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* ''Ambush'' will shake the screen the closer you are to it. |
* ''Ambush'' will shake the screen the closer you are to it. |
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** Before the Hotel+ Update, the lights flickered when ''Ambush'' spawned. After the Hotel+ Update, the lights no longer flickered when ''Ambush'' spawned. In The Mines, ''Ambush'' causes an earthquake to start as a warning. |
** Before the Hotel+ Update, the lights flickered when ''Ambush'' spawned. After the Hotel+ Update, the lights no longer flickered when ''Ambush'' spawned. In The Mines, ''Ambush'' causes an earthquake to start as a warning. |
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** ''Ambush''es arrival sound is mixed into the earthquake noise. Making it hard to tell if it is both Rush, or ''Ambush''. |
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* Before the Hotel+ Update, ''Ambush'' would spawn immediately when players opened the door that spawned it. As of the Hotel+ Update, the spawn timi<nowiki/>ng for Ambush (and Rush) is randomized, meaning that its spawn may be delayed by a few seconds after a new door is opened. |
* Before the Hotel+ Update, ''Ambush'' would spawn immediately when players opened the door that spawned it. As of the Hotel+ Update, the spawn timi<nowiki/>ng for Ambush (and Rush) is randomized, meaning that its spawn may be delayed by a few seconds after a new door is opened. |
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* ''Ambush'' used to be one of the very entities to break the lights. However, after The Mines update, ''Ambush'' no longer breaks the lights for unknow<nowiki/>n reasons. |
* ''Ambush'' used to be one of the very entities to break the lights. However, after The Mines update, ''Ambush'' no longer breaks the lights for unknow<nowiki/>n reasons. |