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Below are the entities that are exclusive to the ''2024 April Fools Event''. |
Below are the entities that are exclusive to the ''2024 April Fools Event''. |
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<div class="mw-collapsible mw-collapsed"><!-- Note that in RETRO MODE there are no items that can set the player's health above 100, so anything that deals 100 damage or more technically does an instakill. Please do not change the damage of Rush or Ambush from Instant Death to 100 or 125. --> |
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<div class="mw-collapsible mw-collapsed"><tabber> |
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<tabber> |
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Retro Rush= |
Retro Rush= |
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{| class="article-table" style="width:100%" ! |
{| class="article-table" style="width:100%" ! |
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|floors=* '''RETRO MODE''' |
|floors=* '''RETRO MODE''' |
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|date_added=1st April, 2024 |
|date_added=1st April, 2024 |
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|damage=* {{Icons| |
|damage=* {{Icons|Instakill}} Instant Death |
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}} |
}} |
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'''Retro Rush''' is a major hostile entity of [[The Hotel]], serving as one of the main threats in Retro Mode. |
'''Retro Rush''' is a major hostile entity of [[The Hotel]], serving as one of the main threats in Retro Mode. |
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* Retro Eyes seems to have a bigger hitbox in Retro Mode than it does in The Hotel. |
* Retro Eyes seems to have a bigger hitbox in Retro Mode than it does in The Hotel. |
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* Retro Eyes will damage players even if they're inside a closet. |
* Retro Eyes will damage players even if they're inside a closet. |
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* Eyes is harder to avoid |
* Retro Eyes is harder to avoid than normal due to it having no aura. |
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* Unlike regular [[Eyes]], Retro Eyes do not have hard rules for spawning, meaning they can end up half-stuck in the ceiling or the floor. |
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|-|Retro Screech= |
|-|Retro Screech= |
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|date_added=1st April, 2024 |
|date_added=1st April, 2024 |
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|floors=* '''RETRO MODE''' |
|floors=* '''RETRO MODE''' |
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|damage=* {{Icons| |
|damage=* {{Icons|Instakill}} Instant Death |
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}} |
}} |
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'''Retro Ambush''' is a recurring hostile entity of [[The Hotel]], serving as a major threat in Retro Mode. |
'''Retro Ambush''' is a recurring hostile entity of [[The Hotel]], serving as a major threat in Retro Mode. |
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== {{Icons|Behavior}} Behavior == |
== {{Icons|Behavior}} Behavior == |
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Retro Ambush's behavior is unchanged from The Hotel. It has a chance of spawning when a door is opened, a loud fan-like sound is played to signify his presence. Rebounds 2-4 times from the loaded rooms and killing any players that are close enough to it and not hiding. |
Retro Ambush's behavior is unchanged from The Hotel. It has a chance of spawning when a door is opened, a loud fan-like sound is played to signify his presence. Rebounds 2-4 times from the loaded rooms and killing any players that are close enough to it and not hiding. |
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== {{Icons|Trivia}} Trivia == |
== {{Icons|Trivia}} Trivia == |
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* Retro Ambush is likely to rebound only 2 times. |
* Retro Ambush is likely to rebound only 2 times. |
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* Retro Ambush is much easier to survive on this floor due to the fact that [[Hide]] is not present. |
* Retro Ambush is much easier to survive on this floor due to the fact that [[Hide]] is not present. |
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* Unlike [[The Hotel]], Retro Ambush appears much more frequently. |
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|} |
|} |
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|-|SEEKING WALL!!!!= |
|-|SEEKING WALL!!!!= |
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== {{Icons|Behavior}} Behavior == |
== {{Icons|Behavior}} Behavior == |
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''Retro El Goblino'''s behavior (or lack thereof) is entirely different in Retro Mode, being effectively an inanimate object. Its only purpose is to Decorate Door 22 |
''Retro El Goblino'''s behavior (or lack thereof) is entirely different in Retro Mode, being effectively an inanimate object. Its only purpose is to Decorate Door 22(Retro [[Jeff Shop]]). |
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|-|Retro Jeff= |
|-|Retro Jeff= |
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== {{Icons|Behavior}} Behavior == |
== {{Icons|Behavior}} Behavior == |
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''Retro Jeff'''s behavior (or lack thereof) is entirely different in Retro Mode, being effectively an inanimate object. Its only purpose is to be used to Decorate Door 22 |
''Retro Jeff'''s behavior (or lack thereof) is entirely different in Retro Mode, being effectively an inanimate object. Its only purpose is to be used to Decorate Door 22(Retro [[Jeff Shop]]. |
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|-|Retro Bob= |
|-|Retro Bob= |
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== {{Icons|Behavior}} Behavior == |
== {{Icons|Behavior}} Behavior == |
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''Retro Bob'''s behavior in Retro Mode is being effectively an inanimate object. Its only purpose is to Decorate Room 22 |
''Retro Bob'''s behavior in Retro Mode is being effectively an inanimate object. Its only purpose is to Decorate Room 22(Retro [[Jeff shop]]. |
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|-|Retro Figure= |
|-|Retro Figure= |
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|damage=* {{Icons|Damage|link=Damage}} 12 |
|damage=* {{Icons|Damage|link=Damage}} 12 |
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}} |
}} |
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lava ! is a red brick appearing in obby rooms. |
lava ! is a red brick appearing in SEEKING WALL!!! room and both obby rooms. |
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== {{Icons|Overview}} Appearance == |
== {{Icons|Overview}} Appearance == |
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A red kill brick |
A red kill brick similar to lava in obbys. |
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== {{Icons|Behavior}} Behavior == |
== {{Icons|Behavior}} Behavior == |
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* Door 0, The Reception |
* Door 0, The Reception |
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* Door 12, Seeking Wall Room |
* Door 12, Seeking Wall Room |
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* Door 21, [[The Library]] |
* Door 21, [[The Library]](retro variant) |
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* Door 22, [[Jeff Shop|Jeff's Shop]] |
* Door 22, [[Jeff Shop|Jeff's Shop]](retro variant) |
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* Door 38, [[The Courtyard]] |
* Door 38, [[The Courtyard]](retro variant) |
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* Door 42, [[The Electrical Room]] |
* Door 42, [[The Electrical Room]](retro variant) |
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* Door 43, The Winners Room |
* Door 43, The Winners Room |
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