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Revision as of 10:19, 29 January 2023 by Koolboat01 (talk | contribs) (Assuming an exit door can spawn after A-200 as I've seen one spawn at A-209 and this page states it can spawn at A-212)
"Oye... who do you think built this place? The Rooms, I mean. "
- El Goblino (altered)
The Rooms is currently a stub. Help the wiki by expanding it! The article will be finished soon.
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<infobox layout="stacked"> <title source="title"><default>The Rooms</default><format>The Rooms</format></title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox> The Rooms is one of the floors that can be explored during gameplay. It is an infinite set of office-like spaces that are straight from the game this floor was based on, Rooms.

Overview Overview

Unlike other floors, The Rooms can only be accessed through a secret door found in the Hotel. Said door is locked, and can only be opened using a Skeleton Key and two Lockpicks. Opening the door in single player will automatically spawn you in the first room, while opening the door in multiplayer will trigger a timer prior.

The first room (A-000) contains an area where you can buy a Jello Flashlight for 10 coins. It functions similarly to a flashlight, except the battery drains much quicker. It does not take batteries, but you can shake the flashlight to regenerate its battery.

Players are forced to explore an infinite set of isolating office spaces, darkening as they progress through them. After room A-200, an exit door can appear which allows players to go back to the Infirmary, with those alive to retain items they had on them.

Behavior Entities

The entities are odd... things that inhabit The Rooms. Similar to the entities in the Hotel, they only serve to hinder the player's progress. There are only three known entities, but more may be discovered as people progress. <tabber> |-| A-60= <infobox layout="stacked"> <title source="title"> <default>The Rooms</default> <format>A-60</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance

A-060 takes on the appearance of a distorted face with red color. During it's charge, it emits a bright red light.

Behavior Behavior

A-060 is an entity that can spawn after passing A-060. It functions similarly to Rush, rushing through rooms and killing any players not inside a locker. |-| A-90= <infobox layout="stacked"> <title source="title"> <default>The Rooms</default> <format>A-90</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance

A-090 takes on the appearance of a glitchy distorted face. It will take on the appearance of a stop sign during its attack.

Behavior Behavior

A-090 is an entity that can spawn after passing A-090. It appears on the player's screen making a brief noise before appearing as a stop sign in the middle of the screen. If the player fails to stop moving during this phase, then A-090 will deal around 90 damage to the player. |-| A-120= <infobox layout="stacked"> <title source="title"> <default>The Rooms</default> <format>A-120</format> </title>

<image source="image"></image> <group layout="vertical" show="complete"> <header>INFORMATION</header> <label>Type</label> <label>Behaviour</label> <label>Floors</label> <label>Damage</label> <label>Profit</label> <label>Health</label> <label>Spawn Rate</label> </group> <group layout="vertical" show="complete"> <header>ADDITIONAL INFORMATION</header> <label>Date Added</label> <label>Creator(s)</label> </group> <group layout="vertical" show="complete" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Appearance

Also known as the Squiggly-face, A-120 takes on the appearance of a glitchy smily face.

Behavior Behavior

A-120 is an entity that can spawn after passing A-120. It functions similarly to A-060, but attacks ahead of the player, unlike A-060, which attacks from behind. </tabber>

Notes

  • You will not be able to go back to the main game unless you die, leave the game, or go to an exit after A-200.
  • Retrying will automatically send you back to the elevator.
  • You are not able to revive unless you leave the game or retry.

Trivia Trivia

  • A-60 has appeared prior to The Rooms being added as a troll entity in one of KreekCraft's streams. (Check Secrets for more info)
  • The Guiding Light is yellow in The Rooms. It also appears to not know much about The Rooms, as it calls A-60 "that red thing" as well as not giving any actual hints on how to prevent them.
  • The rooms do not despawn.
  • A-90’s Jumpscare is possibly from the Plants VS Zombies game over sound effect, due to how they sound similar.
  • Players that are spectating before entering The Rooms will be respawned upon entering.
  • For more information on the ROBLOX game; Rooms, here's the Wikipedia.

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