"Oye... who do you think built this place? The Greenhouse, I mean. " - El Goblino (altered) The Greenhouse is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: N/A |
<infobox layout="stacked"> <title source="title"><default>The Greenhouse</default><format>{{{title}}}</format></title>
<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox>
Overview
The Greenhouse is a big room that is always dark and appears in the last 10 rooms of the Hotel (excluding Room 100). It serves as the final hurdle before room 100, and it is arguably the hardest section of the Hotel, as entities will spawn much more frequently, and you have less warning of these entities.
Notes
- It is heavily recommended to have a light source, since the rooms are always dark, and Snare traps can appear in these rooms.
- Rush will appear more often, and you will have less warning of Rush, since there are no lights. If you are stuck without a Candle, staying near a closet or stopping next to one every so often is a good idea, since Rush can appear anytime.
Trivia
- It is likely that the scrapped item, the garden shears, were going to be utilized within this area of the game to cut vines which prevented the player from progressing.
- On very rare occasions, Halt can appear in this room.