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(Replaced content with "Category:Locations ru:Шахты Category:The Mines Category:Locations (The Mines) UNFORTUNATELY DUE TO HEAV YVANDALISM WE HAD TO REMOVE THIS PAGE")
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{{FloorsNav}}{{Stub|Needs more information. Please note that this page, along with all other pages that have info on the Mines, are still being updated accordingly. Thank you for understanding.}}
{{Floors
|title=The Mines
|image=
<gallery>
BridgeRoomCool.PNG|The Mines
The Mines Logo.png|Logo
</gallery>
|date_added=August 30, 2024
|rooms=100 (102 if counting [[The Adit]] and [[The Woods]])}}
{{Quote|That sure was the beginning.|'''See You Soon''' [[Achievement]] description}}
'''The Mines''' is the second [[List of Floors|floor]] in ''[[DOORS]]''. It can be accessed after successfully escaping [[Hotel|The Hotel]], either beating the hotel after the intermission or creating or joining a custom elevator for this floor in the [[Lobby]]. (It can be played even if the player hasn't beaten The Hotel, but they will need to join a friend's elevator and will receive a -50% [[Knobs|Knob]] skip penalty along with being unable to get any [[Achievements]]).

=={{Icons|Overview}} Overview ==
[[File:MinesCrashedElevator.png|thumb]]
''The Mines'' appear as a messy, abandoned, occasionally flooded mining site comprised of different rooms and sections. Interior spaces are made of various materials such as rock, steel, and wood and have amenities such as lights, [[Climbing|ladders]], [[Containers|lockers]], [[Minecart|minecarts]], and [[Generator|generators]].
[[File:Minecart Room Overview.png|thumb]]
If this floor is the beginning of a run (created in the [[Lobby]]), a [[Shops#Pre-Run Shop|Pre-Run Shop]] is opened, allowing players to purchase items exclusive to this floor. After all players are done or time runs out, the elevator they are in crashes into [[The Adit]] (Door 100.5)

Like the Hotel, players will have to make their way through various randomly generated rooms, each separated by numbered doors. The players’ goal is to reach [[The Dam|Door 200]] to reach an exit and successfully escape to [[The Castle]].

{{Spoiler
|Door 200:
After defeating [[Seek]]’s blob form and powering the room’s generator, the players leave The Mines through a ladder and sewer grate leading to a path in a forest. The [[Rift]] is also present here to store items for later runs to be easier with one saved item in total.

At the end of the path is a castle; upon interacting with the door, a cutscene plays where the players open it and look at what lies beyond, only to be startled and forced to seek shelter inside by the Queen Grumble rising from the ground behind them.

Before Queen Grumble can attack the players, however, a black, slimy arm latches onto her eye. The Queen Grumble screams in pain as she is enveloped in slime, and Seek’s humanoid form emerges from the goo as the castle doors close, bringing the mines to an end.

Currently, the run ends immediately after this cutscene with a “To Be Continued” screen, awarding the player an achievement called See you soon..., though it will likely continue into the next floor when it releases.|door 200 in ''The Castle''}}


=={{Icons|Behavior}} Entities==
<blockquote>''Main article: [[List of Entities]]''</blockquote>Entities are unnatural beings that inhabit ''The Mines''. Most of them pose as roadblocks and threats to hinder players’ progress and usually attempt to kill or damage them in whatever ways they can, however, a few can help the player and guide them. <blockquote>''See their respective pages for more information.''</blockquote>The following entities are in floor 2:

==='''Main Entities'''===
*'''[[Figure]]''' - The Figure reappears on this floor with a reduced importance, It appears twice in the first half of the floor, and one last time near the end of the floor. First in [[The Chasm]] under a bridge the players cross, second in an isolated room for a short stealth segment, and third in a room with a generator puzzle.
*'''[[Guiding Light]]''' - Guiding Light reappears on this floor. Released with this update is a new animation/cutscene, where the player floats/swims in front of a large blue crescent moon.
*'''[[Grumble|Grumbles]]''' - Grumbles is the matured/adult version of Giggles. They patrol [[The Nest]] and chase players on sight. Players can slow them down by shining a light in their faces.
* [[Queen Grumble (Restored)|'''Queen Grumble''']] - The Queen Grumble is the guardian of the [[Grumble|Grumbles]]. She appears in The Nest, in the cutscenes before and after The Nest, and in the final cutscene of ''The Mines''. She is shown to be significantly more aggressive than the standard Grumble.
*'''[[Seek]]''' - Seek reappears on this floor twice with an updated version of its original chase sequences, which require jumping over gaps as well as much longer rooms. It is the main antagonist for floor 2. It also appears in a blob form during the final boss fight in [[The Dam]].

==='''Recurring Entities'''===
*'''[[Rush]]''' - Rush reappears on this floor. It appears with an altered mechanic — it can now attack from behind ''and'' ahead of players.
*'''[[Ambush]]''' - Ambush can be found on this floor with the same mechanics as the previous floor. However, Ambush can go forward and backward twice and end without completing its rebound. Additionally, players must change hiding spots with every rebound as [[Hide]] will prevent doing otherwise.
*'''[[Curious Light]]''' - If the [[Bottle of Starlight]] was previously used, the Curious Light appears on this floor as a yellow Rift. It will also likely reappear in a future update after ''The Mines'' in which the floor will receive its sub-floor, much like [[The Rooms]].
*'''[[Dupe]]''' - Dupe reappears on this floor with the same mechanic, but with new animations.
*'''[[Eyes]]''' - Eyes reappears on this floor and is now able to teleport around the room.
*'''[[Giggle]]''' - Giggles spawn on ceilings and jumps on players' faces, damaging them. They can be stunned by most [[:Category:Light Sources|light sources]], [[Glowstick|glowsticks]], and they can be removed by violently shaking your head or by another player while it's on a player's face. Once they fall off, they will ragdoll on the floor while laughing before fading away. They can also Mature into Grumbles. (Not during run)
*'''[[Gloombats]]''' - Gloombats are entities that spawn in swarms. They break light sources and attack players holding them. Gloombat eggs also hatch a single Gloombat when stepped on that will proceed to attack the player.
*'''[[Halt]]''' - Halt reappears once on this floor, in [[The Grotto]]
*'''[[Hide]]''' - Hide reappears on this floor with a physical form--it appears in the last hiding spot the player hid in as a red, slimy creature that will deal damage to the player if they try to hide in the same hiding spot again and will block them from hiding in them for a bit.
* '''[[Screech]]''' - Screech reappears on this floor with the same mechanic, albeit being able to attack in any room, and also being unaffected by light sources. If a player uses a ladder after Screech spawned, it will despawn without dealing damage.

==='''Miscellaneous Entities'''===
*'''[[Bob]]''' - It returns with the same properties as floor 1, although with a new hat.
*'''[[Dread]]''' - It returns with the same properties as floor 1.
* '''[[El Goblino]]''' - It returns with the same properties as floor 1, although with new Dialogues.
*'''[[Glitch]]''' - Glitch reappears on this floor as a fail-safe.
*'''[[Jack]]''' - Jack reappears, however only its hallway counterpart is confirmed. Whether the closet counterpart is present or not is currently unconfirmed, likely not due to closets being replaced by lockers and Hide's physical form appearing.
*'''[[Jeff]]''' - He returns and sells new items that are only available for purchase in his [[Jeff Shop|shop]] at Door 152.
*'''[[Shadow]]''' - It returns with the same properties as floor 1.
*'''[[Timothy]]''' - It returns with the same properties as floor 1, except this time it can appear in lockers and the sewer-like hiding spots.
*'''[[Void]]''' - It returns with the same properties as floor 1.

==='''Hazards'''===

*'''[[Firedamp]]''' - These are flammable gas leaks that can explode a player if they use a lighter in a room with these leaks. They can also cause the player to die to asphyxiation from the deadly gas if they stay in the room for too long.
*Flooded Rooms - These rooms contain a small crawlspace flooded with water that the player must pass through to get to the next door. Upon getting in the water, a small water icon will appear above the player’s health bar. Staying in the water for too long will cause the player’s screen to black out and the player will die from drowning. There are also some larger flooded rooms where if the player dunks their head in the water by looking down while crouching, they will drown.

==='''Removed Entities'''===
*[[Snare]] - Removed because of player feedback about the huge increase in difficulty. '''Will probably be brought back in a future update, possibly through a modifier.'''

=={{Icons|Behavior}} Room Mechanics==
===Guaranteed Rooms===
* Door 100, [[The Adit]] (after the elevator crash)
*Door 101, Post-Adit/Minecart Room
*Door 110 - 114, The Chasm
*Door 120 - 125, First Figure Room
*Door 140, [[The Caverns]] (first seek chase)
*Door 149, Pre-Nest
*Door 150, [[The Nest]]
*Door 151, Post-Nest
*Door 152, [[Jeff Shop]]
*Door 153 - 185, Second Figure Room
*Door 195, [[The Sewage Pipes]] (second seek chase)
*Door 200, [[The Dam]] (final boss room)
*Door 200.5, The Woods

===Dark Rooms===
Dark rooms function nearly identically to the ones in [[Hotel|The Hotel]], however [[Screech]] is not exclusive to these rooms, being able to spawn anywhere in the Mines except in The Adit, but it may have a gloombat nest.

===Firedamp Rooms===
[[File:FiredampRoom.jpg|thumb|A firedamp room.]]

Firedamp rooms are indicated by a fire caution sign on the door and an orange mist inside the room. Players can die in this room if they stay inside it for too long and suffocate (their vision will slowly blur), or if they activate a fire item inside it, such as a [[Lighter]] or a [[Candle]] will cause the gas to explode, killing them instantly. Glowsticks are safe to use in Firedamp rooms, as well as the [[Possessed Candle]].
[[File:Minecart Room Overview.png|thumb]]

===[[Minecart]] Rooms===
Minecart rooms usually require the player to push a Minecart to destroy wooden planks blocking the next door. If players are hit by a Minecart, it will damage or even kill them, depending on the Minecart's speed. Sometimes, pushing the Minecart is not required and it only serves as a decoration.

===Generator Rooms===
Generator rooms require finding 1-3 fuses around the room inside of item lockers or drawers to power up a [[Generator]] to open a blocked gate to the next door.

===Blood Rooms ===
Blood Rooms are rooms that can only generate if Jack spawns behind a door. When Jack spawns, it will jumpscare players and disappear, and they will be left with a room that is completely red. The lights and floor will be covered with a bloody texture, similar to what is seen in [[Seek|Seek's]] chase. If there is exposure to the outside, the rain will be a blood red color, and if there are Seek's eyes in the room, the scleras will turn red as well. Overtime, this room will slowly fade away back to normal, but the rain will stay as it is until they proceed to the next room. Blood Rooms have the lowest chance of spawning out of all Room Mechanics (tied with [[Shadow]]), that being a 1 in 2000 chance. These rooms can occur as early as Door 101 and as late as Door 200.

=== Flooded Rooms===
Flooded rooms are rooms where the ground is covered by shallow or deep water. Players are prone to drowning if some of the rooms contain deep water.

=={{Icons|Door}}Special Locations==
These are locations in ''the Mines'' that are different and unique to most rooms located in the floor. All are guaranteed to spawn in their respective locations. '''''There are 12 Special Locations, listed in order of appearance during a player's run.'''''

===Elevator===
''Main Article: [[Elevator]]''

This is the elevator that was used in the hotel at room 100 it crashed down to [[The Adit]].

=== The Adit===
''Main Article: [[The Adit]]''

'''Room 100.5''', the first room players encounter when entering the mines, it contains a generator with 2 missing fuses, the player must find the 2 fuses to continue, it also has the rift in it too.

===The Shafts===
''Main Article: [[The Shafts]]''

The rooms where the player encounters the [[Figure]], after escaping from [[Hotel|The Hotel]].
===The Grotto===
''Main Article: [[The Grotto]]''

The Grotto is the room where [[Halt]] resides. It is partially flooded and contains toolboxes with some useful items.
===The Caverns===
''Main Article: [[The Caverns]]''

'''Rooms 140-148''', A series of rooms where the first [[Seek]] chase takes place. It consists of falling rocks, cross platforms, broken bridges and some rails.
===The Nest===
''Main Article: [[The Nest]]''

'''Room 150''', a vast cave with large tunnels winding paths and rooms and cave systems, where the [[Grumble|Grumbles]] reside.Jeff Shop

=== Jeff Shop ===
''Main Article: [[Jeff Shop]]''

'''Room 152''', A shop run by [[Jeff]], now located within [[The Sewers]], where players can buy items and give [[Jeff]] tips, they can also talk to [[El Goblino]].
===The Sewers===
''Main Article: [[The Sewers]]''

A series of rooms after [[The Nest]] where the [[Jeff Shop]], [[The Railway Station]] and The Sewage Pipes are located.

=== The Railway Station ===
''Main Article: [[The Railway Station]]''

A puzzle room that can spawn between Doors 153-194.
===The Sewage Pipes===
''Main Article: [[The Sewage Pipes]]''

'''Rooms 195-198''', it's the location of the second [[Seek]] chase.
===The Dam===
''Main Article: [[The Dam]]''

'''Room 200,''' where the final Seek bossfight takes place.

It consists of valves, generators, lockers, toolboxes and drawers.

=== The Woods ===
''Main Article: [[The Woods]]''

A forest that players walk through after escaping ''The Mines''. A castle is located nearby, where the final cutscene takes place.

It contains the [[rift]] and is where a Grumble gets infected by Seek.

=== Secondary Locations ===
Secondary Locations are rooms that are unique to most common rooms but are less noticeable and important.

====General Rooms====
*'''Room 101:''' The room after The Adit that contains a [[minecart]] and two rails with a [[Interactables|rail lever]].
*'''Sinkholes:''' Lush rooms that are exposed to the outside. They contain [[Shears]] and/or green vine [[containers]] that can be opened with them, giving players decent loot, like The [[Bulklight]], or even a [[Laser Pointer|Laser pointer]].
*'''Bridge Room:''' A room that usually spawns between Door 4 and Door 12, that showcases a ditch and a bridge running over it. It always spawns as a [[generator]] room.
* '''Pit Room:''' A room that contains a deep pit which can be accessed by a ladder. There are two possible ways to escape this room. The first way is to go down into the pit, and the other way is to cross a plank which runs over the pit.
*'''Deep Flooded Room:''' A room completely filled with water, that players have to navigate. There are air pockets that players can use to avoid drowning.
*'''Room 149:''' The room between [[The Caverns]] and The Nest. It contains a platform with lockers either side, and a buffer gate in the middle. This room marks the conclusion of the first Seek chase, and the beginning of Door 150.
*'''Room 151:''' The room between The Nest and the Jeff Shop, which contains a manhole that leads to The Sewers.
*'''Sewer Pillar Room:''' A room that spawns within The Sewers. It's a room that has pillars on each side of the main walkway.
*'''Sewer Maintenance Room:''' A room that spawns within The Sewers. It's a large room with two floors. The upper floor showcases a large, open sewer area with a generator, and four ladders either side that leads to a lower floor, with sewage water flowing through the middle and doors either side.
*'''Sewer Cells Room:''' An extremely rare room that spawns a couple of jail cells. It's a flooded room that even features a waterfall.
*'''Room 199:''' The room between The Sewers and [[The Dam]].
*'''Secret Roofless Room:''' A secret room that players can encounter within The Sewers that is completely open to the outside. Walls line each side of the room, but there is no roof. Green-vine [[Containers|chests]] can spawn in this room.

====Entity-related Rooms ====
*'''The Chasm:''' The room that players encounter [[Figure]] for the first time.
*'''The Meat Cave:''' The room that players encounter [[Figure]] for the second time.
*'''The Generator Cave:''' The room that players encounter [[Figure]] for the third time.
*'''The Ravine:''' A long, flooded room, with exposure to the outside. This room is where Seek seeps out of a metal pipe and begins the chase. This room spawns at Door 140 and 195 respectively.

== {{Icons|Player}}In-Game Soundtrack==
See [[Soundtracks]] for a full collection of sounds.

==Bugs==

*If two or more people align themselves with the minecart that spins in circles, they can essentially speed it up and have it do off the tracks. If the player is playing alone and wants to do this trick, they have to push the cart, push it again, and then run the other direction of the cart and when it comes back they push again. This bug may have been patched in the recent Bugfixes.
*Sometimes, when the [[Minecart]] is pushed, a bug happens where the minecart will be unable to move even in how many times the player has pushed it. It softlocks the player immediately forcing them to restart their match if they need the cart to, for example, break a wall.
*Sometimes, when a minecart is pushed but has slow momentum, it has a chance to phase through a wall. This is most apparent in the nest where it can sometimes phase through the wood and softlock the player.

=={{Icons|Trivia}} Trivia==
*''The Mines'' is the players' first interaction with water or any other fluids.
**If a player's head stays underwater (in a room where water is high enough to cover them entirely) for too long, they will eventually drown and die.
*In ''The Mines'', players can only jump during [[Seek]] encounters with them being [[The Caverns]], some parts of [[The Sewers]] and [[The Dam]].
*[[RediblesQW|Redibles]] has made several sketches of ''The Mines'', showing off two rooms and one entity.
*[[Modifiers]] weren’t added on release, but will be added in the future,<ref>[https://x.com/LightningSplash/status/1818705969959796796?t=VJvMjIvryU3iVByW-bDsWg&s=19 Q: "Will The Mines have modifiers?" A: "not on release"] -LSPLASH, Twitter

"Modifiers will be added soon."

-Modifiers area, when creating an elevator to the mines.</ref> though there used to be a bug that transfers any modifiers players had in The Hotel into ''The Mines'', allowing them to play ''The Mines'' with modifiers. <ref>https://www.youtube.com/watch?v=mz7HBaHTstk</ref> This has been patched.
*''The Mines'' brought multiple updates to The Hotel, one of them being the change of [[The Courtyard]] and [[The Infirmary]] appearances.
*The [[Rift]] appears at the beginning and end of ''The Mines'', similarly to how it functions in the Hotel.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000118617#4400000000000491151 Q:"Is the rift returning in floor 2 and onwards?" A:" im not entirely sure myself but id imagine it being accessible in future floors in some way"] - Ghostly_Wowzers, Doors wiki</ref>
*Players can visit ''The Mines'' with the Create Elevators tab and where the elevator is.
*Players need the [[Achievements|Rock Bottom]] achievement to play ''The Mines'', meaning that they need to beat [[Hotel|The Hotel]] first before they can proceed with ''The Mines''. Players who obtained ''Rock Bottom'' before Hotel+ will be allowed to make elevators.
**However, players can join someone else's elevator if they have the ''Rock Bottom'' badge.
***This, however, results in a -50% penalty on knobs for not beating The Hotel.
*Rarely, no [[generator]] fuses can spawn when needed, causing a softlock.
*Unlike The Hotel, where the main antagonist is [[Figure]], the main antagonist of the Mines is Seek.
*On September 1st, ''The Mines'' received an overall patch that helped reduced the difficulty, after receiving many complaints from players.<ref>https://x.com/DoorsRoblox/status/1830092658053619905</ref>
*Despite ''The Mines''<nowiki/>' increased difficulty, the base completion reward is 50 knobs, the same as The Hotel.
*There are 2 types<nowiki/> of Grumbles, the normal ones and the queen. The queen has a scar on her face and deals fatal damage to the player (only in minecart and chase sequence). It is the same Grumble that the player sees in the end cutscene.
*''The Mines'' shares <nowiki/>the ambient sound with The Hotel.
* ''The Mines'' has an <nowiki/>ambient song.
*Earthquakes can o<nowiki/>ccasionally happen, tricking players into believing that [[Rush]] is about to attack.
*When a door close<nowiki/>s with an antagonist entity behind it (Seek, Figure, Grumble), the Crucifix symbol can be seen in the doorframe. This is to prevent the entity from passing. This also happens when the player enters a room with Figure in it, however the symbol appears on the door the player entered in through.
=={{Icons|Achievement}} Related Achievements==
{{Achievement
|image=Whoever_Smelt_It_Badge.png
|title=Whoever Smelt It
|text=...Dealt it.
|text2= Survive a [[Firedamp]] leak.}}
{{Achievement|image=Running_Track_Badge.png|title=Running Track|text=Cart ride from Seek (For free Knobs)|text2=Beat Seek in The Mines}}
{{Achievement
|image=Trespassing_Badge.png
|title=Trespassing
|text=Sorry, sorry!
|text2=Escape [[the Nest]].}}
{{Achievement
|image=See_You_Soon_Badge.png
|title=See You Soon
|text=That sure was the beginning.
|text2=Escape The Mines.}}

=={{Icons|Gallery}} Gallery==
<gallery>
DOORS- FLOOR 2 OFFICIAL SNEAK PEEK|DOORS' ''The Mines'' Sneak Peek.
DOORS- FLOOR 2 FULL TRAILER-2|DOORS' ''The Mines'' Trailer.
THEMINES.jpg|''The Mines'' teaser, releasing the name and what appears to be the first room of the game into the world.
3b visits.png|The 3 Billion visits message, appearing to have a new room as the background.
3b visitsbrightened.jpg|Ditto, but brightened.
TitleMinesTransparentBackdrop.png|Background from ''The Mines'' title.
TitleMinesTransparentTextOnly.png|Text from ''The Mines'' title.
File:MinesGenerator.PNG|Ditto, but revamped as the current version.
SneakPeek6.png|Sneak peek #5, appearing to be another room in ''The Mines''.
Icons ladder.png|Ladder Icon.
ShearsIcon.webp|The [[shears]] item found in the mines.
Glowstick Icon2.png|The [[glowstick]] item found in the mines.
Whoever Smelt It Badge.png|The "Whoever Smelt It" badge rewarded for surviving a [[Firedamp]]-filled room.
Running Track Badge.png|The "Running Track" badge rewarded for completing the first Seek chase in [[The Caverns]].
Trespassing Badge.png|The "Trespassing" badge rewarded for escaping [[The Nest]] in the mines.
Down The Drain Badge.png|The "Down the Drain" badge rewarded for defeating Seek in the Dam.
See You Soon Badge.png|The "See You Soon" badge rewarded for escaping floor 2.
Teaserbyredibles1.png|A simple sketch made by [[RediblesQW]] of a possible room.
Teaserbyredibles2.png|Ditto, but it's a different room.
Teaserbyredibles3.png|A sketch made by Redibles of a entity. No entity that looks similar to this except Figure can be found in the Mines..
Countdown.png|The countdown timer for the Mines before it was released.
Skip penalty.png|The penalty applied for going to [[the Mines]] before beating [[The Hotel]].
Thecastle.webp|The Woods with the Castle, at the end of The Mines
SinkholesScreenshot.png|A screenshot of a '''Sinkhole''' room.
File:RareGreenRoom.png|A rare sinkhole room replacing a normal room
File:GreenRareRoomDittoYeah.png|Ditto.
File:Greenroom but with lights on.png|Ditto but Lights on
File:Greenroom but with lights on again.png|Ditto entrance lights on
ToolWardrobe.png|A tool wardrobe located in a Sinkhole.
MinesFloodedRoom.PNG|A flooded room in ''The Mines''.
Minecart Room.jpg|A room with a [[Minecart]] in ''The Mines''.
A room in the mines.PNG|An outside room in the Mines leading to the sewers at Door 113.
File:Ditto but with Glowsticks.png|Ditto but with Glowsticks
MinecartRIDE.png|A player riding a Minecart.
MinesEyes1.PNG|Eyes in ''The Mines''.
MinesEyes2.PNG|Ditto, but teleporting.
Red entity in the closet via the teaser trailer for the mines..png|[[Hide]] in a locker.
</gallery>

=={{Icons|Gallery}}References==
{{Reflist}}

=={{Icons|History}} Floor Navigation==
===Previous floor===
*'''[[Hotel]]'''

===Next floor===
*'''[[The Castle]]'''
{{Navigation}}
[[Category:Locations]]
[[Category:Locations]]
[[ru:Шахты]]
[[ru:Шахты]]
[[Category:The Mines]]
[[Category:The Mines]]
[[Category:Locations (The Mines)]]
[[Category:Locations (The Mines)]]
UNFORTUNATELY DUE TO HEAV YVANDALISM WE HAD TO REMOVE THIS PAGE

Revision as of 10:04, 1 October 2024

UNFORTUNATELY DUE TO HEAV YVANDALISM WE HAD TO REMOVE THIS PAGE