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Revision as of 00:57, 7 August 2022 by Redibles (talk | contribs)

<infobox layout="stacked"> <title source="title"> <default>Halt</default> <format>{{{title}}}</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> Halt is an entity that can randomly spawn when opening a door.

Template:BEHAVIOR

Halt starts by slowly approaching the player from behind before teleporting in front of them. This cycle is repeated until the player reaches the door at the end of the hall. If Halt makes contact with the player, they will take 60 damage.

Notes:

  • You don't have to turn all the way around when Halt appears in front of you, as walking backwards can also work and takes less time.


Template:OVERVIEW

  • This is the first entity to have one room designed specifically for its mechanic.
  • Other players will be rendered invisible in order to remain less chaotic.
  • Halt's original name was "Shade".
  • Halt's current name is both a hint on how to survive it, and a play on the word "Haunt", as Halt's design is based on that of a cartoon ghost.