<infobox layout="stacked"> <title source="title"> <default>Ambush</default> <format>{{{title}}}</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> Ambush is an entity that can spawn in the Hotel. It has a rare chance to replace Rush when spawning in.
Template:BEHAVIOR
Ambush will play a distorted sound effect for five seconds as a warning of its arrival. It will speed through multiple rooms but will backtrack to catch unsuspecting players. This cycle is repeated 1-6 times before vanishing. Ambush is noticeably quicker than Rush and similarly instantly kills anyone who comes in contact. Hiding while Ambush is speeding through rooms will provide safety from it.
Notes:
- Hide will try to kick you out if you stay inside a closet for too long, be sure to get out and get back in every time Ambush backtracks to prevent it from happening.
Template:TRIVIA
- Ambush was originally going to be another Jack.