<infobox layout="stacked"> <title source="title"> <default>Halt</default> <format>{{{title}}}</format> </title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox> Halt is an entity that can randomly spawn when opening a door. The room will always be a long corridor.
Template:BEHAVIOR
Halt starts by slowly approaching the player from behind before teleporting in front of them. This cycle is repeated until the player reaches the door at the end of the hall. If Halt makes contact with the player, they will take 60 damage. You will know Halt has teleported whenever the screen goes static while the words "TURN AROUND" flash quickly on-screen.
Notes:
- You don't have to turn all the way around when Halt appears in front of you, as walking backwards can also work and takes less time.
- Other players will be rendered invisible in order to remain less chaotic.
Template:OVERVIEW
- Halt's original name was "Shade".
- Halt's current name is both a hint on how to survive it and a play on the word "Haunt", as Halt's design is based on that of a cartoon ghost.