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Rush: Difference between revisions

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{{Protect|Continuation of edit warring of adding the “Scrapped Rush” to info box when it is just a placeholder and not a scrapped version. Failure to comply could get this article locked, and a block may be issued to the ones who try to add it back.}}
{{Entities
|title=Rush
|image=Rush1.png
|attack=Charges through rooms killing any players in its line of sight until it reaches an unopened door, shattering all the lights in the process. It can spawn in the door ahead of the last opened door in The Mines.
|damage=
*{{Icons|Damage}} 125
*{{Icons|Instakill}} Instant Death ([[SUPER HARD MODE]])
|date_added=August 10, 2022
|creator(s)=*[[Ghostly_Wowzers]]
|floors=*[[Hotel|The Hotel]]
*[[The Mines]]
|sound1=*''Ambient''<br>'''Far''' [[File:Rush Scream.mp3]]<br>'''Near''' [[File:RushNear.mp3]]
|sound2=*''Kills''<br>'''Jumpscare (WARNING: LOUD!)''' [[File:RushScare.mp3]]<br>'''Static Used In Jumpscare''' [[File:RushJumpscareStatic.mp3]]<br>'''Kill''' [[File:RushKill.mp3]]
|sound3=*Other/Miscellaneous<br>'''Crucifix/Repent (WARNING: LOUD!)''' [[File:RUSHCRUCIFIX.MP3]]<br>'''Fakeouts (#1 and #2)''' [[File:FakeoutRushMerged.mp3]]<br>'''Arrival Tease''' [[File:AmbienceRushTease.mp3]]<br>'''Scream (Unused)''' [[File:2D Entities Scream.wav]]
'''Arrival Flashlight Flicker (The Mines)'''[[File:RushFlashlightFlicker.mp3]]
'''Bulb Break''' [[File:BulbShatter.mp3]]}}<choose>
<option>{{Quote|I'm walkin' here!|'''Out Of My Way''' [[Achievement]] description}}</option>
<option>{{Quote|You died to Rush... Pay attention to any cues that may hint at its arrival.|[[Guiding Light]]}}</option>
</choose>

'''Rush''' is a major hostile [[List of Entities|entity]] in ''[[DOORS]],'' being the quaternary antagonist. It is one of the most frequent threats in [[Hotel|The Hotel]] and in [[The Mines]].

=={{Icons|Overview}} Appearance==
''Rush'' appears as a dark gray skull like face shrouded in a giant dark blue/black smoke. It has a large open smile and parts of its face are distorted and hollowed out. Two black holes in the center of its face depict eyes and it has a distorted nose that also fuses itself with other holes. Its lower jaw is fully broken with its teeth randomly aligned.

=={{Icons|Behavior}} Behavior==
''Rush'' has a 1/15 chance to spawn when a new door is opened, with said chance increasing the further players progress through [[Hotel|The Hotel]]. ''Rush'' can spawn as early in a run as Door 2, and as late as Door 97. Often, it first spawns between doors 10-15, usually in door 13.

In [[The Mines]], ''Rush'' will have a chance to spawn within the door ahead of the last opened door, therefore having the same spawn mechanic as [[The Rooms|A-120]]. However, it still can come from behind as it is its original mechanic prior to The Mines' update.

When ''Rush'' spawns, the lights will flicker for about 2 seconds (or the room will shake in The Mines with an audible rumbling sound), and ''Rush'' will eventually begin to "rush" to the next unopened door. While it does this, it will emit a "rumbling" sound, and will shatter the majority of the lights in any room it passes through. Those rooms will then be considered [[Hotel#Dark Rooms|dark rooms]], meaning that [[Screech]] can spawn in them; this was not true before the [[Update Logs#January|Hotel+ Update]]. Furthermore, after ''The Mines'' update, ''Rush'' will be able to travel 2 doors ahead and make the next unopened room a dark room. This can cause weird scenarios such as the room that initiates the [[Seek]] chase being a dark room, which could cause Screech to spawn during the Seek chase or the entrance to [[The Library]] being a dark room.

When ''Rush'' is close to a room players are in, the lighting will dim slightly before it rushes through the room. When it reaches an unopened door, it will open that door (unless it is locked, and/or the unopened door is Door 90-100), go past that room, make the next unopened room a dark room and despawn. While it is nearby, ''Rush'' will kill any players that are not [[hiding]] in a closet, under a bed, or are not out of its line of "sight."

===Notes===

*''Rush'''s hitbox operates off of [https://create.roblox.com/docs/workspace/raycasting ray-casting]. This means that players are able to "hide" from ''Rush'' by remaining out of its line of "sight," such as being far away from it, or behind certain objects.
**The [[achievement]] "In Plain Sight" is granted when a player dodges ''Rush'' (or [[Ambush]], who operates off of similar ray-casting) this way for the first time.

*''Rush'' cannot spawn in the following areas:
**Seek's chases
**[[The Reception]] (Door 0)
**[[The Library]] (Door 50)
**[[The Courtyard]] (Door 89)
**[[Halt]]'s Dining Hall
**[[The Electrical Room]] (Door 100)
**Doors 90, 98, and 99
**Any room without closets or beds (Unless the "Nowhere To Hide" modifier is active)
** Any dark room other than [[The Greenhouse]] and [[The Basement]] (as of the Hotel+ Update)
**[[The Adit]] (door 100.5)
**[[Halt]]'s Cave
**[[The Caverns]] (Doors 140-149)
**[[The Nest]] (door 150)
**[[The Railway Station]]
**[[The Dam]] /[[The Woods]] (both Door 200)
*As of The Mines Update, ''Rush'' is unable to open any doors in The Greenhouse.
** Additionally, instead of ''Rush'' being quiet when in The Greenhouse, it is now pretty loud and offers players less time to react to its oncoming attack.
*''Rush'' has a 1 in 5 chance to spawn in any particular room in The Greenhouse.
*It is possible for ''Rush'' to open to a door that will spawn itself again, or spawn another [[List of Entities|entity]].
*''Rush'''s ability to open doors can cause [[Void]] to "attack" players.
* If more than 4 players are in a run, ''Rush'' is able to spawn in rooms where there are less hiding spots than players.
*''Rush'' travels slower the more players there are in a game.
*Players can use the [[crucifix]] to "banish" ''Rush''.
**This does not permanently stop ''Rush'' as it can still spawn later in the run.
***An example is in the Greenhouse, ''Rush'' can always spawn, even if crucified.
*If [[Dupe]] is present, ''Rush'' will not knock off the number plaques on any of Dupe's doors when it passes through a room, like it used to, before The Mines Update. Now, it just leaves them unopened, not even scratching the number sign on them.
*''Rush'' can spawn after Halt's hallway has been passed.
*If a player advances four doors from the door that caused ''Rush'' to spawn, ''Rush'' will stop at that door and will eventually despawn. If the player is far enough from this door, they can survive without hiding.
** In singleplayer, this can only be replicated with the use of speed modifiers (i.e. "Faster, Faster, Faster" or "MAXIMUM OVERDRIVE").
*Fakeouts occasiona<nowiki/>lly occur, where ''Rush's'' audio plays quickly but stop right after to scare players.
*In [[The Dining Room]]<nowiki/>, ''Rush'' can open the door behind the fireplace before the [[Puzzle Painting|painting puzzle]] is solved.
*When the "MAXIMUM OVERDRIVE" modifier is active, it is very easy to outrun ''Rush''.
**This is harder when the modifier "I'm Runnin' Here" is enabled, as ''Rush'' is faster. So you might have to use vitamins.
**This can also be done with the "Faster, Faster, Faster" modifier, although the use of vitamins will normally be required.
*If you use the [[Bottle of Starlight]], you can survive ''Rush'' (on full health), as it gives you 50 health points, while Rush deals 125 damage as of [[The Backdoor]] update.
*''Rush'' "modifies" the room where it is going to spawn. It also could "modify" the next two rooms, making them have hiding spots, so the player doesn't die in case ''Rush'' is delayed or if they want to risk opening doors while ''Rush'' is active.
**This was changed after The Hunt/The Backdoor update, the only room that is "modified" is the one that causes ''Rush'' to spawn, not the next ones.
**The same goes for Ambush, A-60, A-120 and Blitz.
*
===[[2023 April Fools Event|Super Hard Mode]] Modifications===
*Though it may still spawn in its "normal" state, ''Rush'' has a high chance of spawning with a custom decal and emitting alternative audio.
*Rush has a rare chance to rebound similar to [[The Backdoor|Blitz]], this does not occur in [[The Greenhouse]].

=== Retro Mode Modifications ===

* Rush Spawn more Often

==Jumpscares==
===1st Person===
The camera will be rapidly taken closer to Rush's face. The screen will be cut to a black screen with static sound playing. Rush will suddenly appear on the screen staring at the player. Rush's face will be slowly increasing in size at random times. Shortly after, Rush will widen it's eyes and open it's mouth, attack the screen and the player will die.

=== 3rd Person===
The player will be run over by Rush and will fall onto the ground.

=={{Icons|Trivia}} Strategy==
*''Rush'' usually starts having a chance to attack after passing room 10, but it can spawn as early as the third door. (More common with modifiers Really Bad Time or Worst Time Ever)
*When the lights flicker when first entering a room, it is a signal that ''Rush'' is close. Players are able to survive ''Rush'''s attack by [[hiding]]. However, hidin<nowiki/>g to<nowiki/>o early can result in [[Hide]] kicking the player out. (Especially if the modifier Rent's Due is enabled.)
** A good strategy to avoid Hide is to go to the nearest closet or bed as soon as<nowiki/> the<nowiki/><nowiki/> lig<nowiki/>hts f<nowiki/>lick<nowiki/>er, and then wait f<nowiki/>or ''Rush'''s audio to get louder, indicating that ''Rush'' is getting closer. After the player has confirmed that ''Rush'' is near, they may now hide.
***This strategy can also be effectively used when facing [[Ambush]] as it is a very difficult entity to deal with, given the fact that it rebounds.
***Doing this in multiplayer might be a little bit riskier as other players might steal the closet you chose to hide in. Especially in 4 or 12 player runs.
***If the "Rent's Due" modifier is active, the player may consider waiting until the screen shakes and then hiding. Screen shaking indicates that ''Rush'' is even closer, but ''Rush''<nowiki/>'s hitbox is quite small, so the player should have enough time to react. This is especially good with I'm Runnin' Here, where ''Rush'' just flies into the next door faster than Hide can even react.
*''Rush'' spawns in a specific spawn area, however this may backfire. The spawning goes as following: 2-4 times between [[The Reception]] and the first Seek Chase, 0-2 times between the first Seek chase and the [[Jeff Shop]], 2-3 times between the Jeff Shop and the second Seek chase, 1-2 times between the second Seek chase and the Greenhouse, and 2-3 times in The Greenhouse.
**While this is the likely when the player will encounter ''Rush'', due to how ''Rush''<nowiki/>'s spawning is ruled by probability, it is very possible to get more or less ''Rush''. (i.e. Good Time or Really Bad Time)
*When progressing through The Greenhouse, ''Rush'' is more difficult due to the fact that The Greenhouse has no lights to alert the appearance of ''Rush''.
**[[Snare]] has traps lurking around [[The Greenhouse]]. Stepping on one of these traps can cause players to get stuck in ''Rush''<nowiki/>'s path. A [[crucifix]] will not work as items cannot be held during Snare's animation. Using a light source will help look out for these traps as well.
**The ambient rainfall sounds in the Greenhouse may block out ''Rush''<nowiki/>'s rumbling indicator.
** In the L-shaped rooms, p<nowiki/>layers can go to the corner of the room, as ''Rush'' cannot kill the player there.
**The play<nowiki/>er can sometimes survive ''Rush'' after stepping on Snare, thanks to invincibility frames.
***This is very rare, as the invincibility frames in Doors are extremely short.
**When entering the Greenhouse, you should always stay close near an available closet due to ''Rush's'' unpredictable cue anytime around 91-97.
**''Rush'' cannot spawn on Door 98 or beyond.
*Using the Bottle of Starlight will overheal by 50 health if you are full health and ''Rush'' will deal 125 health, causing your health to be only 25%, this can be used if caught off guard by Rush in The Greenhouse.
**Ambush and [[The Backdoor|Blitz]] do not need the Bottle of Starlight and only needs Vial of Starlight because both do 100 damage and the vial of starlight gives 25 overheal.
* Hide will become more aggressive as players progress, most notably after the Library. Because of this, if a player hides too soon they will be pushed out of their hiding space during ''Rush's attack'', resulting in an instant death if the player doesn't use the [[Bottle of Starlight]].
**Due to this, its recommended to wait near a hiding spot and only hide when ''Rush'' is near.

=={{Icons|Modifiers}} Modifiers==
{{Modifier
|bordercolor=#BFBBD4
|bgcolor=#434349
|textcolor=#BFBBD4
|text=Rush Hour
|textcolor2=#ABA7BC
|text2=Rush will attack more often.
|increase=10}}
{{Modifier
|bordercolor=#BFBBD4
|text=I'm Runnin' Here
|bgcolor=#434349
|textcolor=#BFBBD4
|textcolor2=#ABA7BC
|text2=Rush will move quicker.
|increase=10}}
{{Modifier
|bordercolor=#BFBBD4
|bgcolor=#434349
|textcolor=#BFBBD4
|text=I'm Tip-Toein' Here
|textcolor2=#ABA7BC
|text2=Rush will emit no sound.
|textcolor3=#ABA7BC
|text3=Requires 'Stay Out Of My Way'
|increase=10}}

=={{Icons|Puzzles}} Bugs ==
* A bug exists where in a group of players, one of them can find ''Rush'' stuck on a door; ''Rush'' eventually despawns after the door opens. However, if the players do proceed to stay in the room, ''Rush'' would eventually be unstuck and kill the players.
*''Rush'' can leave a chandelier lit even after breaking it, although the glitched chandelier will not emit any light.
**''Rush'' can also leave a light or nightstand lit if a room it passed through did not generate quickly enough.
* It is possible for ''Rush'' to spawn on Door 89, even if it has no hiding spots, or if the room is dark. The same can also happen on Door 60.
** This was fixed after the Hunt (Backdoor) update.
*The [[Death Screen|death screen]] may appear during ''Rush'''s jumpscare.
*<nowiki/>If a player dies to ''Rush'', their death screen may not list the door ''Rush'' attacked from, but rather the next door ''Rush'' opened.
*[[Gold|Coins]] in open drawers may protect players from dying to ''Rush,'' [[Ambush]], [[The Rooms|A-60]], [[The Rooms|A-120]] and [[The Backdoor|Blitz]].
*[[Snare]] may protect players from dying to ''Rush,'' Ambush, A-60, A-120, and Blitz.
*''Rush'' will not put out any fireplaces in rooms. However, it can put out the Guiding Light's light.
*There is a bug when the player is experiencing lag, that sometimes causes ''Rush'' to take very long to arrive or make noise.
*As of [[The Mines]] update, Rush may suddenly stop moving and emitting audio and then suddenly start again.
**Whether this is due to lag is currently unknown.

=={{Icons|Trivia}} Trivia==
*''Rush'' is named after how it "rushes" through rooms.<ref>[https://twitter.com/DoorsRoblox/status/1566604418761605121 "Rush rushes."] – DoorsRoblox, X</ref>
*''Rush'' is seen in the [https://youtu.be/me_w3eDtYRo Teaser Trailer] for ''[[DOORS]]''.
*''Rush'''s gameplay is based on the entity A-60 from [https://www.roblox.com/games/5076734934 Rooms] by nicorocks5555. Rooms was one of the inspirations for ''DOORS''.
*''Rush'''s original design was inspired by an emoji smiling unsettlingly.{{Fact}}
** The origin of the image was from a company named "The Smiley Company". It is also seen in a terminated YouTube channel which was titled "Smiley Archive".
**''Rush''<nowiki/>'s design is likely inspired by the Hidden Trollface from a game developed by [[RediblesQW|Redibles]] called "[https://www.roblox.com/games/7768149183 Find The Trollfaces]".{{Fact}} This game was discontinued after a game-breaking Roblox update, and can no longer be played. A view of the Hidden Trollface can be seen [https://www.roblox.com/badges/2124866584/Hidden-Trollface here].
**''Rush''<nowiki/>'s design was not hard to draw, being mostly drawn in under a day.<ref>[https://doors-game.fandom.com/wiki/Message_Wall:WowzersItsMe?threadId=4400000000000089547#4400000000000270713 Q: "Also, How hard was it designing the Characters (Rush, Ambush and Jack)?" A: "not that hard, they were mostly finished in under a day"] – Ghostly_Wowzers</ref>
*''Rush''<nowiki/>'s far [https://www.roblox.com/library/530591527 audio] was distorted and slowed down for around 47 seconds. Its nearby sound is the same audio, slowed down only for 11 seconds.
**Both audios are technically played and looped simultaneously but the nearby audio is unmuted when ''Rush'' draws closer.
**''Rush'' is quieter after the Hotel+ update, with players only being able to hear it from around two rooms before the room they are in.
***This is due to an audio change; Roblox archived/deleted the original audio file, forcing the ''DOORS'' developers to create a new version by recording two pre-modified copies, which are the far and near audio.
**** The creator of the original audio noticed and changed its description to say: "EDIT: ROBLOX KILLED THE ORIGINAL DOORS ''RUSH'' SOUND!!! NOOOOOOOO".
***''Rush'' is one of the two [[List of Entities|entities]] to have their audio changed. The other was [[Ambush]], for the same reason.
**''Rush''<nowiki/>'s near sound is used for its clones in [[2023 April Fools Event|Super Hard Mode]].
*''Rush''<nowiki/>'s outer particles can be found [https://www.roblox.com/library/84277812 here].
**The image is originally green, however it was turned blackish dark blue to fit ''Rush''.
**The rest of ''Rush'' is actually another set of particles, which means ''Rush'' is a particle emitter rather than a static image, and ''Rush'' actually is two particle emitters, one for the outer particles, and the other for the main body. (The main body can be seen by either watching him via hallway, or banishing ''Rush'' to get a close look.)
*''Rush'' is one of the 3 entities in [[Hotel|The Hotel]] guaranteed to spawn in every run, the others being [[Seek]] and [[Figure]].
*The first ''Rush'' encounter can be as early as Door 3, since the Hunt (the Backdoor) update.
**Even after Ambush spawns late in a run, ''Rush'' can still spawn after it leaves.
***If the player passed too many doors while Ambush is active and the light activates, both ''Rush'' and Ambush will be present.
* Prior to the Hotel+ Update, ''Rush'''s sequence would begin immediately when the next room's door is opened. As of now, there can be a significant delay before it spawns. The same goes for Ambush.
**Sometimes, this delay can make ''R''<nowiki/>''ush'' slower, and make the volume go higher, but after decrease it.
*''Rush'' will spawn behind the last closed door, after flickering the lights.
*Originally, the player could hide from ''Rush'' by hiding in a corner. This was unintentional and was later patched by [[Lightning Splash]] with a hitbox enlargement.
**Players are still able to do this, if the player(s) is in corners that is far fr<nowiki/>om ''Rush'''s path. (For example, the corner of the L-shaped rooms in The Greenhouse.)
*Prior to the Hotel+ Update, rooms that ''Rush'' had destroyed would not become dark rooms. This means that [[Screech]] could not spawn. They were still dark because the lights would be destroyed, but they would not have the pitch black effect that Dark Rooms have.
*If ''Rush'' appears after [[The Courtyard]], all the lights in The Courtyard will no longer work, but will not shatter.
* Redibles has expressed interest making a UGC item for ''Rush''.<ref>[https://twitter.com/RediblesQW/status/1572970317232082949A Q: "Will you make a ugc item related to rush?" A: "maybe, i saw a really cool 3d model of rush the other day so i know its possible"] – RediblesQW, Twitter</ref>
*''Rush'' can activate [[Glitch]] and/or [[Void]] in single-player.
*The [[Achievements|badge]] description for successfully surviving ''Rush'' "I'm walkin' here!" refers to the scene in the [https://www.youtube.com/watch?v=_Z-tCU-sULA Midnight Cowboy] movie.{{Fact}}
*''Rush''<nowiki/>'s crucifixion badge ''"You're not that guy, pal."'' description is a reference to a [https://www.youtube.com/watch?v=5FNHSiPFtvA meme video] titled the same.
*''Rush''<nowiki/>'s In Plain Sight badge "Quick, behind that conveniently shaped lamp!" description is a reference to one of the lines [[w:c:undertale:Sans|Sans]] from the indie game "Undertale" says when trying to hide the protagonist from his brother, [[w:c:undertale:Papyrus|Papyrus]].
* Ironically, ''Rush'' has the longest jumpscare in the game, despite being the 3rd fastest entity behind A-60, and Ambush. It is faster than A-120, however.
** However, in the [[Modifiers]] [[Update Logs|update]], ''Rush'''s jumpscare cue can most likely be immediate.
*''Rush'' makes a sound when it damages or kills a player. However, this sound is quiet and can only be heard when close or having high volume.
*When it is active, ''Rush'' moves 65 studs per second. (80 studs per second with I'm Runnin' Here){{Fact}}
*''Rush'' is the tallest entity in the game because of the aura it emits at 4.48 meters (16 studs).
* According to Lightning_Splash, a ''DOORS'' developer, ''Rush'''s favorite food is spaghetti.<ref>[https://twitter.com/LightningSplash/status/1768702759929253893 "Q: whats rushes favorite food" A: "spaghetti"] – LightningSplash, X</ref>
*LSplash confirmed that ''Rush'' is aromantic asexual and has no reproductive organs.<ref>[https://x.com/LightningSplash/status/1799320015872971125 "rush is aro ace and has no reproductive organs"] – LightningSplash, X</ref>
*An odd picture of ''Rush'' was uploaded on July 20, 2022 with the name of "[https://doors-game.fandom.com/wiki/File:SUP.png SUP]".
**It is speculated that this is the old version of ''Rush''.
**Similarly, a image with the name of "[https://doors-game.fandom.com/wiki/File:SeeYou.png SeeYou]" was uploaded even before that, with the only difference being the image's proportions.

=={{Icons|Achievement}} Related Achievements==
<div style="overflow-y:scroll; height:320px; width:100%;">{{Achievement
|title=Out Of My Way
|image=Out Of My Way Badge.png
|text=I'm walkin' here!
|text2=Successfully survive ''Rush''.}}
{{Achievement
|title=Stay Out Of My Way
|image=Stay Out Of My Way Badge.png
|text=You're not that guy, pal.
|text2=Use a Crucifix against ''Rush''.}}
{{Achievement
|title=In Plain Sight
|image=dripsight.png
|text=Quick, behind that conveniently shaped lamp!
|text2=Hide from an entity by staying out of sight.}}{{Achievement|image=Betrayal Badge.png|title=Betrayal|text=Dibs!|text2=Steal a hiding spot from someone right before they die.}}</div>

=={{Icons|History}} History==
<div style="overflow-y:scroll; height:200px; width:100%;">{{Log|August 30, 2024|Rush can now spawn ahead of the current room.}}{{Log|March 15, 2024|Rush can now spawn during Seek's Crescendo (When Seek's eyes are present)}}{{Log
|1=January 28, 2023
|2=Fixed spawning & pathing acting weird. Spawn can be delayed now.}}
{{Log
|1=January 11, 2023
|2=Fixed audio.}}
{{Log
|1=September 10, 2022
|2=Increased hitbox. (Undocumented)}}
{{Log
|1=August 10, 2022
|2=Introduced.}}
</div>

=={{Icons|Gallery}} Gallery==
<gallery widths="190">
Rush Moving.gif|''Rush''<nowiki/>'s in-game animation.
RushRender.png|''Rush'''s render in-game.
File:RushRender3.png|An additional render of Rush
Rush jumpscare.gif|Rush's jumpscare
RushNEW.png|''Rush''<nowiki/>'s transparent version used in game.
RushJumpscareBlack.png|''Rush'''s jumpscare in black.
RushJumpscareScream.png|''Rush'' with its mouth and eyes widened, shown in the jumpscare.
ORIGIN RUSH.png|''Rush''<nowiki/>'s design origin.
Rush Particles.png|''Rush''<nowiki/>'s original particles [https://www.roblox.com/library/84277812 decal named Vines] by Dinotooth009.
RushTowerConflict.webp|''Rush''<nowiki/>'s design in the Doors x Tower Heroes
RushTowerNew2.png|''Rush'''s render in the Tower Heroes event.
RushTowerJumpscare.gif|Ditto, but the jumpscare.
Rushretrorender.png|''Rush'''s design in Retro Mode.
Chained Rush.png|''Rush'' being chained by the crucifix.
DIE FATTY!.png|Rush being chained by the crucifix in the Reception.
GREENHOUSERUSH.png|''Rush'' being chained by the crucifix in the Greenhouse.
RushRestrained.png|''Rush'' being restrained by the Crucifix, as seen in the Hotel+ Update Teaser Trailer.
RushChainV2.png|A transparent render of ''Rush'' being chained by the Crucifix.
CrucifixRush.gif|''Rush'' being crucified in the Hotel+ Trailer.
RushInTrailer.webp|''Rush'' appearing in the game's trailer.
Rush in teaser.png|Clear image of ''Rush'' in the trailer.
RushRushing.gif|''Rush'' Rushing towards the player in the game's trailer.
RuSh.png|''Rush'' about to kill a player.
File:U not completing no hiding challenge dummy.png|Ditto but with a clear aura.
Rush7.webp|''Rush'' in front of a door during a run.
Glitched Chandelier.png|A glitched chandelier that ''Rush'' did not knock out.
Rushspawn.jpg|''Rush'' spawning in the Reception.
SUP.png|A image of Rush that was previously a placeholder for the List of entities page icons.
SeeYou.png|Ditto but cropped.
RushImgSpr.png|A close-up of ''Rush'''s face in game.
RushInTheUpdateTrailer.png|''Rush'' being crucified in one of the trailers for the Hotel + Update.
RushMines.jpg|''Rush'' about to kill a player in [[The Mines]].
RushMinesJumpscare.gif|Ditto, but animated.
R-90.jpg|[[A-90]] appearing alongside ''Rush'' in it's jumpscare.
RushChair.jpg|''Rush'' somehow stuck below a chair.
RushComing.jpg|A player accidentally exiting a wardrobe, about to die to ''Rush''.
Rush's long lost brother rash.jpg|''Rush'', somehow appearing alongside another ''Rush''.
RushFigure.png|''Rush'''s Phatmojo Mini Figure.
File:Rush's Particle as seen in The Crucification.png|''Rush'''s particle used for when it's being crucified, a Decal uploaded by zedguyz named "Images/idk" (this version is the uncoloured version, It takes on a more dark bluish tint similar to the original particles.)
</gallery>

=={{Icons|Gallery}} References==
{{Reflist}}
{{Navigation}}
[[Category:2D Entities]]
[[Category:2D Entities]]
[[Category:Lethal Entities]]
[[Category:Lethal Entities]]

Revision as of 15:49, 23 September 2024