<infobox layout="stacked"> <title source="title"> <default>Rush</default> <format>{{{title}}}</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> Rush is an entity that can spawn in the Hotel. It serves as a main threat of the floor.
Behavior
Rush will flicker the lights as a warning before speeding through multiple rooms and disappearing. Rooms that Rush passed through will have their lights broken; but they aren't as dim as dark rooms. Rush will instantly kill players on contact, making it one of the only few entities that can do this. Hiding while Rush is speeding through rooms will provide safety.
Notes:
- While the lights flickering serves as a warning to the player, the game can randomly make lights flicker to deceit others.
- Hiding in the basement can also offer safety from Rush.
- Crucifixes work on this entity.
- ???? can not interfere if Rush is spawned.
Trivia
- Rush can be seen in the Teaser Trailer for the game.
- Rush's creation came from this image.
- There was a bug where if you hid in a closet in the middle of the room, Rush could still kill you.
- ???? is a much harder version of Rush; appearing with a 1/10 chance instead of Rush spawning.