"Oye... who do you think built this place? Seeds, I mean. " - El Goblino (altered) Seeds is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: Seeds and Icon for mechanic |
<infobox layout="stacked">
<title source="title"><default>Seeds</default><format>{{{title}}}</format></title>
<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Overview
Seeds are a mechanic added in the Content Update that allows a player to play with the same layout of rooms and entity spawns consistently. A seed is a number or text string that's used to generate a game's map, or in this case, a DOORS map. Players can type any string of numbers or text into a text box with the CUSTOM SEED modifier enabled. The same seeds will have about the same events and layout as they did originally. However, using the CUSTOM SEED modifier will prevent achievements from being obtained, stop the death counter from increasing, disable the rift, and decrease knob gain by 90%.
"Makes room generation & most events consistent. Updates/patches may cause changes."
File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Seed Events
Seed consistent events:
- Room generation
- Furniture/Hiding Spot generation
- Some entity spawns
- Events like dark room and firedamp leaks
- Some Items
Random events:
- Item spawning
- Includes Glitch Fragment
- Includes book spawns in The Library
- Includes breaker spawns in The Electrical Room (unconfirmed)
- Gold spawning
- Some entities
Trivia
- Custom seeds still allows you to obtain 10% Knobs, meaning you could still get more knobs with a good enough seed.
- On the 23rd of December, 2024, room generation was changed, meaning seeds from before this time not generate the same after the update.
- The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED modifier. In this seed it is impossible to beat the second Seek chase without a crucifix because the rooms overlap which causes Seek's hitbox to touch The Player and kill them.
Modifiers Cool/Rare Seeds
*If you wish to add a seed please also include any modifiers used during the run. Note these seeds may change as updates come.
THE HOTEL
-SEED | MODIFIER(S) | DOOR APPEARANCE(S) | WHAT HAPPENS | ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER | SPECIAL INSTRUCTIONS |
---|---|---|---|---|---|
1645986598 | None | 1 | Jack (hallway version) appears. | Entity spawning | None |
2367898 | Sally appearance. | ||||
6292837 | Halt appearance. | ||||
3561318271 | |||||
2470409 | Dupe appearance. | ||||
2713864 | Crucifix appearance (on desk.) | Item spawning | |||
2618489 | Crucifix appearance (above door.) | ||||
3568550 | Crucifix appearance. | ||||
2910626 | None | 2 | Halt appearance. | Entity spawning | |
4022817 | 3 | Rush appearance. | |||
3266323 | |||||
3166881 | Ambush appearance. | ||||
3390737 | 15 | Ambush and Sally appearance. | |||
5868810 | 1 (Halt), 4 (Rush), 10 and 17 (Eyes), 18 (Sally) | Halt, Rush, Eyes, and Sally appearances at the listed door numbers. | |||
2647904 | 15, 21, 29 | Triple Ambush at the listed doors. | Entity spawning. | ||
3731741 | 6 (Halt), before first Seek Chase
(2 Ambushes) |
Halt at Door 6 and 2 Ambushes before the first Seek Chase. | Entity spawning. | ||
3379926 | 2 (Rare Room), 3 (Sally) | Rare room (named Hotel_Backroom7 on the Admin Panel) on Door 2 and Sally in the room directly after. | Entity spawning and room spawning. | ||
4508451 | 2, 4, 6, 8 (First four even numbers) (Rare Room) | The listed room numbers are the exact same (named Hotel_Circle1 on the Admin Panel). | Room spawning. | ||
5826482 | Infirmary | Skeleton Key appearance. | Item spawning. | ||
2492546 | None | Last room of Seek Chase | Rush spawns but softlocks since the room disappears, preventing him from navigating. | Entity spawning. | |
456 | Faster, Faster, Faster
"Movement speed is significantly faster." Requires 'Not Five Stars', File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift Floors: The Hotel, The Mines Knobs -75%
|
4 (Rare Room) | Rare small hallway room at door 4 (Room name in admin panel needed) | Room spawning. | |
6041615 | None | 13, 28, 63, 65, 66 | Eyes and Rush at Door 13.
Rare room at door 28 (named Hotel_Backroom1 in the admin panel). 2 Ambush encounters 3 Doors apart from each other at Doors 63 and 66. Same room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the admin panel). |
Entity spawning and Room spawning. | |
6672346|MAXIMUM OVERDRIVE | 2 | Sally Spawns at door 2 | Entity Spawning | ||
5729506 | Didn't Skip Leg Day, Good Time | 1 Room before Jeff Shop | Skeleton Key spawns 1 room before Jeff's Shop | Item Spawning |
THE MINES
SEED | MODIFIER(S) | DOOR APPEARANCE(S) | WHAT HAPPENS | ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER | SPECIAL INSTRUCTIONS |
---|---|---|---|---|---|
2719941 | None | 101 | Louie Appearance | Entity spawning | None |
2782578 | |||||
2376668 | Shadow Appearance | ||||
4942277 | 101 (Firedamp Leak) | Firedamp Leak at door 101 (Confirmation needed) | Room Spawning | ||
3640833 | 116 (Rare Room) | Rare Room (Confirmation needed And more info (room name in admin panel etc.)) | Public Server Only | ||
2983719 | Faster, Faster, Faster
"Movement speed is significantly faster." Requires 'Not Five Stars', File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift Floors: The Hotel, The Mines Knobs -75%
|
101, 150 | Giggle and Louie at door 101, Louie at door 150 | Entity spawning |