<infobox layout="stacked"> <title source="title"> <default>Rush</default> <format>{{{title}}}</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> Rush is an entity that can spawn in the Hotel. It serves as one of the main threats on the floor.
Template:BEHAVIOR
Rush will flicker the lights as a warning before speeding through multiple rooms and disappearing. Rooms that Rush has passed through will have their lights broken and the room will fall dark, but not as dark as dark rooms. Rush will instantly kill players on contact, making it one of the most dangerous entities. Hiding while Rush is speeding through rooms will provide safety.
Notes:
- While the flickering lights serve as a warning of Rush's arrival, the lights may also flicker randomly without an entity attack.
- Hiding in a basement or an airduct can offer safety from Rush.
- Jack can not interfere if Rush is spawned.
- It's possible for Rush to disperse Eyes by opening the door that it spawned in.
Template:TRIVIA
- Rush can be seen in the Teaser Trailer for the game.
- Rush's creation came from this image.
- There was a bug where if you hid in a closet in the middle of the room, Rush could still kill you.
- Ambush is a much harder version of Rush, appearing much more rarely.