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(Created page with "<tabber> |-|Dam Seek= {|class="article-table" style="width:100%" ! |- | {{Conjecture}} {{Entities |title=Dam Seek |image=NewDamRender.png |attack=Summons Seek Hands, Seek Sludges and Seek Worms to attack the player. |damage=Dam Seek: {{Icons|Damage}} 0<br> Goop: *{{Icons|Damage}} 5 per tick *{{Icons|Instakill}} Instant Death (consumption) |floors=The Mines |sound1= '''Dam Scream''' File:TrueSeekScream.ogg '''Dam Flood''' File:Seeksewersfxstart.ogg '''Dam Fl...")
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<tabber>
|-|Dam Seek=
{|class="article-table" style="width:100%" !
|-
|
{{Conjecture}}
{{Entities
|title=Dam Seek
|image=NewDamRender.png
|attack=Summons Seek Hands, Seek Sludges and Seek Worms to attack the player.
|damage=Dam Seek: {{Icons|Damage}} 0<br>
Goop:
*{{Icons|Damage}} 5 per tick
*{{Icons|Instakill}} Instant Death (consumption)
|floors=[[The Mines]]
|sound1=
'''Dam Scream''' [[File:TrueSeekScream.ogg]]
'''Dam Flood''' [[File:Seeksewersfxstart.ogg]]
'''Dam Flood 2''' [[File:Seekflooddrain.ogg]]
'''Flood Lower''' [[File:Audio_seeksewerlower.ogg]]
'''Sludge Loop''' [[File:Seeksludgeloop.ogg]]
}}

'''Dam Seek''', also officially referred to as '''True Seek''' in game, is a far larger form of ''Seek'', and it appears as the main boss in [[The Dam]].

=={{Icons|Overview}}Appearance==
This version of ''Seek'' is a massive pool of goo created by several massive sewer pipes spraying the substance into the hole in the center of the room. Floating on the surface of this goo is some debris, a massive lump of goo with eyes all over it, and slightly smaller, eyeless lumps.

=={{Icons|Behavior}}Behavior==
This version of ''Seek'' is stationary, with multiple other forms appearing from it to attack. If a player touches the goo, they take damage over time (5 damage per tick), and if they stay in the goop for too long, they will be consumed by it, resulting in instant death. Oddly enough, players can stand on Dam Seek without taking any damage. It is most likely an unintentional bug.

=={{Icons|Trivia}}Trivia==
*Dam Seek can be a reference to the very first icon of the game when it was released.

=={{Icons|Gallery}}Gallery==
<gallery>
SeekBlob.png.png|In-game
Unloaded objects on dam.png|Another In-game Screenshot
Dam_seek_left_behind_a_little_200.png|Part of Dam-Seek left behind after being drained
DamSeek-In-Files.png|Dam ''Seek's'' name as seen in the game files.
Damnseekgotcrucified.png|A crucifix being used on ''Dam Seek''.
DamnSeekFailedToBanish.png|The crucifix failing to banish ''Dam Seek''.
SeekCrucifixBlob.png|Ditto but at a different angle.
DamnSeekGif.gif|Ditto but animated.
</gallery>

|-|Humanoid Seek=
===General ===
''Seek'' delivers a jumpscare when it kills the player. In the first-person perspective, it rushes toward the screen, quickly closing the distance until it’s directly in front of the player. The screen darkens around the edges, with a red hue surrounding Seek’s eye as it shakes in the center for a brief moment before the screen fades to red, signaling the player’s death. In the third-person perspective, it appears as though Seek crashes into the [[player]], knocking them down as their body parts rapidly turn black. Upon killing the player, Seek lets out a distinctive, unsettling scream.

During Seek chases, players can use a [[Crucifix]] on Seek. However, the crucifix does not banish Seek; instead, it temporarily stuns it, slowing its movement for a few seconds. Once the stun wears off, Seek resumes its pursuit, killing any players who touch it or are caught behind it when entering a new room in the chase.

=== [[Hotel|The Hotel]]===
[[File:Seekpainting2.png|thumb|''Seek'''s crescendo; a room with black eyes and a "This Isn't a painting." painting.]]
"Seek's crescendo" refers to the buildup that occurs before all Seek encounters. After [[Update Logs|March 15, 2024]], this phase may also trigger the appearance of [[Rush]], [[Ambush]], or [[Halt]]. The crescendo lasts for 2-5 rooms before initiating a Seek chase.

When entering a room affected by Seek's crescendo, the lights will flicker (unless the room is dark) in a shorter version of Rush’s flicker. If Rush spawns during the crescendo, its flicker lasts longer. Seek eyes will appear on the walls, increasing in number as players advance toward the chase. Any [[paintings]] in the room will change to "This isn't a painting." In the final room of the crescendo, the lights will flicker for an extended period, similar to Halt’s flicker. When players reach [[The Grand Hallway]], no eyes will appear on the walls.

==== [[The Grand Hallway]] ====
[[File:Seek in the ground.jpeg|thumb|''Seek'' rising from the floor during a Hotel chase cutscene. |left]]
When a player reaches the end of The Grand Hallway, a cutscene will play. During this sequence, Seek transforms from a puddle of black goop into a humanoid form, prompting the chase. At this point, all players will be teleported to the exit of The Grand Hallway.  The initial chase covers a distance of 6 rooms, taking place within rooms 29-44. It consists of the following sequence: a Grand Hallway variant with two crawlspaces, an octagonal "maze" room with three potential exits (only one of which is functional), a room containing a small crawlspace, a second maze room, and a final Grand Hallway variant.

The second chase lasts for 8 rooms, and can begin anywhere between Doors 69-76. It consists of 7 maze rooms and ends with an alternative version of The Grand Hallway.

[[File:Fallen Chandelier.png|thumb|A fallen chandelier from a Hotel ''Seek'' chase.]]
The final room of both chases features an alternate version of The Grand Hallway. In this room, three chandeliers catch fire, causing 40 damage to players who come into contact with the flames.

Additionally, long hands made of Seek goop emerge from the windows in an attempt to grab players, resulting in instant death upon contact.

During Seek chases, [[Guiding Light]] indicates the correct crawlspaces and doors. The chase concludes when Seek reaches the end of the last Grand Hallway, at which point the exit door is closed by Guiding Light and Seek unsuccessfully attempts to continue the chase.
===[[The Mines]]===
In The Mines, Seek's crescendo is significantly reduced, only occasionally spawning a small cluster of eyes in a room prior to boss fights. The chases occur over predetermined doors before the boss fights. Guiding Light takes the form of a trail of blue particles, highlighting the correct paths and doors.

The first Seek chase commences in a room containing a long, flooded ravine with a pipe overhead that appears ready to leak Seek goop. When a player reaches the end of the room, the goop begins to leak from the pipe, taking the shape of Seek's humanoid body parts and falling into the water. Seek then emerges from the water and pursues the players, initiating the chase. The second Seek chase begins in a long sewer room. Once the end of it is reached, the Queen Grumble appears from the top and tries to attack, but it's way gets blocked by rocks Seek knocks out with one of its hands, then the chase starts.

====[[The Caverns]]====
[[File:SeekRiseMines.jpg|thumb|The ''Seek'' rise cutscene in [[The Caverns]]]]
The first chase, which takes place in The Caverns, always begins on Door 142 and ends on Door 149. The first half of the chase (Rooms 142-146) consists of rooms with broken bridges that players must jump over. In Room 146, there is a cutscene in which the player fails to jump over a broken bridge and grabs onto a wooden plank, which breaks, causing the player to fall into a Minecart supplied by Guiding Light.

The second half of the chase (Rooms 146-149) occurs in a mineshaft, where players ride in a constantly moving [[Minecart]] and must navigate between different tracks and duck to avoid obstacles. Tracks may split into two or three paths, and if players do not steer their cart onto the indicated correct track, the Minecart will automatically follow an incorrect track that will either crash into a wall or fall into a pit, resulting in instant death.

The room immediately following the chase consists of a platform with lockers on each side, and a gate and buffer stop that prevents the Minecart from advancing. When Seek reaches the end of Door 148, Guiding Light closes the exit door, concluding the chase. The buffer stop then rises, and the Minecart starts moving, following a path of Guiding Light's particles.

==== [[The Sewers]]====
The second chase unfolds in The Sewers, starting around Door 170-175 and ending at Door 174-179. This chase includes obstacles such as crossing sewage channels using debris, navigating sewage pipe mazes and avoiding the [[Queen Grumble]]. In the sewage pipe mazes, there will be some metal bars the player needs to kick 3 times to continue, but they stop at some point, likely due to them slowing the player a down a bit.

====[[The Dam]] ====
The Dam (Door 200) features a boss fight with a Seek variant called "Dam Seek." Upon entering The Dam, Seek goop emerges from spillways, flooding the area. To defeat Dam Seek, players must turn valves highlighted by Guiding Light. There are three phases to this battle, and each set of valves drained reduces the Seek goop in the dam. Players must jump across debris on the surface of the Seek goop while avoiding attacks from Dam Seek. Falling into the goop results in 10 damage per tick, and a debuff slows movement speed.

In Phase 1, Dam Seek extends hands that strike players for 20 damage. A red light indicates the incoming strike location, but attacks only occur when certain conditions are met.

Phase 2 adds a "sludge" version of Seek that slowly follows players across the Seek goop flood. Reaching a safe spot causes the sludge to submerge into the pool. Touching the sludge results in instant death as the player is dragged into the flood.

Phase 3 introduces large "worms" that constantly attack players, causing instant [[Death Screen|death]] upon impact. Completing all valve turns triggers a cutscene where Dam Seek is fully drained.


After the cutscene, players must activate a [[generator]] and ascend to the top of The Dam through a bulkhead to escape The Mines.

=== [[The Woods]] ===
In the concluding cutscene of The Mines, Seek appears, using a black goo hand to attack and envelop the [[Queen Grumble]], who had emerged from the ground. Seek's humanoid form then rises from the goo, gazing toward the center of the screen as [[The Castle|The Castle's]] doors close.

==Notes==
===General===
* Due to the speed boost [[Player|players]] are given during ''Seek'' chases, ''Seek'' will always run slower than players. (A little less common when It Can Run Too [[Modifiers|modifier]] is active.)
**Reduced speed caused by lag will not be taken into effect.
*All other players will be rendered invisible from a player's screen during ''Seek'' chases.
**If a player is holding an [[item]] (e.g. [[lighter]]), the item will still be visible and will appear to be floating.
**This also applies to some extent in [[The Dining Hall]] ([[Halt|Halt's]] Room).
*''Seek'' does not actually "chase" players. Instead, it runs towards the next progressive door, and players behind its concurrent room are instantly killed. Seek doesn't follow players but rather ''SeekNode_(number)'' which are like pathways to the end of the chase instead of aiming for the players HumanoidRootPart, which is the main control part of the player's avatar.
** ''Seek'' will run until it reaches the end of the chase, even if all players have died.
**Thus, ''Seek'' can kill players through walls. Its hitbox is slightly smaller than Rush's.
* ''Seek'' screams when it is in the first and last rooms of chases.
**''Seek'' does not scream in the last room of the first chase in The Mines.
*If players die during a ''Seek'' chase, they will not be able to [[Revives|revive]] until the chase concludes. This is to prevent players from dying instantly when using a revive.
**''Seek'' speeds up drastically when all players are dead. This is so players can revive faster.
*Even when playing with game music turned off, a thunderstrike sound can be heard within the last octagon-shaped room.
*''Seek''<nowiki/>''<nowiki/>'''s arms will go back into the windows and chandeliers will disappear after the chase.
*If a [[Modifiers|Modifier]] that decreases movement speed is active, ''Seek'''s movement speed will be reduced in order to make it possible to survive ''Seek''.
*Prior to the Hotel+ update, ''Seek'''s second chase lasted eight rooms, using a similar format to the current one.
*Prior to The Hunt update, lights flickered during ''Seek'''s crescendo and paintings wit<nowiki/>h Seeks eyes used to appear with Rush or Ambush being unable to spawn.
**After the The Hunt update, the lights do flicker when ''Seek's ''Crescendo happens, but entities can spawn. This means that it is now possible for Rush to spawn duri<nowiki/>'''''<nowiki/>'''''ng ''See''<nowiki/>''k'''s Crescendo and the light flickering of both can combine which can trick players.
*Between The Backdoor and The Mines updates, the second ''Seek'' chase used an eight-room format similar to the first chase, but with two maze rooms added before the corrupted Grand Hallway.
*Players couldn't hide from ''Seek'' during its chase as the closets would kick players out during the chase. As of right now, it will not kick the player out of the closet but ''Seek'' will kill them while hiding instead.
*''Seek'' has a very small chance of not spawning in the Hotel. It is guaranteed to spawn in The Mines.
**This is likely a bug.
*Prior to [[The Mines]] update, Seek's octagon room was exclusive to the chase. After said update, it can generate as a normal room outside the chase; Dupe is usually present.
*''Seek''<nowiki/>''<nowiki/>'''s final crescendo room may have a chance to be a dark room.
*As of [[Update Logs|Floor 2 Update]], [[Rush]] does not stop at the next unopened door but instead goes through to the next, making it and the following one or two rooms dark. Therefore, if Rush spawns late enough during ''Seek's ''crescendo, i<nowiki/>t is possible that ''See''<nowiki/>''k's'' hallway or even the rooms in the chase will be dark rooms.
**This also means that it is possible (given the right circumstances) for [[Screech]] to spawn during ''Seek'''s chase.
*[[Jack]] can [https://www.youtube.com/watch?v=UD7OBeH8Qrk spawn during the ''Seek'' Chase] in [[The Mines]].
*In [[The Caverns]], it is possible to only get the 2 way intersections, therefore not going into a similar area where the Queen Grumble cutscene takes place.
*If the player is next to the minecart section of the second ''Seek'' chase and have a crucifix, it will kill ''Seek'' after it goes through the ground to the minecart section.
*If the player gets far enough ahead of seek in the mines, if the room immediately after the chase ends is flooded, the water will be textured to seek until seek reaches the door.
*''Seek'''s hands can kill a player with God Mode.

== Jumpscare ==

=== 1st Person ===
Seek will rush towards the player, with the camera focusing on its eye and transitioning to a pulsating red background. A large, blood-colored eye then shakes on the screen, leading to the [[Death Screen]].

=== 3rd Person ===
The player will be overrun by Seek, which charges forward and releases a guttural scream. The player's body parts will quickly transform into Seek's goop.


|-|
Seek Hands=
{|class="article-table" style="width:100%" !
|-
|
{{Conjecture}}
{{Entities
|title=Seek Hands
|image=Seekhandr.png
|attack=Tries to grab the player (The Hotel)
Tries to hit the player (The Mines)
|damage={{Icons|Instakill}} Instant Death (The Hotel)
{{Icons|Damage}}
20 damage (The Mines)
|floors=
*[[Hotel]]
*[[The Mines]]
|sound1=
'''Hand Spawn (Dam)''' [[File:Seekhandspawn.ogg]]
'''Hand Slap (Dam)''' [[File:Seekhandslap.ogg]]
'''Seek Riser''' [[File:SeekRiser1.ogg]]
'''Break Window (Hotel)'''[[File:Seek's chase broken glass.wav]]
}}

'''Seek Hands''' are different forms of ''Seek'' that appear throughout [[The Hotel]] and [[The Mines]].

=={{Icons|Overview}}Appearance==
Their design is very simple, being large arms, seemingly missing a thumb. Made entirely out of black goo.
=={{Icons|Behavior}}Behavior==
They appear at the [[Hotel]] in the windows on ''Seek's'' Chase to try to capture the player. They also appear in [[The Mines]] coming out of the flood in attempt to hit the player.
=={{Icons|Gallery}} Gallery==
<gallery>
SeekHandKill3rdPerson.gif|A bug that shows a player clipping through a wall instead of getting dragged by the hands
Seek Hands Jumpscare Hotel +.gif|Normal Jumpscare
Seek Hands.jpg|In-game (Hotel)
</gallery>
|-|
Seek Worm=
{|class="article-table" style="width:100%" !
|-
|
{{Entities
|title=Seek Worm
|image=WormRender2.png
|attack=Leaps into the air to devour the player.
|damage={{Icons|Instakill}} Instant Death
|floors=[[The Mines]]
|sound2='''Worm Spawn''' [[File:Sludgeworm2.ogg]]
|sound3='''Seek Riser''' [[File:SeekRiser1.ogg]]
}}

'''Seek Worm''' is a different form of ''Seek'' that appears in [[The Dam]].

=={{Icons|Overview}}Appearance==
The ''Seek'' Worm appears to be a mass of black goo in the shape of an extremely large worm, covered in eyes and having a hole resembling a leech's mouth with a glowing red light inside of it.

=={{Icons|Behavior}}Behavior==
During the third phase of Dam ''Seek'', it telegraphs a red spot near the player, signifying where it will land. The spot tries to predict where the player moves. Once it is about to attack, it will slightly show its mouth, before leaping to the telegraphed spot, instantly killing any player it lands on.

=={{Icons|Gallery}} Gallery==
<gallery>
Seek Worm.png|The ''Seek'' Worm attacking.
Wormseek.png|Ditto.
Seek-wormy.gif|Ditto, but animated.
</gallery>
|-|
Seek Sludge=
{|class="article-table" style="width:100%" !
|-
|
{{Conjecture}}
{{Entities
|title=
Seek Sludge
|image=
Sludgey2.png
|attack=Attempts to "eat" and kill the player by following them.
|damage={{Icons|Instakill}} Instant Death
|floors=[[The Mines]]
|sound1='''Sludge Scream''' [[File:Sludgescream1.mp3]]
'''Sludge Moving''' [[File:Sludgemoving.ogg]]
}}

'''Seek Sludge''' is a different form of ''Seek'' that appears in [[The Dam]].

=={{Icons|Overview}}Appearance==
''Seek'' Sludge is a small ''Seek'' blob, similar to Dam ''Seek''. It has 2 long arms, 2 big hands with 3 fingers on each, and it has 3 ''Seek'' eyes.

=={{Icons|Behavior}}Behavior==
During the second phase of Dam ''Seek'', the sludge will come out of the flood, and try to grab the player. It will slowly follow the player, until they reach a safe spot, in which it will submerge back into the flood. Whenever it comes into contact with a player, it will hold the player before comsuming them whole and submerging back into the flood.
=={{Icons|Trivia}} Trivia==
*''Seek'' Sludge is inspired off of [[Hole]] from the Tower Heroes event.
=={{Icons|Gallery}} Gallery==
<gallery>
Seek Sludge Render.png|A cropped image of a ''Seek Sludge''
Seek Sludge Close-up.jpeg|Ditto, but clearer.
Sludge-emerge.gif|The animation for the ''Seek'' Sludge emerging.
Sludge-move.gif|The animation for the ''Seek'' Sludge moving around.
Sludge-kill.gif|The animation for the ''Seek'' Sludge killing a player.
Sludge-submerge.gif|The animation for the ''Seek'' Sludge submerging.
</gallery>
|-|
Seek Eyes=
{|class="article-table" style="width:100%" !
|-
|
{{Conjecture}}
{{Entities
|title=Seek Eye
|image=
<gallery>
SeekEyeRender.png|Version 3 (Current)
Seek Eye.png|Version 2
Seek Unused-Old eye.png|Version 1 (Before release)
</gallery>
|floors=
*[[The Hotel]]
*[[The Mines]]
|sound1='''Seek's Eye Spawn''' [[File:SeekEyeSpawn.mp3]]
|sound2='''Seek's Eye Blink''' [[File:SeekEyeBlink.ogg]]
|sound3='''Seek's Eye Ambience''' [[File:SeekEyeAmbience.mp3]]
}}

'''Seek Eyes''' are a different form of ''Seek'' that appear throughout [[The Hotel]] and [[The Mines]].

=={{Icons|Overview}}Appearance==
''Seek'' Eyes appear as small black eyes with cracks on the sides. The ''Seek'' Eyes' second version appears the same, however lacking the cracks on the sides. The original iteration appears as a black stain on the wall, with an eye in the center.
=={{Icons|Behavior}}Behavior==
''Seek'' Eyes will not attack the player, all they do is stare and "look" at them. The eyes will form on walls during ''Seek'''s cresendo rooms and during any ''Seek'' chase.
=={{Icons|Trivia}} Trivia==
*''Seek'' Eyes are used on almost all forms of ''Seek''.
*''Seek'' Eyes have 3 UGC Items/hats based off them.
=={{Icons|Gallery}} Gallery==
<gallery>
Seek eyes.png|''Seek'' Eyes in a room.
Seek's eye in a concave shape.webp|A bug that makes one of ''Seek'''s eyes clip through a wall.
Seekeyealmostoutofbounds.jpg|Ditto.
Seekeyeonseekeye.png|Multiple ''Seek''Eyes stacked on eachother.
Seek Eye On a Plane Avatar.jpg|"Seek Eye 1.0" UGC.
Seek UGC.png|Ditto, but not on a player's head.
Seek eye greenhouse.png|A ''Seek'' Eye in a overgrown room.
Seek's eyes in Halt's hallway.png|''Seek'' eyes spawning inside [[Halt]]'s old hallway.
Seekhallway2.png|''Seek'' Eyes during the [[Hotel]] ''Seek'' Chase.
Seeklight.jpeg|Another bug, making it spawn under a wall light.
Seekeyestuckscreenshot.png|Ditto.
Seekpuzzle.png|''Seek'' eyes inside the [[The Meeting Room]].
Infirmary SeekEyes.png|''Seek Eyes'' in the old [[The Infirmary|Infirmary]].
Seek Unused-Old eye.png|A unused version of the ''Seek'' Eyes (Before the game's initial release).
Seek's eyes in Courtyard.webp|''Seek'' Eyes in the old [[The Courtyard|Courtyard]].
SeekEyeCave1.png|''Seek'' eyes in [[The Shafts|The Generator Cave]], with Figure nearby.
NewScarySeekEye.png|New model for the ''Seek'' eyes.
SeekEyeVeins.png|Back texture for the ''Seek'' eyes.
</gallery>
</tabber>

Revision as of 05:53, 24 February 2025