(Created page with "{{Mechanics |image=Placeholder.png |type=Important modifier |usage=Make events and rooms generation predictable.}} =={{Icons|Overview}} Overview== '''Seeds''' were a feature added in the Content Update that allowed a player to play with the same layout of rooms and some entity spawns consistently. A ''seed'' is a number or text string that's used to generate a game's map, or in this case, a ''DOORS'' map. Players can type any...") Tag: 2017 source edit |
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*On the 23rd of December, 2024, room generation was changed, meaning ''seeds'' from before this time won't generate the same rooms any more. |
*On the 23rd of December, 2024, room generation was changed, meaning ''seeds'' from before this time won't generate the same rooms any more. |
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=={{Icons| |
=={{Icons|}}== |
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{| class="mw-collapsible mw-collapsed fandom-table" width="100%" |
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|Rare seeds |
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|Please note that this section technically isn't allowed on this wiki. Admins won't remove it, but someone else might. For this, go to the doors ideas wiki here: https://doors-ideas.fandom.com/wiki/DOORS_Seeds |
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===The Hotel === |
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*2367898, 2812372, 2361021, 2788637, 2779627 |
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**[[Sally]] spawns at '''Door 1'''. |
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*2950880, 3277427, 2543186, 3561318271 |
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**[[Halt]] spawns at '''Door 1'''. |
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*3136830, 2470409 |
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**[[Dupe]] spawns at '''Door 1'''. |
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*3266323 |
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**[[Rush]] spawns at '''Door 3'''. |
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*3166881 |
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**[[Ambush]] spawns at '''Door 3'''. |
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*2618489, 2713864 |
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**[[Crucifix]] spawns at '''Door 1'''. |
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*2813970 |
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**[[Sally]] spawns at '''Door 7'''. |
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**From '''Door 21''' to '''Door 23''', [[Eyes]] spawns 3 times in a row. |
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*2875513 |
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**[[Sally]] spawns at '''Door 26'''. |
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**[[Shadow]] spawns at '''Door 5''' |
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===The Mines=== |
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*2782578 |
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**[[Louie]] spawns at '''Door 101'''. |
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*2376668 |
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**[[Shadow]] spawns at '''Door 101'''. |
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*2901340 |
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**Garden room spawns at '''Door 111''' with 3 [[Containers|vine-covered chests]] and [[Shears]]. |
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**[[Halt]] spawns at '''Door 117'''. |
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Revision as of 21:24, 28 January 2025
<infobox layout="stacked"> <title source="title"><default>Modifiers/Seeds</default><format>{{{title}}}</format></title>
<image source="image"></image> <group layout="vertical" show="completed"> <header>INFORMATION</header> <label>Type</label> <label>Time</label> <label>Essential</label> <label>Price</label> <label>Usage</label> </group> <group layout="vertical" show="completed" collapse="closed"> <header>SOUND FILES</header> </group> </infobox>
Overview
Seeds were a feature added in the Content Update that allowed a player to play with the same layout of rooms and some entity spawns consistently. A seed is a number or text string that's used to generate a game's map, or in this case, a DOORS map. Players can type any string of numbers or text into a text box with the CUSTOM SEED modifier enabled. The same seeds will have about the same events and layout as they did originally. However, using the CUSTOM SEED modifier will prevent achievements from being obtained, stop the death counter from increasing, disable the rift, and decrease knob gain by 90%.
"Makes room generation & most events consistent. Updates/patches may cause changes."
File:NOPROGRESS.png No Progress, File:NORIFT.png No Rift
Floors: The Hotel, The Mines
Seed Events
Seed consistent events:
- Room generation
- Furniture/Hiding Spot generation
- Some entity spawns
- Events like dark room and firedamp leaks
- Some Items
Random events:
Trivia
- Custom seeds still allows you to obtain 10% Knobs, meaning you could still get more knobs with a good enough seed.
- On the 23rd of December, 2024, room generation was changed, meaning seeds from before this time won't generate the same rooms any more.