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Template:DOORS Wiki/Featured Articles: Difference between revisions

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| <includeonly><choose uncached></includeonly>
| <includeonly><choose uncached></includeonly>
<option>[[File:Hotel Image1.png|240px|left|link=Hotel|Hotel]]
<option>[[File:Hotel Image1.png|240px|left|link=Hotel|Hotel]]
|The [[Hotel]] is the first floor that players will get to explore during gameplay. It is a generic, old-fashioned hotel, haunted by various entities.
The [[Hotel]] is the first floor that players will get to explore during gameplay. It is a generic, old-fashioned hotel, haunted by various entities.


At the start of each run, players can purchase items at the Pre-Run [[Shops|Shop]] with [[Knobs]] while in the elevator.
At the start of each run, players can purchase items at the Pre-Run [[Shops|Shop]] with [[Knobs]] while in the elevator.


Players will have to make their way through various randomly generated rooms each separated by numbered doors with a light above them. Their goal is to reach the 100th door in order to reach a mining [[elevator]] to escape.
Players will have to make their way through various randomly generated rooms each separated by numbered doors with a light above them. Their goal is to reach the 100th door in order to reach a mining [[elevator]] to escape.
<div style="float: right">{{Button|1=Hotel|2='''Read More...'''}}</div></option>
<span style="margin-left:560px">[[Hotel|'''Read More...''']]</span></option>


<option>[[File:Sally2.png|240px|left|link=List of Entities|Entities]]
<option>[[File:Sally2.png|240px|left|link=List of Entities|Entities]]
|[[List of Entities|Entities]] are referred to as creatures, lurking inside of the currently-present [[Hotel]]. Their main objective is to deter the players from reaching the end of the floor - by various means, be it harming or outright killing them under certain conditions.
[[List of Entities|Entities]] are referred to as creatures, lurking inside of the currently-present [[Hotel]]. Their main objective is to deter the players from reaching the end of the floor - by various means, be it harming or outright killing them under certain conditions.


The current rotation has 14 entities; all with varying mechanics and difficulty. Though [[Guiding Light|one]] of them might not seem as hostile as the rest...
The current rotation has 14 entities; all with varying mechanics and difficulty. Though [[Guiding Light|one]] of them might not seem as hostile as the rest...
<div style="float: right">{{Button|1=List of Entities|2='''Read More...'''}}</div></option>
<span style="margin-left:560px">[[List of Entities|'''Read More...''']]</span></option>
<includeonly></choose></includeonly>
<includeonly></choose></includeonly>
|}
|}

Revision as of 21:33, 30 September 2022

FEATURED ARTICLES

<option>
Hotel

The Hotel is the first floor that players will get to explore during gameplay. It is a generic, old-fashioned hotel, haunted by various entities.

At the start of each run, players can purchase items at the Pre-Run Shop with Knobs while in the elevator.

Players will have to make their way through various randomly generated rooms each separated by numbered doors with a light above them. Their goal is to reach the 100th door in order to reach a mining elevator to escape. Read More...</option>

<option>
Entities

Entities are referred to as creatures, lurking inside of the currently-present Hotel. Their main objective is to deter the players from reaching the end of the floor - by various means, be it harming or outright killing them under certain conditions.

The current rotation has 14 entities; all with varying mechanics and difficulty. Though one of them might not seem as hostile as the rest... Read More...</option>