Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
DOORS Site Logo

Welcome to the Official DOORS Wiki!
Please read the Wiki Rules the Manual of Style and familiarise yourself with our Wiki Policies before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly, if you need help don't hesitate to reach out to a DOORS Wiki Staff Member.

Revision as of 07:23, 29 January 2023 by Hugopeno (talk | contribs)
"Oye... who do you think built this place? Hugopeno, I mean. "
- El Goblino (altered)
Hugopeno is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: N/A

<infobox layout="stacked">

<title source="title"><default>Hugopeno</default><format>The Rooms</format></title>

<image source="image"></image> <label>Floors Present</label> <label>Rooms Present</label> <label>Containers</label> <label>Entities</label> <label>Hazards</label> <label>Sound Files</label> </infobox> The Rooms is a secret place that endlessly spawns in rooms in the typical DOORS/Rooms fashion that resemble the ones in Rooms, the game that DOORS took inspiration from. To access it you'll have to go to a secret door called "Door A-000", which needs 2 Lockpicks and a Skeleton Key to unlock and is supposedly found after the dark room with a big basement, entering the secret door gives you the "Detour" achievement. Note that once you're in there you can't go to the main game without dying or leaving as there's no ending to it.

Notes

  • The flashlight works and looks differently, as it's light green and quickly runs out of power but can be shaken to regain some infinitely.

Trivia

  • This secret place also takes the entities from Rooms, including A-60, A-90, and A-120, thus making A-60 to be the 1st entity that was 1st seen when the devs trolled KreekCraft in a livestream of his before actually being added.
  • The Guiding Light is yellow in The Rooms and judging by the way it's talking, it's still gathering information, as it calls A-60 "the red thing" at first but gets its name right just because it first attacks at door A-60. It ends it's conversation with the player with "Anyways, I hope you don't mind trying again. It would be helpful."
  • Because the rooms never despawn, crashing is going to be inevitable.

Entities

<tabber> |-| A-60= <infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>A-60</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance

A-60 takes on the appearance of a distorted face with red color. During it's charge, it emits a bright red light.

Behavior Behavior

As the name suggests, this entity can be encountered in door 60 and forwards. It attacks similar to Rush, by spawning a few rooms back and charging ahead while playing a loud distorted audio. A-60 and A-90 can work together in the same room. |-| A-90= <infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>A-90</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance

A-90 takes on the appearance of a glitchy distorted face.

Behavior Behavior

As the name suggests, this entity can be encountered in door 90 and forwards. It attacks by showing in the player's screen and then attacking. The only method of preventing this attack is hiding in the closets. A-90 and A-60 can work together in the same room. |-| A-120= <infobox layout="stacked"> <title source="title"> <default>Hugopeno</default> <format>A-120</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance

Also known as the Squigilly-face, A-120 takes on the appearance of a glitchy smily face.

Behavior Behavior

As the name suggests, this entity can be encountered in door 120 and forwards. </tabber>