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*It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to [[Figure]] during said Glitch). |
*It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to [[Figure]] during said Glitch). |
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*You are able to hear ''candy'' being spawned on desks without drawers from around 1-2 doors away. This is due to the room loading from the exact amount of doors away. This also happens with other items. |
*You are able to hear ''candy'' being spawned on desks without drawers from around 1-2 doors away. This is due to the room loading from the exact amount of doors away. This also happens with other items. |
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*''Candies'' and Vitamins share same animations. |
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*The "Prize Inside" ''candy'' has a set amount or fuel each [[Items|item]] will always have when being dropped: |
*The "Prize Inside" ''candy'' has a set amount or fuel each [[Items|item]] will always have when being dropped: |
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**2 [[Lockpick]]s |
**2 [[Lockpick]]s |