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[[Entities]][[File:A-90 Entity.webp|thumb]] |
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#REDIRECT [[The Rooms#Entities]] |
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'''A-90''' appears as a pixelated, monochromatic face that is heavily distorted. Its eyes are fully black, and it appears to be looking slightly upwards. It is encompassed by a red static when it appears on a player's screen. In its jumpscare, it appears somewhat similar to [[Ambush]], appearing more glitched and pixelated, along with its eye sockets and mouth expanding into giant gaping holes. The entity gains a red hue surrounding it, with the red static covering the majority of the left side of its face. |
'''A-90''' appears as a pixelated, monochromatic face that is heavily distorted. Its eyes are fully black, and it appears to be looking slightly upwards. It is encompassed by a red static when it appears on a player's screen. In its jumpscare, it appears somewhat similar to [[Ambush]], appearing more glitched and pixelated, along with its eye sockets and mouth expanding into giant gaping holes. The entity gains a red hue surrounding it, with the red static covering the majority of the left side of its face. |
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== Behavior == |
== Behavior == |
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''A-90'' is an entity that can spawn anytime when ''A-60'' or ''A-120'' spawns, but it appears most commonly starting from Room 90. Unlike the other entities present in ''The Rooms'', ''A-90'' can spawn at random intervals without players having to enter a new room. After spawning, there is a sound of a knock and ''A-90'' will show its face in a random spot on players screen as an indication of an attack. After this brief indication, the screen will be blocked by red static and a stop sign, in which any kind of movement, including camera movement or entering a locker, will cause ''A-90'' to jumpscare a player and damage them for 90 health. A-90 freezes all other entities while on screen, so players should always prioritize A-90 over other entities. |
''A-90'' is an entity that can spawn anytime when ''A-60'' or ''A-120'' spawns, but it appears most commonly starting from Room 90. Unlike the other entities present in ''The Rooms'', ''A-90'' can spawn at random intervals without players having to enter a new room. After spawning, there is a sound of a knock and ''A-90'' will show its face in a random spot on players screen as an indication of an attack. After this brief indication, the screen will be blocked by red static and a stop sign, in which any kind of movement, including camera movement or entering a locker, will cause ''A-90'' to jumpscare a player and damage them for 90 health. A-90 freezes all other entities while on screen, so players should always prioritize A-90 over other entities. |
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== Abillities and weaknesss == |
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* flying/levitate: A-90 can randomly appears levitanting/flying on your screen |
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* Good detecting power: A-90 can quicklys appears on your screen detecting you, if you are moving of not. |
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Weakness: |
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A-90 just kill you if you are moving |
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== Bugs == |
== Bugs == |
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* '''As of the [[Update Logs#August|Floor 2 Update]], A-90 spawning has been reworked. A-90 no longer spawns if an entity isn't hunting you. Though, A-90 spawns are still random.''' |
* '''As of the [[Update Logs#August|Floor 2 Update]], A-90 spawning has been reworked. A-90 no longer spawns if an entity isn't hunting you. Though, A-90 spawns are still random.''' |
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* ''A-90'' was created 25th December, 2022. |
* ''A-90'' was created 25th December, 2022. |
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== Gallery == |