"Oye... who do you think built this place? The Rooms, I mean. " - El Goblino (altered) The Rooms is currently a stub. Help the wiki by expanding it! The article will be finished soon. Content needed: N/A |
<infobox layout="stacked">
<title source="title"><default>The Rooms</default><format>The Rooms</format></title>
<image source="image"></image> <group layout="vertical" show="complete"> <header>Floor Information</header> <label>Rooms</label> <label>Date Added</label> <label>Sound Files</label> </group> <group layout="horizontal" collapse="open"> <header>UPDATES</header> <label>← Previous</label> <label>Next →</label> </group> </infobox> The Rooms is one of the floors that can be explored during gameplay. It is an infinite set of office-like spaces that are straight from the game this floor was based on, Rooms.
Overview
Unlike other floors, The Rooms can only be accessed through a secret door found in the Hotel. Said door is locked, and can only be opened using a Skeleton Key and two Lockpicks. Opening the door will automatically spawn you in the first room.
The first room (A-000) contains an area where you can buy a Jello Flashlight for 10 coins. It functions similarly to a flashlight, except the battery drains much quicker. It also does not take batteries, but you can simply shake the flashlight to regenerate it's battery.
The players are forced to explore an infinite set of isolating office spaces, with the occasional entity encounter until they die or leave the game. The more rooms a player enters, the darker the rooms get. There is no true end to this, as it seemingly goes on forever.
Entities
The entities are odd... things that inhabit The Rooms. Similar to the entities in the Hotel, they only serve to hinder the player's progress. There are only three known entities, but more may be discovered as people progress.
A-60
A-60 is an entity that spawns randomly after passing A-060 (hence the name). It starts at A-000 and will immediately chase any player outside of a locker. If there are no players outside a locker, it will despawn after a set amount of time. Similar to Ambush, it makes a noise signifying it's presence. It would normally be red, but there isn't any good images of A-60.
A-90
A-90 is an entity that spawns randomly after passing A-090 (hence the name). It will appear over your screen, making a loud noise. When this happens, immediately stop moving so that they leave you unharmed. Not doing thing will cause A-90 to attack you, dealing around 90 damage.
A-120
A-120 is an entity that spawns after passing A-120 (hence the name). Not much is known about it, but it seemingly functions like A-60 but quieter. Add more to this when we know more.
Notes
- You will not be able to go back to the main game unless you die/leave the game.
- Retrying will automatically send you back to the elevator.
Trivia
- A-60 has appeared prior to The Rooms being added as a troll entity in one of KreekCraft's streams. (Check Secrets for more info)
- The Guiding Light is yellow in The Rooms. It also appears to not know much about The Rooms, as it calls A-60 "that red thing" as well as not giving any actual hints on how to prevent them.
- The rooms do not despawn.
Gallery
- Not-so-guiding light.png
The yellow-colored Guiding Light that only appears here.