Seek is an entity that players will encounter on their playthrough twice in rooms 30-45 and 80-95, the activation being random within both ranges.<infobox layout="stacked"> <title source="title"> <default>Seek</default> <format>{{{title}}}</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Behavior
The first encounter of Seek is when its eyes corrupt the rooms before Seek's appearance, foreshadowing the chase sequence. Said eyes will continue to increase in numbers as players approach the chase sequence before abruptly stopping on the pre-generated hallway.
Seek will manifest after players have reached the end of the pre-generated hallway, teleporting all of them in front of the next room's door. The players will begin to run away from Seek, with a few rooms having obstacles that players will have to crouch under. A subtle blue light will aid players in this chase until they reach the end. At the last hallway, black hands will burst through the windows that are able to instantly kill players when in contact, along with fallen chandeliers that will damage you for 40 health.
Once the players have gone past the last hallway, Seek's chase will be interrupted by the door closing in front of it. Seek will bang on the door a few times before giving up, letting the players go.
Notes
- Seek will beeline towards the intended room and kill anyone that's behind it once it reaches the end of the room, preventing the players that have, for example, looped around a hexagon-shaped room to get behind Seek.
- The first chase lasts for five doors.
- Whether you are moving or not, your character will automatically run forward.
- While the first chase contains a mixture of rooms with doors and rooms with crawlspaces, the second chase only contains rooms with doors.
Trivia
- Seek was the first entity to be added to the game.
- The official soundtrack used for Seek's chase sequence is Here I Come.
- A cameo appearance regarding Seek can be seen in the Lobby near a barricaded section with wooden planks at the initial player spawn point.
- Seek's eyes and arms are not a separate entity from Seek itself, they are all connected together and are one whole entity. This can be seen in-game when looking closely at Seek's "body", where you can notice it is always connected to the ground while running
- You used to crawl under the crawlspaces automatically but now you have to do it manually