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Floors: The Hotel, The Mines
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Stuff
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This user is a fan of A-60. |
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This user is a fan of Giggle. |
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This user is a fan of Guiding Light. |
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Trivia
- Favourite entity is A-60, he's the better Rush and he's got the creepiest and best design.
- Least favourite entity is none, all the entities are on my 'liking' list.
- I am Scottish and English.
- THE SUN NEVER SETS ON THE BRITISH EMPIRE!
- A-90 is a great addition to Rooms in my opinion.
Custom Modifiers
The Hotel & The Mines
- Vlogger: Giggle spawns every room. (Half Predicted)
- Pranksters: Giggle spawns twice every room.
- Troll: Giggle spawns 4 times every door and deals more damage.
- Not Giggle: Giggle doesn't make any sound. (+5%) (Predicted)
- Guardians: Grumbles are faster.
- Weak Machine: More anchors are needed.
- Jumpscare: Grumbles don't laugh or make noise.
- Spawn Eggs: Gloombats spawn more often. (Predicted)
- Good Eyesight: Giggles and Grumbles aren't affected by lights. (Doesn't include glowsticks for Giggles) (Predicted, it's actually crazy I got this all spot on, aside from the Grumbles)
- Seek Was Here: Less Giggles.
- Feed The Queen: The queen is no longer present and there's less Grumbles.
- College Desperate: Jeff’s items are more expensive.
- Irritation: Giggle can spawn in The Hotel. (Predicted)
- Dirty: Gloombats can spawn in The Hotel. (Predicted)
- Back For More: Ambush rebounds more. (+10%)
- We'll See About Four Eyes: Eyes appears less. (-10%) (Requires You can't see me)
- I Paid My Rent: Hide is less aggressive. (-10%)
- Red Rush: Rush Is Replaced By A-60. (+10%)
- No More Lamps: Rush and Ambush automatically kill you if you're hiding out of sight. (+5%)
- Correct Number: Less Dupes. (-10%)
- Smiley: A-120 replaces Ambush. (+5%)
- Opposite Day: Ambush and Rush swap places. (+25%) (Requires Stay Out Of My Way And Unbound)
- True Ambush: Ambush has no arrival sound. (+10%) (Requires Unbound)
- In A Rush: Rush spawns every 3 doors no matter what. (+20%) [ Doesn't Work On Seek Or Figure ] (Requires Stay Out Of My Way)
- Taking My Time: Rush is slower. (-10%)
- 5 Star Palace: Entities spawn even less. (-90%) (Requires Not Five Stars)
- Exclamation: EVERY SOUND IS MUCH LOUDER!! (+5%)
- Monsters In The Light: Screech spawns normally even with a light source. (+2%)
- And Stay Out!: Jeff never spawns. (+10%) (Requires Pls Donate)
- Paranoid: Fake outs of every entity will play often. (+5%)
- Sensory Deprivation: Figure's hearing is worse. (+5%)
- Mayhem: 8 random modifers are activated. (+75%) (Requires Hotel Hell)
- FOUND YOU: Seek Goo appears on the floor in every room. (+20%)
- Not In A Rush: Rush is slower and attacks less. (-30%) (Requires 'Stay Out Of My Way')
- Expected Ambush: Ambush arrival sound is louder and the lights flicker when he spawns and rebounds. (-45%)
- Terrible Time: Entities will unfairly attack almost every single door, excludes Seek Chases and Halt. (+65%)
- Blitz-ing: Blitz replaces Rush and has a chance to replace Ambush and Blitz will rebound more if he does. (+15%) (Half Predicted)
- Laughing Gas: Giggle insta-kills and spawns slightly more often. (+10%)
- Promotion Day: Every Grumble is replaced by a Queen Grumble. (+15%)
- Manager Grumble: Queen Grumble is faster, instant-kills, is completely quiet and immediately breaks free of the crucifix. (+20%)
- Rent Paid In Full: There is no hide. (-50%)
- Trespasser: There is a increased chance to get a gate room. (+5%)
- Diamond Minecart: The Minecart in Seek Chase is faster, making you need to react faster. (+10%)
- I Am Under The Water, Please Help Me: Flooded rooms appear more often and the water is louder. (+7%)
- Big Bang: Rush turns off the lights in more upcoming rooms. (+5%)
- Taking My Time: Figure is slower. (-10%)
- Peek-A-Boo: Window spawns much more often. (Doesn't affect gameplay, 0%) (somehow thought of this one before the content update?)
- Skipped Leg Day: Seek is slower. (-20%)
- Silence: Rush is quieter. (+5%)
- Windy: Small gushes of wind push back the player a little every 1min-1.30min (+10%)
- Winded: Big gushes of wind push back the player a bigger amount every minute. (+15%)
- Storm: Huge gushes of wind push back the player every 45 seconds. (+20%)
- Tornado Expert: Gigantic gushes of wind push back the player every 30 seconds. (+25%)
- Ping: Void is replaced by Glitch, Glitch does no damage. (-5%)
- Scary Shadow: Shadow appears more often and dims lights. (+10%)
- Stepping Hazard: There are an extreme amounts of snares, it's bite is poisonous and movement is slower after stepping on one. (+25%)
- Mini Landlord: Ambush spends longer in the next room when rebounding. (+10%)
- I Forgot Something: Rush has a chance to rebound similarly to Ambush. (+10%) (Rebounds More Often With Rush Hour, Rebounds Faster With I'm Runnin' Here. Not compatible with 'I'm Tip-toein' here.)
- Teamwork: Eyes can still hurt the player even if they have Screech, Screech will usually be near Eyes. (+7%)
- Rat Nook: Louie spawns more often. (-10%)
- Doll House: Window spawns more often. (+10%) (Requires 'Playtime Is Over')
- It's Time To Halt!: Halt won't give a turn around warning and is faster. (+15%)
- My Wrists Are Killing Me: There is a small chance that you'll drop the item you're holding. (+5%)
- My Arms Are Killing: There is a higher chance that'll you drop the item you're holding. (+10%)
- High Maintenance: Lights will never flicker and can be too bright to see things. (+15%)
- Squashing: Rooms will start to crush you. (+25%)
- Complex Apartment: There's too many closets. (-20%)
- Jack In A Box: Jack spawns more often. (+5%)
- Playground: Sally spawns more often. (+10%)
- Little Thief: Sally spawns may too often. (+20%)
- Nauseous: The 'Nausea' candy effect will always be present. (+10%)
- Dreading The Day: Dread may randomly spawn and attack the player for a few seconds. (+20%) (Dread will disappear when next door is opened, won't attack when in Library or Electrical Room, it will not attack when Rush and Ambush are present. Dread will despawn after a few seconds of chasing the player.)
- Secured Figure: The library has more books and the code is longer. (+10%)
- Banana Bunch: Bananas spawn across the floor like Super Hard Mode. (+15%)
- I'm Gonna Glitch: RNIUSHCg== replaces Rush. (+20%) (Requires Trail And Error)
- Back For Glitches: AR0xMBUSH replaces Ambush. (+25%) (Requires Trail And Error)
- Annoying Glitches: Attacking in groups, SCJVEREECH will spawn. (+15%) (Requires Trail And Error)
- Hidden Landmine: Snare will appear less visible. (+15%)
- Soft-Lock: Snare appears in bunches which can soft lock the player. (+15%) (Only Appears With 'I Love Pancakes')
- Tip Toe From It: Dread shows no signal it spawns or is going to spawn. (+10%)
- Arm Day: You can hold a max of 8 items. (-30%)
- Hit The Gym: You can now hold 10 items. (-75%)
- Insecurity: Eyes does double the damage. (+10%)
- Very Insecure: Eyes does triple the damage. (+20%)
- Big Eyes: Rush has a bigger view and you can't be too close. (+10%)
- Very Big Eyes: Ambush has bigger view and you can't be close. (+10%)
- Discreet: Eyes no longer spawns. (-20%) (Requires same as 'We'll See About Four Eyes')
- Fisherman: Gone Fishing will now also remove the crucifix. (+15%)
The Rooms (never will be added to the main game):
- My Legs Are Breaking: Movement is slower and rooms are bigger. (+5%)
- Lunch Break: Less entities are present. (-15%)
- Chieftain: A-90 attacks much more often (and before Room 90), gives slightly less time to react and instakills. (+20%)
- Donut Supply: A-90 gives much less time to react but attacks less. (+7%)
- Late Alarm: A-60 is faster. (+5%)
- Night Shift: Rooms get darker quicker. (+10%)
- Bring Your Kids To Work Day: Screech and Giggle can appear. (+5%)
- Strict Boss: Eyes has a chance to spawn. (+5%)
- Curious Light's Familiar: Blitz and Lookman can spawn. (+5%)
- My Legs Will Break: Timers are implemented into the game. (+15%)
- Curious Light's Unfamiliar: Rush and Ambush can spawn. (+10%)
- Energy Overload: Rooms will not get dark. (-90%)
- I'm Seeing Things: The players may see a red glow in the distant behind them, with the faint noise of A-60. (+5%
- Ambush Wannabe: A-120 rebounds more. (+5%)
- Can't Hide Your Games: Hide is able to spawn. (+5%)
- Hide In Plain Sight: There are no lockers, A-120 doesn't follow players and there is a ton more available spots to hide. (+10%)
The Backdoor (never will be added to the main game):
- Blitzo: Blitz attacks more and rebounds more. (+10%) (guessed the name of a modifier lol)
- Stare Man: Lookman spawns every room. (+15%)
- Tick Tock: Haste moves faster and the timer ticks 2 seconds every second instead of one. (+25%)
- Timer Limer: Timers appear much more often and give more time. (-20%)
- Back For Much More: Rush and Ambush are able to spawn. (+15%)
- Curious Light's Familiar: A-60, A-90 & A-120 are able to spawn. (+15%)
- Entity Arena: Rush, Ambush, A-60, A-90 & A-120 are all able to spawn. (+35%)
- Doors Return: Rush, Ambush (slows time ticking), Halt (stops timers when spawned), Screech, Timothy, Eyes, Hide, Jack and Shadow all have a chance to spawn. (+70%)
- Dreadful: Dread has a chance to replace Haste when Haste is meant to appear. (+15%)
- Distracted: Lookman has a lower chance to spawn in rooms. (-10%)
- Clean: Vacuum is not present. (-15%)
- I'm Hastin' Here: Haste moves faster when spawned. (+15%)
- Silent Rush: Haste is near impossible to detect. (+20%)
Funny/Troll (Or Impossible/Insanely Hard):
- I'M GONNA RUSH: Rush will spawn every single door. (+90%)
- I'm Looking I Promise: 8 Eyes will spawn every door! (+80%)
- Duping Dupity DUpe dUe: Dupe will spawn every door no matter what. (+50%)
- Figuring Figure Figured Figure: Figure is 4x as fast as he normally should be. (100%)
- LEAVE ME ALONE PLEASE!: 10 Eyes will spawn every door! (+75%)
- Restraining Order: 12 Eyes will spawn every door. (+100%) (Laggy)
- What The Screech Doing: Screech spawns every 5-15 seconds. (+45%)
- BACK FOR MORE, MORE, MORE: Ambush attacks way too much. (+100%)
Gallery
- NoHaltHallway.png
- Error creating thumbnail: File missing
- Screenshot 2024-11-21 190852.png
- The Best Flag.jpg
The World's Greatest Flag