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|fuel_time=Single use |
|fuel_time=Single use |
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|usage=Gives random effect when consumed |
|usage=Gives random effect when consumed |
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|maximum_stack=1 (can hold multiple stacks) |
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|image=PlaceholderUnofficialCandyCornItem.png |
|image=PlaceholderUnofficialCandyCornItem.png |
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|caption=The icon for a Candy.|sound1='''Spawn Sound''' |
|caption=The icon for a Candy.|sound1='''Spawn Sound''' |
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=== {{Icons|Positive}} Positive === |
=== {{Icons|Positive}} Positive === |
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*Good Aftertaste: Gives a slow [[health]] regeneration boost. |
*Good Aftertaste: Gives a slow [[health]] regeneration boost. |
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*Great Aftertaste: |
*Great Aftertaste: Gives a large yet slow health regeneration boost, healing 50 HP in total. |
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*Guidance: Exclusive to |
*Guidance: Exclusive to Guiding Light candies. Spawns [[Guiding Light]] in the room where the candy was consumed, doing the following: |
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**Illuminates the exit door to the next room, but also any side room doors; |
**Illuminates the exit door to the next room, but also any side room doors; |
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***Unlike how Guiding Light normally behaves, the ''candy''<nowiki/>'s effect will not illuminate any [[Dupe]] doors. |
***Unlike how Guiding Light normally behaves, the ''candy''<nowiki/>'s effect will not illuminate any [[Dupe]] doors. |
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**It also won't drop consumables, such as batteries (Except the [[Battery Pack|pack]]), bandages (Except the [[Bandage Pack|pack]]), puzzle items nor other candies. |
**It also won't drop consumables, such as batteries (Except the [[Battery Pack|pack]]), bandages (Except the [[Bandage Pack|pack]]), puzzle items nor other candies. |
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* Made with Gold: Gives gold based on the current amount up to 250.{{Verify}} |
* Made with Gold: Gives gold based on the current amount up to 250.{{Verify}} |
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*Decent Candy: |
*Decent Candy: Heals 5 health. |
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*Good Candy: |
*Good Candy: Heals 10 health. |
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*Tasty Candy: |
*Tasty Candy: Heals 20 health. |
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* Delicious Candy: |
* Delicious Candy: Heals 40 health. |
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* Duplication: Duplicates all items, and drops them on the floor. Other ''candies'' and key items cannot be duplicated. Duplicated items share their counts and charge levels. |
* Duplication: Duplicates all items, and drops them on the floor. Other ''candies'' and key items cannot be duplicated. Duplicated items share their counts and charge levels. |
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*Money Walks: Gives 1 gold per step for 30 seconds while moving |
*Money Walks: Gives 1 gold per step for 30 seconds while moving, regardless of movement speed. |
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**Climbing on [[Climbing|Ladders]] does not count as walking and therefore, will not grant you gold. |
**Climbing on [[Climbing|Ladders]] does not count as walking and therefore, will not grant you gold. |
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*I Can't Stop: Gives a massive speed boost for |
*I Can't Stop: Gives a massive speed boost for 2 seconds (+50 walking speed). |
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*Energized: Sets all items in the player's inventory to 100% charge. This also affects the [[Shears]]. |
*Energized: Sets all items in the player's inventory to 100% charge. This also affects the [[Shears]]. |
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*Cinnamon: Gives a small, but permanent speed boost (+1 walking speed); can stack. |
*Cinnamon: Gives a small, but permanent speed boost (+1 walking speed); can stack. |
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*You Finally Turn Green: A player's screen & their avatar's skin will get a green tint and turn green respectively. Also gives an incredibly small chance of finding the [[Shakelight]] inside containers or being sold at the [[Jeff Shop]]. The screen turning green can also be used for seeing in the dark with low graphics. |
*You Finally Turn Green: A player's screen & their avatar's skin will get a green tint and turn green respectively. Also gives an incredibly small chance of finding the [[Shakelight]] inside containers or being sold at the [[Jeff Shop]]. The screen turning green can also be used for seeing in the dark with low graphics. |
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*Not Crazy: Starts playing more ambience noises in quick succession. |
*Not Crazy: Starts playing more ambience noises in quick succession. |
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*Nothing?: [[Jack]] is guaranteed to spawn once for each time the candy is eaten (spawns randomly). |
*Nothing?: [[Jack]] is guaranteed to spawn once for each time the candy is eaten (spawns randomly). Also increases the chance of [[Dupe]] to spawn slightly. |
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*Volatile Starlight: This is exclusive to Curious Light candies. Gives a speed boost and either the Starlit I or Starlit II [[Status Effects]], alongside one of three effects: |
*Volatile Starlight: This is exclusive to Curious Light candies. Gives a speed boost and either the Starlit I or Starlit II [[Status Effects]], alongside one of three effects: |
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**Gives a varying amount of overheal (and/or health, if player's under 100% health) that decays over time. |
**Gives a varying amount of overheal (and/or health, if player's under 100% health) that decays over time. |
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*Expired Candy: Deals 20 damage. |
*Expired Candy: Deals 20 damage. |
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*Jinkies!: Greatly blurs the vision for 30 seconds. |
*Jinkies!: Greatly blurs the vision for 30 seconds. |
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**Outlines of [[interactables]] and non-HUD icons will not be blurred |
**Outlines of [[interactables]] and non-HUD icons will not be blurred. |
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*Silky Smooth: Spawns [[Timothy]], dealing 10 damage (or less if a player is under 10 HP). |
*Silky Smooth: Spawns [[Timothy]], dealing 10 damage (or less if a player is under 10 HP). |
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*Room For More?: Spawns [[The Rooms#A-90|A-90]] after a random time of 1 to 30 seconds. However, A-90 can only deal 40 damage when spawned by this candy. Mixing the "Stop Right There" or "Room For More" modifiers with "Trick or Treat" will still make A-90 deal 90 damage if spawned naturally. |
*Room For More?: Spawns [[The Rooms#A-90|A-90]] after a random time of 1 to 30 seconds. However, A-90 can only deal 40 damage when spawned by this candy. Mixing the "Stop Right There" or "Room For More" modifiers with "Trick or Treat" will still make A-90 deal 90 damage if spawned naturally. |
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*It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to [[Figure]] during said Glitch). |
*It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to [[Figure]] during said Glitch). |
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*You are able to hear ''candy'' being spawned on desks without drawers from around 1-2 doors away. This is due to the room loading from the exact amount of doors away. This also happens with other items. |
*You are able to hear ''candy'' being spawned on desks without drawers from around 1-2 doors away. This is due to the room loading from the exact amount of doors away. This also happens with other items. |
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*''Candies'' and Vitamins share same animations. |
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*The "Prize Inside" ''candy'' has a set amount or fuel each [[Items|item]] will always have when being dropped: |
*The "Prize Inside" ''candy'' has a set amount or fuel each [[Items|item]] will always have when being dropped: |
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**2 [[Lockpick]]s |
**2 [[Lockpick]]s |
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== {{Icons|Gallery}} References == |
== {{Icons|Gallery}} References == |
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{{Reflist}} |
{{Reflist}} |
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{{Navigation}} |
{{Navigation}} |
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[[Category:Items]] |
[[Category:Items]] |
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[[Category:Consumables]] |
[[Category:Consumables]] |
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[[Category:Speed Boosting Items]] |
[[Category:Speed Boosting Items]] |
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[[ru:Конфеты]] |
[[ru:Конфеты]] |
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