New Modifiers: -SHUT UP, entities that only leave sound cues are completely removed, (e.g. Screech, Ambush, etc.) however, all other entities attack slightly more often. (-5%) (No progress) -Why?, activates 3 bad random modifiers. (+35%) -Dreaded, Dread can attack at any room, meaning you have to speedrun. (+20%) -Green's House, 50% chance to spawn a Greenhouse room. (+25%) -Jumper, allows player to jump, but adds new obstacles. (e.g. tables to jump over, more fire in Seek chase, etc.) (-25%) (No progress) -Burnt, spawns fire in normal rooms. (+5%) -Sweaty, spawns fire in most rooms. (+15%) -Hot, Hot, Hot, always spawns fire. (+30%) -Couldn't Load, Glitch deals damage. (+2%) -Attack From the Dark, Void has a 20% chance to attach in a dark room. (+10%) (No progress) -Unlocked, locked rooms spawn less often. (-10%) -No Locks?, there are no locked rooms. (-50%) (No progress) -Publicity, people can join mid-run. (0%) -Herbed, you spawn with the Herb of Viridis effect. (-20%) (No Herb) -Endurance, fatal entities (as in insta-kill) do half health. (-25%) (No progress) -HA!, fatal entities do 25% health. (-75%) (No progress, no Rift, no Herb)