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Seeds: Difference between revisions

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{{Stub|More Seeds and Images For Gallery}}{{Mechanics
{{Stub|More Seeds and Images For Gallery}}
{{Mechanics
|image=Seed.png
|image=Seed.png
|type=Optional Mechanic
|type=Optional Mechanic
|usage=Make events and rooms generation predictable.|caption=An example of a Seed in the top left corner of the game.}}
|usage=Make events and rooms generation predictable.
|caption=An example of a Seed in the top left corner of the game.}}
=={{Icons|Overview}} Overview==
=={{Icons|Overview}} Overview==
'''Seeds''' are a mechanic added in the [[Update Logs|Content Update]] that allows a [[DOORS Wiki|player]] to play with the same layout of rooms and [[List of Entities|entity]] spawns consistently. A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''[[DOORS]]'' map. Players can type any string of numbers or text into a text box with the CUSTOM ''SEED'' modifier enabled. The same ''seeds'' will have about the same events and layout as they did originally. However, using the CUSTOM ''SEED'' [[Modifiers|modifier]] will prevent achievements from being obtained, stop the death counter from increasing, disable the rift, and decrease knob gain by 90%.
'''Seeds''' are a mechanic added in the [[Update Logs|Content Update]] that allows a [[DOORS Wiki|player]] to play with the same layout of rooms and [[List of Entities|entity]] spawns consistently. A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''[[DOORS]]'' map. Players can type any string of numbers or text into a text box with the CUSTOM ''SEED'' modifier enabled. The same ''seeds'' will have about the same events and layout as they did originally. However, using the CUSTOM ''SEED'' [[Modifiers|modifier]] will prevent achievements from being obtained, stop the death counter from increasing, disable the rift, and decrease knob gain by 90%.
{{Modifier/2
{{Modifier/2|bordercolor=#aa83ff|bgcolor=#483357|height=130px|textcolor=#aa83ff|text=CUSTOM SEED|textcolor2=#aa83ff|text2=Makes room generation & most events consistent. Updates/patches may cause changes.|textcolor3=#aa83ff|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|decrease=999}}
|bordercolor=#AA83FF
|bgcolor=#483357
|height=130px
|textcolor=#AA83FF
|text=CUSTOM SEED
|textcolor2=#AA83FF
|text2=Makes room generation & most events consistent. Updates/patches may cause changes.
|textcolor3=#AA83FF
|text3=[[File:NOPROGRESS.png|23px|link=]] No Progress, [[File:NORIFT.png|23px|link=]] No Rift|decrease=999}}
=={{Icons|Puzzles}} Seed Events==
=={{Icons|Puzzles}} Seed Events==

===Seed consistent events:===
===Seed consistent events:===

*Room generation
*Room generation
*Furniture/[[Hiding|Hiding Spot]] generation
*Furniture/[[Hiding|Hiding Spot]] generation
* Some [[List of Entities|entity]] spawns
*Some [[List of Entities|entity]] spawns
** [[Rush]]
**[[Rush]]
**[[Ambush]]
**[[Ambush]]
**[[Eyes]]
**[[Eyes]]
Line 30: Line 39:


===Random events:===
===Random events:===
*[[Items|Item]] spawning

* [[Items|Item]] spawning
**Includes [[Glitch Fragment]]
**Includes [[Glitch Fragment]]
**Includes book spawns in [[The Library]]
**Includes book spawns in [[The Library]]
**Includes breaker spawns in [[The Electrical Room]] (unconfirmed)
**Includes breaker spawns in [[The Electrical Room]] (unconfirmed)
*[[Gold]] spawning
*[[Gold]] spawning
* Some entities
*Some entities
**[[Giggle]]
**[[Giggle]]
**[[Screech]]
**[[Screech]]
Line 52: Line 60:
'''<small>Note these seeds may change as updates come.</small>'''
'''<small>Note these seeds may change as updates come.</small>'''
==='''THE HOTEL'''===
==='''THE HOTEL'''===
{| class="mw-collapsible fandom-table" style="margin: auto; text-align: center;"
{|class="mw-collapsible fandom-table" style="margin: auto; text-align: center;"
|+
|+
! style="text-align: center;" |'''SEED'''
!style="text-align: center;"|'''SEED'''
! style="text-align: center;" |'''MODIFIER(S)'''
!style="text-align: center;"|'''MODIFIER(S)'''
! style="text-align: center;" |'''DOOR APPEARANCE(S)'''
!style="text-align: center;"|'''DOOR APPEARANCE(S)'''
! style="text-align: center;" |'''WHAT HAPPENS'''
!style="text-align: center;"|'''WHAT HAPPENS'''
! style="text-align: center;" |'''ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER'''
!style="text-align: center;"|'''ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER'''
|-
|-
|1645986598
|1645986598
| rowspan="7" |None
|rowspan="7"|None
| rowspan="8" |1
|rowspan="8"|1
|Jack (hallway version) appears.
|Jack (hallway version) appears.
| rowspan="5" |Entity spawning
|rowspan="5"|Entity spawning
|-
|-
|2367898
|2367898
Line 70: Line 78:
|-
|-
|6292837
|6292837
| rowspan="2" |Halt appearance.
|rowspan="2"|Halt appearance.
|-
|-
|3561318271
|3561318271
Line 79: Line 87:
|2713864
|2713864
|Crucifix appearance (on desk.)
|Crucifix appearance (on desk.)
| rowspan="3" |Item spawning
|rowspan="3"|Item spawning
|-
|-
|2618489
|2618489
Line 89: Line 97:
|-
|-
|2910626
|2910626
| rowspan="10" |None
|rowspan="10"|None
| 2
| 2
|Halt appearance.
|Halt appearance.
| rowspan="6" |Entity spawning
|rowspan="6"|Entity spawning
|-
|-
|4022817
|4022817
| rowspan="3" |3
|rowspan="3"|3
| rowspan="2" |Rush appearance.
|rowspan="2"|Rush appearance.
|-
|-
|3266323
|3266323
Line 104: Line 112:
|-
|-
|3390737
|3390737
| 15
|15
|Ambush and Sally appearance.
|Ambush and Sally appearance.
|-
|-
Line 113: Line 121:
|2647904
|2647904
|15, 21, 29
|15, 21, 29
| Triple Ambush at the listed doors.
|Triple Ambush at the listed doors.
|Entity spawning.
|Entity spawning.
|-
|-
Line 128: Line 136:
|-
|-
|4508451
|4508451
| 2, 4, 6, 8 (Rare Room)
|2, 4, 6, 8 (Rare Room)
|The listed room numbers are the exact same (named Hotel_Circle1 on the Admin Panel).
|The listed room numbers are the exact same (named Hotel_Circle1 on the Admin Panel).
|Room spawning.
|Room spawning.
|-
|-
|5826482
|5826482
|rowspan="4"|{{Modifier/2
| rowspan="4" |{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}}
|bordercolor=#BBF8A4
|bgcolor=#3D652E
|textcolor=#BBF8A4
|text=More Stuff
|textcolor2=#93BC7D
|text2=More items can be found.
|textcolor3=#93BC7D
|text3=[[File:NORIFT.png|23px|link=]] No Rift
|decrease=50}}
|Infirmary
|Infirmary
|Skeleton Key appearance.
|Skeleton Key appearance.
Line 139: Line 156:
|-
|-
|2492546
|2492546

|Last room of Seek Chase
|Last room of Seek Chase

|Rush spawns but softlocks since the room disappears, preventing him from navigating.
|Rush spawns but softlocks since the room disappears, preventing him from navigating.
|Entity spawning.
|Entity spawning.
|-
|-
|456
|456

|4 (Rare Room)
|4 (Rare Room)

|Rare small hallway room at door 4 (named Hotel_Backroom2 in the admin panel)
|Rare small hallway room at door 4 (named Hotel_Backroom2 in the admin panel)
|Room spawning.
|Room spawning.
Line 154: Line 167:
|6017757
|6017757
|10
|10

|Crucifix at door 10
|Crucifix at door 10
|Item spawning.
|Item spawning.
|-
|-
|6041615
|6041615
| rowspan="6" |None
|rowspan="6"|None
|13, 28, 63, 65, 66
|13, 28, 63, 65, 66
|Eyes and Rush at Door 13.
|Eyes and Rush at Door 13.
Line 169: Line 181:
Same room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the admin panel).
Same room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the admin panel).
|Entity spawning and Room spawning.
|Entity spawning and Room spawning.


|-
|-
|6672346
|6672346

|2
|2

|Sally spawns at door 2
|Sally spawns at door 2
|Entity Spawning
|Entity Spawning
|-
|-
|5729506
|5729506

|1 Room before Jeff Shop
|1 Room before Jeff Shop

|Skeleton Key spawns 1 room before Jeff's Shop
|Skeleton Key spawns 1 room before Jeff's Shop
|Item Spawning
|Item Spawning
Line 202: Line 208:
|-
|-
|199
|199
|{{Modifier/2
|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}}
|bordercolor=#BBF8A4
|bgcolor=#3D652E
|textcolor=#BBF8A4
|text=More Stuff
|textcolor2=#93BC7D
|text2=More items can be found.
|textcolor3=#93BC7D
|text3=[[File:NORIFT.png|23px|link=]] No Rift
|decrease=50}}
|3, 5, 7, 8, 10
|3, 5, 7, 8, 10
|Long Hallway key room at door 3, Sally and Eyes at door 5, Cross shaped key room at door 7, Eyes at door 8 and 10.
|Long Hallway key room at door 3, Sally and Eyes at door 5, Cross shaped key room at door 7, Eyes at door 8 and 10.
Line 209: Line 224:


==='''THE MINES'''===
==='''THE MINES'''===
{| class="mw-collapsible fandom-table" style="margin: auto; text-align: center;"
{|class="mw-collapsible fandom-table" style="margin: auto; text-align: center;"
|+
|+
! style="text-align: center;" |'''SEED'''
!style="text-align: center;"|'''SEED'''
! style="text-align: center;" |'''MODIFIER(S)'''
!style="text-align: center;"|'''MODIFIER(S)'''
! style="text-align: center;" |'''DOOR APPEARANCE(S)'''
!style="text-align: center;"|'''DOOR APPEARANCE(S)'''
! style="text-align: center;" |'''WHAT HAPPENS'''
!style="text-align: center;"|'''WHAT HAPPENS'''
! style="text-align: center;" |'''ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER'''
!style="text-align: center;"|'''ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER'''
|-
|-
|2719941
|2719941
| rowspan="4" |None
|rowspan="4"|None
| rowspan="3" |101
|rowspan="3"|101
| rowspan="2" |Louie Appearance
|rowspan="2"|Louie Appearance
| rowspan="3" |Entity spawning
|rowspan="3"|Entity spawning
|-
|-
|2782578
|2782578
Line 234: Line 249:
|-
|-
|2983719
|2983719
|{{Modifier/2
|{{Modifier/2|bordercolor=#bbf8a4|bgcolor=#3d652e|textcolor=#bbf8a4|text=More Stuff|textcolor2=#93bc7d|text2=More items can be found.|textcolor3=#93bc7d|text3=[[File:NORIFT.png|23px|link=]] No Rift|decrease=50}}
|bordercolor=#BBF8A4
|bgcolor=#3D652E
|textcolor=#BBF8A4
|text=More Stuff
|textcolor2=#93BC7D
|text2=More items can be found.
|textcolor3=#93BC7D
|text3=[[File:NORIFT.png|23px|link=]] No Rift
|decrease=50}}
|101, 150
|101, 150
|Giggle and Louie at door 101, Louie at door 150
|Giggle and Louie at door 101, Louie at door 150
Line 240: Line 264:
|-
|-
|4195274
|4195274
|{{Modifier
|{{Modifier|bordercolor=#a4a4a4|bgcolor=#606060|textcolor=#a4a4a4|text=Haha|textcolor2=#a0a0a0|text2=[[Giggle]]s can be found (more, if in [[The Mines]])|textcolor3=#a4a4a4|text3=|restrictedmodifiers='Laughing Stock' and 'No Laughing Matter'|increase=5}}
|bordercolor=#A4A4A4
{{Modifier|bordercolor=#a4a4a4|bgcolor=#606060|textcolor=#a4a4a4|text=Dripped Out|textcolor2=#a0a0a0|text2=[[Giggle]]s cannot be affected by light sources anymore. |textcolor3=#a4a4a4|text3=Requires 'Not Funny'|increase=5}}
|bgcolor=#606060
|textcolor=#A4A4A4
|text=Haha
|textcolor2=#A0A0A0
|text2=[[Giggle]]s can be found (more, if in [[The Mines]])
|textcolor3=#A4A4A4
|text3=
|restrictedmodifiers='Laughing Stock' and 'No Laughing Matter'
|increase=5}}
{{Modifier
|bordercolor=#A4A4A4
|bgcolor=#606060
|textcolor=#A4A4A4
|text=Dripped Out
|textcolor2=#A0A0A0
|text2=[[Giggle]]s cannot be affected by light sources anymore.
|textcolor3=#A4A4A4
|text3=Requires 'Not Funny'
|increase=5}}
|198
|198
|Sewer Cylinder room at door 198 (Sewer_Cylinder1 in Admin Panel) Can also spawn a Giggle
|Sewer Cylinder room at door 198 (Sewer_Cylinder1 in Admin Panel) Can also spawn a Giggle
Line 253: Line 296:
|}
|}


== {{Icons|Gallery}}Gallery ==
=={{Icons|Gallery}}Gallery==
<gallery>
<gallery>
File:Seed.png|Seed example in top right corner of the game screen
Seed.png|Seed example in top right corner of the game screen
</gallery>
</gallery>
[[ru:Сид]]
[[ru:Сид]]

Revision as of 19:32, 17 February 2025

"Oye... who do you think built this place? Seeds, I mean. "
- El Goblino (altered)
Seeds is currently a stub. Help the wiki by expanding it! The article will be finished soon.
Content needed: More Seeds and Images For Gallery

<infobox layout="stacked"> <title source="title"><default>Seeds</default><format>{{{title}}}</format></title>

<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>

Overview Overview

Seeds are a mechanic added in the Content Update that allows a player to play with the same layout of rooms and entity spawns consistently. A seed is a number or text string that's used to generate a game's map, or in this case, a DOORS map. Players can type any string of numbers or text into a text box with the CUSTOM SEED modifier enabled. The same seeds will have about the same events and layout as they did originally. However, using the CUSTOM SEED modifier will prevent achievements from being obtained, stop the death counter from increasing, disable the rift, and decrease knob gain by 90%.

CUSTOM SEED
"Makes room generation & most events consistent. Updates/patches may cause changes."
File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -999%

Puzzles Seed Events

Seed consistent events:

Random events:

Trivia Trivia

  • Custom seeds still allows you to obtain 10% Knobs, meaning you could still get more knobs with a good enough seed.
  • On the 23rd of December, 2024, room generation was changed, meaning seeds from before this time not generate the same after the update.
  • The seed 0 can be accessed by not inputting any seed into the CUSTOM SEED modifier. In this seed it is impossible to beat the second Seek chase without a crucifix because the rooms overlap which causes Seek's hitbox to touch The Player and kill them.

Modifiers Cool/Rare Seeds

*If you wish to add a seed please also include any modifiers used during the run. Note these seeds may change as updates come.

THE HOTEL

SEED MODIFIER(S) DOOR APPEARANCE(S) WHAT HAPPENS ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER
1645986598 None 1 Jack (hallway version) appears. Entity spawning
2367898 Sally appearance.
6292837 Halt appearance.
3561318271
2470409 Dupe appearance.
2713864 Crucifix appearance (on desk.) Item spawning
2618489 Crucifix appearance (above door.)
3568550
More Stuff
"More items can be found."
File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -50%
Crucifix appearance.
2910626 None 2 Halt appearance. Entity spawning
4022817 3 Rush appearance.
3266323
3166881 Ambush appearance.
3390737 15 Ambush and Sally appearance.
5868810 1 (Halt), 4 (Rush), 10 and 17 (Eyes), 18 (Sally) Halt, Rush, Eyes, and Sally appearances at the listed door numbers.
2647904 15, 21, 29 Triple Ambush at the listed doors. Entity spawning.
3731741 6 (Halt), before first Seek Chase

(2 Ambushes)

Halt at Door 6 and 2 Ambushes before the first Seek Chase. Entity spawning.
3379926 2 (Rare Room), 3 (Sally) Rare room (named Hotel_Backroom7 on the Admin Panel) on Door 2 and Sally in the room directly after. Entity spawning and room spawning.
4508451 2, 4, 6, 8 (Rare Room) The listed room numbers are the exact same (named Hotel_Circle1 on the Admin Panel). Room spawning.
5826482
More Stuff
"More items can be found."
File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -50%
Infirmary Skeleton Key appearance. Item spawning.
2492546 Last room of Seek Chase Rush spawns but softlocks since the room disappears, preventing him from navigating. Entity spawning.
456 4 (Rare Room) Rare small hallway room at door 4 (named Hotel_Backroom2 in the admin panel) Room spawning.
6017757 10 Crucifix at door 10 Item spawning.
6041615 None 13, 28, 63, 65, 66 Eyes and Rush at Door 13.

Rare room at door 28 (named Hotel_Backroom1 in the admin panel).

2 Ambush encounters 3 Doors apart from each other at Doors 63 and 66.

Same room twice in a row at Doors 65 and 66 (named Hotel_CellarGate1 in the admin panel).

Entity spawning and Room spawning.
6672346 2 Sally spawns at door 2 Entity Spawning
5729506 1 Room before Jeff Shop Skeleton Key spawns 1 room before Jeff's Shop Item Spawning
6418068 4 Crucifix at door 4 with combination of a Sally Appearance Entity and Item Spawning
3317550 Door right before The Infirmary Sally spawns before the infirmary & can co-exist alongside it. Entity Spawning
218 17, 24 Dark T-Shaped key room at door 17 with eyes, dark Cross shaped key room at door 24. Entity and room Spawning
199
More Stuff
"More items can be found."
File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -50%
3, 5, 7, 8, 10 Long Hallway key room at door 3, Sally and Eyes at door 5, Cross shaped key room at door 7, Eyes at door 8 and 10. Entity and room Spawning

THE MINES

SEED MODIFIER(S) DOOR APPEARANCE(S) WHAT HAPPENS ITEM(S), ENTIT(Y/IES), ROOM(S), AND/OR OTHER
2719941 None 101 Louie Appearance Entity spawning
2782578
2376668 Shadow Appearance
4942277 101 (Firedamp Leak) Firedamp Leak at door 101 Room Spawning
2983719
More Stuff
"More items can be found."
File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Knobs -50%
101, 150 Giggle and Louie at door 101, Louie at door 150 Entity spawning
4195274
Haha
"Giggles can be found (more, if in The Mines)"
Cannot be used with: 'Laughing Stock' and 'No Laughing Matter'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +5%
Dripped Out
"Giggles cannot be affected by light sources anymore."
Requires 'Not Funny'
Floors: The Hotel, The Mines
Error creating thumbnail: File missing
 +5%
198 Sewer Cylinder room at door 198 (Sewer_Cylinder1 in Admin Panel) Can also spawn a Giggle Room and Entity Spawning
3640833 None 116 (Rare Room) Rare Room (Confirmation needed And more info (room name in admin panel etc.)) Room Spawning

GalleryGallery