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** If players [[Crucifix|crucify]] ''Ambush'', its spawn may be temporarily delayed into natural spawns again.{{CN}} |
** If players [[Crucifix|crucify]] ''Ambush'', its spawn may be temporarily delayed into natural spawns again.{{CN}} |
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** Prior to The Mines Update, "Again & Again & Again" caused it to first spawn on Door 7 and rebound one time every 20–40 seconds, never fully despawning (however, auditory cues implied that it was despawning after each rebound). It could rebound in any room, except in Halt's Hallway and during Seek chases. More than one ''Ambush'' was able to spawn at the same time. |
** Prior to The Mines Update, "Again & Again & Again" caused it to first spawn on Door 7 and rebound one time every 20–40 seconds, never fully despawning (however, auditory cues implied that it was despawning after each rebound). It could rebound in any room, except in Halt's Hallway and during Seek chases. More than one ''Ambush'' was able to spawn at the same time. |
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** This modifier is still bugged, as Ambush will not spawn at all past the first Seek chase in the Hotel though its warning cry will still play. |
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* If the "Back For Seconds" modifier is enabled, ''Ambush'' will spawn more frequently. |
* If the "Back For Seconds" modifier is enabled, ''Ambush'' will spawn more frequently. |
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* If the "Afterimage" modifier is enabled, ''Ambush'' will travel much faster, and its spawn rate will slightly increase. |
* If the "Afterimage" modifier is enabled, ''Ambush'' will travel much faster, and its spawn rate will slightly increase. |