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Revision as of 21:25, 1 February 2023 by Dooooooooors (talk | contribs) (Removed redirect to The Rooms#Entities)

<infobox layout="stacked"> <title source="title"> <default>A-60</default> <format>A-60</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance

A-60 takes on the appearance of a distorted, scarlet face with a wide grin, ensnared in a crimson, mist-like aura. Its mouth is covered up to some degree, possibly by the mist or its own "lip", as well as having two glaring red eyes. During it's charge, it emits a bright red light, accompanied by static-like particles surrounding it.

Behavior Behavior

A-60 is an entity that should spawn after passing Door A-060. It functions similarly to Rush, speeding through the rooms behind a player and killing any not inside a locker. A-60 abides to similar terms as to how Rush spawns, spawning if a door was opened. Any newly opened room that had caused A-60 to spawn will contain a locker, allowing for players to hide when it approaches.

Due to A-60 not causing the lights to flicker, knowing when A-60 will arrive is dependent on its sound cue, meaning players need to be more attentive to audio cues once having passed door A-060. The audio cue it makes is a crackling, almost static-like sound. Once closer, A-60 will emit a high pitched, hissing sound, indicating when it is within close range.

Due to its much more quicker speed, A-60 despawns quicker when compared to A-120, with A-120 being much slower in comparison.

Trivia Trivia

  • A-60 is a direct reference to rooms' entity with the same name - A-60, sharing nigh identical features.
    • The only differing trait is that A-60 within Doors is a static image, meanwhile A-60 in Rooms' is a shifting, actively changing image.