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Editing Candy

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|fuel_time=Single use
|fuel_time=Single use
|usage=Gives random effect when consumed
|usage=Gives random effect when consumed
|maximum_stack=1 (can hold multiple stacks)
|image=PlaceholderUnofficialCandyCornItem.png
|image=PlaceholderUnofficialCandyCornItem.png
|caption=The icon for a Candy.|sound1='''Spawn Sound'''
|caption=The icon for a Candy.|sound1='''Spawn Sound'''
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=== {{Icons|Positive}} Positive ===
=== {{Icons|Positive}} Positive ===
*Good Aftertaste: Gives a slow [[health]] regeneration boost.
*Good Aftertaste: Gives a slow [[health]] regeneration boost.
*Great Aftertaste: Gradually heals 50 HP.
*Great Aftertaste: Gives a large yet slow health regeneration boost, healing 50 HP in total.
*Guidance: Exclusive to [[Guiding Light]] candies. Spawns Guiding Light in the room where the candy was consumed, doing the following:
*Guidance: Exclusive to Guiding Light candies. Spawns [[Guiding Light]] in the room where the candy was consumed, doing the following:
**Illuminates the exit door to the next room, but also any side room doors;
**Illuminates the exit door to the next room, but also any side room doors;
***Unlike how Guiding Light normally behaves, the ''candy''<nowiki/>'s effect will not illuminate any [[Dupe]] doors.
***Unlike how Guiding Light normally behaves, the ''candy''<nowiki/>'s effect will not illuminate any [[Dupe]] doors.
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**It also won't drop consumables, such as batteries (Except the [[Battery Pack|pack]]), bandages (Except the [[Bandage Pack|pack]]), puzzle items nor other candies.
**It also won't drop consumables, such as batteries (Except the [[Battery Pack|pack]]), bandages (Except the [[Bandage Pack|pack]]), puzzle items nor other candies.
* Made with Gold: Gives gold based on the current amount up to 250.{{Verify}}
* Made with Gold: Gives gold based on the current amount up to 250.{{Verify}}
*Decent Candy: Instantly heals 5 health.
*Decent Candy: Heals 5 health.
*Good Candy: Instantly heals 10 health.
*Good Candy: Heals 10 health.
*Tasty Candy: Instantly heals 20 health.
*Tasty Candy: Heals 20 health.
* Delicious Candy: Instantly heals 40 health.
* Delicious Candy: Heals 40 health.
* Duplication: Duplicates all items, and drops them on the floor. Other ''candies'' and key items cannot be duplicated. Duplicated items share their counts and charge levels.
* Duplication: Duplicates all items, and drops them on the floor. Other ''candies'' and key items cannot be duplicated. Duplicated items share their counts and charge levels.
*Money Walks: Gives 1 gold per step for 30 seconds while moving. (Regardless of movement speed)
*Money Walks: Gives 1 gold per step for 30 seconds while moving, regardless of movement speed.
**Climbing on [[Climbing|Ladders]] does not count as walking and therefore, will not grant you gold.
**Climbing on [[Climbing|Ladders]] does not count as walking and therefore, will not grant you gold.
*I Can't Stop: Gives a massive speed boost for ~2 seconds (+50 walking speed).
*I Can't Stop: Gives a massive speed boost for 2 seconds (+50 walking speed).
*Energized: Sets all items in the player's inventory to 100% charge. This also affects the [[Shears]].
*Energized: Sets all items in the player's inventory to 100% charge. This also affects the [[Shears]].
*Cinnamon: Gives a small, but permanent speed boost (+1 walking speed); can stack.
*Cinnamon: Gives a small, but permanent speed boost (+1 walking speed); can stack.
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*You Finally Turn Green: A player's screen & their avatar's skin will get a green tint and turn green respectively. Also gives an incredibly small chance of finding the [[Shakelight]] inside containers or being sold at the [[Jeff Shop]]. The screen turning green can also be used for seeing in the dark with low graphics.
*You Finally Turn Green: A player's screen & their avatar's skin will get a green tint and turn green respectively. Also gives an incredibly small chance of finding the [[Shakelight]] inside containers or being sold at the [[Jeff Shop]]. The screen turning green can also be used for seeing in the dark with low graphics.
*Not Crazy: Starts playing more ambience noises in quick succession.
*Not Crazy: Starts playing more ambience noises in quick succession.
*Nothing?: [[Jack]] is guaranteed to spawn once for each time the candy is eaten (spawns randomly).
*Nothing?: [[Jack]] is guaranteed to spawn once for each time the candy is eaten (spawns randomly). Also increases the chance of [[Dupe]] to spawn slightly.
*Volatile Starlight: This is exclusive to Curious Light candies. Gives a speed boost and either the Starlit I or Starlit II [[Status Effects]], alongside one of three effects:
*Volatile Starlight: This is exclusive to Curious Light candies. Gives a speed boost and either the Starlit I or Starlit II [[Status Effects]], alongside one of three effects:
**Gives a varying amount of overheal (and/or health, if player's under 100% health) that decays over time.
**Gives a varying amount of overheal (and/or health, if player's under 100% health) that decays over time.
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*Expired Candy: Deals 20 damage.
*Expired Candy: Deals 20 damage.
*Jinkies!: Greatly blurs the vision for 30 seconds.
*Jinkies!: Greatly blurs the vision for 30 seconds.
**Outlines of [[interactables]] and non-HUD icons will not be blurred when under the effect.
**Outlines of [[interactables]] and non-HUD icons will not be blurred.
*Silky Smooth: Spawns [[Timothy]], dealing 10 damage (or less if a player is under 10 HP).
*Silky Smooth: Spawns [[Timothy]], dealing 10 damage (or less if a player is under 10 HP).
*Room For More?: Spawns [[The Rooms#A-90|A-90]] after a random time of 1 to 30 seconds. However, A-90 can only deal 40 damage when spawned by this candy. Mixing the "Stop Right There" or "Room For More" modifiers with "Trick or Treat" will still make A-90 deal 90 damage if spawned naturally.
*Room For More?: Spawns [[The Rooms#A-90|A-90]] after a random time of 1 to 30 seconds. However, A-90 can only deal 40 damage when spawned by this candy. Mixing the "Stop Right There" or "Room For More" modifiers with "Trick or Treat" will still make A-90 deal 90 damage if spawned naturally.
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*It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to [[Figure]] during said Glitch).
*It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to [[Figure]] during said Glitch).
*You are able to hear ''candy'' being spawned on desks without drawers from around 1-2 doors away. This is due to the room loading from the exact amount of doors away. This also happens with other items.
*You are able to hear ''candy'' being spawned on desks without drawers from around 1-2 doors away. This is due to the room loading from the exact amount of doors away. This also happens with other items.
*''Candies'' and Vitamins share same animations.
*The "Prize Inside" ''candy'' has a set amount or fuel each [[Items|item]] will always have when being dropped:
*The "Prize Inside" ''candy'' has a set amount or fuel each [[Items|item]] will always have when being dropped:
**2 [[Lockpick]]s
**2 [[Lockpick]]s
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== {{Icons|Gallery}} References ==
== {{Icons|Gallery}} References ==
{{Reflist}}
{{Reflist}}

{{Navigation}}
{{Navigation}}
[[Category:Items]]
[[Category:Items]]
[[Category:Consumables]]
[[Category:Consumables]]
[[Category:Speed Boosting Items]]
[[Category:Speed Boosting Items]]

[[Category:The Mines]]
[[Category:The Hotel]]
[[ru:Конфеты]]
[[ru:Конфеты]]
[[Category:The Mines]]
[[Category:Hotel]]
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