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{{Removed|Modifier is still in game, but the badge and event are}}
{{Stub|Better renders for Retro Ambush and Retro Figure.}}
{{About|the 2024 April Fools Event|[[April Fools|the other April Fools events]]}}
{{About|the 2024 April Fools Event|[[April Fools|the other April Fools events]]}}
{{Floors
{{Floors
|title=RETRO MODE - 2024 April Fools Event
|title=Retro Mode - 2024 April Fools Event
|image=<gallery>
|image=<gallery>
2024aprilfoolsicon.png|Icon
2024aprilfoolsicon.png|Icon
RetroMode.png|Thumbnail
RetroMode.png|Thumbnail
Retro logo.png|Logo
</gallery>
</gallery>
|rooms=44 (101 if counting the glitch rooms)
|rooms=44 (101 if counting the glitch rooms)
|date_added=April 1st, 2024 - April 10th, 2024
|date_added=April 1st, 2024 - April 10th, 2024
|caption=|sound_files=*'''Elevator Jam (Retro Mode, Elevator Soundtrack)'''
|prev=[[The Hunt Update]]
|next=[[The Mines Update]]
|caption=
|sound_files=* '''Elevator Jam (Retro Mode, Elevator Soundtrack)'''
[[File:Audio FloorTwoLeakTwo (in-game).ogg]]
[[File:Audio FloorTwoLeakTwo (in-game).ogg]]
* '''Key Grab'''
*'''Key Grab'''
[[File:Key retro sound.ogg]]
[[File:Key retro sound.ogg]]
* '''Door Opened (Retro Mode)'''
*'''Door Opened (Retro Mode)'''
[[File:RetroDoorSoundFixed.mp3]]
[[File:RetroDoorSoundFixed.mp3]]
* '''Happy Day in ROBLOXia (Jeff's Shop Soundtrack)
*'''Happy Day in ROBLOXia (Jeff's Shop Soundtrack)
[[File:HappyDay.mp3]]
[[File:HappyDay.mp3]]
* '''Gothic (Drakobloxxers Soundtrack)'''
*'''Gothic (Drakobloxxers Soundtrack)'''
[[File:Gothic.mp3]]}}
[[File:Gothic.mp3]]}}
{{Quote
{{Quote
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[[File:Retrothumbnail2.jpg|thumb|Graphic associated with Retro Mode]]
[[File:Retrothumbnail2.jpg|thumb|Graphic associated with Retro Mode]]
== {{Icons|Modifiers}} Changes ==
=={{Icons|Modifiers}} Changes==
=== [[The Hotel]] ===
===[[Hotel]]===


Many events (e.g. opening doors) in the Hotel will now cause random voice lines to play. [[Soundtrack#Game Soundtracks|''Elevator Jam'']] is also modified.
Many events (e.g. opening doors) in the Hotel will now cause random voice lines to play. [[Soundtrack#Game Soundtracks|''Elevator Jam'']] is also modified.
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[[File:Elevatormusicnewnewnewnwe.mp3|thumb|Modified [[Soundtrack#Game Soundtracks|Elevator Jam]]]]
[[File:Elevatormusicnewnewnewnwe.mp3|thumb|Modified [[Soundtrack#Game Soundtracks|Elevator Jam]]]]


==== Voicelines ====
====Voicelines====
''The list of the voicelines is incomplete. Some voicelines need to be listed, or need the sounds added. And some are scrapped and unused and only accessed in the files of the game.''
''The list of the voicelines is incomplete. Some voicelines need to be listed, or need the sounds added. And some are scrapped and unused and only accessed in the files of the game.''


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|}
|}


=== Retro Mode ===
===Retro Mode===
This specific mode can now only be accessed through the Create Elevator option with the SURVIVE THE DRAKOBLOXXERS [[Modifiers|modifier]]. The [[Achievements|badge]] for this mode stayed and was obtainable in-game until April 9th, 2024, where it became fully unobtainable. Lightning_Splash said on X that the "Survive The Drakobloxxers" achievement would stay until April 7, 2024, but nicely gave 2 extra days. It can only be accessed with the modifiers which can be unlocked by obtaining the achievement ‘Rock Bottom’ which is unlocked by beating the Hotel. Then, a player can use the modifiers to do Retro Mode. However, the achievement is no longer obtainable.
This specific mode can now only be accessed through the Create Elevator option with the SURVIVE THE DRAKOBLOXXERS [[Modifiers|modifier]]. The [[Achievements|badge]] for this mode stayed and was obtainable in-game until April 9th, 2024, where it became fully unobtainable. Lightning_Splash said on X that the "Survive The Drakobloxxers" achievement would stay until April 7, 2024, but nicely gave 2 extra days. It can only be accessed with the modifiers which can be unlocked by obtaining the achievement ‘Rock Bottom’ which is unlocked by beating the Hotel. Then, a player can use the modifiers to do Retro Mode. However, the achievement is no longer obtainable.


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As the title suggests, the "Retro Mode" changes the style and look of the Hotel to resemble the look of Roblox during the years 2006 to 2016.
As the title suggests, the "Retro Mode" changes the style and look of the Hotel to resemble the look of Roblox during the years 2006 to 2016.


In the "Retro [[Hotel]]", [[The Reception]] has been replaced with a room containing morphs of [[Seek]] and [[Figure]] that don't function (thankfully). In the room, there are red walls, a black floor, 2 advertisements and 4 non-functional gear givers. The [[elevator]] will remove players faster than it normally does.
In the "Retro [[Hotel]]", [[The Reception]] has been replaced with a room containing morphs of [[Seek]] and [[Figure]] that don't function. In the room, there are red walls, a black floor, 2 advertisements and 4 non-functional gear givers. The [[elevator]] will remove players faster than it normally does.


Once a player unlocks Door 1, all players must get to Door 43 in only 600 seconds, or 10 minutes. If not, then the Drakobloxxers will spawn around each player and attack them. Players used to have 700 seconds (11 minutes and 40 seconds) on the day retro mode released, a few hours later it changed and they had 600 seconds (10 minutes) before the Drakobloxxers came, and it is currently unknown why.
Once a player unlocks Door 1, all players must get to Door 43 in only 600 seconds, or 10 minutes. If not, then the Drakobloxxers will spawn around each player and attack them. Players used to have 700 seconds (11 minutes and 40 seconds) on the day retro mode released, a few hours later it changed and they had 600 seconds (10 minutes) before the Drakobloxxers came, and it is currently unknown why.
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Most items have been removed in Retro Mode, with the exceptions of the [[Lighter]]s, [[Lockpick]]s, [[Vitamins]], [[Flashlight]]s, [[Glitch Fragment]]s and [[Room Key]]s, also being retextured to fit into Retro Mode. Neither does the [[Guiding Light]] or the [[Curious Light]] appear in Retro Mode, so player's death animation looks a lot like when you play the Hotel with modifiers but slightly glitchier.
Most items have been removed in Retro Mode, with the exceptions of the [[Lighter]]s, [[Lockpick]]s, [[Vitamins]], [[Flashlight]]s, [[Glitch Fragment]]s and [[Room Key]]s, also being retextured to fit into Retro Mode. Neither does the [[Guiding Light]] or the [[Curious Light]] appear in Retro Mode, so player's death animation looks a lot like when you play the Hotel with modifiers but slightly glitchier.


=== Glitches ===
===Glitches===

*If a player uses a speed boost in Door 43, they can climb over a wall and somehow open the Door 44. If a player happens to successfully make that happen, ''Glitch'' will attack them and transport them into the next room. After that, room generation will continue until reaching Door 100.
*Death messages are broken and can show the wrong death cause.
*Players can stay in a locked door without opening it and survive Rush and sometimes even Ambush. This happens because the door lock has a large hitbox that can cover the whole player from Rush's raycasting.
*Players have a chance to die when spawning in the elevator, however, you will always be instantly revived if you die to this.
*Sometimes when a room with the next door being locked is generated, the key sometimes will not appear inside a drawer or on the floor near the locked door.


* If a player uses a speed boost in Door 43, they can climb over a wall and somehow open the Door 44. If a player happens to successfully make that happen, ''Glitch'' will attack them and transport them into the next room. After that, room generation will continue until reaching Door 101.
* Death messages are broken and can show the wrong death cause.
* Players can stay in a locked door without opening it and survive Rush and sometimes even Ambush. This happens because the door lock has a large hitbox that can cover the whole player from Rush's raycasting.
* Players have a chance to die when spawning in the elevator, however, you will always be instantly revived if you die to this.
* Sometimes when a room with the next door being locked is generated, the key sometimes will not appear inside a drawer or on the floor near the locked door.


{{AnyIcons|EntityIcon.png|Entities|caption=Entities|format===}}
{{AnyIcons|EntityIcon.png|Entities|caption=Entities|format===}}


Rush, Eyes, Screech and Ambush's spawn rates are increased in Retro Mode.
Below are the entities that are exclusive to the ''2024 April Fools Event''.
<div class="mw-collapsible mw-collapsed"><tabber>
<div class="mw-collapsible mw-collapsed"><tabber>
Retro Rush=
Retro Rush=
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|title=Retro Rush
|title=Retro Rush
|image=Rushretrorender.png
|image=Rushretrorender.png
|attack=* Charges through rooms killing any players that are too close and visible until it reaches an unopened door, shattering all the lights in the process.
|attack=Charges through rooms killing any players that are too close and visible until it reaches an unopened door, shattering all the lights in the process.
|floors=*[[Retro Mode]]
|type=Hostile (Fatal)
|floors=* '''RETRO MODE'''
|date_added=1st April, 2024
|date_added=1st April, 2024
|damage=* {{Icons|Damage|link=Damage}} 125
|damage={{Icons|Damage|link=Damage}} 125
}}
}}
'''Retro Rush''' is a major hostile entity of [[The Hotel]], serving as one of the main threats in Retro Mode.
'''Retro Rush''' is a major hostile entity of the [[Hotel]], serving as one of the main threats in Retro Mode.


== {{Icons|Overview}} Appearance ==
=={{Icons|Overview}} Appearance==
Retro Rush appears to be a black sphere with a decal of its regular hotel variant on it.
Retro Rush appears to be a black sphere with a decal of its regular hotel variant on it.


== {{Icons|Behavior}} Behavior ==
=={{Icons|Behavior}} Behavior==
''Retro Rush'''s behavior is similar to what it is in the Hotel. It has a chance of spawning when a door is opened, causing the lights to flicker when it does. A rumbling sound can be heard to signify its presence. Finally, Rush will charge through the rooms at high speed, killing any players that are not hiding, shattering the lights in the room. However, Rush will not open the next door regardless of it is locked or not.
''Retro Rush'''s behavior is similar to what it is in the Hotel. It has a chance of spawning when a door is opened, causing the lights to flicker when it does. A rumbling sound can be heard to signify its presence. Finally, Rush will charge through the rooms at high speed, killing any players that are not hiding, shattering the lights in the room. However, Rush will not open the next door regardless of it is locked or not.


== {{Icons|Trivia}} Trivia ==
=={{Icons|Trivia}} Trivia==
* Retro Rush uses the same sounds as normal [[Rush]].
*Retro Rush uses the same sounds as normal [[Rush]].
* Retro Rush is significantly harder to avoid because of the finickiness of the closet doors.
*Retro Rush is significantly harder to avoid because of the finickiness of the closet doors.
|-|
|-|
Retro Eyes=
Retro Eyes=
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|title=Retro Eyes
|title=Retro Eyes
|image=literalballofeyesbetter.png
|image=literalballofeyesbetter.png
|attack=* Rapidly damages players that look at it directly.
|attack= Rapidly damages players that look at it directly.
|type=Hostile (Fatal)
|date_added=1st April, 2024
|date_added=1st April, 2024
|floors=* '''RETRO MODE'''
|floors=*[[Retro Mode]]
|damage=* {{Icons|Damage|link=Damage}} 3-10
|damage={{Icons|Damage|link=Damage}} 3-10
}}
}}
'''Retro Eyes''' are a reoccurring enemy of [[The Hotel]], serving as a common threat in Retro Mode.
'''Retro Eyes''' are a reoccurring enemy of the Hotel, serving as a common threat in Retro Mode.


== {{Icons|Overview}} Appearance ==
=={{Icons|Overview}} Appearance==
Retro Eyes appears to be a bright purple universal stud sphere with a decal of its original appearance on it.
Retro Eyes appears to be a bright purple universal stud sphere with a decal of its original appearance on it.


== {{Icons|Behavior}} Behavior ==
=={{Icons|Behavior}} Behavior==
Retro Eyes behavior is unchanged from The Hotel. They have a chance of spawning when a door is opened, producing a warped sound as they spawn, giving players roughly a second to look away from them. They will spawn in a random location within a room, rapidly damaging players that directly look at them.<br />
Retro Eyes behavior is unchanged from the Hotel. They have a chance of spawning when a door is opened, producing a warped sound as they spawn, giving players roughly a second to look away from them. They will spawn in a random location within a room, rapidly damaging players that directly look at them.<br />


In Retro Mode, Retro Eyes will spawn much more frequently than in The Hotel, and can do so anywhere, including The Reception and Door 43.
In Retro Mode, Retro Eyes will spawn much more frequently than in the Hotel, and can do so anywhere, including The Reception and Door 43.
== {{Icons|Trivia}} Trivia ==
=={{Icons|Trivia}} Trivia==
* Retro Eyes seems to have a bigger hitbox in Retro Mode than it does in The Hotel.
* Retro Eyes seems to have a bigger hitbox in Retro Mode than it does in The Hotel.
* Retro Eyes will damage players even if they're inside a closet.
* Retro Eyes will damage players even if they're in a closet.
* Eyes is harder to avoid in Retro Mode due to it having no aura.
* Eyes is harder to avoid in Retro Mode due to it having no aura.
|}
|}
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|title=Retro Screech
|title=Retro Screech
|image=Geometric screech.png
|image=Geometric screech.png
|attack=* Can spawn in every room including Room 0 and non-dark rooms. It approaches players from outside their field of view, making a "psst" sound to announce it presence, and bites them if not looked at.
|attack= Retro Screech can spawn in every room including Room 0 and non-dark rooms. It approaches players from outside their field of view, making a "psst" sound to announce it presence, and bites them if not looked at.
|type=Hostile (Fatal)
|date_added=1st April, 2024
|date_added=1st April, 2024
|damage=* {{Icons|Damage|link=Damage}} 40
|damage={{Icons|Damage|link=Damage}} 40
|floors=* '''RETRO MODE'''
|floors=*[[Retro Mode]]
|sound1=* '''Caughts'''
|sound1=*'''Caughts'''
Caught
Caught
[[File:ScreechExplosionSound(onlyInRetroMode).mp3]]
[[File:CollideDotWav.MP3]]
}}
}}
'''Retro Screech''' is a hostile entity of [[The Hotel]], serving as one of the main threats in Retro Mode.
'''Retro Screech''' is a hostile entity of the Hotel, serving as one of the main threats in Retro Mode.


== {{Icons|Overview}} Appearance ==
=={{Icons|Overview}} Appearance==
Retro Screech appears to be a black sphere with cones attached to it as its tentacles. Its face has two big eyes and an open mouth with triangular sharp teeth.
Retro Screech appears to be a black sphere with cones attached to it as its tentacles. Its face has two big eyes and an open mouth with triangular sharp teeth.


== {{Icons|Behavior}} Behavior ==
=={{Icons|Behavior}} Behavior==
''Retro Screech'''s behavior is similar to what it is in the Hotel. It has a chance of spawning, approaching players from outside their field of view and hovering in a randomly chosen spot for a few seconds before attacking. It will make a "psst" sound to announce its presence to a player, who must find it and look at it to prevent an attack. If they take too long, ''Retro Screech'' will proceed to bite players, dealing significant damage to them.<br />
''Retro Screech'''s behavior is similar to what it is in the Hotel. It has a chance of spawning, approaching players from outside their field of view and hovering in a randomly chosen spot for a few seconds before attacking. It will make a "psst" sound to announce its presence to a player, who must find it and look at it to prevent an attack. If they take too long, ''Retro Screech'' will proceed to bite players, dealing significant damage to them.<br />


In Retro Mode, ''Retro Screech'' can spawn and attack players anywhere, including The Reception and the final room, unlike in the Hotel, where it can only spawn and attack in dark rooms. This can be a major disadvantage while hiding because it is difficult to prevent Screech from attacking as your basically throwing darts by swinging your camera into every angle until you either eventually catch it, or it attacks you unfairly after running out of time.
In Retro Mode, ''Retro Screech'' can spawn and attack players anywhere, including The Reception and the final room, unlike in the Hotel, where it can only spawn and attack in dark rooms.


== {{Icons|Trivia}} Trivia ==
=={{Icons|Trivia}} Trivia==
* Retro Screech’s design resembles the Chain Chomp from the Super Mario series.
*Retro Screech’s design resembles the Chain Chomp from the Super Mario series.
* When looked at, ''Retro Screech'' will explode with a red sphere, referencing the old explosion effect Roblox previously used.
*When looked at, ''Retro Screech'' will explode with a red sphere, referencing the old explosion effect Roblox previously used.
* Retro Screech could sometimes appear without making a sound, only doing it when looked at.
*Retro Screech could sometimes appear without making a sound, only doing it when looked at.
* Retro Screech's face is [https://create.roblox.com/store/asset/6876295771/Zombie-face Zombie Face]
*Retro Screech's face is [https://create.roblox.com/store/asset/6876295771/Zombie-face Zombie Face]
|}.
|}.
|-|Retro Ambush=
|-|Retro Ambush=
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|title=Retro Ambush
|title=Retro Ambush
|image=retro ambush.png
|image=retro ambush.png
|attack=* Rebounds in the mode killing any players that are not hiding in closets.
|attack= Rebounds in the mode killing any players that are not hiding in closets.
|type=* Hostile (Fatal)
|date_added=1st April, 2024
|date_added=1st April, 2024
|floors=* '''RETRO MODE'''
|floors=*[[Retro Mode]]
|damage=* {{Icons|Damage|link=Damage}} 100
|damage={{Icons|Damage|link=Damage}} 100
}}
}}
'''Retro Ambush''' is a recurring hostile entity of [[The Hotel]], serving as a major threat in Retro Mode.
'''Retro Ambush''' is a recurring hostile entity of the [[Hotel]], serving as a major threat in Retro Mode.


== {{Icons|Overview}} Appearance ==
=={{Icons|Overview}} Appearance==
Similar to Retro Rush, Retro Ambush is a sphere with a decal of its normal hotel variant on it.
Similar to Retro Rush, Retro Ambush is a sphere with a decal of its normal hotel variant on it.


== {{Icons|Behavior}} Behavior ==
=={{Icons|Behavior}} Behavior==
Retro Ambush's behavior is unchanged from The Hotel. It has a chance of spawning when a door is opened, a loud fan-like sound is played to signify his presence. Rebounds 2-4 times from the loaded rooms and killing any players that are close enough to it and not hiding.
Retro Ambush's behavior is unchanged from the hotel. It has a chance of spawning when a door is opened, a loud fan-like sound is played to signify his presence. Rebounds 2-4 times from the loaded rooms and killing any players that are close enough to it and not hiding.
== {{Icons|Trivia}} Trivia ==
=={{Icons|Trivia}} Trivia==
* Retro Ambush is likely to rebound only 2 times.
* Retro Ambush is likely to rebound only 2 times.
* Retro Ambush is much easier to survive on this floor due to the fact that [[Hide]] is not present.
* Retro Ambush is much easier to survive on this floor due to the fact that [[Hide]] is not present.
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SeekingWallIdle.png|Idle
SeekingWallIdle.png|Idle
</gallery>
</gallery>
|attack=* Goes back and forth from the room, dealing near lethal damage to any players touching it.
|attack= Wall that goes back and forth from the room, dealing near lethal damage to any players touching it.
|type=Hostile (Fatal)
|date_added=1st April, 2024
|date_added=1st April, 2024
|floors=* '''RETRO MODE'''
|floors=*[[Retro Mode]]
|damage=* {{Icons|Damage|link=Damage}} 98
|damage={{Icons|Damage|link=Damage}} 90
}}
}}
'''SEEKING WALL''' is a picture of Seek on a lava wall that zooms up and down a hallway.
'''SEEKING WALL''' is a picture of Seek on a lava wall that zooms up and down a hallway.


== {{Icons|Overview}} Appearance ==
=={{Icons|Overview}} Appearance==
The wall is a large red (when moving forward) or black (when moving backwards or idle) lava wall containing a stretched picture of Seek on it that act like a mini-boss.
The wall is a large red (when moving forward) or black (when moving backwards or idle) lava wall containing a stretched picture of Seek on it that act like a mini-boss.


Lava ! blocks the path in the hallway with it.
Lava ! blocks the path in the hallway with it.
== {{Icons|Behavior}} Behavior ==
=={{Icons|Behavior}} Behavior==
The wall spawns in Room 12, going back and forth. Players will be dealt near fatal damage upon touching the wall and be pushed according to the direction of the wall, stunning a player. In order to survive it, players must go into one of the holes located at the sides of the room.
The wall spawns in Room 12, going back and forth. Players will be dealt near fatal damage upon touching the wall and be pushed according to the direction of the wall, stunning a player. In order to survive it, players must go into one of the holes located at the sides of the room.
== {{Icons|Trivia}} Trivia ==
=={{Icons|Trivia}} Trivia==
*The gameplay mechanic is likely to be inspired from the Roblox game: 'Be Crushed by a Speeding Wall'.
*The gameplay mechanic is likely to be inspired from the Roblox game: 'Be Crushed by a Speeding Wall'.
|}
|}
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|title=DRAKOBLOXXERS
|title=DRAKOBLOXXERS
|image=Anotherdrako.png
|image=Anotherdrako.png
|attack=* Does 5 constant damage to anyone nearby.
|attack= Does 5 constant damage to anyone nearby.
|type=Hostile (Fatal)
|date_added=1st April, 2024
|date_added=1st April, 2024
|floors=* [[The Hotel]] (Chat Control Modifier)
|floors=*[[The Hotel]] (Chat Control Modifier)
* [[The Mines]] (Chat Control Modifier)
*[[The Mines]] (Chat Control Modifier)
*[[Retro Mode]]
* '''RETRO MODE'''
|damage=* {{Icons|Damage|link=Damage}} 5
|damage={{Icons|Damage|link=Damage}} 5
|sound1=* '''Spawns'''
|sound1=*'''Spawns'''
Upcoming Arrival Warning
Spawn/Upcoming Arrival Warning
[[File:Drakobloxxerrrrr.mp3]]
[[File:Mooo.mp3]]
Spawn
[[File:D Spawn.mp3]]
}}
}}
{{Quote|''DRAKOBLOXXERS'' ARE HERE. RUN|The text seen when the ''DRAKOBLOXXERS'' spawn}}
{{Quote|''DRAKOBLOXXERS'' ARE HERE. RUN|The text seen when the ''DRAKOBLOXXERS'' spawn}}
'''DRAKOBLOXXERS''' serve as a main threat in Retro Mode, only giving you 600 seconds (10 minutes) to complete all 42 rooms before coming to kill all nearby players.
'''DRAKOBLOXXERS''' serve as a main threat in Retro Mode, only giving you 600 seconds to complete all 42 rooms before coming to kill all nearby players.


== {{Icons|Overview}} Appearance ==
=={{Icons|Overview}} Appearance==
Appears to be a dragon like creature made out of square original Roblox blocks, has a circular head with a face.
Appears to be a dragon like creature made out of square original Roblox blocks, has a circular head with a face.


== {{Icons|Behavior}} Behavior ==
=={{Icons|Behavior}} Behavior==
Upon opening Door 1, the game gives you 600 (used to be 700 for the first few hours of the update) seconds to complete all rooms. If the timer runs out, ''DRAKOBLOXXERS'' will spawn killing all nearby players.
Upon opening Door 1, the game gives you 600 (used to be 700 for the first few hours of the update) seconds to complete all rooms. If the timer runs out, ''DRAKOBLOXXERS'' will spawn killing all nearby players.
== {{Icons|Trivia}} Trivia ==
=={{Icons|Trivia}} Trivia==
* DRAKOBLOXXERS originate from the 2008 classic Roblox game, [https://roblox.fandom.com/wiki/Community:Papasmurf/Build_To_Survive_Drakobloxxers! Build To Survive Drakobloxxers!] by papasmurf. A playable remake can be found [https://www.roblox.com/games/4523819004/Build-to-Survive-Drakobloxxers-Rescripted here].
* DRAKOBLOXXERS originate from the 2008 classic Roblox game, [https://roblox.fandom.com/wiki/Community:Papasmurf/Build_To_Survive_Drakobloxxers! Build To Survive Drakobloxxers!] by papasmurf. A playable remake can be found [https://www.roblox.com/games/4523819004/Build-to-Survive-Drakobloxxers-Rescripted here].
* The song that plays when the timer hits 15 seconds is called "Gothic" by Zero-Project.
* The song that plays when the timer hits 15 seconds is called "Gothic" by Zero-Project.


|}
|}
|-|Retro El Goblino=
|-| Retro Goblino=
{|class="article-table" style="width:100%" !
{|class="article-table" style="width:100%" !
|-
|-
|
|
{{Entities
{{Entities
|title=Retro El Goblino
|title=Retro Goblino
|image=Retro_El_Goblino_Render.png
|image=Retro_El_Goblino_Render.png
|attack= N/A
|type=Friendly
|date_added=1st April, 2024
|date_added=1st April, 2024
|floors=* '''RETRO MODE'''
|floors=*[[Retro Mode]]
|damage={{Icons|Damage|link=Damage}} 0
}}
}}
'''Retro El Goblino''' is a friendly entity in [[The Hotel]], serving as a decorative feature in Retro Mode.
'''Retro Goblino''' is a non-hostile entity in the [[Hotel]], serving as a decorative feature in Retro Mode.
== {{Icons|Overview}} Appearance ==
=={{Icons|Overview}} Appearance==
''Retro El Goblino'''s appearance is that of a group of Rectangles and triangles wich seems like el goblino's (kinda) and has a full healthbar on top of him and a text saying "Hola Hombre"
''Retro Goblino'''s appearance is that of a group of Rectangles and triangles wich seems like el goblino's (kinda) and has a full healthbar on top of him and a text saying "Hola Hombre"


== {{Icons|Behavior}} Behavior ==
=={{Icons|Behavior}} Behavior==
''Retro El Goblino'''s behavior (or lack thereof) is entirely different in Retro Mode, being effectively an inanimate object. Its only purpose is to Decorate Door 22
''Retro Goblino'''s behavior (or lack thereof) is entirely different in Retro Mode, being effectively an inanimate object. Its only purpose is to Decorate Door 22


|-|Retro Jeff=
|-| Retro Jeff=
{|class="article-table" style="width:100%" !
{|class="article-table" style="width:100%" !
|-
|-
Line 840: Line 828:
|title=Retro Jeff
|title=Retro Jeff
|image=Retro_Jeff_Render.png
|image=Retro_Jeff_Render.png
|attack= N/A
|type=Friendly
|floors=* '''RETRO MODE'''
|floors=*[[Retro Mode]]
|date_added=1st April, 2024
|date_added=1st April, 2024
|damage={{Icons|Damage|link=Damage}} 0
}}
}}
'''Retro Jeff''' is a friendly entity in [[The Hotel]], serving as a decorative feature in Retro Mode.
'''Retro Jeff''' is a non-hostile entity in the [[Hotel]], serving as a decorative feature in Retro Mode.
== {{Icons|Overview}} Appearance ==
=={{Icons|Overview}} Appearance==
"Retro Jeff" appears to be a wide black rectangle with two circles and two cones with a semi-transparent head with a full healthbar on top of it and saying "Sorry... we are out of gear... Check next time!"
"Retro Jeff" appears to be a wide black rectangle with two circles and two cones with a semi-transparent head with a full healthbar on top of it and saying "Sorry... we are out of gear... Check next time!"


== {{Icons|Behavior}} Behavior ==
=={{Icons|Behavior}} Behavior==
''Retro Jeff'''s behavior (or lack thereof) is entirely different in Retro Mode, being effectively an inanimate object. Its only purpose is to be used to Decorate Door 22
''Retro Jeff'''s behavior (or lack thereof) is entirely different in Retro Mode, being effectively an inanimate object. Its only purpose is to be used to Decorate Door 22


|-|Retro Bob=
|-| Retro Bob=
{|class="article-table" style="width:100%" !
{|class="article-table" style="width:100%" !
|-
|-
Line 858: Line 847:
|title=Retro Bob
|title=Retro Bob
|image=Retro_Bob_Render.png
|image=Retro_Bob_Render.png
|attack= N/A
|type=Neutral
|floors=* '''RETRO MODE'''
|floors=*[[Retro Mode]]
|date_added=1st April, 2024
|date_added=1st April, 2024
|damage={{Icons|Damage|link=Damage}} 0
}}
}}
'''Retro Bob''' is a neutral entity in [[The Hotel]], serving as a decoration for room 22 in Retro Mode.
'''Retro Bob''' is a non-hostile entity in the [[Hotel]], serving as a decoration for room 22 in Retro Mode.
== {{Icons|Overview}} Appearance ==
=={{Icons|Overview}} Appearance==
"Bob's" Appearance are 4 rectangles, a square and a head resembling the body of a player, with some bones texture, on his head, bobs wear an old roblox hat and on top of it there's a drained healthbar and a text saying "...Nothing happens."
"Bobs" Appearance are 4 rectangles, a square and a head resembling the body of a player, with some bones texture, on his head, bobs wear an old roblox hat and on top of it there's a drained healthbar and a text saying "...Nothing Happens."


== {{Icons|Behavior}} Behavior ==
=={{Icons|Behavior}} Behavior==
''Retro Bob'''s behavior in Retro Mode is being effectively an inanimate object. Its only purpose is to Decorate Room 22
''Retro Bob'''s behavior in Retro Mode is being effectively an inanimate object. Its only purpose is to Decorate Room 22


|-|Retro Figure=
|-| Retro Figure=
{|class="article-table" style="width:100%" !
{|class="article-table" style="width:100%" !
|-
|-
Line 876: Line 866:
|title=Retro Figure
|title=Retro Figure
|image=FigureRetro.png
|image=FigureRetro.png
|attack= N/A
|floors=* '''RETRO MODE'''
|floors=*[[Retro Mode]]
|date_added=1st April, 2024
|date_added=1st April, 2024
|damage={{Icons|Damage|link=Damage}} 0
|damage={{Icons|Damage|link=Damage}} 0
}}
}}
'''Figure''' is a non-hostile entity in the [[Hotel]], serving as a useful tool in Retro Mode.
'''Figure''' is a non-hostile entity in the [[Hotel]], serving as a useful tool in Retro Mode.
== {{Icons|Overview}} Appearance ==
=={{Icons|Overview}} Appearance==
''Figure'''s appearance is that of a group of separate cubes with the original Figure's texture.
''Figure'''s appearance is that of a group of separate cubes with the original Figure's texture.


== {{Icons|Behavior}} Behavior ==
=={{Icons|Behavior}} Behavior==
''Figure'''s behavior (or lack thereof) is entirely different in Retro Mode, being effectively an inanimate object. Its only purpose is to be used to test the rainbow bridge parts in the Library and the Electrical Room for collision.
''Figure'''s behavior (or lack thereof) is entirely different in Retro Mode, being effectively an inanimate object. Its only purpose is to be used to test the rainbow bridge parts in the Library and the Electrical Room for collision.


== {{Icons|Trivia}} Trivia ==
=={{Icons|Trivia}} Trivia==
* It is the only non-hostile entity in Retro Mode, same for the Shop Entities.
*It is the only non-hostile entity in Retro Mode, same for the Shop Entities.
|}
|}
</tabber>
</tabber>
Line 901: Line 892:
|title=lava !
|title=lava !
|image=lava !!.png
|image=lava !!.png
|attack=* Only when touched by players
|attack= Only when touched by players
|floors=* '''RETRO MODE'''
|floors=*[[Retro Mode]]
|date_added=1st April, 2024
|date_added=1st April, 2024
|damage=* {{Icons|Damage|link=Damage}} 12
|damage={{Icons|Damage|link=Damage}} 10
}}
}}
lava ! is a red brick appearing in obby rooms.
lava ! is a red brick appearing in obby rooms.


== {{Icons|Overview}} Appearance ==
=={{Icons|Overview}} Appearance==
A red kill brick that only appears in obby rooms.
A red kill brick that only appears in obby rooms.


== {{Icons|Behavior}} Behavior ==
=={{Icons|Behavior}} Behavior==
Damages a player rapidly when touched.
Damages a player rapidly when touched.
== {{Icons|Trivia}} Trivia ==
=={{Icons|Trivia}} Trivia==
*lava ! is inspired from old Roblox obbies. Many obbies used this kind of block as an obstacle, Retro Mode's having similar uses.
*lava ! is inspired from old Roblox obbies. Many obbies used this kind of block as an obstacle, Retro mode's having similar uses.
|}
|}
</div>
</div>
Line 921: Line 912:
== Guaranteed Rooms ==
== Guaranteed Rooms ==


* Door 0, The Reception
* Door 0, the Lobby
* Door 12, Seeking Wall Room
* Door 12, Seeking Wall Room
* Door 21, [[The Library]]
* Door 21, [[The Library]]
Line 929: Line 920:
* Door 43, The Winners Room
* Door 43, The Winners Room


== {{Icons|Trivia}} Strategy ==
=={{Icons|Trivia}} Strategy==


* The [[Hiding|Closet]] in Retro Mode is harder to open than normal one, due to the only part that can trigger it to open being the upper part, making it harder to survive [[Rush]] or [[Ambush]]. Therefore, it is highly recommended to look directly to the upper part of the Closet when you're trying to hide; this makes the chance of survival higher.
*The [[Hiding|Closet]] in Retro Mode is harder to open than normal one, due to the only part that can trigger it to open being the upper part, making it harder to survive [[Rush]] or [[Ambush]]. Therefore, it is highly recommended to look directly to the upper part of the Closet when you're trying to hide; this makes the chance of survival higher.
** For mobile players, simply look up and the interaction button should be shown on the right side of the screen, same as normal.
**For mobile players, simply look up and the interaction button should be shown on the right side of the screen, same as normal.
* [[Eyes]] can still attack if players are looking at it while hiding. Therefore, it is recommended to look down if Rush or Ambush is presented with Eyes. Furthermore, if Eyes are presented right in front of the closet after Rush or Ambush goes through, simply look the opposite direction where Eyes spawn and get out of the Closet.
*[[Eyes]] can still attack if players are looking at it while hiding. Therefore, it is recommended to look down if Rush or Ambush is presented with Eyes. Furthermore, if Eyes are presented right in front of the closet after Rush or Ambush goes through, simply look the opposite direction where Eyes spawn and get out of the Closet.
** The same applies to [[Screech]]: if it's present while you are in a closet, try looking in all directions to increase the chance of catching it. If Ambush is also present, simply get out of the closet, find Screech, then get in again.
**The same applies to [[Screech]]: if it's present while you are in a closet, try looking in all directions to increase the chance of catching it. If Ambush is also present, simply get out of the closet, find Screech, then get in again.
* Unlike in [[The Hotel]] and [[The Backdoor]], multiple players can hide in the same Hiding spot.
*Unlike in the Hotel and [[The Backdoor]], multiple players can hide in the same Hiding spot.
* (If you are wearing headphones) To avoid Screech and save time, listen to what ear the noise comes out of as this tells you what side Screech is on and gives you a better chance to find it.
*(If you are wearing headphones) To avoid Screech and save time, listen to what ear the noise comes out of as this tells you what side Screech is on and gives you a better chance to find it.


== {{Icons|Modifiers}} Modifiers ==
=={{Icons|Modifiers}} Modifiers==
{{Modifier/2|bordercolor=#ffffff|bgcolor=#676767|textcolor=#ffffff|text=SURVIVE THE DRAKOBLOXXERS|textcolor2=#ffffff|text2=Replicates the April Fools 2024 mode.|textcolor3=#ffffff|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|restrictedmodifiers=Anything|decrease=90|floors=[[The Hotel]]}}
{{Modifier/2|bordercolor=#ffffff|bgcolor=#676767|textcolor=#ffffff|text=SURVIVE THE DRAKOBLOXXERS|textcolor2=#ffffff|text2=Replicates the April Fools 2024 mode.|textcolor3=#ffffff|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|restrictedmodifiers=Anything|decrease=90|floors=[[The Hotel]]}}
{{Modifier/2|bordercolor=#ffffff|bgcolor=#676767|textcolor=#ffffff|text=Voice Acting|textcolor2=#ffffff|text2=Activates the April Fools 2024 voicelines.|decrease=20}}
{{Modifier/2|bordercolor=#ffffff|bgcolor=#676767|textcolor=#ffffff|text=Voice Acting|textcolor2=#ffffff|text2=Activates the April Fools 2024 voicelines.|decrease=20}}


== {{Icons|Trivia}} Trivia ==
=={{Icons|Trivia}} Trivia==


* This is the fourth major event in DOORS, with the first one being [[2023 April Fools Event|2023 April Fools]], the 2nd one being [[Tower Heroes Event|The Tower Heroes Event]] and the 3rd one being [[The Backdoor|THE HUNT]] and the fifth is [[2024 Trick Or Treat Event|The Haunt]].
*This is the fourth major event in DOORS, with the first one being [[2023 April Fools Event|2023 April Fools]], the 2nd one being [[Tower Heroes Event|The Tower Heroes Event]] and the 3rd one being [[The Backdoor|THE HUNT]] and the fifth is [[2024 Trick Or Treat Event|The Haunt]].
* The music in Retro Mode's Jeff Shop is the song "Happy Day in ROBLOXia".
*The music in Retro Mode's Jeff Shop is the song "Happy Home in Robloxia".
* Retro Mode may be a reference to the many DOORS But Bad-esque games, and retro horror games such as Jim's Computer and Residence Massacre.
*Retro Mode may be a reference to the many DOORS But Bad-esque games, and retro horror games such as Jim's Computer and Residence Massacre.
* Rush's voice lines don't play in [[The Greenhouse]] or the last 10 rooms of [[The Mines]], for obvious reasons.
*Rush's voice lines don't play in [[The Greenhouse]] or the last 10 rooms of [[The Mines]], for obvious reasons.
* Many voice lines are cultural references from the internet:
*Many voice lines are cultural references from the internet:
** Player's line "Knock knock! Who's there? The door!" is a reference to ''[https://youtu.be/hrzIykdka4s?si=f88zCjUqNkCa-YUk asdfmovie6]''.
**Player's line "Knock knock! Who's there? The door!" is a reference to ''[https://youtu.be/hrzIykdka4s?si=f88zCjUqNkCa-YUk asdfmovie6]''.
** Player's lines "Papa's got a brand new bag!", "Got a brand new bag!", "Papa's got a brand new item!", "Got a brand new item!", and "Papa's opening a brand new door!" are all a reference to the James Brown song, ''[https://youtu.be/rnDEr9R0snU?si=J_q_EZUg6y1T7WKO Papa’s Got a Brand New Bag]''.
** Player's lines "Papa's got a brand new bag!", "Got a brand new bag!", "Papa's got a brand new item!", "Got a brand new item!", and "Papa's opening a brand new door!" are all a reference to the James Brown song, ''[https://youtu.be/rnDEr9R0snU?si=J_q_EZUg6y1T7WKO Papa’s Got a Brand New Bag]''.
** Player's line "I just found the key, key, key, key!" is a reference to a fanmade song by [https://youtube.com/@LankyBox?si=Lt0esNYGznL5zkKw LankyBox].
**Player's line "I just found the key, key, key, key!" is a reference to a fanmade song by [https://youtube.com/@LankyBox?si=Lt0esNYGznL5zkKw LankyBox].
** Player's line "Doors, doors, doors all around me" is a reference to a [https://youtu.be/Brg9nhpPmlo?si=CLgq5vWwtfqpcxIk fanmade song] by [https://youtube.com/@bslickmusic?si=3QQeeaWul215v6fA BSlick].
**Player's line "Doors, doors, doors all around me" is a reference to a [https://youtu.be/Brg9nhpPmlo?si=CLgq5vWwtfqpcxIk fanmade song] by [https://youtube.com/@bslickmusic?si=3QQeeaWul215v6fA BSlick].
** Player's line "What I want hides behind another door!" is a reference to [https://youtu.be/4LXEoyhHbXo?si=HhoxanhfABOH0ooq fanmade song] by [https://youtube.com/@TryHardNinja?si=eSshKFijZFQk2apj TryHardNinja].
**Player's line "What I want hides behind another door!" is a reference to [https://youtu.be/4LXEoyhHbXo?si=HhoxanhfABOH0ooq fanmade song] by [https://youtube.com/@TryHardNinja?si=eSshKFijZFQk2apj TryHardNinja].
** Player's line "Rev up those fryers!" is a reference to a [https://youtu.be/dMJ0aacwbrE?si=BgLgs_HC-N_q28ta scene] from [https://en.m.wikipedia.org/wiki/SpongeBob_SquarePants SpongeBob SquarePants], where Fred Rachid walks into the Krusty Krab, but soon gets thrown out by Mr. Krabs, the owner of the restaurant.
**Player's line "Rev up those fryers!" is a reference to a [https://youtu.be/dMJ0aacwbrE?si=BgLgs_HC-N_q28ta scene] from [https://en.m.wikipedia.org/wiki/SpongeBob_SquarePants SpongeBob SquarePants], where Fred Rachid walks into the Krusty Krab, but soon gets thrown out by Mr. Krabs, the owner of the restaurant.
** Player's voice acting overall seems to be a reference to the worms from [https://en.m.wikipedia.org/wiki/Worms_Armageddon Worms:Armageddon], as both Player and the worms share many of the same lines and have the same high pitched voice.
**Player's voice acting overall seems to be a reference to the worms from [https://en.m.wikipedia.org/wiki/Worms_Armageddon Worms:Armageddon], as both Player and the worms share many of the same lines and have the same high pitched voice.
** Seek's voice acting is a reference to [https://en.m.wikipedia.org/wiki/Izuku_Midoriya Deku] from the Japanese anime [[Wikipedia:My Hero Academia|My Hero Academia]].
** Seek's voice acting is a reference to [https://en.m.wikipedia.org/wiki/Izuku_Midoriya Deku] from the Japanese anime [[Wikipedia:My Hero Academia|My Hero Academia]].
** Seek's line “Hey there pookie-bear... you've entered my domain," specifically the phrase “you’ve entered my [https://jujutsu-kaisen.fandom.com/wiki/Domain_Expansion domain],” is a reference to the Japanese anime [https://en.m.wikipedia.org/wiki/Jujutsu_Kaisen Jujutsu Kaisen].
**Seek's line “Hey there pookie-bear... you've entered my domain," specifically the phrase “you’ve entered my [https://jujutsu-kaisen.fandom.com/wiki/Domain_Expansion domain],” is a reference to the Japanese anime [https://en.m.wikipedia.org/wiki/Jujutsu_Kaisen Jujutsu Kaisen].
** Figure's voice overall is a reference to the TikTok Roblox Slender trend.
**Figure's voice overall is a reference to the TikTok Roblox Slender trend.
** Timothy's lines "The itsy-bitsy spider!" and "Climbed up the water spout!" are both a reference to the [https://en.m.wikipedia.org/wiki/Itsy_Bitsy_Spider children’s nursery rhyme] of the same name.
**Timothy's lines "The itsy-bitsy spider!" and "Climbed up the water spout!" are both a reference to the [https://en.m.wikipedia.org/wiki/Itsy_Bitsy_Spider children’s nursery rhyme] of the same name.
** Screech's "Oh, hello there!" is likely a reference to how movie character Shrek says the line in the movie of the same name.
**Screech's "Oh, hello there!" is likely a reference to how movie character Shrek says the line in the movie of the same name.
** Screech's line "Can you believe it? Jumpscare! Just a second away!" is a reference to the [https://www.youtube.com/watch?v=tapCjTA2E9Q video] “Christmas, just a week away!" in which a girl gets excited about Christmas being only a week away despite it not having been December yet.
**Screech's line "Can you believe it? Jumpscare! Just a second away!" is a reference to the [https://www.youtube.com/watch?v=tapCjTA2E9Q video] “Christmas, just a week away!" in which a girl gets excited about Christmas being only a week away despite it not having been December yet.
** Screech's line "Hey, it's me, Screech!" is a reference to the meme [https://youtu.be/yVMWVN2PM5I?si=nETuEFTWFc2_tN0Y “Hey, it’s me, Goku!”]
** Screech's line "Hey, it's me, Screech!" is a reference to the meme [https://youtu.be/yVMWVN2PM5I?si=nETuEFTWFc2_tN0Y “Hey, it’s me, Goku!”]
** Eyes' lines suggest an interesting concept that they get hurt when looked at, similar to when a player looks at Eyes and subsequently gets their health damaged
**Eyes' lines suggest an interesting concept that they get hurt when looked at, similar to when a player looks at Eyes and subsequently gets their health damaged
** Halt's monologue towards players may be a reference to [https://the-fnaf-ultimate-custom-night.fandom.com/wiki/Mr._Hippo Mr Hippo] from the [[Wikipedia:Five Nights at Freddy’s|Five Nights at Freddy's]] game [https://freddy-fazbears-pizza.fandom.com/wiki/Ultimate_Custom_Night Ultimate Custom Night], in which he delivers one of many similarly long monologues after jumpscaring and killing a player.
**Halt's monologue towards players may be a reference to [https://the-fnaf-ultimate-custom-night.fandom.com/wiki/Mr._Hippo Mr Hippo] from the [[Wikipedia:Five Nights at Freddy’s|Five Nights at Freddy's]] game [https://freddy-fazbears-pizza.fandom.com/wiki/Ultimate_Custom_Night Ultimate Custom Night], in which he delivers one of many similarly long monologues after jumpscaring and killing a player.
** One of Dupe's voice lines, "I'm in your head!", may be a reference to one of [https://house-of-horrorbrews.fandom.com/wiki/Mr._Virtual Mr. Virtual's] iconic lines, "I'm already in your head." Possibly due to both Mr. Virtual and Dupe causing victims/players paranoia.
**One of Dupe's voice lines, "I'm in your head!", may be a reference to one of [https://house-of-horrorbrews.fandom.com/wiki/Mr._Virtual Mr. Virtual's] iconic lines, "I'm already in your head." Possibly due to both Mr. Virtual and Dupe causing victims/players paranoia.
**
**
* The voice actors for all entities are the following:
* The voice actors for all entities are the following:
** Elevator Jam - Lightning_Splash (aka LSPLASH)
**Elevator Jam - Lightning_Splash (aka LSPLASH)
** Player - RediblesQW
**Player - RediblesQW
** Ambush - RediblesQW, Lightning_Splash
**Ambush - RediblesQW, Lightning_Splash
** Rush - Lightning_Splash
**Rush - Lightning_Splash
** Halt - Lightning_Splash
**Halt - Lightning_Splash
** Screech - Syletical
**Screech - Syletical
** Eyes - CrayolaProduct
**Eyes - CrayolaProduct
** Dupe - NormallyAve
**Dupe - NormallyAve
** Seek - undeadking345
**Seek - undeadking345
** Figure - IThundxr
**Figure - IThundxr
** Timothy - ItsThump
**Timothy - ItsThump
** El Goblino - Thinknoodles
**El Goblino - Thinknoodles
** Bob - KreekCraft
**Bob - KreekCraft
** Dread - Lightning_Splash
** Dread - Lightning_Splash
* Door 43/The final room is a reference to the end of many old Roblox obbies, which usually have free hats for wearing, pads that change your speed or jump power, happy NPCs dancing, color changing, etc.
* Door 43/The final room is a reference to the end of many old Roblox obbies, which usually have free hats for wearing, pads that change your speed or jump power, happy NPCs dancing, color changing, etc.
* If a player manages to find their way outside of Door 43, they will or may be glitched to the secret area (Doors 44–100). When they reach Door 101, the door will fall off into the void, leaving players stuck.
*If a player manages to find their way outside of Door 43, they will or may be glitched to the secret area (Doors 44–100). When they reach Door 101, the door will fall off into the void, leaving players stuck.
** To do this, you need to get the fast speed from one of the pads to hop on one of the billboards, then skim your way across the top of the walls to see an outside room. Then, you can jump to the door that's unopened, if you open it at the right time, [[Glitch]] will teleport you after a bit to the room, then you can traverse through Doors 44–100. (Please note that the entities you encountered earlier will and can still spawn as you open doors, though DRAKOBLOXXERS are now disabled.)
** To do this, you need to get the fast speed from one of the pads to hop on one of the billboards, then skim your way across the top of the walls to see an outside room. Then, you can jump to the door that's unopened, if you open it at the right time, [[Glitch]] will teleport you after a bit to the room, then you can traverse through Doors 44–100. (Please note that the entities you encountered earlier will and can still spawn as you open doors, though DRAKOBLOXXERS are now disabled.)
** Locks never appear in this scenario, and Rush and Ambush seem to appear very rarely past door 50.
**Locks never appear in this scenario, and Rush and Ambush seem to appear very rarely past door 50.
* When opened, the Retro Mode doors are physics objects and can be pushed around by a player.
*When opened, the Retro Mode doors are physics objects and can be pushed around by a player.
* If a player takes too long to load in the [[Elevator]], then their avatar will be replaced by another avatar with a t-shirt displaying the words "I love DOORS".
*If a player takes too long to load in the [[Elevator]], then their avatar will be replaced by another avatar with a t-shirt displaying the words "I love DOORS".
** This also applies to regular runs in [[Hotel|The Hotel]], [[The Mines]] and the [[backdoors|Backdoor]].
**This also applies to regular runs in [[Hotel|The Hotel]], [[The Mines]] and the [[backdoors|Backdoor]].
* [[Eyes]] can spawn out-of-bounds in Door 43, behind the left wall of the room. This may be a glitch.
*[[Eyes]] can spawn out-of-bounds in Door 43, behind the left wall of the room. This may be a glitch.
* Retro Mode was the first of the two floors where players could jump, the second being [[The Mines]] (but only in [[The Caverns]], [[The Sewage Pipes]] and [[The Dam]].)
*Retro Mode was the first of the two floors where players could jump, the second being [[The Mines]] (but only in [[Seek|doors 140-145 and door 200]].)
* Some ambiences in Retro Mode may be related to [https://www.roblox.com/games/155382109/Survive-and-Kill-the-Killers-in-Area-51 Survive and Kill the Killers in Area 51!!!]
*Some ambience in Retro Mode may be related to [https://www.roblox.com/games/155382109/Survive-and-Kill-the-Killers-in-Area-51 Survive and Kill the Killers in Area 51!!!]
* The lights emitting the stars may be related to the [[Curious Light]], as it emits a yellow color.
*The lights emitting the stars may be related to the [[Curious Light]], as it emits a yellow color.
* The Rainbow Outline around players are a direct reference to the old forcefield in Roblox.
*The Rainbow Outline around players are a direct reference to the old forcefield in Roblox.
* You can hide from [[Rush]] and [[Ambush]] behind the doors if you push them enough.
* You can hide from [[Rush]] and [[Ambush]] behind the doors if you push them enough.
* The design of the Room Key is similar to the key design in [[DOORS]] But Bad, a remake of [[DOORS]].
*The design of the Room Key is similar to the key design in [[DOORS]] But Bad, a remake of [[DOORS]].
* There is a chance that a glitch will occur in the [[Elevator]], where if you spawn, you will die, but you will get revived if this is the case.
*There is a chance that a glitch will occur in the [[Elevator]], where if you spawn, you will die, but you will get revived if this is the case.
* If you manage to get into the glitch rooms (for example, Door 101), when the DRAKOBLOXXERS arrive, they won't spawn.
*If you manage to get into the glitch rooms (for example, Door 101), when the DRAKOBLOXXERS arrive, they won't spawn.
* SEEKING WALL!!!!'s texture is the oldest full body render for Seek in the DOORS Wiki.
*SEEKING WALL!!!!'s texture is the oldest full body render for Seek in the DOORS Wiki.
* [[Glitch Fragment]]s (and [[Glitch (Disambiguation)|glitched entities]]) can spawn in Retro Mode, proving that it uses the newest build of the game, unlike [[2023 April Fools Event|SUPER HARD MODE!!!]] and HOTEL-.
*[[Glitch Fragment]]s (and [[Glitch (Disambiguation)|glitched entities]]) can spawn in Retro Mode, proving that it uses the newest build of the game, unlike [[2023 April Fools Event|SUPER HARD MODE!!!]]


== {{Icons|Gallery}} Gallery ==
==Gallery==
<tabber>
<tabber>
|-|Miscellaneous=
|-|
Miscellaneous=
<gallery widths="190">
<gallery widths="190">
File:Screenshot 2024-04-01 175945.png|A key on the floor.
File:Screenshot 2024-04-01 175945.png|A key on the floor.
File:KeyInDrawer.png|A key inside a drawer.
File:KeyInDrawer.png|A key inside a drawer.
File:Screenshot 2024-04-01 175952.png|Locked Door.
File:Screenshot 2024-04-01 180053.png|Small table.
File:Screenshot 2024-04-01 180040.png|Empty bookshelf.
File:Screenshot 2024-04-01 175952.png|Locked door.
File:Figure morph.png|Figure's morph. (transparent)
File:Figure morph.png|Figure's morph. (transparent)
File:Seek morph.png|Seek's Morph (transparent)
File:Seek morph.png|Seek's Morph (transparent)
File:Screenshot 2024-04-01 180059.png|Light.
File:Screenshot 2024-04-01 180035.png|Plant.
File:Screenshot 2024-04-01 180004.png|Closet.
File:Screenshot 2024-04-01 180004.png|Closet.
File:Screenshot 2024-04-01 180031.png|Bookshelf with books.
File:BurnBabyBurn.png|Fireplace, with the fire moving in a different direction.
File:Screenshot 2024-04-01 180117.png|Ceiling light.
File:BurnBabyBurn.png|Chimney, with the fire moving in a different direction, defying every single law of gravity.
File:Screenshot 2024-04-01 180019.png|Drawer.
File:Screenshot 2024-04-01 180019.png|Drawer.
File:Screenshot 2024-04-01 180134.png|Big drawers.
File:Screenshot 2024-04-01 180134.png|Big drawers.
Line 1,018: Line 1,014:
File:Screenshot 2024-04-01 175936.png|Gear pads, though these don't work.
File:Screenshot 2024-04-01 175936.png|Gear pads, though these don't work.
File:Screenshot 2024-04-01 180011.png|Screech after exploding.
File:Screenshot 2024-04-01 180011.png|Screech after exploding.
File:Screech during Retro Mode (a.k.a April Fools Event 2024.png|Retro Screech.
File:Screech during Retro Mode (a.k.a April Fools Event 2024.png|Screech, during the Retro Mode.
File:YayIEscapedAprilFool.png|A player displaying “Survive The Drakobloxxers” badge.
File:YayIEscapedAprilFool.png|A player with the “Survive The Drakobloxxers” badge.
File:CustomAF2024AvatarandEaster.png|The avatar that shows up when a player's avatar takes too long to load.
File:CustomAF2024AvatarandEaster.png|The avatar that shows up when a player's avatar takes too long to load.
File:Eyes_Out_Of_Bounds_Retro.png|[[Eyes]] spawning out-of-bounds behind the wall in Door 43.
File:Eyes_Out_Of_Bounds_Retro.png|[[Eyes]] spawning out-of-bounds behind the wall in Door 43.
What_the_hellers_man.png|The Rift in [[The Electrical Room]], being a simple crack in the wall.
What_the_hellers_man.png| The Rift in the Electrical Room; a simple crack in the wall.
OutlineAprilFoolsdis.jpg|The Rainbow outline that hovers above a player when they spawn.
OutlineAprilFoolsdis.jpg|The Rainbow outline that hovers above a player when they spawn.
Nooo.jpg|The message after the 2024 April Fools Event.
Nooo.jpg|The message after the April Fools Event.
Ded.png|The [[Death Screen]] in Retro Mode.
Ded.png|The [[Death Screen]] in Retro Mode.
Retro Mode glitch fragment.png|A [[Glitch Fragment]] in Retro Mode.
Retro Mode glitch fragment.png|A [[Glitch Fragment]] in Retro Mode.
File:RETRO CURIOUS.png|Curious Light giving death tips for [[Eyes]]. (bug)
File:RETRO CURIOUS.png|Curious Light giving death tips for [[Eyes]], a bug.
File:RETRO CURIOUS2.png|Ditto, a further line.
File:RETRO CURIOUS2.png|Ditto, a further line.
2024aprilfoolsicon.png|Drakobloxxer's appearance in the Retro Mode icon.
2024aprilfoolsicon.png|Drakobloxxer's appearance in the Retro Mode icon.
Line 1,036: Line 1,032:
|-|Billboards=
|-|Billboards=
<gallery widths="190">
<gallery widths="190">
Bloxmart.png|"Blox Mart" Billboard
File:Bloxmart.png|Blox Mart Billboard
Boat.png|"Boat for Sale" Billboard
File:Boat.png|Boat for Sale Billboard
Get help.png|"Trouble with the Law?" Billboard
File:Get help.png|Trouble with the Law? Billboard
House.png|"Roblox Realtors" Billboard
File:House.png|Roblox Realtors Billboard
Zombies.png|"Imperial Zombie" Army
File:Zombies.png|Imperial Zombie Army
News.png|"Roblox News" Billboard
File:News.png|Roblox News Billboard
Rocket.png|"Bloxflakes" Billboard
File:Rocket.png|Bloxflakes Billboard
Screenshot_20240403_155556.jpg|"The Godbuilder" Billboard
File:Screenshot_20240403_155556.jpg|The Godbuilder Billboard
Crowbar billboard DOORS.png|"Crowbar" Billboard
File:Crowbar billboard DOORS.png|Crowbar Billboard
Forsalebyowner.jpg|Haunted Mansion for Sale
File:Forsalebyowner.jpg|Haunted Mansion for Sale
Robloxian Wireless.png|Robloxian Wireless
File:Robloxian Wireless.png|Robloxian Wireless
</gallery>
</gallery>

|-|
Rooms=
|-|Rooms=
<gallery widths="190">
<gallery widths="190">
RetroElevator.png|[[Elevator]].
RetroElevator.png|[[Elevator]].
RetroReception.png|[[The Reception]].
Soretro.png|Door 0. ([[The Reception]])
Seekyweeky.png|Door 12. (Be Crushed By a Seeking Wall), ([[Seek|Seek Chase]])
LShapedRoom_RETRO.png|An L-Shaped Room.
Door50yeahyeah.png|Door 21. ([[The Library]])
LShapedRoom2_RETRO.png|Ditto, but with more space.
Whatwhosaidthat.png|Door 22. ([[Jeff Shop]])
LShapedRoomFLIP_RETRO.png|Ditto, but it's flipped.
Mustvebeenthewind-ong.png|Door 38. ([[The Courtyard]])
SquareRoom_RETRO.png|A Square room.
RetroModeTheGreenhouse.png|Doors 39–41. ([[The Greenhouse]])
WALLSEEKOFDEATH1.png|Door 12. ([[Seek|Seek Encounter]], First Half)
WALLSEEKOFDEATH2.png|Door 12. (Second Half)
Electric!.png| Door 42 ([[The Electrical Room]])
Door 43.png|Door 43, as seen at the end of Retro Mode.
RetroLibrary.png|[[The Library]].
File:Retro Mode Final.png|Ditto, but seen at a different view.
RetroJeffyShop.png|[[Jeff Shop]].
File:EasterEggBasket.png|Easter egg basket room.
Courtyard Retro Mode.png|[[The Courtyard]].
</gallery>
ElecRoom_RETRO.png|[[The Electrical Room]].
TheWinnersRoom.png|The Winner's Room.
EasterEggBasket.png|Easter egg basket room.
</gallery>
|-|
Decorations=
<gallery widths="190">
RetroLamp.png|Lamp.
RetroChandelier.png|Ceiling Lamp.
RetroTable.png|Table.
PlantModel_RETRO.png|Potted Plant.
RetroFireplace.png|Fireplace.
RetroBookshelf.png|Bookshelf.
RetroEmptyBookshelf.png|Empty Bookshelf.
</gallery>
</tabber>
</tabber>
=={{Icons|Achievement}} Related Achievements==

== {{Icons|Achievement}} Related achievements ==
{{Achievement
{{Achievement
|title=Survive The Drakobloxxers
|title=Survive The Drakobloxxers
Line 1,086: Line 1,067:
|image=Survive_The_Drakobloxxers_Badge.png
|image=Survive_The_Drakobloxxers_Badge.png
}}
}}

== {{Icons|Gallery}} References ==
{{Reflist}}
{{Navigation}}
{{Navigation}}
[[Category:Non-Canon]]
[[Category:Non-Canon]]
[[Category:Events]]
[[Category:Events]]
[[ru:Ретро-режим]]
[[Category:Modifiers]]
[[es:2024 April Fools Event]]
[[Category:The Hotel]]
[[Category:Lethal Entities]]
[[Category:Lethal Entities]]
[[Category:Locations]]
[[Category:Locations]]
Line 1,103: Line 1,081:
[[Category:Hazards]]
[[Category:Hazards]]
[[Category:Hostile Entities]]
[[Category:Hostile Entities]]

<references />
[[Category:Friendly Entities]]
[[Category:Friendly Entities]]
[[Category:April Fools]]
[[Category:April Fools]]

[[ru:Ретро-режим]]
[[es:2024 April Fools Event]]
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