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|fuel_time=Single use
|fuel_time=Single use
|usage=Gives random effect when consumed
|usage=Gives random effect when consumed
|maximum_stack=1 (can hold multiple stacks)
|image=PlaceholderUnofficialCandyCornItem.png
|image=PlaceholderUnofficialCandyCornItem.png
|caption=The icon for Candy.|sound1='''Spawn''' [[File:CandySpawnNoise.mp3]]|sound2='''Eat''' [[File:CandyEat.mp3]]|sound3='''Effect''' [[File:CandyEffect.mp3]]|sound4='''Explode''' [[File:Explode.mp3]]|sound5='''Fall in cauldron''' [[File:CandyCauldronGain.mp3]]}}
|caption=The icon for a Candy.|sound1='''Spawn Sound'''
*Spawned
[[File:CandySpawnNoise.mp3]]|sound2='''Using Sounds'''
*Eating Candy
[[File:CandyEat.mp3]]
*Candy Effect Appear
[[File:CandyEffect.mp3]]|sound3='''Miscellaneous Sounds'''
*Fall In Cauldron
[[File:CandyCauldronGain.mp3]]
*Exploded
[[File:Explode.mp3]]|sound4=|sound5=}}
<choose>
<choose>
<option>{{Quote|WHOOO!!!|'''Sugar Rush''' [[Achievement]] description}}</option>
<option>{{Quote|WHOOO!!!|'''Sugar Rush''' [[Achievement]] description}}</option>
<option>{{Quote|Maybe I've had too much... What do you think?|'''Sugar Crash''' [[Achievement]] description}}</option>
<option>{{Quote|Maybe I've had too much... What do you think?|'''Sugar Crash''' [[Achievement]] description}}</option>
</choose>
</choose>

'''Candies''' are a group of [[items]] added to ''[[DOORS]]'' in the now removed [[2024 Trick Or Treat Event]] that are exclusive to the "Trick Or Treat" [[Modifiers|modifier]] (during The Haunt the same effect can be achieved via unique [[elevator]]s in the [[Lobby]]). ''Candy'' can be collected and consumed, giving [[player]]s random effects upon consumption.
'''Candies''' are a group of [[items]] added to ''[[DOORS]]'' in the now removed [[2024 Trick Or Treat Event]] that are exclusive to the "Trick Or Treat" [[Modifiers|modifier]] (during The Haunt the same effect can be achieved via unique [[elevator]]s in the [[Lobby]]). ''Candy'' can be collected and consumed, giving [[player]]s random effects upon consumption.


During the 2024 Trick Or Treat Event, players had a "''candy'' counter" that tracked the total amount of ''candy'' they've consumed. The counter increased when players consumed ''candy''. Some ''candy'' effects contribute more to the counter than others (Can-Die added 5 to the counter instead of 1).
During the 2024 Trick Or Treat Event, players had a "''candy'' counter" that tracked the total amount of ''candy'' they've consumed. The counter increased when players consumed ''candy''. Some ''candy'' effects contribute more to the counter than others (Can-Die added 5 to the counter instead of 1).
== {{Icons|Usage}} Usage ==
=={{Icons|Usage}} Usage==
Upon eating a ''candy'', [[player]]s will experience one of 47 effects, which are listed below. There are 25 appearance types of ''candy''. At the start of each new [[Floors|floor]], ''candy'' effects are randomly determined and do not pertain to appearance type (this does not apply to the Guidance, Volatile Starlight, or Can-die effects, which have unchanging appearances) of a ''candy.'' On a new floor, ''candy'' will appear in the [[inventory]] with the name "???" before consumption, and once that type of ''candy'' has been consumed, the name of its effect will appear in the inventory and it will give the same effect for the rest of that floor.
Upon eating a ''candy'', [[player]]s will experience one of 47 effects, which are listed below. There are 25 appearance types of ''candy''. At the start of each new [[Floors|floor]], ''candy'' effects are randomly determined and do not pertain to appearance type (this does not apply to the Guidance, Volatile Starlight, or Can-die effects, which have unchanging appearances) of a ''candy.'' On a new floor, ''candy'' will appear in the [[inventory]] with the name "???" before consumption, and once that type of ''candy'' has been consumed, the name of its effect will appear in the inventory and it will give the same effect for the rest of that floor.


=== Effects ===
===Effects===
=== {{Icons|Positive}} Positive ===
==={{Icons|Positive}} Positive===
*Good Aftertaste: Gives a slow [[health]] regeneration boost.
*Good Aftertaste: Gives a slow [[health]] regeneration boost.
*Great Aftertaste: Gradually heals 50 HP.
*Great Aftertaste: Gives a large yet slow health regeneration boost, healing 50 HP in total.
*Guidance: Exclusive to [[Guiding Light]] candies. Spawns Guiding Light in the room where the candy was consumed, doing the following:
*Guidance: Exclusive to Guiding Light candies. Spawns [[Guiding Light]] in the room where the candy was consumed, doing the following:
**Illuminates the exit door to the next room, but also any side room doors;
**Illuminates the exit door to the next room, but also any side room doors;
***Unlike how Guiding Light normally behaves, the ''candy''<nowiki/>'s effect will not illuminate any [[Dupe]] doors.
***Unlike how Guiding Light normally behaves, the ''candy''<nowiki/>'s effect will not illuminate any [[Dupe]] doors.
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**It also won't drop consumables, such as batteries (Except the [[Battery Pack|pack]]), bandages (Except the [[Bandage Pack|pack]]), puzzle items nor other candies.
**It also won't drop consumables, such as batteries (Except the [[Battery Pack|pack]]), bandages (Except the [[Bandage Pack|pack]]), puzzle items nor other candies.
* Made with Gold: Gives gold based on the current amount up to 250.{{Verify}}
* Made with Gold: Gives gold based on the current amount up to 250.{{Verify}}
*Decent Candy: Instantly heals 5 health.
*Decent Candy: Heals 5 health.
*Good Candy: Instantly heals 10 health.
*Good Candy: Heals 10 health.
*Tasty Candy: Instantly heals 20 health.
*Tasty Candy: Heals 20 health.
* Delicious Candy: Instantly heals 40 health.
* Delicious Candy: Heals 40 health.
* Duplication: Duplicates all items, and drops them on the floor. Other ''candies'' and key items cannot be duplicated. Duplicated items share their counts and charge levels.
* Duplication: Duplicates all items, and drops them on the floor. Other ''candies'' and key items cannot be duplicated. Duplicated items share their counts and charge levels.
*Money Walks: Gives 1 gold per step for 30 seconds while moving. (Regardless of movement speed)
*Money Walks: Gives 1 gold per step for 30 seconds while moving, regardless of movement speed.
**Climbing on [[Climbing|Ladders]] does not count as walking and therefore, will not grant you gold.
**Climbing on [[Climbing|Ladders]] does not count as walking and therefore, will not grant you gold.
*I Can't Stop: Gives a massive speed boost for ~2 seconds (+50 walking speed).
*I Can't Stop: Gives a massive speed boost for 2 seconds (+50 walking speed).
*Energized: Sets all items in the player's inventory to 100% charge. This also affects the [[Shears]].
*Energized: Sets all items in the player's inventory to 100% charge. This also affects the [[Shears]].
*Cinnamon: Gives a small, but permanent speed boost (+1 walking speed); can stack.
*Cinnamon: Gives a small, but permanent speed boost (+1 walking speed); can stack.
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*Cough Drop: Grants 30 Star Shield that does not decay over time, it can stack until it covers the entire health bar.
*Cough Drop: Grants 30 Star Shield that does not decay over time, it can stack until it covers the entire health bar.
**Volatile Starlight or any starlight item will make the Star Shield decay.
**Volatile Starlight or any starlight item will make the Star Shield decay.
*Rock Candy: The consumer will become very slow for 2 seconds and receive the God Mode [[Status Effects|Stats Effect]].
*Rock Candy: The consumer will become very slow for 2 seconds, but gives the player god mode from the admin panel during this short period.
**Damage from the candies "Brittle" and "In The Middle" will still count regardless of rock effect.
**Damage from the candies "Brittle" and "In The Middle" will still count regardless of rock effect.
** Death from running out of oxygen ([[floods]], [[firedamp]], [[Seek#Different Forms|Dam Seek goop]]) will still count regardless of rock effect.
** Death from running out of oxygen ([[floods]], [[firedamp]], [[Seek#Different Forms|Dam Seek goop]]) will still count regardless of rock effect.
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*Regurgitate: Spews out the last candy that has been eaten. If it's the first candy that has been eaten on a floor, it will spit out a random candy. Another "Regurgitate" candy cannot be regurgitated, and will regurgitate the same candy as the first one.
*Regurgitate: Spews out the last candy that has been eaten. If it's the first candy that has been eaten on a floor, it will spit out a random candy. Another "Regurgitate" candy cannot be regurgitated, and will regurgitate the same candy as the first one.


=== {{Icons|Puzzles}} Neutral ===
==={{Icons|Puzzles}} Neutral===
*In The Middle: Sets the health to 50% of the max health. It's useful if at low health, as it will heal, but not useful if beyond half health, as it will deal damage.
*In The Middle: Sets the health to 50% of the max health. It's useful if at low health, as it will heal, but not useful if beyond half health, as it will deal damage.
**This used to negate all overheal points but now it leaves them intact, only affecting the health of a player.
**This used to negate all overheal points but now it leaves them intact, only affecting the health of a player.
*Brittle: Permanently lowers player's max health by 20 (player's maximum health will not decrease below 20), but also gives a permanent, but small, [[Movement Speed|Speed]] boost (+2 walking speed); can stack.
*Brittle: Permanently lowers player's max health by 20 (player's maximum health will not decrease below 20), but also gives a permanent, but small, speed boost (+2 walking speed); can stack.
*Hard Candy: Increases maximum health by 30, but lowers base speed (-2 walking speed); can stack.
*Hard Candy: Increases maximum health by 30, but lowers base speed (-2 walking speed); can stack.
**The speed reduction can be removed by some items like Vitamins or Starlight items, while still keeping the maximum health increase.
**The speed reduction can be removed by some items like Vitamins or Starlight items, while still keeping the maximum health increase.
*You Finally Turn Green: A player's screen & their avatar's skin will get a green tint and turn green respectively. Also gives an incredibly small chance of finding the [[Shakelight]] inside containers or being sold at the [[Jeff Shop]]. The screen turning green can also be used for seeing in the dark with low graphics.
*You Finally Turn Green: A player's screen & their avatar's skin will get a green tint and turn green respectively. Also gives an incredibly small chance of finding the [[Shakelight]] inside containers or being sold at the [[Jeff Shop]]. The screen turning green can also be used for seeing in the dark with low graphics.
*Not Crazy: Starts playing more ambience noises in quick succession.
*Not Crazy: Starts playing more ambience noises in quick succession.
*Nothing?: [[Jack]] is guaranteed to spawn once for each time the candy is eaten (spawns randomly).
*Nothing?: [[Jack]] is guaranteed to spawn once for each time the candy is eaten (spawns randomly). Also increases the chance of [[Dupe]] to spawn slightly.
*Volatile Starlight: This is exclusive to Curious Light candies. Gives a speed boost and either the Starlit I or Starlit II [[Status Effects]], alongside one of three effects:
*Volatile Starlight: This is exclusive to Curious Light candies. Gives a speed boost and either the Starlit I or Starlit II [[Status Effects]], alongside one of three effects:
**Gives a varying amount of overheal (and/or health, if player's under 100% health) that decays over time.
**Gives a varying amount of overheal (and/or health, if player's under 100% health) that decays over time.
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*Investment: Taking it once removes all [[Gold]]s, and taking it twice will increase the amount of previously removed Gold by from 1.5x to 2x.
*Investment: Taking it once removes all [[Gold]]s, and taking it twice will increase the amount of previously removed Gold by from 1.5x to 2x.


=== {{Icons|Negative}} Negative ===
==={{Icons|Negative}} Negative===
*Can-Die: Exclusive to Modifier candies with the [[Modifiers]] symbol on them. Deals 100 damage and produces a loud bang, similar to the explosion caused by a [[Firedamp]] leak. Counted as 5 candies toward the candy counter.
*Can-Die: Exclusive to Modifier candies with the [[Modifiers]] symbol on them. Deals 100 damage and produces a loud bang, similar to the explosion caused by a [[Firedamp]] leak. Counted as 5 candies toward the candy counter.
**Having any overheal or over 100 HP thanks to other candies or using a Rock Candy right before eating it would sustain a player from dying.
**Having any overheal or over 100 HP thanks to other candies or using a Rock Candy right before eating it would sustain a player from dying.
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*Expired Candy: Deals 20 damage.
*Expired Candy: Deals 20 damage.
*Jinkies!: Greatly blurs the vision for 30 seconds.
*Jinkies!: Greatly blurs the vision for 30 seconds.
**Outlines of [[interactables]] and non-HUD icons will not be blurred when under the effect.
**Outlines of [[interactables]] and non-HUD icons will not be blurred.
*Silky Smooth: Spawns [[Timothy]], dealing 10 damage (or less if a player is under 10 HP).
*Silky Smooth: Spawns [[Timothy]], dealing 10 damage (or less if a player is under 10 HP).
*Room For More?: Spawns [[The Rooms#A-90|A-90]] after a random time of 1 to 30 seconds. However, A-90 can only deal 40 damage when spawned by this candy. Mixing the "Stop Right There" or "Room For More" modifiers with "Trick or Treat" will still make A-90 deal 90 damage if spawned naturally.
*Room For More?: Spawns [[The Rooms#A-90|A-90]] after a random time of 1 to 30 seconds. However, A-90 can only deal 40 damage when spawned by this candy. Mixing the "Stop Right There" or "Room For More" modifiers with "Trick or Treat" will still make A-90 deal 90 damage if spawned naturally.
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*Bad Candy: Deals 10 damage.
*Bad Candy: Deals 10 damage.


== {{Icons|Achievement}} Related achievements ==
=={{Icons|Achievement}} Related Achievements==
{{Achievement
{{Achievement
|image=Sugar Rush Badge.png
|image=Sugar Rush Badge.png
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|text=Maybe I've had too much... What do you think?
|text=Maybe I've had too much... What do you think?
|text2=Eat 500 Candy during the 2024 Trick Or Treat.}}
|text2=Eat 500 Candy during the 2024 Trick Or Treat.}}
== {{Icons|Trivia}} Trivia ==
=={{Icons|Trivia}} Trivia ==
*Candies greatly resemble [https://bindingofisaacrebirth.fandom.com/wiki/Pills Pills] from [https://bindingofisaacrebirth.fandom.com/wiki/ The Binding of Isaac], being consumable [[items]] that grant random effects assigned to particular variants of the item per run.
*Candies greatly resemble [https://bindingofisaacrebirth.fandom.com/wiki/Pills Pills] from [https://bindingofisaacrebirth.fandom.com/wiki/ The Binding of Isaac], being consumable [[items]] that grant random effects assigned to particular variants of the item per run.
**Some candy effects also resemble some pill effects, among [https://bindingofisaacrebirth.fandom.com/wiki/Cards_and_Runes other consumables], from Isaac. These include:
**Some candy effects also resemble some pill effects, among [https://bindingofisaacrebirth.fandom.com/wiki/Cards_and_Runes other consumables], from Isaac. These include:
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*It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to [[Figure]] during said Glitch).
*It's possible to make the game think that you haven't died for around 1 second by eating the Volatile Starlight effect and get the Starlit II effect and then the I Can't Stop effect (This is not confirmed yet, due to only dying to [[Figure]] during said Glitch).
*You are able to hear ''candy'' being spawned on desks without drawers from around 1-2 doors away. This is due to the room loading from the exact amount of doors away. This also happens with other items.
*You are able to hear ''candy'' being spawned on desks without drawers from around 1-2 doors away. This is due to the room loading from the exact amount of doors away. This also happens with other items.
*''Candies'' and Vitamins share same animations.
*The "Prize Inside" ''candy'' has a set amount or fuel each [[Items|item]] will always have when being dropped:
*The "Prize Inside" ''candy'' has a set amount or fuel each [[Items|item]] will always have when being dropped:
**2 [[Lockpick]]s
**2 [[Lockpick]]s
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**Pink Normal Candy: Wrapper4 (Model) / RUCandy (Mesh)
**Pink Normal Candy: Wrapper4 (Model) / RUCandy (Mesh)


== {{Icons|Bugs}} Bugs ==
==Bugs==


*If a player eats the "Terminal Velocity" candy and hides, it will bug themselves in hiding spots.
*If a player eats the "Terminal Velocity" candy and hides, it will bug themselves in hiding spots.
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*Using the "Rock Candy" can softlock the player in many situations against some instakill entities, like using it against Figure<ref>https://youtu.be/YFBqZU6buI4?si=ll0Tmq8ztxR1EO8t</ref> or at the end of a Grumble chase.<ref>https://youtu.be/HyVy9Y7vwSs?si=itkm8BAzCPf5L4mg&t=22</ref>
*Using the "Rock Candy" can softlock the player in many situations against some instakill entities, like using it against Figure<ref>https://youtu.be/YFBqZU6buI4?si=ll0Tmq8ztxR1EO8t</ref> or at the end of a Grumble chase.<ref>https://youtu.be/HyVy9Y7vwSs?si=itkm8BAzCPf5L4mg&t=22</ref>


== Strategy ==
==Strategy==
*The "Out of Battery" and "Energized" effects only affect items in the [[inventory]], meaning an "Out of Battery" candy can be safely consumed if all items with charges are dropped beforehand.
*The "Out of Battery" and "Energized" effects only affect items in the [[inventory]], meaning an "Out of Battery" candy can be safely consumed if all items with charges are dropped beforehand.
*As "Can-Die" deals 100 damage, it can be survived by eating it while one has more than 100 health. This can be achieved with over-heal such as from "Cough Drop" or "Volatile Starlight", after eating "Hard Candies" to boost max health, or during the invulnerability window granted by a "Rock Candy".
*As "Can-Die" deals 100 damage, it can be survived by eating it while one has more than 100 health. This can be achieved with over-heal such as from "Cough Drop" or "Volatile Starlight", after eating "Hard Candies" to boost max health, or during the invulnerability window granted by a "Rock Candy".
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*"Rock Candy" can be used to avoid even instant death situations (such as deaths from Rush).
*"Rock Candy" can be used to avoid even instant death situations (such as deaths from Rush).


== {{Icons|Gallery}} Gallery ==
==Gallery==
<tabber>
<tabber>
Candy=
Candy=
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Diedtocandy.png|The overview [[Death Screen]] showing that the [[Player]] died to ''Candy''.
Diedtocandy.png|The overview [[Death Screen]] showing that the [[Player]] died to ''Candy''.
Seekcandyinadrawer.png|A [[Seek]] candy found in a dresser.
Seekcandyinadrawer.png|A [[Seek]] candy found in a dresser.
RobloxScreenShot20241024_131847285.png|Ditto.
Dookman.png|[[The Backdoor#Lookman|The Lookman]] present inside [[Jeff Shop|Jeff's shop]], which is currently only possible using the "Look, Man" candy
Dookman.png|[[The Backdoor#Lookman|The Lookman]] present inside [[Jeff Shop|Jeff's shop]], which is currently only possible using the "Look, Man" candy
Lookman in door 200.png|Ditto, but instead hiding in the water of [[The Dam]] in [[The Mines]].
Lookman in door 200.png|Ditto, but instead hiding in the water of [[The Dam]] in [[The Mines]].
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</tabber>
</tabber>


== {{Icons|Gallery}} References ==
=={{Icons|Gallery}}References ==
{{Reflist}}
{{Reflist}}

{{Navigation}}
{{Navigation}}
[[Category:Items]]
[[Category:Items]]
[[Category:Consumables]]
[[Category:Consumables]]
[[Category:Speed Boosting Items]]
[[Category:Speed Boosting Items]]

[[Category:The Mines]]
[[Category:The Hotel]]
[[ru:Конфеты]]
[[ru:Конфеты]]
[[Category:The Mines]]
[[Category:Hotel]]
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