"Oye... who do you think built this place? The Nest, I mean. " - El Goblino (altered) The Nest is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: Pictures, gameplay and words. |
The Nest is a location in the Mines which appears at door 150. It is where Grumble resides which is the main obstacle of the nest as you navigate around them completing the task.
Overview
It is a maze filled with codes and Grumbles. It is also filled with "sub rooms" to hide from them. Everywhere, there are piles of Screeches that are moving, so presumably alive. The Grumbles protect their queen, which may be the one at the ending with 8 legs and a scar, according to Guiding Light.
Walkthrough
After the first Seek chase sequence, the player is required to run away from the Grumble while riding a minecart. Once a cutscene throws you off the minecart onto the ground, you will continue running away from the Grumble towards a room where you see a terminal with a red button that you press on. This powers the terminal and a gate is closed, stopping the Grumble from entering the room. Once the terminal is powered, you start the code puzzle by pressing the red button again which also reopens the gate.
Once the red button is pressed again, the screen will give a letter and a code. Your objective is to find the anchor (the terminal with the keypad) with the same letter and enter the code. The antenna on the main terminal will point at that anchor's location. The required anchor emits a beep and a green light every couple of seconds; the closer you are to the anchor, the louder the beep. Once the correct code has been entered, you pull the lever which powers the anchor. After that, you return to the main terminal, press the red button again and repeat the process until all anchors have been powered. After a code is done, the next anchor will be further away from the main terminal and an additional Grumble spawns, making the Nest more challenging.
Every anchor after the first will contain a sticky note with a "plus" or "minus" sign and a number on it. That note dictates the amount the digits have been "shifted" by. Example: If the screen shows the code "439" and the note says "-2", you subtract 2 from each digit: 4 - 2 = 2; 3 - 2 = 1; 9 - 2 = 7, so you'll enter "217" but the screen on the anchor will show "439" which is the code given by the main terminal. If a digit is 0, subtract it back from 9. Example: 109 and a "-2" sticky note = enter "987". The last terminal will have a broken screen so you will need to keep the numbers in mind along with the appropriate math.
After all anchors have been powered and the red button is pressed again, a bridge is powered and a cutscene is triggered, leading to a short chase sequence where the player escapes the Nest via the bridge.
Notes
- You can use the subrooms to hide from Grumbles.
- Some subrooms have a big hole in the wall, this allows Grumble to go in. If they enter, you have to either run or stay behind the anchors.
- The number of anchors depends on the amount of current living players (dead players won't count). In single-player mode, there are 4 anchors in the Nest.
Trivia
(WIP)