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Editing Ambush

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<option>{{Quote|You died to Ambush. You might need to hop in and out of your hiding spot a couple of times.|[[Guiding Light]]}}</option>
<option>{{Quote|You died to Ambush. You might need to hop in and out of your hiding spot a couple of times.|[[Guiding Light]]}}</option>
</choose>
</choose>
'''Ambush''' is a lethal [[List of Entities|entity]] in ''[[DOORS]]'', appearing in both [[Hotel|The Hotel]] and [[The Mines]].

=={{Icons|Overview}} Appearance==
<tabber>
Version 3 (Current)=
''Ambush'' takes on the appearance of a distorted white face with exaggerated proportions. It has a monstrous, abnormally large oval mouth lined with three rows of inner teeth<ref>[[:File:ProofThatAmbushHas3RowsOfTeeth.jpg|https://doors-game.fandom.com/wiki/File:ProofThatAmbushHas3RowsOfTeeth.jpg]]A extremely brightened version of Ambush's unused sprite (original ambush sprite currently but red and glitchless) which showed that they have 3 rows of inner teeth.
</ref>, a set of large, round, black hollow eyes with gray-green bags under them, as well as emitting a green aura, and a smaller pink one which can only be seen on walls, floors and ceilings. ''Ambush'' is much faster than [[Rush]], and will rebound in an attempt to catch and kill the player off-guard when they least expect it.

|-|
Version 2=
''Ambush''’s 2nd version takes the appearance of a less glitchy and more realistic face, with red shading as it’s eyes and mouth are both blood red. It has was looks to be a red appendage sticking out the bottom, and looking like a blood like ghost.

|-|
Version 1=
''Ambush''’s oldest version is similar to version 2, but with pupils, a dark red “fire” under it, and with no teeth.

</tabber>

=={{Icons|Behavior}} Behavior==
''Ambush'' has a minimal but growing chance to appear as the player progress. In [[The Hotel]], it can show up as early as Door 2 to as late as Door 87, with a higher likelihood after The Library (Door 50), specifically between doors 82-87. Despite being relatively rare, players should still prepare to face Ambush at least once during a complete playthrough. In [[The Mines]], Ambush has a lower appearance probability and can also appear in rooms that follow.

Upon spawning, Ambush emits a high-pitched distorted "scream" and rapidly moves through rooms (with no flickering lights following the Hotel+ Update), eliminating any players not in a hiding place or "safe spot" during its attack. When it reaches an unopened door, it passes through it (without opening) and into the next room, pausing briefly before turning around and retracing its steps through previous rooms. This behavior, known as rebounding, can occur between 2-6 times (up to 12 times before the Hotel+ Update) before despawning. When it reaches a closed door (doors close as players advance), it pauses for a few seconds before either disappearing or changing direction and repeating the process.

===Notes===

*After [[Update Logs|March 15, 2024]] ("[[The Backdoor|The Hunt]] Update"), ''Ambush'' can spawn during [[Seek#Behavior|Seek's crescendo]].
*As of March 15, 2024, it can be observed that ''Ambush'' deals 100 [[damage]], which means that it technically does not instantly kill players; if a player has an "over-heal" from a [[Vial of Starlight]], [[Bottle of Starlight]], or [[Jug of Starlight]], they will be able to survive a hit from ''Ambush''. The "Cough Drop" [[candy]] can also give the player enough overheal to survive.
*How early ''Ambush'' can spawn in a run has been changed twice:
**Before the Hotel+ Update, it could spawn as early as Door 5.<ref>https://www.speedrun.com/roblox_doorsce/runs/mro4r5dm<nowiki/>Ambush% WR before the Hotel+ update.</ref>
**When the Hotel+ Update released on January 28, 2023, it could spawn as early as Door 2.<ref>https://www.speedrun.com/roblox_doorsce/runs/m7267j9z<nowiki/>Ambush% WR after Hotel+ but before the change.
Ambush spawns in door 3.</ref>
*Although it is likely that ''Ambush'' will spawn at least once in a full run, it is possible to complete the game without encountering ''Ambush'' (in which case, [[Halt]] would be almost guaranteed to spawn during that run). In contrast, ''Ambush'' can spawn up to 2, 3, or even 4 times in a single run.<ref>https://www.youtube.com/watch?v=apD6PcX_OPE</ref>
**It is possible for both ''Ambush'' and Halt to spawn in the same run.
*Entering Halt's [[The Dining Hall|Dining Hall]] or [[The Bridges]] will despawn ''Ambush'' (unless the "Again & Again & Again" [[Modifiers|modifier]] is enabled).
*Similar to [[Rush]], ''Ambush''<nowiki/>'s hitbox operates off of ray-casting. This means that aside from intended [[hiding]] places, players can "hide" from ''Ambush'' by being in an area that is outside of its line of "sight," such as basements, blocked stairwells, sub-rooms, or behind or beside certain objects, or anywhere beyond its ray-casting distance. These areas are known as "safe spots."
**Safe spots can also be applied to Rush.
**''Ambush'' (as well as Rush) is able to randomly deviate (including passing through walls) from the "path" it is intended to travel on, which is known as a "path bug." This may cause its ray-casting to enter safe spots, causing any players using those spots to die.
**''Ambush''<nowiki/>'s ray-casting origin is higher than that of Rush's, meaning that certain safe spots, such as crouching behind fallen bookshelves and beside beds, will protect players from Rush, but not from ''Ambush''.
***To reduce their chance of [[Death Screen|death]], players should crouch while using "shorter" safe spots (e.g. luggage carts) to hide from ''Ambush''. This is because crouching lowers the height of their "HumanoidRootPart", which is ''Ambush''<nowiki/>'s ray-cast destination.
**Previously, ''Ambush''<nowiki/>'s ray-casting distance was much larger than that of Rush. However, soon after [[The Mines]] Update, ''Ambush''<nowiki/>' ray-casting was changed to be smaller and much closer in size to Rush's ray-casting distance.
*''Ambush'' '''cannot''' spaw<nowiki/>n in the following rooms:
**Rooms with insufficient hiding spots (Can spawn with certain [[Modifiers]] or if number of players exceed 4)
**Doors 1, 49, 51, 88
**[https://doors-game.fandom.com/wiki/The_Hotel#Dark_Rooms Dark rooms], including [[the Greenhouse]] which comprises Doors 90-99 (Can spawn with certain Modifiers)
***'''except''' for [[the Basement]], Door 61
**Safe rooms
***[[The Reception]], Door 0
***[[Jeff Shop]], 53-59, 153-162
***[[The Infirmary]], variable
***[[The Courtyard]], Door 89
***[[The Adit]], Door 100.5
**[[Seek]]'s chases
***[[The Grand Hallway]], variable
***[[The Caverns]], Doors 142~149
***[[The Sewage Pipes]], Doors 169-179
**[[Halt]]'s sequences
***[[The Dining Hall]], variable
***[[The Grotto]], variable
**Bossfight sequences
***[[The Library]], Door 50 (Can spawn with certain Modifiers)
***[[The Electrical Room]], Door 100
***[[The Shafts]], variable
***[[The Nest]], Door 150
***[[The Dam]], Door 200
* In The Mines, ''Ambush'' has a lower spawn rate than in [[The Hotel]].
*The lighting will dim slightly when ''Ambush'' is close to a room a player is in. The same goes for Rush.
*''Ambush'' will shake the screen the closer you are to it.
*Before the Hotel+ Update, the lights flickered when ''Ambush'' spawned. After the Hotel+ Update, the lights no longer flickered when ''Ambush'' spawned. In The Mines, the lights flicker when ''Ambush'' spawns, and an earthquake starts, similar to when Rush spawns in The Mines.
*Before the Hotel+ Update, ''Ambush'' would spawn immediately when players opened the door that spawned it. As of the Hotel+ Update, the spawn timi<nowiki/>ng for Ambush (and Rush) is randomized, meaning that its spawn may be delayed by a few seconds after a new door is opened.
*''Ambush'' can spawn twice back to back in The Mines.
===[[2023 April Fools Event|Super Hard Mode]]===
*''Ambush'' has a greater chance of spawning earlier in the run.
*''Ambush'' is almost guaranteed to rebound more than 4 times and has the chance to rebound 20+ times.{{Fact}}

===[[2024 April Fools Event|Retro Mode]]===


'''Ambush''' is a lethal uncommon [[List of Entities|entity]] in ''[[DOORS]]'', appearing in both [[The Hotel]] and [[The Mines]].
'''Ambush''' is a lethal uncommon [[List of Entities|entity]] in ''[[DOORS]]'', appearing in both [[The Hotel]] and [[The Mines]].
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