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{{Protect|Too many people keeps changing Dread to Bread}}{{Entities |
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|title=Dread |
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|image= |
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Dreadd.webp |
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|attack=When the clock strikes midnight, that is signaling Dread's attack. The player's screen will turn white and black. If Dread comes in contact with the player, Dread will instantly kill the player. To survive Dread, the player has to run away from it or use a crucifix. |
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|damage= |
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{{Icons|Instakill}} Instant Death |
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|date_added=*First Teased: February 2, 2023 |
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*Added: March 15, 2024 |
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*Revamped: August 30, 2024 |
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|creator(s)=[[Ghostly_Wowzers]] |
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|floors=*[[Hotel|The Hotel]] |
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*[[Mines|The Mines]] |
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|sound1='''Whispers 1 (Extremely quiet)''' |
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[[File:DreadPlaySound.mp3]] |
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'''Whispers 2''' |
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[[File:DreadFootsteps.mp3]] |
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|sound2='''Riser''' |
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[[File:FakeoutDread.mp3]] |
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|sound3='''Soundtrack''' |
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[[File:Audio_closerFullAudio_1.ogg]] |
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|sound4='''Soundtrack End''' |
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[[File:Audio_closerEnd.ogg]] |
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|sound5='''Jumpscare (LOUD WARNING!)''' |
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[[File:Dread Jumpscare.mp3]] |
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|sound6='''Clock Ticking''' |
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[[File:DreadClockTick3.mp3]] |
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|sound7='''Chime (Unused)''' |
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[[File:DreadChime.mp3]] |
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|sound8='''Crucified''' |
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[[File:Dread_crucifix_scream.wav]]|caption=}} |
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<choose> |
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<option>{{Quote|Tick tock goes the clock...|'''Dead Of Night''' [[Achievement]] description}}</option> |
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<option>{{Quote|You died to Dread again... Dread strikes at midnight. Check clocks to see the time.|[[Guiding Light]]}}</option> |
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</choose> |
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'''Dread''' is a minor [[entity]] in ''[[DOORS]]'', appearing in [[Hotel|The Hotel]] and [[The Mines]]. |
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=={{Icons|Overview}} Appearance== |
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''Dread'' appears as a white and light deformed blue sponge-shaped face with many hollowed-out spots. Its upper half has many of what looks like eyes. In the lower-middle of its face is a bigger mouth. Wispy blue-gray tentacles protrude from all sides, fading out at the ends. Sometimes ''Dread'' can appear with an inverted texture. |
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However, when ''Dread'' is being [[Crucifix|crucified]], most of its tentacles are gone and there are more holes in its sponge-shaped face. |
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=={{Icons|Behavior}} Behavior== |
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''Dread'' only spawns if a [[player]] stays in a single room for 10 minutes without being AFK (Until clock hits Midnight in The Hotel). You can tell if ''Dread'' is about to spawn as all the lights will slowly begin to break, followed by the now audible sound of the [[Player|players]]' breathing, less contrast. With the [[Modifiers|modifier]], "Electrical Work", the player will experience slight blur after some time. |
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When ''Dread'' spawns, it will darken players' screens, causing them to exhibit a grayscale tint. Afterwards, it will slowly chase players while remaining nearly invisible. If ''Dread'' reaches a player, it will immobilize them, emit a static-like texture, and instantly kill the player. ''Dread'' has small whispers, and they get louder as ''Dread'' gets closer to the player. |
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If ''Dread'' spawns and a player opens the door to the next room before ''Dread'' kills them, ''Dread'' will immediately de-spawn and grant the "Dead of Night" [[Achievements|achievement]]. |
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==Notes== |
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*[[Player|Players]] can keep track of time during their run by reading the grandfather clocks and wall clocks scattered throughout [[Hotel|The Hotel]]. However, the most efficient way to keep track of time is to use the [[Alarm Clock]] item obtained at doors 49 and [[The Library|50]], as it will always keep its hand speed no matter how far into the run one is. ''Dread'' will always spawn when the hands reach midnight. (Reminder that this method will not work if the player is AFK, as the hands will stop moving after no inputs are detected) |
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*Every time someone opens a door, the clock will reset, keep moving through rooms to easily avoid having ''Dread'' spawn. |
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*Players can [[Crucifix|crucify]] ''Dread.'' |
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*Players cannot use the Vial of Starlight, Bottle of Starlight, Barrel of Starlight or Curious Light Candy to survive ''Dread.'' |
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**''Dread'', like [[Screech]], [[A-90]], [[Halt]], and [[Haste]], is a client-sided entity, meaning that in multiplayer, each player encounters a "different" ''Dread''. |
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***However if any player crucifies ''Dread'', ''Dread'' will stop chasing every player, and everyone will be able to see the ''Dread'' that the player crucified. |
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**''Dread'' is the only entity that can kill players during the crucifixion. |
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*** This is because ''Dread'' can only be crucified if the player stares at their transparent image while holding the crucifix. |
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*[[Rush]], [[Ambush]], [[Screech]], and [[Eyes]] can spawn while ''Dread'' is active. |
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**If Rush and ''Dread'' both spawn, flickering li<nowiki/>ghts will not be visible or audible. |
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*Most sounds' frequencies are reduced significantly while ''Dread'' is active. |
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*Every room will darken when ''Dread'' spawns and will remain as such while it is active. |
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**This will always happen unless the modifier "Electrical Work" is active, as the lights never break with this [[Modifiers|modifier]]. |
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*When ''Dread'' spawns and chases a player, it has a small shadow that can be barely seen if looked at the correct angle. |
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*The music that plays while ''Dread'' chases players, lasts for roughly 2 minutes; it doesn't loop. Thus, if ''Dread'' chases a player for longer than 2 minutes, no music will play. |
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**This means that players can indefinitely be chased by ''Dread'', due to being able to be chased after the soundtrack ends.<ref>https://www.youtube.com/watch?v=_uUsxy0db0Y&t=94s</ref> |
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*Players are able to [[Revives|revive]] after being killed by ''Dread.'' |
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*When crucifying ''Dread,'' it will scream, but it is hard to hear due to the Crucifix's sound effects. |
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*''Dread'' will not appear if the game detects the player as AFK at any point while waiting for ''Dread'' to spawn'''.''' |
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*''Dread'' can appear after Door 50 after a wait of 10 minutes, thus making Door 50 slightly harder. |
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*''Dread'' can spawn in [[The Nest]], but it takes 1 hour for him to spawn.<ref>https://www.youtube.com/live/OY1OV3rQxyU?t=5696s</ref> |
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*''Dread'' can spawn more than once during a run. |
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* Crucifying ''Dread'' gives the "It's Not My Time" achievement rather than the "Dead of Night" achievement. |
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*''Dread's'' scream is also used in the jumpscare of Duocara from Piggy, the name of the sound being "[https://create.roblox.com/store/asset/9125713501/Nightmare-Yelling-Bursts-Of-Distorted-Scream-SFX?externalSource=www Nightmare Yelling, Bursts of Distorted Scream]." |
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*While trying to crucify ''Dread'', Screech may spawn causing the player to crucify it instead and subsequently die to ''Dread''. Therefore, it is advised to look around you at all times while ''Dread'' is attacking as to avoid Screech's a''ttack.''<ref>https://youtu.be/GKi4d8qQkx0?si=nIFDlsfDqNHF5c_-</ref>''[https://youtu.be/GKi4d8qQkx0?si=nIFDlsfDqNHF5c_-]'' |
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*''Dread'' can still spawn in every room<sup>[needs confirmation]</sup> , even rooms such as The Nest<ref>https://www.youtube.com/live/OY1OV3rQxyU?si=vugcaTi6OnxM7LAo&t=5696</ref>, [[The Dining Hall]]<ref>https://youtu.be/HlSJscsZ0Eo?si=FiEsnRPMRDUBDD_c&t=452</ref> and Door 60<sup>[needs confirmation]</sup>, however the in-game time (clock) will move a lot slower than in normal rooms, taking 1 actual hour (or a little longer, depending if the player was AFK at any point) for it to spawn. |
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*With the addition of the new Haunt Update, if you eat the "Run From It" candy, Dread will spawn, but you don't get the achievement for surviving it, but you '''can''' still get the "It's Not My Time" badge from crucifying ''Dread.'' Weird, huh.. |
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==Jumpscare== |
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===1st Person=== |
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''Dread'' will flash visible for 1 second in the screen before fading out. The camera fully freezes and so does the [[player]]. After a short time, static screens with multiple holes will flash and the player immediately dies. |
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===3rd Person=== |
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The players' animations freezes shortly before they fall face down to the ground and ragdoll. |
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==Trivia== |
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*''Dread'' was originally a scrapped entity but was officially added after The Hunt Update. |
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*''Dread'' was originally teased in a sneak-peek for the [[Update Logs|Hotel+ Update]].<ref>[https://vxtwitter.com/DoorsRoblox/status/1599267251223412738 https://twitter.com/DoorsRoblox/status/1599267251223412738]</ref> |
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*''Dread'' is one of the first scrapped entities to make a comeback. |
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*''Dread'' and [[Eyes]] are the only [[List of Entities|entities]] who change their appearance while being [[Crucifix|crucified]]. |
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** The asset for the image of ''Dread'' getting banished by the crucifix is called "[https://www.roblox.com/library/16529167874/Images-guys-this-might-be-scary guys this might be scary]". |
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*''Dread'' is the first and currently only entity that has a frowning mouth; all the other entities either are smiling, have a neutral expression, or don't even have a mouth. |
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*''Dread'' is the only entity that now has new death messages in the update, which [[Guiding Light]] will give any messages to the player. |
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*During the [[2024 April Fools Event|April Fools 2024 event]] and with "Voice Acting" modifier, Dread will say "Dread's Reaction" repeatedly during the chase. |
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*''Dread''<nowiki/>'s whispers are currently the quietest sound in the game. |
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*<nowiki/>''Dread''<nowiki/> was meant to kill players when they were AFK for too long. |
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**This <nowiki/>mechanic now applies to [[The Mines]], as Dread will kill you if you take too long. |
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*''Dread'' used to appear after 45 minutes in-game, prior to its revamp, only on Door 13. |
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*''Dread'''s behavior is similar to [[The Backdoor#Haste|Haste]]'s behavior as it spawns after a specific time period. |
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*If you slow down Dread''<nowiki/>'''s soundtrack end audio to the speed 0.55, you can hear one of [[Halt]]'s whispers. |
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*''Dread'''s scream for being crucified is actually quite hard to hear, due to the sounds of the Crucifix. |
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*''Dread'' is the only entity to kill players that don’t have a Crucifix when crucified. |
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*The tempo of ''Dread<nowiki/>'s'' theme increases the longer you are being chased. |
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*''Dread'' was revamped during the Mines update. |
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*It is likely that ProKameron was the first player to encounter ''Dread'' in The Mines.<ref>https://youtu.be/xPmylVsMq5U?t=2346</ref> |
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*''Dread'' is barely able to be seen while it chases you. However, it moves at a slow speed'','' giving the players an opportunity to escape it. |
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*[[El Goblino]] indirectly mentions ''Dread'' in one of his dialogue, "We gotta be outta here by midnight", which can be associated with ''Dread.'' |
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*''Dread'' was actually added for the purpose of not letting players stay in the same room for too long doing nothing. No developer would want people to join their game but do nothing.<sup>[citation needed]</sup> |
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*''Dread''<nowiki/>'s opacity was increased in the Mines update. |
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*Dread<nowiki/> clock goes faster after Door 50 (7 → 5 seconds for the seconds handle to make a full rotation) Unless you're in rooms with big encounters (Reception room, Library and etc.) |
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*Dread<nowiki/> appears in [[The Haunt|The Haunt Event]] as a candy, named "Run From It". |
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*In-game time (clocks) has a complex behavior, with ''Dread'' being related to it. |
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**Every time a numbered door is opened, the in-game time will be reset to 11:00. |
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***Normally, 1 in-game hour will take 10 actual minutes. |
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****However, in rooms with big encounters (the Nest, Halt...), 1 in-game hour will take 1 actual hour. |
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**The in-game time will always keep moving, even if there isn't any clock with the time. |
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**''Dread'' should always spawn at 12:00, however, if the game detects the player was AFK, ''Dread''<nowiki/>'s spawn will get delayed, depending on for how long they were AFK. |
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*''Dread's'' whispers resemble a heavily distorted audio captcha. |
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=={{Icons|Achievement}} Related achievement<nowiki/>s== |
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{{Achievement |
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|title=Dead Of Night |
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|image=Dead Of Night Badge.png |
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|text=Tick tock goes the clock... |
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|text2=Survive ''Dread''.}} |
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{{Achievement |
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|title=It's Not My Time |
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|image=It's Not My Time Badge.png |
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|text=I won't go down! |
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|text2=Use a Crucifix against ''Dread''.}} |
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==History== |
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<div style="overflow-y:scroll; height:220px; width:100%;"> |
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{{Log |
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|February 2, 2023 |
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|Introduced, however, was ultimately backlogged.}} |
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{{Log |
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|March 15, 2024 |
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|Officially introduced.}} |
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{{Log |
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|August 30, 2024 |
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|Reworked, now spawns after 10 minutes regardless of door number, clocks can be reset by opening any door. Added 2 new badges related to Dread: Dead Of Night and It's Not My Time.}} |
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</div> |
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=={{Icons|Gallery}} Gallery<nowiki/>== |
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<gallery widths="190"> |
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DreadPng.webp|The normal sprite of Dread. |
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Dreadisdisturbing.png|''Dread'', before jumpscaring players. |
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DreadDead.png|''Dread's'' death message. |
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DreadJumpscareTexture1.jpg|''Dread'''s jumpscare texture 1. |
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DreadJumpscareTexture2.jpg|''Dread'''s jumpscare texture 2. |
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Clock.png|A clock, the main reason of Dread's existence. |
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DreadCrucifyPage.png|The Roblox Marketplace page for the sprite that replaces ''Dread'' when it is Crucified or is chasing the player. |
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File:DreadCrucify.png|A closer view on the sprite |
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OldDread.png|''Dread'''s old appearance seen in the game files before [[The Hunt]] event. |
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DreadEntityLeak.jpg|The single frame showcasing ''Dread'' in the deleted Hotel + Sneak Peek 2. |
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DreadDeath.png|The Overview screen for when the player dies to ''Dread''. |
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DreadedEyes.png|[[Eyes]] spawning alongside ''Dread''. |
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DeadOfNightRemake.png|A remake of the first leaked ''Dead Of Night'' badge. |
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Dread Is Coming.png|A brightened image of ''Dread'' chasing a player. |
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Dreadandrushbeingcrucifiedatthesametime.png|''Dread'' and Rush being crucified at the same time. |
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DarkNestAfterDread.png|[[The Nest]] being darkened due to ''Dread''. |
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Captura de pantalla 2024-09-26 185403.png|''Dread'' being crucified in [[the Dining Hall]]. |
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Dread jumpsc.gif|''Dread'''s jumpscare. |
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Crucified Dread.gif|Dread being crucified in a room. |
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Escaping Dread.gif|A player despawning ''Dread'' by opening Door 14. |
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DreadTransform.gif|''Dread'' shattering the lights upon entering room 13. |
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File:Screenshot 2024-10-25 024206.png|Dread as seen through the [[Rift|Rifts.]] |
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</gallery> |
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=={{Icons|Gallery}} References== |
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<references /> |
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{{Navigation}} |
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[[es:Dread]] |
[[es:Dread]] |
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[[ru:Трепет]] |
[[ru:Трепет]] |