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*In The Middle: Sets the health to 50% of the max health. It's useful if at low health, as it will heal, but not useful if beyond half health, as it will deal damage.
*In The Middle: Sets the health to 50% of the max health. It's useful if at low health, as it will heal, but not useful if beyond half health, as it will deal damage.
**This used to negate all overheal points but now it leaves them intact, only affecting the health of a player.
**This used to negate all overheal points but now it leaves them intact, only affecting the health of a player.
*Brittle: Permanently lowers player's max health by 20 (player's maximum health will not decrease below 20), but also gives a permanent, but small, [[Movement Speed|Speed]] boost (+2 walking speed); can stack.
*Brittle: Permanently lowers player's max health by 20 (player's maximum health will not decrease below 20), but also gives a permanent, but small, speed boost (+2 walking speed); can stack.
*Hard Candy: Increases maximum health by 30, but lowers base speed (-2 walking speed); can stack.
*Hard Candy: Increases maximum health by 30, but lowers base speed (-2 walking speed); can stack.
**The speed reduction can be removed by some items like Vitamins or Starlight items, while still keeping the maximum health increase.
**The speed reduction can be removed by some items like Vitamins or Starlight items, while still keeping the maximum health increase.
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