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Seek: Difference between revisions

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m (Updated seek hand render)
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Ligma balls
{{Entities
|title=Seek
|attack=
Chases players through obstacles to kill them.

Floods [[The Dam]] with seek goop, dealing 10 damage (per tick) to anyone who steps in it. Also summons Seek Hands, Seek Blobs, Seek Worms and Humanoids to try and kill you. ([[The Mines]])
|damage=
*{{Icons|Instakill}} Instant Death (Jumpscare/Giant arms/Smaller Blob/Worm)
*{{Icons|Damage}} 45 (Fire from Fallen Chandeliers)
*{{Icons|Damage}} 90 (Seeking Wall in Retro Mode)
*{{Icons|Damage}} 40 (Minecart obstacles)
*{{Icons|Damage}} 20 (Arms summoned by Dam Seek)
*{{Icons|Damage}} 10 per tick (Goop from Dam Seek)
|date_added=August 10, 2022
|creator(s)=*[[RediblesQW]]
|floors=*[[Lobby]] (Eyes only)
*[[Hotel|The Hotel]]
*[[The Mines]]
*[[The Castle]] (Strongly implied)
|sound1=*''Screams''
'''Scream''' [[File:SeekScream.mp3]]
|sound2=*''Kills''
'''Jumpscare (WARNING: LOUD!)''' [[File:JumpscareSeek.mp3]]
'''Kill''' [[File:SeekKill.mp3]]
|sound3=*''Footsteps''
'''Footsteps (far)''' [[File:SeekFootstepsFar.mp3]]
'''Footsteps (close)''' [[File:SeekFootstepsClose.mp3]]
|sound4=''Ambient/Miscellaneous''
'''Seek's Eye Spawn''' [[File:SeekEyeSpawn.mp3]]
'''Far Ambience''' [[File:SeekPlaySound.mp3]]
'''Far Ambience (Unused)''' [[File:AmbienceSeekOld.mp3]]
'''Repent (Unused)''' [[File:SeekRepent.mp3]]
'''Roar (Unused) (WARNING: EXTREMELY LOUD)''' [[File:Seek%20Roar.mp3]]
'''Knocking''' [[File:SeekKnock.mp3]]
|sound5=
|sound6=
|sound7=
|sound8=
|caption=Seek
|image=
<gallery>
Seek2.png|Version 2 (Current)
SeekOldModel.png|Version 1 (Old)
</gallery>}}
<choose>
<option>{{Quote|But you can't.. um... uhm... uhh.... |'''You Can Run''' [[Achievement]] description}}</option>
<option>{{Quote|You seem to have gotten lost, and died to ''Seek''... Look both ways before you progress!|[[Guiding Light]]}}</option>
</choose>
<!-- READ THIS. Please stop changing "Dam Seek" to "True Seek." Redibles has confirmed that Seek has no true form even though the game files say it's their true form. -->
'''Seek''' is one of the main hostile [[List of Entities|entities]] in ''[[DOORS]],'' as a secondary antagonist of [[Hotel|The Hotel]], the main antagonist of [[The Mines]], and possibly even the main antagonist of ''DOORS'' as a whole. ''Seek'' appears in a chase sequence from [[The Grand Hallway]] in The Hotel two times, (both as a mini-boss), and appears in [[The Caverns]], [[The Sewage Pipes]], (both as a mini-boss too), a boss fight in [[The Dam]], and during the ending cutscene in [[The Woods]], all located within The Mines.

=={{Icons|Overview}} Appearance==
<tabber>
Version 2 (Current)=
As an entity made of what appears to be black slime or goo containing multiple eyes, ''Seek'' is able to change forms at will,<ref name=":0">[https://twitter.com/RediblesQW/status/1575182226203250688?cxt=HHwWgMDUlfP4ldwrAAAA "''seek'' is just a mound of slime that took the shape of something slightly resembling a humanoid, with one of the wall eyes stuck right on the face."] – RediblesQW, Twitter</ref><ref name=":1">[https://twitter.com/RediblesQW/status/1572713698694955010?cxt=HHwWhIDUgdixs9MrAAAA "''seek'' is not made of anything, ''seek'' IS the "goo", the goo only takes forms of things (such as a human, giant hands, eyes)"] – RediblesQW, Twitter</ref> and likely does not have a defined shape. However, it currently takes on two distinct appearances at different parts of the game.

During chase sequences, a small puddle of ''Seek'' takes the form of a featureless humanoid figure with a single eye. A dim red light is emitted from its body and its eye. For mobile players, ''Seek'' looks like a humanoid slimy figure, whereas a console or PC player sees ''Seek'' with a red outline from some angles. When played with low graphics, ''Seek'' is simply black, and does not emit any red or white reflections; this also applies to setting the in-game technology to "Voxel" or "ShadowMap" using Bloxstrap.

Inside [[The Dam]], a much larger amount of ''Seek'' takes the form of a massive pool of the substance filling the reservoir in the middle of the room. A large mount of goo covered in eyes appears on the surface of this form, alongside debris and smaller, eyeless mounds. During the battle, arms, "Seek worms"(Worms made from "Seek goo"), a small mound with eyes and hands appears from the pool as attacks.

===Arms===
In the last room of the chase, arms will burst out of the windows. They have the same texture and will grab and kill the player on contact. These arms will later retract into the windows before the door closes.
|-|
Version 1=

''Seek'' had a more bent down and mangled form, seeming way more twisted and broken than the current one, the eye was 2D and would keep flashing red and it was slightly taller than the current ''Seek''. It also used the [https://create.roblox.com/marketplace/asset/891393356/Undead-Zombie-From-Zelda-Games Undead Zombie Mesh].
</tabber>
=={{Icons|Behavior}} Behavior==

===[[Hotel|The Hotel]]===
[[File:Seekpainting2.png|thumb|''Seek'''s crescendo: A room with black eyes and a "this isn't a painting." painting.]]
''Seek''<nowiki/>'s first appearance is labeled ''"Seek'''s crescendo" is the "cycle" that precedes all ''Seek'' encounters, during which [[Rush]], [[Halt]], [[Ambush]], [[Eyes]], [[Screech]], [[Timothy]], [[Dupe]], and [[Void]] are able to spawn. When a room involved in the crescendo is entered, the lights will flicker, which can occur with flickering indicating the arrival of Rush, which can take the player by surprise.

''Seek''<nowiki/>'s crescendo may begin as early as Door 25, and lasts 2-5 rooms before the start of a ''Seek chase. Seek''<nowiki/>'s crescendo commences when black eyes begin to appear on walls and on all the [[paintings]]. The black eyes will increase in numbers as players progress, and will abruptly stop when players reach [[The Grand Hallway]].[[File:Seek in the ground.jpeg|thumb|''Seek'' rising from the ground.|right]]

====[[The Grand Hallway]]====
When at least one player reaches the near-end of The Grand Hallway, a cutscene will play, during which ''Seek'' emerges from black goo on the floor, and runs towards players starting the chase. All players will be teleported to the near-end of The Grand Hallway.

The first chase lasts for 6 rooms, and may begin between Doors 29 and Door 42. It consists of, in order: a larger crawlspace, an octagonal maze room with three doors (only one of which is progressive), a smaller crawlspace, a second maze room, and then a corrupted version of the Grand Hallway described below. It is extremely rare, but possible, for the first chase to not occur.

The second chase lasts for 6 rooms and will begin between Doors 69 and 75. It consists of five maze rooms, and then the corrupted version of the Grand Hallway.

The last room of both chases is a unique version of The Grand Hallway. Long, black, slimy arms will burst through the windows; players who make physical contact with them will be thrown out of the Hotel, causing an instant death. Three chandeliers will fall onto the floor and catch on fire; they will deal 45 [[damage]] to players who make contact with them. Players who died to ''Seek'' will be converted into black goo.

Throughout chases, [[Guiding Light]] will highlight progressive doors and crawlspaces.

''Seek''<nowiki/>'s chase will conclude when the last hallway's exit door getting closed and held by Guiding light. Red light will glow from behind the door, and ''Seek'' will bang on the door three times.

Players are able to crucify ''Seek'' by using a [[crucifix]]; although it cannot banish the entity, it will stun it for several seconds before ''Seek'' escapes it and continues running.

This room can be dark, yet all rooms after in the chase will be lit up.

===[[The Mines]]===
In this floor, ''Seek'''s crescendo appears to only encompass the room prior to the chase sequence. The chases also take place over set doors prior to the bossfights. The Guiding Light takes the form of a trail of blue particles in these chases.

Both ''Seek'' chases in [[The Mines]] begin in a long, flooded ravine, with a pipe overhead leaking black goo. When the players reach the end of this room, more goo will begin to leak from the pipe and ''Seek'' will rise from the water before giving chase. This room spawns at Door 140 and 195 respectively.

====[[The Caverns]]====
The first half of the ''Seek'' chase occurring in [[The Caverns]] consists of caves with broken bridges that players have to jump across. Players will have their jump enabled for the first half of the ''Seek'' chase. In Room 145, players will enter a cutscene in which the player fails the jump and grabs onto a plank of wood which breaks. The player falls onto a moving [[minecart]], formed by the Guiding Light.

The corresponding half is a minecart rail, where players have to duck to avoid obstacles and steer between different tracks. There will be tracks splitting into 2 or 3 paths, with Guiding Light showing the correct path. If players select the wrong track or do not select a track in time, the minecart will follow the incorrect track and crash into a wall or fall into a pit, resulting in their death.

The final room consists of a platform with lockers each side and a gate and buffer stop that prevents the minecart from moving, therefore ending the ''Seek'' chase. The minecart then starts moving again and continues on the rail, the players automatically turn right (no movement required) and avoid [[Grumble|Queen Grumble]]. After that, a cutscene is plays where the player falls into [[The Nest]].

[[The Caverns]] ''Seek'' chase lasts for 9 Doors, starting from Door 140 and ending at Door 149.

====[[The Sewage Pipes]]====
The second chase takes place in Doors 195-199 in a sewer area, and is entirely on foot, with obstacles including crossing sewage channels using debris, traversing empty pipes with multiple dead ends, and running across pipes with gaps that must be jumped over. Oddly, the Guiding Light does not appear until Door 196 in this chase.

====[[The Dam]]====
After reaching Door 199, the player will have one final room to catch their breath before entering Door 200, leading to [[The Dam]] and a bossfight with the Dam ''Seek''. To defeat ''Seek'' in this area, the players must turn valves highlighted by the Guiding Light in order to activate the drainage systems and drain ''Seek'' out of the area. In order to do so, they must jump across debris on the surface of ''Seek'', as it uses multiple attacks to try to kill them. Contacting the goo will cause the player to take 10 damage per tick.

''Seek'''s bossfight has three phases:
*The first phase requires two valves to be turned. During this, hands will rise out of the goo and fall onto the debris, with their landing locations indicated by red lights. These deal 20 damage.
*The second phase requires four valves to be turned. Alongside the hands, a smaller blob with hands will slowly follow the player through the pool of goo, forcing them to be quick.
*The third and final phase requires five valves to be turned. Alongside the previous attacks, a ''Seek Worm'' will jump towards a spot close to the player every 5 seconds, also telegraphed by a red light.

Once all three phases are completed, the ''Seek'' Blob will be completely drained into a grate, allowing the player to find the generator and turn it on.

===[[The Woods]]===
Seek appears once more in the ending cutscene of The Mines, using a tendril of black goo to transmute and impale the Queen Grumble, who had emerged from the ground. ''Seek''<nowiki/>'s humanoid form then rises from the goo that has covered the Queen Grumble, as the castle doors close.

==Notes==
===General===
*Due to the speed boost players are given during ''Seek'' chases, ''Seek'' will always run slower than players. (A little less common when It Can Run Too modifier is active.)
*All other players will be rendered invisible from a player's screen during ''Seek'' chases.
**If a player is holding an [[item]] (e.g. [[lighter]]), the item will still be visible and will appear to be floating.
**This also applies to some extent in [[The Dining Hall]].
*''Seek'' does not actually "chase" players. Instead, it runs towards the next progressive door, and players behind its concurrent room are instantly killed.
**''Seek'' will run until it reaches the end of the chase, even if all players have died.
**Thus, ''Seek'' can kill players through walls. Its hitbox is slightly smaller than Rush's.
*''Seek'' screams when it is in the first and last rooms of chases.
*If players die during a ''Seek'' chase, they will not be able to [[Revives|revive]] until the chase concludes.
*When playing with game music turned off, a thunderstrike sound can be heard within the last octagon-shaped room.
*''Seek''<nowiki/>'s arms will go back into the windows and chandeliers will disappear after the chase.
*If a [[Modifiers|modifier]] that decreases movement speed is active, ''Seek'''s movement speed will be reduced in order to make it possible to survive ''Seek''.
*Prior to the Hotel+ update, ''Seek'''s second chase lasted eight rooms, using a similar format to the current one.
*Prior to The Hunt update, lights flickered during ''Seek'''s crescendo and paintings with<nowiki/> Seeks eyes used to appear with Rush or Ambush being unable to spawn.
**After the The Hunt update, the lights do flicker when ''Seek's Crescendo'' happens, but entities can spawn. This means that it is now possible for Rush to spawn during'''''<nowiki/>'''''<nowiki/> ''Seek'''s ''crescendo'' and the light flickering of both can combine which can trick players.
*Between The Backdoor and The Mines updates, the second ''Seek'' chase used an eight-room format similar to the first chase, but with two maze rooms added before the corrupted Grand Hallway.
*You couldn't hide from ''Seek'' during its chase as the closets would kick players out during the chase. As of right now, it will not kick the player out of the closet but instead have ''Seek'' kill them while hiding instead.
*''Seek''<nowiki/>'s final crescendo room may have a chance to be a dark room.
* As of [[The Mines]] update, Rush does not stop at the next unopened door but instead goes through to the next, making it and the following one or two rooms dark. Therefore, if Rush spawns late enough during ''Seek'''s ''crescendo'', it is possible that ''Seek'''s hallway or even the rooms in the chase will be dark rooms.
**This also means that it is possible (given the right circumstances) for [[Screech]] to spawn during ''Seek'''s chase.

==Jumpscares==

===1st Person===
''Seek'' will run quicker to the screen until its eye is face to face with the player. The screen will also turn dark red while ''Seek''<nowiki/>'s eye shakes on the screen. Shortly thereafter, the screen will fade to red and the player will die.

=== 3rd Person===
''Seek'' will run over the player, also knocking them down.

The player's body parts will rapidly be consumed by black goo while ''Seek'' also lets out a slightly modified scream.

===Modifiers===
* If the "Power Shortage" or "Lights Out" modifier is enabled, rooms during ''Seek''<nowiki/>'s Chase will be made significantly darker, including any blue aura emitted by Guiding Light anywhere during the chase.
*If the "It Can Run Too" modifier is enabled, ''Seek'' will be able to run much faster, meaning you will have to be quicker, and more careful and vigilant during the chase sequence if you do not have [[Vitamins]] or a [[Crucifix]].
*If the "Gone Fishing" modifier is enabled, Guiding Light removes the doors when approaching an intersection room but will still highlight crawl spaces.
*If the 'I'm Everywhere' modifier is enabled, Screech can attack during ''Seek'' chases.
*''Seek'' has only 1 modifier available in the game as of "The Hunt" update.
**This modifier is: '''It Can Run Too''': ''Seek'' runs unfairly fast. ''(+5% Knobs)''
*If the "Always Watching", "Seeing Double" or "Four Eyes" is enabled, Eyes will spawn in every room during the ''Seek'' chase.
*If the "Bad Ventilation" is enabled, during ''Seek'''s chase will be harder when finding the right door to enter since [[Guiding Light]] is almost unseeable with the fog unless the player is good at finding Guiding Light's hints.
*For some reason, the new modifier "It Can Run Too" doesn't have a badge requirement (e.g. Take a Breather), this essentially allows the player to use this modifier even the player haven't used the Crucifix on ''Seek'' for the first time.

===Super Hard Mode===
*In [[2023 April Fools Event|Super Hard Mode]], ''Seek'' drove a classic green ROBLOX jeep. Despite no visible model changes being present, the animation was changed to being stiff, resembling a Robloxian driving a car.
*''Seek'' had a smaller hitbox, presumably for leniency if the player was too slow or took the wrong turn.
*''Seek'' also had a higher speed than in the normal game.
*Both of its chase sequences were slightly longer.
*Guiding Light would not highlight the doors when approaching an intersection room but would still highlight crawl spaces.
*Its screams were replaced with the car's horn.

=={{Icons|Modifiers}} Modifiers==
{{Modifier
|bordercolor=#FF6C6C
|bgcolor=#512323
|textcolor=#FF6C6C
|text=It Can Run Too
|textcolor2=#D85D5D
|text2=Seek runs unfairly faster.
|increase=5
}}

=={{Icons|Gallery}}Different Forms==
<tabber>
Dam Seek=
{{Entities
|title=Dam Seek
|image=Seek Blob Form.png
|attack=Summons Seek Hands, Seek Sludges and Seek Worm to attack the player.
|damage={{Icons|Damage}} 10 per tick
|floors=[[The Mines]]}}
{{Conjecture}}

=== {{Icons|Overview}}Appearance ===
This version of ''Seek'' is a massive pool of goo created by several massive sewer pipes spraying the substance into the hole in the center of the room. Floating on the surface of this goo is some debris a massive lump of goo with eyes all over it, and slightly smaller, eyeless lumps.

=== {{Icons|Behavior}}Behavior ===
This version of ''Seek'' is stationary, with multiple other forms appearing from it to attack. If a player touches the goo, they take damage over time. (10 damage per tick)
|-|
Seek Hands=
{{Entities
|title=Seek Hands
|image=Seekhandrender.png
|attack=Appears to try to hit the player.
|damage={{Icons|Instakill}} Instant Death (The Hotel)
{{Icons|Damage}}
20 damage (The Mines)
|floors=
*[[Hotel]]
*[[The Mines]]}}
{{Conjecture}}

=== {{Icons|Overview}}Appearance ===
Their design is very simple, being large arms, seemingly missing a thumb. Made entirely out of black goo.
=== {{Icons|Behavior}}Behavior ===
They appear at the [[Hotel]] in the windows on ''Seek'' Chase to try to capture the player. They also appear in [[The Mines]] coming out of the flood and trying to hit the player.
|-|Seek Worm=
{{Entities
|title=Seek Worm
|image=SEEK worm.png
|attack=It comes out of the flood and tries to devour the player.
|damage={{Icons|Instakill}} Instant Death
|floors=[[The Mines]]}}
{{Conjecture}}

=== {{Icons|Overview}}Appearance ===
This sub-entity appears to be a mass of black goo in the shape of an extremely large worm, covered in eyes and having a hole resembling a leech's mouth with a glowing red light inside of it.
=== {{Icons|Behavior}}Behavior ===
During the third phase of Dam ''Seek'', It first comes out of the flood. Showing it's mouth as a warning that it is about to leap. and then it leaps from the flood to a telegraphed spot near a player, attempting to damage them.

|-|Seek Sludge=
{{Entities
|title=
Seek Sludge
|image=<gallery>
1000012906-removebg-preview.png
</gallery>
|attack=It comes out of the flood and trying to hit the player.
|damage={{Icons|Instakill}} Instant Death
|floors=[[The Mines]]}}
{{Conjecture}}

=== {{Icons|Overview}}Appearance ===
''Seek'' Sludges are blobs similar to Dam ''Seek'' which are smaller but still large. and have both arms and three eyes they are inspired by the hole entities from the Tower Heroes event.

==={{Icons|Behavior}}Behavior ===
During the second phase of Dam ''Seek'', It comes out of the flood and trying to hit the player. It follows the player slowly. Whenever the player was in the flood and it reaches the player, it drags down the player in the flood to kill the player.
|-|
Seek Eyes=
{{Entities
|title=Seek Eyes
|image=Seek Eye.png
|floors=
*[[The Hotel]]
*[[The Mines]]}}
{{Conjecture}}

=== {{Icons|Overview}}Appearance ===
''Seek'' Eyes appear as small black eyes with cracks on the sides.

=== {{Icons|Behavior}}Behavior ===
Seek Eyes do not attack the player, all they do is stare and look at them. They usually appear on walls on Seek's cresendo rooms and in the Seek chase.
</tabber>

=={{Icons|Negative}} Removed Content==
*If the modifier “You Really Can Run” is activated, ''Seek'' Chase will be longer (Makes the intersection rooms spawn more), and start earlier (usually door 18-21 in the first chase sequence, and door 67-70 in the second chase sequence—it also had a chance to occur before countering [[The Infirmary]]). It was removed in The Hunt update (15th March 2024) because it made the game easier<ref>https://discord.com/channels/458441314023899159/1006982064458960916/1218248509246148608</ref>.
**This is because when the crescendo starts, other entities are disabled from spawning. If modifiers such as “Rush Hour”, "Really Bad Time", “Worst Time Ever” is activated, it will signify easier.
**Additionally, ''Seek'''s Chase is longer, which can skip for a few more rooms before the other modifiers are enable. This will make the game much easier.
*The audio when opening a door in ''Seek'''s crescendo is louder than before.
*Since The Hunt update, the player can now hear the sound made when opening a door during ''Seek'''s crescendo.
*After the Hotel+ update, ''Seek's'' near footsteps sound was removed. The reason for this is unknown.
**However, players can still hear ''Seek's'' near footsteps until ''Seek'' leaves the first chase room.

=={{Icons|Door}} Bugs==
*There used to be a bug where if you were in a closet and another player triggers the chase, you would be able to go behind Seek until it goes to the next room.
*In earlier versions of the game, if a player was using low graphics, the Guiding Light would not illuminate the crawlspaces that the player(s) had to run through, which caused quite a lot of confusion amongst them. This was later patched.
*''Seek'' and its eyes on the wall may have red spots, while the correct render is pure black. This is due to the lighting in the game.
*Sometimes ''Seek''<nowiki/>'s eyes will not load in, and the player will only be able to see them in paintings and flashing eyes around their screen.
*In the opening cutscene, when ''Seek'' starts to run, the player can hear that the audio for ''Seek''<nowiki/>'s footsteps is not synchronized with the run animation.
*During the opening cutscene, it is possible to stand behind ''Seek'' during said cutscene with the help of other players, although the player will still be teleported to the normal position at the end of the hallway once the chase starts.
**If the player is standing on ''Seek''<nowiki/>'s spawn point, they will hover above it in the cutscene.
***This is not the case anymore, as <nowiki/>the player will just be automatically moved to the side.
*At the end of ''Seek''<nowiki/>'s chase sequences, if a player goes back into a corner, the door will close, but the player will be killed in the process. The only way the player can survive is with a [[crucifix]]. By sitting in the corner and holding it out, it will restrain ''Seek;'' therefore, it cannot kill the player. After ''Seek'' bangs on the door three times, it will proceed to reverse back into the previous room’s wall and despawn, along with the room after a few seconds.
**Because of this, the players are now stuck. The only way to move on is to go back to the previous room and fall into the void or wait for the [[Void]] to teleport the said players out, which will teleport players back to where they are supposed to be, but this can come with a price. The players ahead could possibly trigger Rush or Ambush; if so, they will spawn at the end of the hallway where ''Seek'' disappeared.
**If the player in question has a bad connection, the door will delay opening. By the time the door opens, it’ll be too late to avoid ''Seek''.
**The player can also do this glitch if they go back into the ending door after they go into the next room.
*''Seek'' will sometimes T-Pose when spawning if the player has a bad connection.
**This may also happen if a crucifix has been used just prior.
*There was a bug when the hands during ''Seek''<nowiki/>'s chase sequence used to be unable to kill the player. This has now been patched.
*At the end of the ''Seek''<nowiki/>'s chases, the next progression door can be opened from a far vicinity. This is due to the fact that the chase usually increases the door opening range to prevent delays from opening doors. This effect will still go in action until the door after ''Seek''<nowiki/>''<nowiki/>'s'' chase sequence is opened.
**This does not apply to [[Dupe]] doors.
*There was a bug after the Hotel+ update where ''Seek'' would appear late (possibly doors 78-86), and because of [[The Greenhouse]] being added, players could not progress and players would die to ''Seek''. This has been patched.
*There is a bug where the player can block ''Seek'' with the automatic door closing feature. To do this, they must use a crucifix on ''Seek'', then take vitamins and run through the doors quickly. If done on time, ''Seek'' will not be able to bang on the final door of the chase sequence due to it being stuck. This allows the player to freely explore the chase area up to the point where ''Seek'' got blocked.
**Since ''Seek'' is not able to bang on the final door of the chase sequence due to it being stuck, players will remain fast as long as they don't exit the room for a few seconds.
* There is a bug, where arms do not appear at the last corridor.
*There is also another bug where the chandeliers do not appear at the last corridor.
*When using exploits, there's a chance that ''Seek''<nowiki/>'s animation does not play; therefore, the player does not get the speed when starting the cutscene.
**Another potential reason for not getting ''Seek''<nowiki/>'s speed boost is exploits' humanoid speed modification overrides ''Seek''<nowiki/>'s speed multiplier.
*There is a bug where the crescendo can last only for two rooms, but when chase starts, ''Seek'' will not appear, and the player can freely explore the chase rooms. They will be considered normal rooms, and players will not get speed boosts.<ref>https://www.youtube.com/watch?v=85vchf79EcM</ref>
*''Seek'' can very rarely kill the player even when they have finished the chase. This is due to the player's and ''Seek''<nowiki/>'s hitboxes colliding the moment before the door closes.
*There is a bug where ''Seek'' will phase through the door after it closes, stopping right in front of it. It will idl<nowiki/>e while playing its running animation for a few seconds, before phasing back through the door.
*Seek's eyes can appear in Halt's Hallway.
*In ''Seek'''s bossfight in [[The Dam]], there is a trick that allows you to climb over the boulders and stair railings, allowing you to completely avoid taking any form of damage from ''Seek''.

=={{Icons|Trivia}} Trivia==
*The official soundtrack used for ''Seek''<nowiki/>'s chase sequence is<nowiki/> [[Soundtrack#Overview|''Here I Come'']]. ''Seek's'' second OST is named ''Ready or Not.''
**The name of the track is most likely a reference to the children's game [[wp:Hide-and-Seek|Hide-and-Seek]], where once the seeker has finished counting, they usually shout, "Ready or not, here I come!"
*''Seek is'' featured in the original thumbnail of the game. It shows multiple red eyes and arms that are coming out of a dark doorway. It was thought that it was a separate entity, but it was confirmed by the developers as ''Seek'' itself.
**The thumbnail has been changed as of the Hotel+ update, instead featuring [[Dupe]]. It was later changed to show [[The Backdoor|The Lookman]] on it.
*''Seek'' is the second ''[[DOORS]]'' plush manufactured by Makeship'','' which was released on May 11.<ref>[https://twitter.com/DoorsRoblox/status/1606357211168505880]</ref>
**''Seek'' is also the first ''DOORS'' entity to have a Youtooz, which is based off of its [[crucifix]] achievement image.<ref>https://twitter.com/youtooz/status/1645551411315261442</ref>
**As of now, ''Seek'' is the only entity to have both Makeship and YouTooz [[merchandise]].
**The <nowiki/>''Seek'' plush can be found sitting next to the ''Screech'' plush in the lobby, as it was added during the [[Tower Heroes Event]]. It was removed in The Hunt update.
*''Seek'' has 5 [[Merchandise|UGC]] items: [https://www.roblox.com/catalog/10929342405/Seeks-Eye ''Seek''<nowiki/>'s Eye], [https://www.roblox.com/catalog/13592558317/Seek-Headphones ''Seek'' Headphones],[https://www.roblox.com/catalog/13584304105/Seeks-New-Whip <nowiki/>] [https://web.roblox.com/catalog/14581277349/Seeks-Eye-2-0-No-Veins ''Seek''<nowiki/>'s Eye 2.0 No Veins], [https://www.roblox.com/catalog/14581287066/Seeks-Eye-2-0-With-Veins ''Seek''<nowiki/>'s Eye 2.0 With Veins], and [https://www.roblox.com/catalog/13584304105/Seeks-New-Whip ''Seek''<nowiki/>'s New Whip].
**''Seek''<nowiki/>'s Eye is currently the least expensive UGC item compared to other [[LSPLASH]] products.
**''Seek''<nowiki/>'s New Whip is currently the only UGC item that references the [[2023 April Fools Event]].
**''Seek''<nowiki/> is currently the entity with the most UGC items, the second before was [[Figure]].
*Prio<nowiki/>r to The Hunt update, ''Seek'''s eyes can be seen in the [[Lobby]], behind a barricaded section with wooden planks near the initial spawn point. Currently they are located near fireplace opposite The Backdoor part, emitting the same sound heard in the gamerun.
**They can also be seen above the [[Elevator|Mining Elevator]] in [[The Electrical Room]].
*''Seek'' was the<nowiki/> first entity to be added to the game and that was created specifically for ''DOORS''.
*''Seek'' is one of the three entities able to escape the Crucifix, the others being the Figure and Grumble.
**''Seek''<nowiki/>'s crucifix achievement image is a reference to a meme from Sparkles And Champagne.
*''Seek'' seems to be the primary antagonist of the game (Figure being the tertiary and Grumble being the secondary), as ''Seek'' is guaranteed to spawn, can escape a crucifix, and its chase sequences are one of the major events in the game, and their true powers are revealed in Floor 2.
**Otherwise, this shows that ''Seek'' can take any form of wants to and is the most powerful and smartest entity in the game. They can even corrupt other entities, as shown in the ending cutscene of Floor 2, where they most likely corrupted [[Grumble|the Queen Grumble]].
***This even suggests that [[Screech|Screeches]] are most likely slightly matured [[Giggle|Giggles]] who were corrupted by ''Seek's'' slime.
*''Seek's'' Jumpscare sound effect is the same as ''[[Jack|Jack's]]'' Jumpscare sound effect but high pitched.
*''Seek'' is currently the only entity that can kill in 6 ways instead of 1, with those ways being hands, fire, goop, worms, blobs, and the entity itself.
*During the first ''Seek'' Chase, the player used to play an animation of crawling through the falling bookcases. This was changed, and now the player must manually crouch through them instead due to lag killing a lot of players.
**As of the Hotel+ update, the game no longer makes the player run automatically after the cutscene, forcing them to run on their own.
*Seek was supposed to chase you in pitch dark due to the guiding light not existing at the moment.
*''Seek'''s chase sequence animations were improved in the Hotel+ Update.<ref>[https://twitter.com/RediblesQW/status/1587135940891394051 Q: "And another thing I really like is the seek chase." A: "theres a lot of improvements coming to both of those in the next update, i think you will be very pleased"] – RediblesQW, Twitter</ref>
*The old model for ''Seek'' was changed because the mesh was not created by the DOORS developers, nor were any of the appendage's moveable or poseable. ''Seek'''s old model was actually a retextured version of a character in a game called ''The Legend of Zelda:'' ''Ocarina of Time 3D'', where its base origin was a recurring enemy called a ''ReDead,'' who is a tall zombie-like monster.
*''Seek'' is named after how it 'seeks' the player.<ref>[https://twitter.com/DoorsRoblox/status/1566604418761605121 "Seek seeks."] – DoorsRoblox, Twitter</ref>
*''Seek'' is one of the few entities capable of altering a player's appearance upon death; another notable entity is Figure. The dead bodies of those killed in the chase sequence have a similar texture to ''Seek''.
*In the Hotel+ Update, ''Seek'' can manifest paintings by showing a [[Paintings|painting]] with ''Seek''<nowiki/>'s eyes to hint at its arrival.
**Interacting with the "painting" will show a message that reads, "This isn't a painting."
**In The Hunt update the "paintings" can appear after the chase.
**''Seek'' is also one of the few entities to be shown in a painting, another being [[Jack]] in the painting ''Captain Jack''.
*The player's screen will start to slightly shake while in the chase, possibly to make it harder to pass the crawlspaces easily, or to add realism.
*The dark-red aura of the chase can be a reference to the Ink Demon's chases and appearances from Bendy and The Ink Machine that is manifested through walls being filled with dark aura.
*''Seek'' may be based off by the Lost Ones in the Bendy an<nowiki/>d Ink Machine franchise. Both of have humanoid and disproportionate bodies, is aggressive to the player, and is covered with Inky substance around their body.
*Specimen 2 from Spooky's Jumpscare Mansion may be ''Seek''<nowiki/>'s main inspiration, as both of them appear as humanoids made of slime. Specimen 2 can also appear from the green mud in the HD Renovation of the game.
*''Seek''<nowiki/>'s appearance is based off of Shambling Mass from Undertale due to their appearance on MTT Resort.
*''Seek''<nowiki/>'s eyes' vein texture ID is [https://create.roblox.com/marketplace/asset/1935531878/Imagesveins 1935531878].
*The <nowiki/>sound of footsteps may be edited sound of Heathe vy Footstep Sound Effect.
*''Seek''<nowiki/>'s eyes that appear before the chase make an ambient noise when they appear and blink.
**The bigger the eye, the louder the ambience is.
**''Seek's eyes'' do no<nowiki/>t blin''<nowiki/>''k in <nowiki/>the mobile version.
*''Seek'''s jumpscare <nowiki/>eye re''<nowiki/>''sembl<nowiki/>es the <nowiki/>eye on its old model.
*''Seek's eyes, the'' <nowiki/>''"Seek''<nowiki/>''<nowiki/>'<nowiki/>''s Eye<nowiki/>" and "<nowiki/>''Seek'' Headphones" UGC items<ref>[https://twitter.com/RediblesQW/status/1558906659627466758 "i gave the hat an optical illusion that makes it seem as if the eyes is always looking at you"] – RediblesQW, Twitter</ref> and the eye on ''Se''<nowiki/>''ek'''s head are optical illusions. The eyes are indented inwards and create the illusion that they are always looking at the player (or more precisely, the camera, since most of the time the game is in first person). For this reason, the cameo eyes in the [[Lobby]] and during the pre-chase cutscene do not follow the player but the camera instead.
*Before the Hotel+ update, ''Seek''<nowiki/>'s eyes rarely used to appear in [[The Courtyard|The Courtyard's]] walls or the middle of the room.
**This has now been changed, due<nowiki/> to [[The Greenhouse]] and the fact that ''Seek''<nowiki/>'s second chase sequence cannot appear that late now.
*''Seek''<nowiki/>'s eyes can sometimes overlap, making a fusion of 2 or 3 eyes.
*After the ''Seek'' chases, its eyes' ambient sound can still be heard if standing close to the wall.
**Eye particles can appear after the chase.
*''Seek''<nowiki/>'s eyes can be a navigation to avoid Dupe doors, due to them always leading to the right door.
*''Seek'' is not an anatomically correct human figure, but rather a mound of black slime that tried taking the shape of one, with one of ''Seek''<nowiki/>'s eyes being planted on the face.<ref name=":0" /><ref name=":1" />
**There is a theory, that the [[paintings]] during<nowiki/> ''Seek''<nowiki/>'s crescendo are its shapeshiftings and not actual paintings.
<nowiki/>
*''Se''<nowiki/>''ek'' and the black goo a<nowiki/>re the same model, as evidenced by the black goo peeking under ''Seek'''s <nowiki/>feet.
*It may be the case that,<nowiki/> canonically, ''Seek'' is constantly stalking the players and their progress.
*''Seek''<nowiki/>'s arms either kill the player by strangling them or pull them out of a window. However, for the latter to be true, the Grand Hallway has to be several yards above ground for fall height to be deadly.
*''Seek'' does not scream so much as letting out a guttural noise, done by manipulating itself.<ref>[https://twitter.com/RediblesQW/status/1577873934527205382 "not necessarily a scream, more just a guttural like noise that it makes probably by manipulating itself in some way"] – RediblesQW, Twitter</ref>
*[[RediblesQW]] has claimed that ''Seek'' most likely could form a mouth if it wanted to.<ref>[https://twitter.com/RediblesQW/status/1577369513808510977 "actually, correction: it doesnt have a mouth, but im sure it could if it wanted to"] – RediblesQW, Twitter</ref>
*''Seek'' is capable of shapeshifting into virtually anything, although it will likely always be imperfect in some form.<ref>[https://twitter.com/RediblesQW/status/1575747075865997312 "well while seek has the ability to shape itself into pretty much anything that doesnt necessarily mean its good at doing it perfectly or replicating things accurately"] – RediblesQW, Twitter</ref>
*''Seek'' is [[Ghostly Wowzers|Wowzers]]' favorite major character.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000106886#4400000000000411399 Q: "What is your favorite Boss Entity? (Figure, Seek)" A: "seek"] - Wowzers</ref>
*''Seek'' is one of Redibles' favorite entities.<ref>[https://twitter.com/RediblesQW/status/1587138021933072386?cxt=HHwWhICy7ebn0oYsAAAA "in no way did i think a solid black goo man with a cyclops eye would become one of my most beloved and iconic character designs lol"] - RediblesQW, Twitter</ref>
*[[Screech]] is most likely the result of a [[Giggle]] coming into contact with ''Seek’s'' slime/goo, as the two have the same substance covering them.
*''Seek'' in real life would have a height of 1.96 meters (7 studs).
*Seek has a very small chance of Not spawning in the Hotel. It is guaranteed to spawn in The Mines.
**This is likely a bug.
*Prior to [[The Mines]] update, Seek's octagon room was exclusive to the chase. After said update, it can generate as a normal room outside the chase; [[Dupe]] is usually present.
*There is no true form of seek in any way, seek is one large goop taking forms (blobs, arms, humanoid, etc) according to Redibles.
* Seek's "Goo" is referred to as "Slime" by [[Guiding Light]].
* Seek cannot take the commonly fan-represented form of it wearing furry ears as its slime would stain the furry accessories<ref>https://discord.com/channels/458441314023899159/1006982064458960916/1110140675321757817</ref>
* ''Seek's'' small sludge form in The Dam is based off of the [[Tower Heroes Event|Hole]] from the [[Tower Heroes Event]].

=={{Icons|Achievement}} Related Achievements==
{{Achievement
|image=You Can Run Badge.png
|title=You Can Run
|text=But you can't um... um... uhh...
|text2=Successfully run from ''Seek''.}}
{{Achievement
|image=Take A Breather Badge.png
|title=Take a Breather
|text=Sit down for a moment.
|text2=Use a Crucifix against ''Seek''.}}
{{Achievement
|image=Running Track Badge.png
|title=Running Track
|text=Cart Ride From ''Seek'' (For Free Knobs)
|text2=Escape ''Seek'' in the Mines.}}
{{Achievement
|image=Down The Drain Badge.png
|title=Down The Drain
|text=Down you go!
|text2=Beat ''Seek'' in The Dam.}}{{Achievement|image=See You Soon Badge.png|title=See You Soon|text=That sure was the beginning.|text2=Escape The [[Mines]].}}

=={{Icons|History}} History==
<div style="overflow-y:scroll; height:220px; width:100%;">
{{Log
|1=January 28, 2023
|2=Fixed a bug where the player can auto-run the chase.}}
{{Log
|1=January 28, 2023
|2=''Seek''<nowiki/>'s cutscene in which it rises from the ground was changed.}}
{{Log
|1=October 29, 2022
|2=The game will now remove extra ''Seek'' effects if graphics are set to 4 or below.
Fixed issue where ''Seek''<nowiki/>'s eyes wouldn't appear at all outside of ''Seek''<nowiki/>'s chase.}}
{{Log
|1=August 20, 2022
|2=Changes to the ''Seek'' chase.}}
{{Log
|1=August 10, 2022
|2=Introduced.}}
</div>

=={{Icons|Gallery}} Gallery==
<tabber>
Current=
<gallery widths="190">
Seek Bugatti Full Body.png|''Seek''' in SUPER HARD MODE.
Seek Eye.png|One of ''Seek''<nowiki/>'s eyes.
Seek_Hands-Arms.png|One of "Seeks" giant arms.
SeekJumpscareeye.png|''Seek's'' jumpscare eye.
Seeksmile.png|The image for the slime used when ''Seek'' rises.
NewSeekCutscene.gif|''Seek'''s Current Cutscene.
SeekIntroCutscene.gif|''Seek''<nowiki/>'s cutscene static.
SeekRunAnimation.gif|''Seek''<nowiki/>'s run animation.
Seek UGC.png|''Seek''<nowiki/>'s UGC item, dubbed "''Seek''<nowiki/>'s Eye". It is currently offsale.
Veins.png|''Seek''<nowiki/>'s UGC item, called "''Seek'''s Eye 2.0 (With Veins). A remake of the "Seek's Eye" UGC.
No Veins?.png|Ditto but without the veins.
Seek Headphones.png|''Seek''<nowiki/>'s UGC item, dubbed "''Seek'' Headphones".
Newbugatti.png|''Seek''<nowiki/>'s UGC item, dubbed "''Seek''<nowiki/>'s New Whip".
Seek Youtooz.jpg|''Seek'' on the teaser image for the ''DOORS'' and Youtooz collab.
Seek characterai rb-0x7j.webp|The ''Seek'' Youtooz's art.
Seek Youtooz gif.gif|''Seek''<nowiki/>'s Youtooz on display.
Seek youtooz box.webp|''Seek''<nowiki/>'s Youtooz in its box.
FxpUZTHXwAALhTV.jpg|''Seek''<nowiki/>'s Youtooz being teased.
Seek Youtooz Giveaway.png|''Seek''<nowiki/>'s Youtooz giveaway.
Seek plushy.webp|The ''Seek'' plush.
Makeship Seek Plush.png|''Seek'' plush standing up.
Makeship Seek Plush Sitting Right.png|''Seek'' plush sitting facing right.
Makeship Seek Plush Sitting Left.png|''Seek'' plush sitting facing left.
Makeship Seek Plush Sitting Backwards.png|''Seek'' plush sitting facing backwards.
SeekPlushBeforeBeingPurschased.png|Image of the ''Seek'' plush before the launch of its campaign.<ref>https://www.makeship.com/products/seek-plush</ref>
Seek plushie teaser.png|The teaser for the ''Seek'' plush.<ref>https://twitter.com/DoorsRoblox/status/1653104571365875728</ref>
SeekPlushGivaway.jpg|The free ''Seek'' Plushie giveaway held on [[w:c:twitter:Twitter|Twitter]] by the [https://twitter.com/DoorsRoblox @DoorsRoblox] account.<ref>https://twitter.com/DoorsRoblox/status/1654531405559525376</ref>
Seek Plush Released.jpg|The release of the ''Seek'' plushie.
Seek plush 1 week left.png|''Seek''<nowiki/>'s plush being on sale for one more week.
Static-assets-upload16632676993209435016.webp|''Seek''<nowiki/>'s plush campaign being extended to June 16th
S&SPlushies.jpg|The ''Seek'' Plushie with the [[Screech|Screech]] Plushie.
Seekandchampagne.jpeg|Full version of ''Seek''<nowiki/>'s ''Take a Breather'' achievement image.
Sparklesandchampane.jpg|The inspiration for ''Seek''<nowiki/>'s ''Take a Breather'' achievement.
Hotel_Hell.png|''Seek''<nowiki/>'s appearance in the "Hotel Hell" [[Achievements|achievement]].
Seek Jumpscare better.gif|''Seek''<nowiki/>'s jumpscare.
Seek Hands Jumpscare Hotel +.gif|''Seek''<nowiki/>'s hallway arms grabbing and killing a player.
Crucifix on seek.gif|A crucifix being used on ''Seek''.
Seekcrucifixcloseddoor.jpg|''Seek'' being crucified behind closed door.
what on earth.png|''Seek'' being stretched due to a bug.
Screenshot 2023-02-05 12.18.21 AM.png|''Seek''<nowiki/>'s eyes above the exit elevator in [[The Electrical Room]].
Seekpainting.png|A "[[Paintings|painting]]" of ''Seek''<nowiki/>'s eyes with an eye next to it.
Seekhallway2.png|First half of ''Seek''<nowiki/>'s chase.
Seek Hands.jpg|Ditto, but 2nd half.
Car.png|''Seek''<nowiki/>'s car in Super Hard Mode.
Seekdeath.png|Player who died to ''Seek''.
Jackseekeyes.webp|''Seek''<nowiki/>'s eyes after a hallway [[Jack]] jumpscare.
bloodchase.jpg|''Seek''<nowiki>'</nowiki>s chase after a hallway Jack jumpscare.
Noarmscorr.jpg|Corridor with no arms.
Seekchasecloseddoor.jpg|A chase with a door that didn't have an opening animation due to lag.
Sek.png|One of ''Seek'''s Eyes facing the wrong way.
slip.png|''Seek'' going through the door.
Screenshot 2023-09-15 155651.png|''Seek'', bugged inside a room.
Bugged_Seek_But_Lit_Up.PNG|Ditto but lit up
Seeingdouble.png|A small ''Seek'' eye inside of a bigger one.
Smeyele.png|Ditto.
Doorwayseekeye.jpg|''Seek''<nowiki/>'s eye spawned on door frame.
Seekeyealmostoutofbounds.jpg|''Seek''<nowiki/>'s eye spawned almost out of bounds.
End of Seek Chase.png|A room with ''Seek'' paintings at the end of the chase.
SeekRoomInterior.png|The interior of the boarded up room in [[The Lobby]] that contains ''Seek'''s eyes.
SeekFigure.png|Seek's Phatmojo Mini Figure.
Phatmojo Seek Plushie.png|Seek's Phatmojo Plush.
</gallery>
|-|
Oldest=
'''This gallery refers to the assets that are no longer in-game, most due to the Hotel+ update.'''
<gallery widths="190">
Seek Render Image.webp|''Seek''<nowiki/>'s oldest full render image.
Old Seek.png|''Seek''<nowiki/>'s first prototype (note that this can be found in ''Seek'''s official model with the name of "Figure".).
Seekotherolddesign.webp|''Seek''<nowiki/>'s other old prototype.''
Originseekmodell.png|''Seek'''s first prototype default textured mesh before it was scrapped.
Seek Unused-Old eye.png|''Seek''s oldest wall eye.
Seekdrop.png|''Seek''s unused droplet particle.
First Seek Appearance.png|''Seek''<nowiki/>'s first appearance in an early prototype from 2020.
Seek ending glitch.gif|A glitch that would occur when a player did not proceed to the next door. This glitch has been patched since the Hotel+ update.
StandingOnSeek.jpeg|A glitch that could occur when the player stands on ''Seek''<nowiki/>'s spawn point during the cutscene. Patched since the Hotel+ update.
Seek Rise Animation Static Old.webp|''Seek'''s oldest and static rise animation.
SeekRunnin.png|''Seek'' chasing a player.
</gallery>
</tabber>

=={{Icons|Gallery}} References==
{{Reflist}}
{{Navigation}}
[[Category:3D Entities]]
[[Category:Instakill Entities]]
[[Category:Lethal Entities]]
[[Category:Hostile Entities]]
[[Category:Hotel]]
[[pt-br:Seek]]
[[ru:Сик]]
[[es:Seek]]
[[fr:Seek]]
[[Category:The Mines]]
[[Category:Bosses]]
[[Category:Mini-Boss]]

Revision as of 02:38, 25 September 2024

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