage and/or not play the animation at all. |
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*Lights Out: Breaks all the lights in the current room |
*Lights Out: Breaks all the lights in the current room as a player who consumed the candy is in and all the ones before it. |
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*Run From It: Spawns Dread, setting the time to 12:00. |
*Run From It: Spawns Dread, setting the time to 12:00. |
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** The effects of this candy do stack. If multiple consumed in the same room, the surplus will spawn Dread in the following rooms instead of spawning multiple instances of the entity in the same room. |
** The effects of this candy do stack. If multiple consumed in the same room, the surplus will spawn Dread in the following rooms instead of spawning multiple instances of the entity in the same room. |
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*No Hiding For You: Activates [[Hide]]'s effect, which deals 40 damage and prevents hiding for |
* No Hiding For You: Activates [[Hide]]'s effect, which deals 40 damage and prevents from hiding for a few seconds. |
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*Look, Man: Spawns the [[The Backdoor#Lookman|Lookman]]. It also allows it to spawn in the next 2 rooms. |
*Look, Man: Spawns the [[The Backdoor#Lookman|Lookman]]. It also allows it to spawn in the next 2 rooms. |
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*Infested: Spawns a swarm of [[Gloombats]], regardless of the floor. |
* Infested: Spawns a swarm of [[Gloombats]], regardless of the floor. |
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** |
**If the Gloombats spawn on first floor, they will have to struggle with/not be able to break sources of light. |
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**If spawned in The Library (Door 50), Figure will automatically attack all of them before they are able to break any lights. |
**If spawned in The Library (Door 50), Figure will automatically attack all of them before they are able to break any lights. |
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* |
*Butterfingers: Will make any droppable [[items]] drop from the Inventory. This effect lasts for a few seconds which results in the items being dropped again upon being picked up before said time passes. |
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*Expired Candy: Deals 20 damage. |
*Expired Candy: Deals 20 damage. |
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*Jinkies!: Greatly blurs the vision for 30 seconds. |
*Jinkies!: Greatly blurs the vision for 30 seconds. |
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**Outlines of [[interactables]] and non-HUD icons will not be blurred |
**Outlines of [[interactables]] and non-HUD icons will not be blurred. |
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*Silky Smooth: Spawns [[Timothy]], dealing 10 damage (or less if a player is under 10 HP). |
*Silky Smooth: Spawns [[Timothy]], dealing 10 damage (or less if a player is under 10 HP). |
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*Room For More?: Spawns [[The Rooms#A-90|A-90]] after a random time of 1 to 30 seconds. However, |
*Room For More?: Spawns [[The Rooms#A-90|A-90]] after a random time of 1 to 30 seconds. However, can only deal 40 damage. Other A-90 spawns will still deal 90 damage. |
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*Out Of Battery: Sets every item charge to 1% except for the [[Lighter]], whose charge is set to 5%. This affects the [[Candle]], but not the |
*Out Of Battery: Sets every item charge to 1% except for the [[Lighter]], whose charge is set to 5%. This affects the [[Candle]], but not the Shears. |
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*Tax Deductions: Takes away 30% of Gold. |
*Tax Deductions: Takes away 30% of Gold. |
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*Bad Candy: Deals 10 damage. |
*Bad Candy: Deals 10 damage. |
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== |
=={{Icons|Achievement}} Related Achievements== |
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{{Achievement |
{{Achievement |
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|image=Sugar Rush Badge.png |
|image=Sugar Rush Badge.png |
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|text=Maybe I've had too much... What do you think? |
|text=Maybe I've had too much... What do you think? |
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|text2=Eat 500 Candy during the 2024 Trick Or Treat.}} |
|text2=Eat 500 Candy during the 2024 Trick Or Treat.}} |
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== |
=={{Icons|Trivia}} Trivia== |
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*Candies greatly resemble [https://bindingofisaacrebirth.fandom.com/wiki/Pills Pills] from [https://bindingofisaacrebirth.fandom.com/wiki/ The Binding of Isaac], being consumable [[items]] that grant random effects assigned to particular variants of the item per run. |
*Candies greatly resemble [https://bindingofisaacrebirth.fandom.com/wiki/Pills Pills] from [https://bindingofisaacrebirth.fandom.com/wiki/ The Binding of Isaac], being consumable [[items]] that grant random effects assigned to particular variants of the item per run. |
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**Some candy effects also resemble some pill effects, among [https://bindingofisaacrebirth.fandom.com/wiki/Cards_and_Runes other consumables], from Isaac. These include: |
** Some candy effects also resemble some pill effects, among [https://bindingofisaacrebirth.fandom.com/wiki/Cards_and_Runes other consumables], from Isaac. These include: |
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***Duplication: Jera |
***Duplication: Jera |
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***Energized: 48 Hour Energy |
***Energized: 48 Hour Energy |
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***Cinnamon: Speed Up |
*** Cinnamon: Speed Up |
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*** |
***Cough Drop: Balls of Steel |
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***Regurgitate: Vurp |
***Regurgitate: Vurp |
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*** |
***Brittle: Health Down + Speed Up |
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***Hard Candy: Speed Down + Health Up |
***Hard Candy: Speed Down + Health Up |
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***Expired Candy: Bad Trip |
***Expired Candy: Bad Trip |
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***Rock Candy: Paralysis + Algiz |
***Rock Candy: Paralysis + Algiz |
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***Jinkies!: Retro Vision |
***Jinkies!: Retro Vision |
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* |
*Several candy effect names are references: |
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**The "Run From It" effect is a reference to the phrase: "Dread it, run from it, destiny still arrives". |
**The "Run From It" effect is a reference to the phrase: "Dread it, run from it, destiny still arrives". |
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**"I Spy" is a reference to the game “I spy with my little eye”. |
** "I Spy" is a reference to the game “I spy with my little eye”. |
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**"Room For More?" is a reference to a modifier of the same name. |
**"Room For More?" is a reference to a modifier of the same name. |
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** |
**"I Can't Stop" is a reference to A-Train. |
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**"You Finally Turn Green" is a reference to the Smiling Friends episode "Pim Finally Turns Green". |
**"You Finally Turn Green" is a reference to the Smiling Friends episode "Pim Finally Turns Green". |
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** |
**"Jinkies!" is a reference to Velma's catchphrase from Scooby-Doo. Velma wears glasses which she frequently loses, rendering her almost blind, which the candy's effect references. |
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*3 candies have the symbols of [[Guiding Light]], [[Curious Light]], and [[The Three Architects#Red Light|Modifiers]] |
*3 candies have the symbols of [[Guiding Light]], [[Curious Light]], and [[The Three Architects#Red Light|Modifiers]] |
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**The Moon symbol candy will always give Guidance, the Starlight symbol candy will always give Volatile Starlight, and the Modifier Symbol candy will always give you Can-die. |
**The Moon symbol candy will always give Guidance, the Starlight symbol candy will always give Volatile Starlight, and the Modifier Symbol candy will always give you Can-die. |
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**However, if you have a Cough Drop candy, or a Starlight item, you can first eat/drink said items and counter Can-die. |
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**Guidance can't be eaten during Seek's chase sequence, likely due to the fact that Guiding Light's presence is already there. |
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**Volatile Starlight (if you have full health) damages you and speeds you up or explode you (100 dmg), however if health is low it will give Vial of Starlight overheal and speeds you up. |
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**Guidance can't be eaten during Seek's chase sequence, due to the fact that Guiding Light's presence is already there. |
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* The Out of Battery and Energized effects only affect items in the [[inventory]], meaning an Out of Battery can be safely consumed for the candy counter if all items with charges are dropped beforehand. |
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*After being killed by an entity spawned by candies, the entity dying to on the conclusion page shows “Candy” instead of the entity name. |
*After being killed by an entity spawned by candies, the entity dying to on the conclusion page shows “Candy” instead of the entity name. |
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*"Glowing" or "You Finally Turn Green" effects will not provoke [[Gloombats]]. |
*"Glowing" or "You Finally Turn Green" effects will not provoke [[Gloombats]]. |
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*If two "Regurgitate" candies are eaten in a row, they will spew out the candy that was eaten before the "Regurgitate" candies. |
*If two "Regurgitate" candies are eaten in a row, they will spew out the candy that was eaten before the "Regurgitate" candies. |
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*If any modifiers are active during the [[Hotel]], and [[The Mines]] are unlocked, the modifiers will be converted into "Trick or Treat". modifier. This is presumably due to the "Trick or treat" modifier being the only modifier you can choose in the Mines at this moment. |
*If any modifiers are active during the [[Hotel]], and [[The Mines]] are unlocked, the modifiers will be converted into "Trick or Treat". modifier. This is presumably due to the "Trick or treat" modifier being the only modifier you can choose in the Mines at this moment. |
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*Terminal Velocity ''candies'' can be extremely useful and helpful, to the point where players can skip or speed up big rooms like basements, the Electrical Room or the Nest itself.<ref name=":0">https://youtu.be/RlkD8oJKdP4 - A player using a Terminal Velocity candy to completely skip the Nest.</ref><ref>https://youtu.be/LWKVVAkVESc - A player using 2 Terminal Velocity candies to easily get all the switches before pulling the lever without having to deal with Figure at all.</ref> They can also completely avoid Rush by just flinging yourself looking up to go over the roof while Rush is rushing through the rooms or even skip Seek's chase triggers in the Hotel doing the same. <ref>https://youtu.be/Wd_AtTaZ2TU</ref> |
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*Upon entering The Mines with candies in your inventory, their icon and model will disappear, even when dropped, making them invisible. |
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**However, it is not reliable as they can easily glitch out of the map or get softlocked without other players. |
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**When eaten, their eating animation plays but no effects will be applied. |
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*Upon entering The Mines with candies in your inventory, their icon will disappear and the candies themselves will change into the same one (likely the one with an ID of 0) |
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**They cannot be stored into [[Rift|the Rift]], but will eject the items out of the Guiding rift when attempted. |
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**What would happen before the end of the Halloween 2024 event would be that all candies would turn into the black licorice variant (likely the one with an ID of 0) |
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*Eating the "You Finally Turn Green" candy will turn the [[Straplight]] green if your currently wearing it, but if you drop it and put it back on it will be normal again.<ref>https://youtu.be/jGuhl0b7fiY</ref> |
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*It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to [[Figure]] during said Glitch). |
*It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to [[Figure]] during said Glitch). |
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*''Candy'' effects do not get transferred in between floors. |
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*You are able to hear ''candy'' being spawned on desks without drawers from around 1-2 doors away. This is due to the room loading from the exact amount of doors away. This also happens with other items. |
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*''Candies'' and Vitamins share same animations. |
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*The "Prize Inside" ''candy'' has a set amount or fuel each [[Items|item]] will always have when being dropped: |
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**2 [[Lockpick]]s |
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**3 [[Vitamins]] |
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**10 [[Glowstick]]s |
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**100% [[Lighter]] |
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**50% [[Flashlight]] |
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**5/10 [[Bandage Pack]] |
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**2/4 [[Battery Pack]] |
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**5/5 [[Shears]] |
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**100% [[Candle]] |
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**100% [[Moonlight Candle]] |
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**100% [[Shakelight]] |
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**100% [[Spotlight]] |
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**100% [[Straplight]] |
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**100% [[Laser Pointer]] |
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**1 [[Alarm Clock]] |
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**1 [[Crucifix]] |
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**1 [[Skeleton Key]] |
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**1 [[Vial of Starlight]] |
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**1 [[Bottle of Starlight]] |
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**1 [[Tip Jar]] |
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*The ''candies'' meshes and model filenames are all called: |
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**Candy Apple: AppleCandy (Model) / CandyApple (Mesh) |
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**Caramel Apple: CaramelApple (Model) / CandyApple (Mesh) |
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**Volatile Starlight: CandyCurious (Model) / StarCandy (Mesh) |
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**Guidance: CandyGuiding (Model) / GoodCandy (Mesh) |
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**Can-Die: CandyRed (Model) / EvilCandy (Mesh) |
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**Chocolate Bar: ChocolateBar (Model) / ChocolateBar (Mesh) |
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**Cookie: CookieChocolate (Model) / Cookie (Mesh) |
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**Green Gumdrop: Dot1 (Model) / Gumdrop (Mesh) |
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**Yellow Gumdrop: Dot2 (Model) / Gumdrop (Mesh) |
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**Blue Gumdrop: Dot3 (Model) / Gumdrop (Mesh) |
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**Pink Gumdrop: Dot4 (Model) / Gumdrop (Mesh) |
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**Seek Candy: EyeCandy (Model) / EyeballCandy (Mesh) |
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**Blue Gummy Bear: Gummi2 (Model) / GummyBear (Mesh) |
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**Pink Gummy Bear: Gummi4 (Model) / GummyBear (Mesh) |
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**Candy Corn: Horrible (Model) / Candycorn (Mesh) |
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**Black Licorice: Licorice1 (Model) / Licorice (Mesh) |
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**Red Licorice: Licorice2 (Model) / Licorice (Mesh) |
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**Lollipop: Lollipop2 (Model) / Pop (Mesh) |
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**Green Wrapper Candy: Mint3 (Model) / SpiralCandy (Mesh) |
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**Pink Wrapper Candy: Mint5 (Model) / SpiralCandy (Mesh) |
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**Strawberry Candy: ThatOneCandy (Model) / StrawberryCandy (Mesh) |
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**Green Normal Candy: Wrapper1 (Model) / RUCandy (Mesh) |
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**Yellow Normal Candy: Wrapper2 (Model) / RUCandy (Mesh) |
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**Blue Normal Candy: Wrapper3 (Model) / RUCandy (Mesh) |
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**Pink Normal Candy: Wrapper4 (Model) / RUCandy (Mesh) |
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== |
== Bugs == |
||
*If a player eats the "Terminal Velocity" candy and hides, it will bug themselves in hiding spots. |
* If a player eats the "Terminal Velocity" candy and hides, it will bug themselves in hiding spots. |
||
* There is currently a bug where Volatile Starlight (with the Starlight effect) will set a player's speed back to the default regardless of a player's actual base speed. This can be exploited by eating many Hard Candies, then Volatile Starlight, resulting in a normal walking speed but with the damage resistance from the Hard Candies. |
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* It is possible for "Lights Out" to fail to break some lights in a room, leaving them intact and functioning. |
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* If a player eats "Out Of Battery" or "Energized" candy and equips an item really quick, before the effect appears, the charge of that item won't decrease nor increase. |
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** This also happens when the "Electrical Work" [[modifiers|modifier]] is used. |
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* Additionally, eating an "Out of Battery" ''Candy'' will restore the [[Shears]] to full durability |
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*There is currently a bug where Volatile Starlight (with the Starlight effect) will set a player's speed back to the default regardless of a player's actual base speed. This can be exploited by eating many Hard Candies, then Volatile Starlight, resulting in a normal walking speed but with the damage resistance from the Hard Candies. |
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*If a player |
* If a player uses an speed boost item (I Can't Stop, Volatile Starlight, Vitamins, Vial, Bottle of Starlight...) candy and also eats "Rock Candy" right before the speed from the first item disappears they will get an infinite speed boost. |
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*Additionally, eating an "Out of Battery" ''Candy'' will restore the [[Shears]] to full durability. |
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*If a player uses a speed boost item ("Volatile Starlight" candy, Vitamins, Vial\Bottle\Barrel of Starlight...) and also eats "Rock Candy" right before the speed from the first item disappears they will get an infinite speed boost until death or next floor. |
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*Using the "Rock Candy" can softlock the player in many situations against some instakill entities, like using it against Figure<ref>https://youtu.be/YFBqZU6buI4?si=ll0Tmq8ztxR1EO8t</ref> or at the end of a Grumble chase.<ref>https://youtu.be/HyVy9Y7vwSs?si=itkm8BAzCPf5L4mg&t=22</ref> |
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== |
==Strategy== |
||
*As "Can-Die" deals 100 damage, it can be survived by eating it while one has more than 100 health. This can be achieved with over-heal such as from "Cough Drop", after eating "Hard Candies" to boost max health, or during the invulnerability window granted by a "Rock Candy". |
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*The "Out of Battery" and "Energized" effects only affect items in the [[inventory]], meaning an "Out of Battery" candy can be safely consumed if all items with charges are dropped beforehand. |
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**As Can-Die counts as 5 candies toward the counter, it is quite useful for grinding candies on the leaderboard, especially when combined with another candy that can help the player survive. |
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*As "Can-Die" deals 100 damage, it can be survived by eating it while one has more than 100 health. This can be achieved with over-heal such as from "Cough Drop" or "Volatile Starlight", after eating "Hard Candies" to boost max health, or during the invulnerability window granted by a "Rock Candy". |
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**As "Can-Die" counts as 5 candies toward the counter, it is quite useful for grinding candies on the leaderboard, especially when combined with another candy that can help the player survive. |
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*Consuming "Guidance" in [[The Library]], [[The Electrical Room]] or [[The Nest]] can be very beneficial for finding objective items quickly. |
*Consuming "Guidance" in [[The Library]], [[The Electrical Room]] or [[The Nest]] can be very beneficial for finding objective items quickly. |
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*Eating "Lights Out" in a dark room then opening the next door after eating it will effectively negate the drawbacks entirely. |
*Eating "Lights Out" in a dark room then opening the next door after eating it will effectively negate the drawbacks entirely. |
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* |
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*Caution is advised if one eats an "Earmuffs" candy in a dark room, as hearing Screech's warning will be harder. |
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*Unknown candies can be given to a friend if one doesn't want to find out what it does themselves. |
*Unknown candies can be given to a friend if one doesn't want to find out what it does themselves. |
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*"Duplication" candies can be incredibly useful for gaining additional [[Crucifix]] |
*"Duplication" candies can be incredibly useful for gaining additional [[Crucifix|Crucifixes]] and other supplies to share amongst a party. |
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*"Terminal Velocity" candies can be used in very long rooms to reach the next room faster. |
*"Terminal Velocity" candies can be used in very long rooms to reach the next room faster. |
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*If the "Run From It" candy is eaten in The Electrical Room, Figure and Dread may de-spawn, this may prompt Glitch to spawn. |
*If the "Run From It" candy is eaten in The Electrical Room, Figure and Dread may de-spawn, this may prompt Glitch to spawn. |
||
*If the “Run from it” candy is eaten and a crucifix is in the inventory (much easier to get utilizing “Money Walks”, "Investment", and “Prize Inside“ candies), one can easily achieve the crucifix and/or normal Dread badges. |
*If the “Run from it” candy is eaten and a crucifix is in the inventory (much easier to get utilizing “Money Walks”, "Investment", and “Prize Inside“ candies), one can easily achieve the crucifix and/or normal Dread badges. |
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*Eating multiple "Brittle" and "Cinnamon" candies can grant a drastic permanent speed boost. |
*Eating multiple "Brittle" and "Cinnamon" candies can grant a drastic permanent speed boost. |
||
*Eating a "Brittle" |
*Eating a "Brittle" and a "Hard Candy" one after the other will cancel the change in move speed, but grant a net +10 max health as "Hard Candy" gives 30 max HP while "Brittle" takes away 20. |
||
*The “Terminal Velocity” candy can be used to skip Door 150 by aiming the camera higher than the bridge.<ref name=":0" /> |
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*"Terminal Velocity" candies can be used to speed up or even skip certain triggers in big rooms like basements, the Electrical Room or the Nest itself.<ref name=":0">https://youtu.be/RlkD8oJKdP4 - A player using a Terminal Velocity candy to completely skip the Nest.</ref><ref>https://youtu.be/LWKVVAkVESc - A player using 2 Terminal Velocity candies to easily get all the switches before pulling the lever without having to deal with Figure at all.</ref> |
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** Rush can be avoided in the Hotel by using the candy to fling oneself looking up to go over the roof while Rush passes through the room. |
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**Seek's chase triggers in can be skipped with a well placed fling.<ref>https://youtu.be/Wd_AtTaZ2TU</ref> |
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***If in The Mines, the first Seek isn't activated, when reaching the minecart section (which is impossible to avoid with the candy), Guiding Light won't appear. |
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**Door 150 can be skipped by flinging oneself while aiming the camera higher than the bridge.<ref name=":0" /> |
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***However, These methods are not reliable and may cause out of bounds glitches and even soft-locks. |
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*"Rock Candy" can be used to avoid even instant death situations (such as deaths from Rush). |
*"Rock Candy" can be used to avoid even instant death situations (such as deaths from Rush). |
||
== |
==Gallery == |
||
<tabber> |
<tabber> |
||
Candy= |
Candy= |
||
Line 250: | Line 179: | ||
Blue Gummy Bear.png|Blue Gummy Bear |
Blue Gummy Bear.png|Blue Gummy Bear |
||
Pink Gummy Bear.png|Red Gummy Bear |
Pink Gummy Bear.png|Red Gummy Bear |
||
Guiding Light Candy.png|[[Guiding Light]] Candy |
Guiding Light Candy.png|[[Guiding Light]] Candy |
||
Starlight Candy.png|[[Curious Light]] Candy |
Starlight Candy.png|[[Curious Light]] Candy |
||
Modifiers Candy.png|[[Modifiers]] Candy |
Modifiers Candy.png|[[Modifiers]] Candy |
||
Seek Candy.png|[[Seek]] Candy |
Seek Candy.png|[[Seek]] Candy |
||
Licorice.png|Red Licorice |
Licorice.png|Red Licorice |
||
Line 267: | Line 196: | ||
In-game= |
In-game= |
||
<gallery> |
<gallery> |
||
Goodinadrawer-innocent-.png|A [[Guiding Light]] |
Goodinadrawer-innocent-.png|A [[Guiding Light]] candy found in a [[Containers|drawer]]. |
||
Curiouscandyvbutontablehaha.png|A [[Curious Light]] |
Curiouscandyvbutontablehaha.png|A [[Curious Light]] candy found on a table. |
||
EvilINADRAWERAHHH.png|[[The Three Architects#Red Light|Red Light]] candy in a drawer. |
EvilINADRAWERAHHH.png|[[The Three Architects#Red Light|Red Light]] candy in a drawer. |
||
3lightcandiesthehaunt.png|All three architect themed candies together. |
3lightcandiesthehaunt.png|All three architect themed candies together. |
||
3-lights.png|Ditto |
3-lights.png|Ditto. |
||
Diedtocandy.png|The overview [[Death Screen]] showing that the [[Player]] died to ''Candy''. |
Diedtocandy.png|The overview [[Death Screen]] showing that the [[Player]] died to ''Candy''. |
||
Seekcandyinadrawer.png|A [[Seek]] candy found in a dresser. |
Seekcandyinadrawer.png|A [[Seek]] candy found in a dresser. |
||
RobloxScreenShot20241024_131847285.png|Ditto. |
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Dookman.png|[[The Backdoor#Lookman|The Lookman]] present inside [[Jeff Shop|Jeff's shop]], which is currently only possible using the "Look, Man" candy |
Dookman.png|[[The Backdoor#Lookman|The Lookman]] present inside [[Jeff Shop|Jeff's shop]], which is currently only possible using the "Look, Man" candy |
||
Lookman in door 200.png|Ditto, but instead hiding in the water of [[The Dam]] in [[The Mines]]. |
Lookman in door 200.png|Ditto, but instead hiding in the water of [[The Dam]] in [[The Mines]]. |
||
Line 280: | Line 208: | ||
GL Library.png|Ditto but highlighting [[Figure]] and [[Library Book|Books]] in The Library. |
GL Library.png|Ditto but highlighting [[Figure]] and [[Library Book|Books]] in The Library. |
||
GL Electrical Room.png|Ditto but highlighting Figure, [[Circuit Breaker Switches]] and the [[Electrical Room Key]] in [[The Electrical Room]] |
GL Electrical Room.png|Ditto but highlighting Figure, [[Circuit Breaker Switches]] and the [[Electrical Room Key]] in [[The Electrical Room]] |
||
GL Nest.png|Ditto but highlighting [[Grumble]] |
GL Nest.png|Ditto but highlighting [[Grumble|Grumbles]] and [[Anchor|anchors]] in [[The Nest]]. |
||
Rock Candy Rush.gif|A player taking a "Rock Candy" to avoid dying from [[Rush]]. |
Rock Candy Rush.gif|A player taking a "Rock Candy" to avoid dying from [[Rush]]. |
||
Super over heal.jpg|A player having a large overheal health bar, due to have eaten many “Cough Drop” ''Candies''. |
|||
Ded inventory.jpg|A player having three Can-die's in their inventory. |
|||
Eyesesbutwithcandyhahahahahaha.png|Multiple "I spy" candies in effect. |
Eyesesbutwithcandyhahahahahaha.png|Multiple "I spy" candies in effect. |
||
GreenStraplight.png|A [[Straplight]] turned green from a ''You Finally Turn Green'' ''candy''. |
GreenStraplight.png|A [[Straplight]] turned green from a ''You Finally Turn Green'' ''candy''. |
||
floortle of starlight.jpg|A [[Bottle of Starlight]] on the floor from the "Prize Inside" ''candy''. |
floortle of starlight.jpg|A [[Bottle of Starlight]] on the floor from the "Prize Inside" ''candy''. |
||
fleleton fleey.jpg|Ditto |
fleleton fleey.jpg|Ditto but with a [[Skeleton Key]]. |
||
tip inside.jpg|Ditto, but with the [[Tip Jar]]. |
|||
AHHHHHH IM BLIND.jpg|A player under the effect of the "Jinkies!" ''candy''. |
AHHHHHH IM BLIND.jpg|A player under the effect of the "Jinkies!" ''candy''. |
||
NIEN NIEN NIEN.jpg|A player having 999 ''Candies''. |
|||
Bats!.jpg|[[Gloombats]] in the [[Hotel]] from the "Infested" ''candy''. |
Bats!.jpg|[[Gloombats]] in the [[Hotel]] from the "Infested" ''candy''. |
||
Vial in da reception.jpg|A [[Vial of Starlight]] from the “Prize inside” ''Candy'', while also being in the reception. |
|||
EWWWW TIMOTHY GO AWAY.gif|A player getting jumpscared by [[Timothy]] from the "Silky Smooth" ''candy''. |
EWWWW TIMOTHY GO AWAY.gif|A player getting jumpscared by [[Timothy]] from the "Silky Smooth" ''candy''. |
||
Wrapperless Chocolate?.png|A half loaded chocolate bar ''candy''. |
|||
DELICIOUS!!!!!!!.GIF|Candies being dropped into the cauldron in the [[Lobby]]. |
DELICIOUS!!!!!!!.GIF|Candies being dropped into the cauldron in the [[Lobby]]. |
||
Firelight.gif|A Volatile Starlight ''candy'' exploding a player. |
|||
Lazy eyed screech.jpg|[[Screech]] but green from the "You Finally Turn Green" ''candy''. |
|||
Candybuggedinthesick.png|A 'candy' stuck in the sink. |
|||
</gallery> |
</gallery> |
||
|-| |
|-| |
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</gallery> |
</gallery> |
||
</tabber> |
</tabber> |
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=={{Icons|Gallery}}References== |
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== {{Icons|Gallery}} References == |
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{{Reflist}} |
{{Reflist}} |
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{{Navigation}} |
{{Navigation}} |
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[[Category:Items]] |
[[Category:Items]] |
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[[Category:Consumables]] |
[[Category:Consumables]] |
||
[[Category:Speed Boosting Items]] |
[[Category:Speed Boosting Items]] |
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[[ru:Конфеты]] |
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[[Category:The Mines]] |
[[Category:The Mines]] |
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[[Category: |
[[Category:Hotel]] |
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[[ru:Конфеты]] |